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Made in hr
Been Around the Block




OK, a contiunation of the previous post - can the Ork tankbustas "release" the bomb squigs while inside an open-topped transport?

This is an excerpt from the russian rule compendium online we all know and love:

Shooting Whilst Embarked on a Transport
Some rules, such as Open-topped, enable units to shoot and make ranged attacks even while embarked within a TRANSPORT model. Each time such an embarked unit is selected to shoot, the following rules apply to it:

1. Stratagems cannot be used on that unit in order to affect its attacks, and you cannot use the Command Re-roll Stratagem to affect any dice rolls made for its models’ ranged attacks.
2. Measure distances and draw line of sight from any point on the TRANSPORT model when models in that unit make the ranged attacks.
3. If the TRANSPORT model made a Normal Move, Advanced, Fell Back or Remained Stationary this turn, embarked units are considered to have done the same when they make ranged attacks.
4. While the TRANSPORT model is within Engagement Range of any enemy units, unless the ability that the TRANSPORT model has that allows its passengers to shoot whilst embarked states otherwise, then models in embarked units cannot make ranged attacks, except with Pistols.
5. Unless specifically stated otherwise, the embarked unit is not affected by the abilities (including aura abilities) of any other unit, even if that unit is also embarked within the same TRANSPORT model.
6. If the unit was under the effects of a rule when it embarked on the TRANSPORT model (such as rules bestowed on it during the Command phase, by a psychic power or a Stratagem etc.) those rules do not apply to that unit whilst it is embarked.
7. Any abilities (including Detachment abilities) that models in an embarked unit have, or that their weapons have, continue to apply when they make ranged attacks.
8. If a restriction applies to the TRANSPORT model, that same restriction applies to units embarked within it. For example, if the TRANSPORT model is not eligible to shoot with because it has Advanced or Fallen Back this turn, its passengers are not eligible to shoot with.
9. If a TRANSPORT model is under the effects of a modifier to its ranged attacks (such as a modifier to its hit rolls, wound rolls, etc.) the same modifier applies each time an embarked model makes a ranged attack.

So, the bolded sections I am interested in - the first one says it can shoot/make ranged attacks whilst embarked. So, as the consensus is that the bomb squig roll can't be re-rolled using the Deathskulls ability because it isn't an attack (as in my previous question), does it fall into the ability numbered at 7.? So is that an ability that can be used because they are making a ranged attack when it IS USED? Also, what of ammo runts and nobz/flash gits? Can they use them for re-rolls?

Also, don't know where the rules compendium got the number 7. from, so if anyone can guide me to the official source that'd be great.

Thanks again fellas
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






For reference, the bomb squig rules:

Spoiler:
Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1.


My interpretation is that you are selecting a unit to shoot, you are not "making ranged attacks" yet. That would only happen in the step after selecting targets, described in "Number of Attacks" in the core rules.
Therefore you do not get to apply 2. and 7. from the open topped rules, which are both necessary to use a squig.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

The bomb squig is an ability from the tankbustas, and they can use abilities while embarked, so it works.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 p5freak wrote:
The bomb squig is an ability from the tankbustas, and they can use abilities while embarked, so it works.
It would work if the bomb squig rule did not have this line:

"...you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig..."

How are you measuring to a unit within 12" of a unit that is not on the table?

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I concur with DeathReaper. While you can opt to release the Bomb Squig, you are not allowed to measure from your unit not on the board to the target unit. You have a specific exemption when making a Shooting attack due to the Open Topped rule, but Bomb Squig is not a shooting attack.
   
Made in hr
Been Around the Block




One more thought came to mind...as it isn't an attack, but an ability, that means that a tankbusta unit that actually CAN'T SEE an enemy unit (for whatever reason), but is within 12" of it, can "attack" it with a bomb squig...silliness galore

Also...units that advanced, cannot shoot - but can they be "selected to shoot"? If the tankbustas armed with only heavy weapons advance, they can't shoot their rokkit launchas, but if they are "selected" to shoot, they release a bomb squig on an enemy unit within 12", and then they can't shoot due to the fact they advanced and are armed with heavy weapons.

