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Made in us
Fresh-Faced New User





First off hello everyone totally new to the idea of playing warhammer. I’ve always been interested in it and have a few shops where they play it around the area not super close but drivable.That being said where do I start seeming how much I love painting miniatures. The reason I ask here is most of these shops want to sell you all they can I’m just looking to get my feet wet to start. Thanks in advance for any direction you can show me.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





You really have to figure out what faction you like, and then grab a start collecting box or combat patrol box and start there.
If you want marines or necrons, the Elite edition starter is a good price (especially on discount sellers) and gets you started (plus sell the half you don't need or build as a second force)
   
Made in us
Fresh-Faced New User





Thanks do all the fractions play the same way? Are there advantages and disadvantages to each faction. Or do people just play what they think looks the coolest? And what’s discount sellers?

This message was edited 1 time. Last update was at 2021/10/24 15:48:51


 
   
Made in gb
Decrepit Dakkanaut




UK

Gonebad395 wrote:
Thanks do all the fractions play the same way? Are there advantages and disadvantages to each faction. Or do people just play what they think looks the coolest? And what’s discount sellers?



Each army plays differently, however in general for most new to the game and new to wargames the advice is to avoid worrying too much about the gameplay and to instead go for what you visually/lore wise like the look of. Because you'll be building and painting long before you hit the tabletop and if you've no real tabletop experience it will take time for you to learn what kind of army style you like and enjoy playing with. So go for the models first and worry about the game second.


As for choosing you can hit up google and youtube for guides on how to build each army; for lore talks and videos and in general background. Personally I think one good approach is to go to the Games Workshop store and open up the page for an army on the store. Then open each model under its own browser tab. Then slowly go through each model for that army, look at the 360 views; look at the different photos and descriptions and close the tab on any model you don't like. In the end you'll only have tabs open for that army that you like. IT might show you like it all; or it might show that you really only like one or two models. In the end it can be a good way to get a feel for which armies you do and don't like and thus which might be good to focus on.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Decrepit Dakkanaut





Gonebad395 wrote:
First off hello everyone totally new to the idea of playing warhammer. I’ve always been interested in it and have a few shops where they play it around the area not super close but drivable.That being said where do I start seeming how much I love painting miniatures. The reason I ask here is most of these shops want to sell you all they can I’m just looking to get my feet wet to start. Thanks in advance for any direction you can show me.


Is it a Games Workshop store pushing you to buy a lot? Usually local hobby stores are a better experience. Look on Facebook for local 40K groups. They'll point you to the popular hangouts. Ebay is a good place to find stuff cheaper than retail, but be sure to support the store you visit when it gets to that point.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Daedalus81 wrote:
Gonebad395 wrote:
First off hello everyone totally new to the idea of playing warhammer. I’ve always been interested in it and have a few shops where they play it around the area not super close but drivable.That being said where do I start seeming how much I love painting miniatures. The reason I ask here is most of these shops want to sell you all they can I’m just looking to get my feet wet to start. Thanks in advance for any direction you can show me.


Is it a Games Workshop store pushing you to buy a lot? Usually local hobby stores are a better experience. Look on Facebook for local 40K groups. They'll point you to the popular hangouts. Ebay is a good place to find stuff cheaper than retail, but be sure to support the store you visit when it gets to that point.
^I second all of what Daedelus says, which is rare But they're giving good stuff.

Personally I like to start with a box of troops that I like, and start experimenting with paint schemes and techniques to strategize how I'd paint a whole army. But that's malleable to fit your tastes.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in de
Battlefield Tourist






Nuremberg

I would say that choosing a faction CAN be a bit more than just going with the models you like. If you're a painter first and a gamer second, then choosing based on models is fine. That's what I basically do.

But if you're interested in playing games, particularly with strangers, it's worth giving the gameplay some thought. Especially if you're trying to choose between two factions whose visuals you like, then having an idea about a playstyle you think is cool can be good. The other fact is that not all factions are treated equally in terms of releases. Game power level changes over time with new releases and new versions of the game, but there's some pretty consistent themes.

Space Marines are the main faction of the game. They get the most model releases by far, the most rules releases, and generally the most attention. They have more novels about them than anyone else and also tend to be the protagonists of computer games and so on. They'll always get updated first in any new version of the game, and it's not unheard of for them to get a second patch halfway through a cycle, which is unusual for any other faction. The playstyle of Space Marines is that they are elite, good at everything, but few in numbers. This can be good for army building as you don't need as many models.

After Space Marines you have a variety of other Imperial factions. Astra Militarum (aka Imperial Guard) focus on large numbers of troops and big heavy vehicles, but mostly of low quality. They can be expensive to collect.
Custodes are like super space marines, a very low model count army of the Emperor's bodyguards.
Adeptus Mechanicus is a shooting focused army of cyborgs and stompy robots. They're currently pretty good rules wise.
Sisters of Battle are a power armoured religious order, a bit like a half way point between normal humans and space marines.

Then you've got the next big chunk, the Chaos factions. Unfortunately at the moment these factions need a bit of attention to bring them up to par with their Imperial counterparts. Chaos Space Marines at present are worse than the Imperial versions. They get access to weird units like daemon possessed marines and demon-vehicles like stuff out of Doom, and they're a big part of the game universe with a lot of fiction about them. It's also possible that they're due a big update soon that will make them better. At the moment you've got generic chaos space marines and then also Death Guard, who are zombie space marines and Thousand Sons who are evil sorcerer space marines.

Lastly you've got the Xenos factions. These are all the aliens. In terms of game support, one or two of these factions tend to get the attention for each release cycle, and others might languish for a long time with no updates or weak rules.
Orks are recently updated, fight in hordes and specialise in close combat. They utilize a huge number of junkyard tech vehicles and weird and wacky weapons.
Eldar have a very old model range but have traditionally been pretty good on the table. They're kinda vulcans/elves in space. Their designs are very cool but the actual models themselves could do with an update, as they are often from older molds or inferior materials.
Dark Eldar were recently updated, have more up to date models than Eldar, and can be pretty good on the tabletop.
Tyranids are dinosaur bug aliens like the guys from Starship Troopers or Alien. They have a very complete plastic range of models, and generally have a mix of swarms of little critters and big hulking monsters. At the moment they're a bit neglected rules wise.
Necrons are killer egyptian robots that look like the T800. They're a fairly shooty army with a mix of monster units and hordes of shooting robots. They were recently updated as well and have a lot of plastic kits that you can access easily.

TL,DR So my advice would be - if you really like one faction, go with them. If you just like the idea of playing 40K and don't mind about the faction, play space marines. If you're in two minds and one of the factions is space marines, choose space marines. If you're in two minds and neither are space marines, then do a bit of research into their playstyle and choose the one you think you'll like best.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Gonebad395 wrote:
First off hello everyone totally new to the idea of playing warhammer. I’ve always been interested in it and have a few shops where they play it around the area not super close but drivable.That being said where do I start seeming how much I love painting miniatures. The reason I ask here is most of these shops want to sell you all they can I’m just looking to get my feet wet to start. Thanks in advance for any direction you can show me.
First off, welcome!

Second off, whatever you do, make sure you enjoy it. This is a hobby for fun, so if you don't like the game, don't play it. Same with painting, building, whatever-find what parts you like, do those, and to heck with the rest!

Third off, if you are looking to get into the game, look into the factions. Ask around your local playerbase, see what they can tell you about the various races and armies, and ask what you will here as well.

To try to help narrow it down, what kind of gameplay style do you think you want to go for?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Preparing the Invasion of Terra






If you can find some Easy To Build kits on eBay or maybe the early issues of the Imperium magazine, they often work perfectly use as test models for paint schemes.
   
Made in us
Shadowy Grot Kommittee Memba






Warhammer is an absolutely sprawling hobby and it's easy to be both overwhelmed and confused.

It appears at first glance to be set up similar to a Faction based MMORPG, like WoW, where you choose a Faction from the game world, collect miniatures from that Faction and use them in games against opponents.

There are a few distinctions, however:

1) the distunction between factions is not aesthetic - it hugely differentiates the way they play the game.

2) The company that makes the game is extremely notorious fir their level of favoritism towards the more popular factions, which get the lions share of the new rules and releases. To give you an idea of the scope of this, in the year sonce the latest game edition began, a grand total of five factions that are not space marines have gotten updates while seven space marine armies have gotten them

This should be a factor in your decision making - personally, I avoid marines precisley because I like the model range got my armies to be more stable.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fresh-Faced New User





 Daedalus81 wrote:
Gonebad395 wrote:
First off hello everyone totally new to the idea of playing warhammer. I’ve always been interested in it and have a few shops where they play it around the area not super close but drivable.That being said where do I start seeming how much I love painting miniatures. The reason I ask here is most of these shops want to sell you all they can I’m just looking to get my feet wet to start. Thanks in advance for any direction you can show me.


Is it a Games Workshop store pushing you to buy a lot? Usually local hobby stores are a better experience. Look on Facebook for local 40K groups. They'll point you to the popular hangouts. Ebay is a good place to find stuff cheaper than retail, but be sure to support the store you visit when it gets to that point.




Yes it was a Games workshop great stuff there but very pushy. Thanks for the info will be checking our comic shops this week.


Automatically Appended Next Post:
 JNAProductions wrote:
Gonebad395 wrote:
First off hello everyone totally new to the idea of playing warhammer. I’ve always been interested in it and have a few shops where they play it around the area not super close but drivable.That being said where do I start seeming how much I love painting miniatures. The reason I ask here is most of these shops want to sell you all they can I’m just looking to get my feet wet to start. Thanks in advance for any direction you can show me.
First off, welcome!

Second off, whatever you do, make sure you enjoy it. This is a hobby for fun, so if you don't like the game, don't play it. Same with painting, building, whatever-find what parts you like, do those, and to heck with the rest!

Third off, if you are looking to get into the game, look into the factions. Ask around your local playerbase, see what they can tell you about the various races and armies, and ask what you will here as well.

To try to help narrow it down, what kind of gameplay style do you think you want to go for?


Yeah I’m more into the painting of the miniatures but willing to play also I used to play Battle tech and it was loads of fun.


Automatically Appended Next Post:
 Da Boss wrote:
I would say that choosing a faction CAN be a bit more than just going with the models you like. If you're a painter first and a gamer second, then choosing based on models is fine. That's what I basically do.

But if you're interested in playing games, particularly with strangers, it's worth giving the gameplay some thought. Especially if you're trying to choose between two factions whose visuals you like, then having an idea about a playstyle you think is cool can be good. The other fact is that not all factions are treated equally in terms of releases. Game power level changes over time with new releases and new versions of the game, but there's some pretty consistent themes.

Space Marines are the main faction of the game. They get the most model releases by far, the most rules releases, and generally the most attention. They have more novels about them than anyone else and also tend to be the protagonists of computer games and so on. They'll always get updated first in any new version of the game, and it's not unheard of for them to get a second patch halfway through a cycle, which is unusual for any other faction. The playstyle of Space Marines is that they are elite, good at everything, but few in numbers. This can be good for army building as you don't need as many models.

After Space Marines you have a variety of other Imperial factions. Astra Militarum (aka Imperial Guard) focus on large numbers of troops and big heavy vehicles, but mostly of low quality. They can be expensive to collect.
Custodes are like super space marines, a very low model count army of the Emperor's bodyguards.
Adeptus Mechanicus is a shooting focused army of cyborgs and stompy robots. They're currently pretty good rules wise.
Sisters of Battle are a power armoured religious order, a bit like a half way point between normal humans and space marines.

Then you've got the next big chunk, the Chaos factions. Unfortunately at the moment these factions need a bit of attention to bring them up to par with their Imperial counterparts. Chaos Space Marines at present are worse than the Imperial versions. They get access to weird units like daemon possessed marines and demon-vehicles like stuff out of Doom, and they're a big part of the game universe with a lot of fiction about them. It's also possible that they're due a big update soon that will make them better. At the moment you've got generic chaos space marines and then also Death Guard, who are zombie space marines and Thousand Sons who are evil sorcerer space marines.

Lastly you've got the Xenos factions. These are all the aliens. In terms of game support, one or two of these factions tend to get the attention for each release cycle, and others might languish for a long time with no updates or weak rules.
Orks are recently updated, fight in hordes and specialise in close combat. They utilize a huge number of junkyard tech vehicles and weird and wacky weapons.
Eldar have a very old model range but have traditionally been pretty good on the table. They're kinda vulcans/elves in space. Their designs are very cool but the actual models themselves could do with an update, as they are often from older molds or inferior materials.
Dark Eldar were recently updated, have more up to date models than Eldar, and can be pretty good on the tabletop.
Tyranids are dinosaur bug aliens like the guys from Starship Troopers or Alien. They have a very complete plastic range of models, and generally have a mix of swarms of little critters and big hulking monsters. At the moment they're a bit neglected rules wise.
Necrons are killer egyptian robots that look like the T800. They're a fairly shooty army with a mix of monster units and hordes of shooting robots. They were recently updated as well and have a lot of plastic kits that you can access easily.

