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Made in gb
Regular Dakkanaut





United Kingdom

Something I have encountered a couple of times lately at a new gaming club which uses quite large terrain features...

My question is: If both the firing unit and defending unit are on/within the same terrain piece do the rules of cover still apply?

I know perhaps the obvious answer is to have the conversation with your opponent before the game starts but is there any precedence in the actual rules?

Tall ruins for example came up in the last game because then there was the added complication of different floors.
Both units were on the terrain feature but on different levels so you would technically be shooting through the floor.

Very interesting how different clubs play terrain rules differently. I'm an advocate of true line of sight when resolving disputes.

Be interesting to get views from others. I've never played at tournament level so perhaps there's a standard which tends to apply in these cases?

Thanks in advance


Adeptus Mechanicus
Tyranids  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Actually, the answer is rather clear and depends on the type terrain.

In general, if you can't see a unit, you can't shoot it. This means that a sniper unit sitting on top of a ruin can't shoot units hiding in floors below them, because they can't see them and vice versa, unless there are holes in the floor.
If the snipers can see any part of the unit below (for example because one member is outside), the can freely shoot them.

As for the benefits of cover, these are handled by the terrain traits. For example, dense area terrain will never apply it's penalty to hits to a unit shooting out of it, even if the target is in the same terrain piece.
For obscuring, you never get obscured by the terrain piece your are standing on. So once again, it would have no effect on units shooting each other in the same ruin.

Light cover, heavy cover and defensible don't care where the other unit is, as long as you are eligible for the bonus, you get it. Both units would get the benefit of cover in this case. For example, the unit from below is charging the snipers, they would benefit from heavy cover and defensible, while the charging unit can use the light cover bonus against their overwatch shots.

This message was edited 1 time. Last update was at 2021/10/21 12:30:02


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