This message was edited 1 time. Last update was at 2021/11/20 16:03:12


 
   
Made in de
Nihilistic Necron Lord






Germany

Ok, no bomb squig, because you cant measure the 12".

ThulsaDoom wrote:
One more thought came to mind...as it isn't an attack, but an ability, that means that a tankbusta unit that actually CAN'T SEE an enemy unit (for whatever reason), but is within 12" of it, can "attack" it with a bomb squig...silliness galore


No, doesnt work.

When you select a unit to shoot with, you select targets and resolve attacks with any or all ranged weapons that models in that unit are equipped with (each ranged weapon can only be shot once per phase). The ranged weapons that models in a unit are equipped with are detailed on its datasheet.


Only enemy units can be chosen as the target for an attack. In order to target an enemy unit, at least one model in that unit must be within range (i.e. within the distance of the Range characteristic) of the weapon being used and be visible to the shooting model.


When you select a unit to shoot with you target an enemy unit, and you can only target enemy units which are in range of the weapon and are visible to a shooting model.
   
Made in hr
Been Around the Block




When you select a unit to shoot with you target an enemy unit, and you can only target enemy units which are in range of the weapon and are visible to a shooting model.


Actually, looking at the Rulebook, the wording goes:
"Start your Shooting phase by selecting one eligible unit from your army to shoot with. An eligible unit is one that has one or more models equipped with ranged weapons. Units that Advanced this turn, and units that Fell back (other than TITANIC units) this turn are not eligible. "

So it doesn't work not because you select targets but because even though they fulfill the criteria of being equipped with ranged weapons, but can't because they advanced.

But if they don't advance, even though they don't see the target, they can release a squig.

Also, if only one model had an assault weapon, they could advance AND launch a squig at a target they can't see.

So silly...any way to put this in GW's scope of attention for a FAQ?

P.S. And alsoooooo.....as it isn't an attack, you can target an enemy character even though it is covered due to "Look out sir", or even a "Bodyguard" unit...guess you win some, and lose some - character MW sniping here I come

This message was edited 1 time. Last update was at 2021/11/20 17:56:15


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Selecting a unit to shoot does not require a visible target, nor do you need to throw the squig at the unit you want to shoot. So, you're right.

Fun fact - a unit of kommandoz can advance and use the squig if they have a burna, because it's an assault weapon.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

 Jidmah wrote:
Selecting a unit to shoot does not require a visible target, nor do you need to throw the squig at the unit you want to shoot. So, you're right.


Selecting a unit to shoot with requires the unit to have ranged weapons, and you target an enemy unit, but you can only target enemy units which are in range of the weapon and are visible to a shooting model. If there is no enemy unit in range the unit cant be selected to shoot with.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Do you have any rules to support that brave interpretation?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Probably that a unit with an Assault weapon is eligible to be selected to shoot. Once it has bee selected to shoot, it can use the Bomb Squig rule.
   
Made in de
Nihilistic Necron Lord






Germany

 Jidmah wrote:
Do you have any rules to support that brave interpretation?


All the relevant rule have already been quoted. But here they are for you again.
Spoiler:
Start your Shooting phase by selecting one eligible unit from your army to shoot with. An eligible unit is one that has one or more models equipped with ranged weapons. Units that Advanced this turn, and units that Fell Back (other than TITANIC units) this turn are not eligible. If you have no eligible units, your Shooting phase ends. After you have shot with one of your eligible units, you can then select another of your eligible units to shoot with, and so on, until you have shot with as many of your units as you wish.

When you select a unit to shoot with, you select targets and resolve attacks with any or all ranged weapons that models in that unit are equipped with (each ranged weapon can only be shot once per phase). The ranged weapons that models in a unit are equipped with are detailed on its datasheet.

No unit can be selected to shoot with more than once in each Shooting phase. Once all your eligible units that you wish to shoot with have done so, your Shooting phase ends and you progress to the Charge phase.

Select a unit from your army to shoot with.
When a unit shoots, select targets then resolve attacks with any or all ranged weapons that models in that unit are equipped with.
Select another unit from your army to shoot with.
Once you have shot with all your units, progress to the Charge phase.