TL,DR So my advice would be - if you really like one faction, go with them. If you just like the idea of playing 40K and don't mind about the faction, play space marines. If you're in two minds and one of the factions is space marines, choose space marines. If you're in two minds and neither are space marines, then do a bit of research into their playstyle and choose the one you think you'll like best.


Wow thanks for taking the time for such a great write up I truly appreciate it.


Automatically Appended Next Post:
So I looked around and I picked Orks I feel ill enjoy painting them most due to my strong ties to wow and other games plus they are really scrappy cool lol


This message was edited 6 times. Last update was at 2021/10/24 23:56:40


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Da Boss wrote:
Spoiler:
I would say that choosing a faction CAN be a bit more than just going with the models you like. If you're a painter first and a gamer second, then choosing based on models is fine. That's what I basically do.

But if you're interested in playing games, particularly with strangers, it's worth giving the gameplay some thought. Especially if you're trying to choose between two factions whose visuals you like, then having an idea about a playstyle you think is cool can be good. The other fact is that not all factions are treated equally in terms of releases. Game power level changes over time with new releases and new versions of the game, but there's some pretty consistent themes.

Space Marines are the main faction of the game. They get the most model releases by far, the most rules releases, and generally the most attention. They have more novels about them than anyone else and also tend to be the protagonists of computer games and so on. They'll always get updated first in any new version of the game, and it's not unheard of for them to get a second patch halfway through a cycle, which is unusual for any other faction. The playstyle of Space Marines is that they are elite, good at everything, but few in numbers. This can be good for army building as you don't need as many models.

After Space Marines you have a variety of other Imperial factions. Astra Militarum (aka Imperial Guard) focus on large numbers of troops and big heavy vehicles, but mostly of low quality. They can be expensive to collect.
Custodes are like super space marines, a very low model count army of the Emperor's bodyguards.
Adeptus Mechanicus is a shooting focused army of cyborgs and stompy robots. They're currently pretty good rules wise.
Sisters of Battle are a power armoured religious order, a bit like a half way point between normal humans and space marines.

Then you've got the next big chunk, the Chaos factions. Unfortunately at the moment these factions need a bit of attention to bring them up to par with their Imperial counterparts. Chaos Space Marines at present are worse than the Imperial versions. They get access to weird units like daemon possessed marines and demon-vehicles like stuff out of Doom, and they're a big part of the game universe with a lot of fiction about them. It's also possible that they're due a big update soon that will make them better. At the moment you've got generic chaos space marines and then also Death Guard, who are zombie space marines and Thousand Sons who are evil sorcerer space marines.

Lastly you've got the Xenos factions. These are all the aliens. In terms of game support, one or two of these factions tend to get the attention for each release cycle, and others might languish for a long time with no updates or weak rules.
Orks are recently updated, fight in hordes and specialise in close combat. They utilize a huge number of junkyard tech vehicles and weird and wacky weapons.
Eldar have a very old model range but have traditionally been pretty good on the table. They're kinda vulcans/elves in space. Their designs are very cool but the actual models themselves could do with an update, as they are often from older molds or inferior materials.
Dark Eldar were recently updated, have more up to date models than Eldar, and can be pretty good on the tabletop.
Tyranids are dinosaur bug aliens like the guys from Starship Troopers or Alien. They have a very complete plastic range of models, and generally have a mix of swarms of little critters and big hulking monsters. At the moment they're a bit neglected rules wise.
Necrons are killer egyptian robots that look like the T800. They're a fairly shooty army with a mix of monster units and hordes of shooting robots. They were recently updated as well and have a lot of plastic kits that you can access easily.

TL,DR So my advice would be - if you really like one faction, go with them. If you just like the idea of playing 40K and don't mind about the faction, play space marines. If you're in two minds and one of the factions is space marines, choose space marines. If you're in two minds and neither are space marines, then do a bit of research into their playstyle and choose the one you think you'll like best.


Great post, I should save this somewhere

Gonebad395 wrote:

So I looked around and I picked Orks I feel ill enjoy painting them most due to my strong ties to wow and other games plus they are really scrappy cool lol


Welcome to the green side
One piece of advice though, before you buy anything, do a tiny bit of research. Orks are an army which is a lot of fun, but not super easy to play as you need to follow one of many archetypes to get a functional army out of them. The good news is, orks are one of the armies which with the most kits and thus allows you to play many different kinds of armies. It's also one of the best maintained model lines, so there are few ancient models around.
If you just want to hop in without much thought, the new combat patrol is fairly decent for beginners, as is the beastsnagga box if you manage to grab one.

