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Made in us
Dakka Veteran





So my next campaign is going to chronicle the attempted rise of an ork warboss from being a yoof beating up orks at a brewhouse to racing other orks as a boy, then becoming a Nob leading a mob, and finally to leading a tribe to conquer a rival tribe in 40K and become the new leader of a WAAAGH! Note: Although this campaign uses Gorkamorka rules and models, the setting is actually a different planet. An equally isolated ork world where your yoof dreams of uniting the tribes and leading a waagh to the stars and 'conquerin alien stuff'. Of course, most of the other orks don't believe that outer space and aliens are real. Wez alone in da Un-iverse! But you'll prove them all wrong, right?

Here is the Structure:

Solo Campaign: This is solo in the sense that one player represents a character that may be destined to "rise" whereas any other player is just playing the forces opposed to that character. So this is great for casual gaming groups.

Mechanics: Except as otherwise indicated, when your character wins, you advance to the next stage. If you lose, take a leadership test. If you fail, your character suffers a crisis of confidence and goes back down one level. I.E. A boy who fails his mission goes back down to Yoof. If you pass the test, you remain at the same stage and can try again by playing another game.

In addition, if your character dies in a game roll a dice. On a roll of a 1, that's it, your character is DED!

1. Yoof: Play a game of "brewhouse bash." Once completed your character automatically rises to the next level regardless of whether they won the bash.
2. Boy (Gorkamorka): This will involved a special Gorka Morka scenario involving one model to represent your Boy and a few other members of your (emerging) mob. The scenario could involve a race in an ork settlement, or a special errand your boy needs to do in the town, or anything else you can come up with.
3. Nob (Gorkamorka): Your character is now a Nob, leading a proper "Gorkamorka" type mob. Note: If you end up playing multiple games at this stage, use of the Gorkamorka campaign structure is optional and over rides other rules for the campaign. Such as how character death would work.
4. Warboss (40K): Play a 40K game against another Ork army. This is your chance to unite the tribes and start a mighty WAAAGH!

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
 
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