SELECT TARGETS
When a unit shoots, you must select the target unit(s) for all of the ranged weapons its models are making attacks with before any attacks are resolved. If a model has more than one ranged weapon, it can shoot all of them at the same target, or it can split the weapons between different enemy units. Similarly, if a unit has more than one model, they can shoot at the same or different targets. In either case, when you select a target unit you must declare which weapons will target that unit before any attacks are resolved. If any of these weapons has more than one profile that you must choose between, you must also declare which profile is being used.

Only enemy units can be chosen as the target for an attack. In order to target an enemy unit, at least one model in that unit must be within range (i.e. within the distance of the Range characteristic) of the weapon being used and be visible to the shooting model. If unsure, get a look from behind the firing model to see if any part of the target is visible. For the purposes of determining visibility, a model can see through other models in its unit. If there are no eligible targets for a weapon then that weapon cannot shoot. If this is the case for all of a unit’s ranged weapons, then that unit is not eligible to shoot with.



First requirement to select a unit to shoot with is a friendly unit who has ranged weapons. Second requirement to select a unit to shoot with is that you select a target. In order to target an enemy unit, at least one model in that unit must be within range of the weapon being used and be visible to the shooting model.
Even if your ork unit has an assault weapon, and advanced, you cannot release a bomb squig when there is no enemy unit in range. Because you cannot select that unit to shoot with. You fulfill requirement 1, the unit has ranged weapons, but you dont fulfill requirement 2, an enemy unit is in range, and at least one model from that enemy unit is visible.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






According to those rules, there are no requirements for a legal target in order to select a unit to shoot besides having a ranged weapons.

You "select a unit to shoot", then release the bomb squig before going to the step where you select a target. When you find no targets, the sequence ends.

It literally says "An eligible unit is one that has one or more models equipped with ranged weapons." Anything else you highlighted is irrelevant to selecting units to shoot.

 p5freak wrote:
Second requirement to select a unit to shoot with is that you select a target.

That's not what the rules say anywhere, but merely added by you.

This message was edited 2 times. Last update was at 2021/11/22 05:56:08


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

 Jidmah wrote:
According to those rules, there are no requirements for a legal target in order to select a unit to shoot besides having a ranged weapons.

You "select a unit to shoot", then release the bomb squig before going to the step where you select a target. When you find no targets, the sequence ends.

It literally says "An eligible unit is one that has one or more models equipped with ranged weapons." Anything else you highlighted is irrelevant to selecting units to shoot.

 p5freak wrote:
Second requirement to select a unit to shoot with is that you select a target.

That's not what the rules say anywhere, but merely added by you.


As it looks like you didnt read this :

When you select a unit to shoot with, you select targets and resolve attacks with any or all ranged weapons that models in that unit are equipped with.....


It doesnt say you may or can select targets. It says select targets, so its mandatory. The next part says you can only select a unit which is in range, and is visible to the shooting model.

In order to target an enemy unit, at least one model in that unit must be within range (i.e. within the distance of the Range characteristic) of the weapon being used and be visible to the shooting model.


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






"When you select a unit to shoot with" is a point in time, not a condition. Don't confuse it for the German "wenn" which can be either. Which means is that it happens after selecting a unit to shoot.

That point in time is the exact moment you can throw your bomb squigs - because it's the exact same wording.

You have permission to select a unit for shooting from the first sentence. None of the other sentences revoke that permission.

This message was edited 2 times. Last update was at 2021/11/22 10:01:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

 Jidmah wrote:
"When you select a unit to shoot with" is a point in time, not a condition. Don't confuse it for the German "wenn" which can be either. Which means is that it happens after selecting a unit to shoot.

That point in time is the exact moment you can throw your bomb squigs - because it's the exact same wording.

You have permission to select a unit for shooting from the first sentence. None of the other sentences revoke that permission.


No. When you select a unit to shoot with, you select targets. Thats what the rules are saying. When you cant select targets, the unit cant be selected to shoot with.
   
Made in gb
Decrepit Dakkanaut




Incorrect. You select the unit to shoot with, then you determine if it has legal targets. You can't do this in the reverse or even parallel order
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 p5freak wrote:
 Jidmah wrote:
"When you select a unit to shoot with" is a point in time, not a condition. Don't confuse it for the German "wenn" which can be either. Which means is that it happens after selecting a unit to shoot.

That point in time is the exact moment you can throw your bomb squigs - because it's the exact same wording.

You have permission to select a unit for shooting from the first sentence. None of the other sentences revoke that permission.


No. When you select a unit to shoot with, you select targets. Thats what the rules are saying. When you cant select targets, the unit cant be selected to shoot with.


How do you determine legal targets without selecting the unit?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

nosferatu1001 wrote:
Incorrect. You select the unit to shoot with, then you determine if it has legal targets. You can't do this in the reverse or even parallel order


Thats not what the rules are saying. Its not :

1. Select an eligible unit to shoot with.
2. Select an enemy unit as target.
3. Determine range and visibility.

Its this, its all one step :

When you select a unit to shoot with, you select targets and resolve attacks with any or all ranged weapons that models in that unit are equipped with.....


You need to measure and determine LOS before you select a unit to shoot with, because thats needed to target an enemy unit.

In order to target an enemy unit, at least one model in that unit must be within range (i.e. within the distance of the Range characteristic) of the weapon being used and be visible to the shooting model.

This message was edited 1 time. Last update was at 2021/11/22 12:50:12


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 p5freak wrote:
nosferatu1001 wrote:
Incorrect. You select the unit to shoot with, then you determine if it has legal targets. You can't do this in the reverse or even parallel order


Thats not what the rules are saying. Its not :

1. Select an eligible unit to shoot with.
2. Select an enemy unit as target.


Uhm, I suggest you have a good look at the rulebook. Because that's exactly what the book says, even the summary lists them as separate bullet points.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Decrepit Dakkanaut




P5 - nope.
WHEN you select a unit to shoot with
- this is literally the first thing that happens
, you....
- this happens after you have done the former.
   
Made in de
Nihilistic Necron Lord






Germany

 Jidmah wrote:
 p5freak wrote:
nosferatu1001 wrote:
Incorrect. You select the unit to shoot with, then you determine if it has legal targets. You can't do this in the reverse or even parallel order


Thats not what the rules are saying. Its not :

1. Select an eligible unit to shoot with.
2. Select an enemy unit as target.


Uhm, I suggest you have a good look at the rulebook. Because that's exactly what the book says, even the summary lists them as separate bullet points.


The rules say :

When you select a unit to shoot with, you select targets and resolve attacks with any or all ranged weapons that models in that unit are equipped with.....


Are you really telling me that the quote above is not what the rules are saying ? That i made that up ?

This message was edited 1 time. Last update was at 2021/11/22 15:52:07


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The rule does not say anything about selecting targets being a requirement to select a unit to shoot.

You said "It doesnt say you may or can select targets. It says select targets, so its mandatory. The next part says you can only select a unit which is in range, and is visible to the shooting model."
Going by that interpretation, selecting a valid target for a castellan knight's twin melta also is mandatory. Since you cannot do that unless there is an enemy model within 12", the entire knight is not eligible to shoot and therefore is never allowed to fire any of its guns unless all of them are in range.
Sounds wrong to me.

Just for clarity, this is a screenshot from the battle primer, saying exactly what you said the rules don't say.

This message was edited 4 times. Last update was at 2021/11/22 16:24:56


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

 Jidmah wrote:
The rule does not say anything about selecting targets being a requirement to select a unit to shoot.

You said "It doesnt say you may or can select targets. It says select targets, so its mandatory. The next part says you can only select a unit which is in range, and is visible to the shooting model."
Going by that interpretation, selecting a valid target for a castellan knight's twin melta also is mandatory. Since you cannot do that unless there is an enemy model within 12", the entire knight is not eligible to shoot and therefore is never allowed to fire any of its guns unless all of them are in range.
Sounds wrong to me.


Thats not what the rules are saying. Not all guns have to be in range.

 Jidmah wrote:

Just for clarity, this is a screenshot from the battle primer, saying exactly what you said the rules don't say.



The box is just a summary, its not the complete rules. You cant use that summary box alone.
   
Made in gb
Decrepit Dakkanaut




Good job we haven't.

When you select a unit to shoot means this is the first part
Then you check range and LOS, which you can only do after you've selected
Yiur idea this is all simultaneously performed has zero support
   
 
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