If you need any help with orks regarding what to buy, how to build a functional army, model building advice or really anything, you can find dakka's ork players here: https://www.dakkadakka.com/dakkaforum/posts/list/800443.page

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User





 Jidmah wrote:
 Da Boss wrote:
Spoiler:
I would say that choosing a faction CAN be a bit more than just going with the models you like. If you're a painter first and a gamer second, then choosing based on models is fine. That's what I basically do.

But if you're interested in playing games, particularly with strangers, it's worth giving the gameplay some thought. Especially if you're trying to choose between two factions whose visuals you like, then having an idea about a playstyle you think is cool can be good. The other fact is that not all factions are treated equally in terms of releases. Game power level changes over time with new releases and new versions of the game, but there's some pretty consistent themes.

Space Marines are the main faction of the game. They get the most model releases by far, the most rules releases, and generally the most attention. They have more novels about them than anyone else and also tend to be the protagonists of computer games and so on. They'll always get updated first in any new version of the game, and it's not unheard of for them to get a second patch halfway through a cycle, which is unusual for any other faction. The playstyle of Space Marines is that they are elite, good at everything, but few in numbers. This can be good for army building as you don't need as many models.

After Space Marines you have a variety of other Imperial factions. Astra Militarum (aka Imperial Guard) focus on large numbers of troops and big heavy vehicles, but mostly of low quality. They can be expensive to collect.
Custodes are like super space marines, a very low model count army of the Emperor's bodyguards.
Adeptus Mechanicus is a shooting focused army of cyborgs and stompy robots. They're currently pretty good rules wise.
Sisters of Battle are a power armoured religious order, a bit like a half way point between normal humans and space marines.

Then you've got the next big chunk, the Chaos factions. Unfortunately at the moment these factions need a bit of attention to bring them up to par with their Imperial counterparts. Chaos Space Marines at present are worse than the Imperial versions. They get access to weird units like daemon possessed marines and demon-vehicles like stuff out of Doom, and they're a big part of the game universe with a lot of fiction about them. It's also possible that they're due a big update soon that will make them better. At the moment you've got generic chaos space marines and then also Death Guard, who are zombie space marines and Thousand Sons who are evil sorcerer space marines.

Lastly you've got the Xenos factions. These are all the aliens. In terms of game support, one or two of these factions tend to get the attention for each release cycle, and others might languish for a long time with no updates or weak rules.
Orks are recently updated, fight in hordes and specialise in close combat. They utilize a huge number of junkyard tech vehicles and weird and wacky weapons.
Eldar have a very old model range but have traditionally been pretty good on the table. They're kinda vulcans/elves in space. Their designs are very cool but the actual models themselves could do with an update, as they are often from older molds or inferior materials.
Dark Eldar were recently updated, have more up to date models than Eldar, and can be pretty good on the tabletop.
Tyranids are dinosaur bug aliens like the guys from Starship Troopers or Alien. They have a very complete plastic range of models, and generally have a mix of swarms of little critters and big hulking monsters. At the moment they're a bit neglected rules wise.
Necrons are killer egyptian robots that look like the T800. They're a fairly shooty army with a mix of monster units and hordes of shooting robots. They were recently updated as well and have a lot of plastic kits that you can access easily.

TL,DR So my advice would be - if you really like one faction, go with them. If you just like the idea of playing 40K and don't mind about the faction, play space marines. If you're in two minds and one of the factions is space marines, choose space marines. If you're in two minds and neither are space marines, then do a bit of research into their playstyle and choose the one you think you'll like best.


Great post, I should save this somewhere

Gonebad395 wrote:

So I looked around and I picked Orks I feel ill enjoy painting them most due to my strong ties to wow and other games plus they are really scrappy cool lol


Welcome to the green side
One piece of advice though, before you buy anything, do a tiny bit of research. Orks are an army which is a lot of fun, but not super easy to play as you need to follow one of many archetypes to get a functional army out of them. The good news is, orks are one of the armies which with the most kits and thus allows you to play many different kinds of armies. It's also one of the best maintained model lines, so there are few ancient models around.
If you just want to hop in without much thought, the new combat patrol is fairly decent for beginners, as is the beastsnagga box if you manage to grab one.

If you need any help with orks regarding what to buy, how to build a functional army, model building advice or really anything, you can find dakka's ork players here: https://www.dakkadakka.com/dakkaforum/posts/list/800443.page



Thanks so much.
   
 
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