Switch Theme:

[1500] - Astra Militarum - Club Night  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Been Around the Block





so, in the process of building a list to get something for club nights.

they play 1500 or 2000 pts. So 1500 is a more manageable short term target.

1500pt club

Astra Militarum - Strikeforce - Grand Tournament ( 12CP - 1499PT - 501PT )
Astra Militarum Battalion Detachment ( 3CP - 1499PT )

HQ

Company Commander (35) (H)

WARLORD: Tank Commander (225) 2x Heavy flamer, Demolisher cannon, Heavy flamer (H)
TRAITS: Tank Aces

TROOPS

Infantry Squad (55) (H)
9x Guardsman
1x Sergeant

Infantry Squad (55)
9x Guardsman
1x Sergeant

Militarum Tempestus Scions (45)
4x Militarum Tempestus Scion
1x Tempestor

Militarum Tempestus Scions (45)
4x Militarum Tempestus Scion
1x Tempestor

ELITES

Bullgryns (105)
1x Bullgryn Bone ’ead: Bullgryn maul, Brute shield
2x Bullgryn: Bullgryn maul, Brute shield

Wyrdvane Psykers (24)
3x Wyrdvane Psyker

FAST ATTACK

Armoured Sentinels (135)
1x Armoured Sentinel: Multi Laser
1x Armoured Sentinel: Missile launcher (H)
1x Armoured Sentinel: Plasma cannon

Hellhounds (110)

HEAVY SUPPORT

Heavy Weapons Squad (50)
3x Heavy Weapons Team all mortar

Leman Russ Battle Tanks (470)
1x Leman Russ Battle Tank: Battle Cannon (H)
1x Leman Russ Battle Tank: Eradicator nova cannon
1x Leman Russ Battle Tank: Executioner plasma cannon

Manticore (145)
TANK ACES UPGRADE: Full Payload

Total Command Points: 3/15
Reinforcement Points: 501
Total Points: 1499/2000

this is sort of a "use what i've got and add to it" list - it's supposed to be fun to play without going nuts. I want to field a painted army not a sea of grey guardsmen.

For this list to work I need to buy and paint:
1 x squad guard
2 x Scion boxes
1 x Bullgryn box
3 x phychers
2 x sentinels
1 x hellhound
3 x mortars
2 x LRBT

which is still pretty hefty!!

I'd just get a baneblade for points but it's a bit cheesy in a 1500 pt match lol

This message was edited 2 times. Last update was at 2021/11/11 15:02:13


 
   
Made in us
Fresh-Faced New User




Two things then:
Swap those heavy flamers for something else on your Warlord tank, those will force it super close to combats it could avoid.

Get special weapons in all your infantry squads. They're cheap, and make them actually a threat, if a minor one, to enemy troops. Plasma guns and First Rank, Second Rank are an excellent budget option.
   
Made in us
Storm Trooper with Maglight





The first thing that jumps out at me when looking at this list is the Wydrvane Psykers. They don't see much use these days, mainly because they're pretty useless. I'm not sure what else to spend the points on though. Perhaps some special weapons on your Scions, I would prioritise this over getting special weapons on your Infantry Squads.

I agree that heavy flamers on your Demolisher are not the best option.
   
Made in de
Regular Dakkanaut




Berlin

Take 6 Wyrdvanes and a Primaris Psyker. Together with Psychic Conclave they dish out something like 6 MWs. Until your enemy suffered them once or twice than he will hunt them down.
   
Made in us
Dakka Veteran






Heavy Flamers on a Demolisher is actually a fine choice as the Demolisher already puts it at risk of melee. They're good reliable hits in both melee and overwatch as they autohit. However, generally you do this on a regular Russ and keep your Tank Commander at the rear with longer range weapons that benefit from the 2+ BS.

If I were you, I would switch out the Tank Commander to the Executioner Plasma and the Heavy Flamers for either Heavy Bolters or Plasma Cannon if you can afford them. Move the Demolisher onto the current Executioner. I'm not sure what you're notating by (H) next to some units, but I'm assuming those are the ones you have already. I would also skip getting the Wyrdvane Psykers as they aren't going to do you many favors with only one dice on the Psychic tests. HWT are also not that great these days. Especially the mortar, as unless you're facing another Infantry heavy Guard or Cultists army, a S3 AP0 D1 isn't going to do all that much, and without character status, there's very little way to keep them from getting shot off the table. I'd probably switch out the mortars, wyrdvane, and Hellhound for a company command squad and a veteran squad, each with a HWT embedded. I'd probably go with a Lascannon on both to combat Redemptors, along with as many Plasma Guns as you can afford, and maybe a Medic in the Command Squad to hopefully keep them from being killed off before turn 4.

Oh right, you also need to choose your Doctrines for both Guard and Stormtroopers. With your list, I don't see any particular leaning for Guard Doctrine, but I would probably go Catachan to maximize your variable attacks weapon vehicles. It's also a nice buff to Infantry S&L, though you probably won't see much benefit from it with your list. I'm not as familiar with Stormtrooper Doctrines, but I believe Lambda Lions is the current all-around favorite.

This message was edited 2 times. Last update was at 2021/12/07 16:53:45


 
   
 
Forum Index » 40K Army Lists
Go to: