Switch Theme:

Diggin' the Deepkin -- Your Thoughts on the Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Central Valley, California

I'm tempted to play Deepkin as an Order army, with the release of the box set approaching that will guarantee some affordable units
on the second hand market.

Love the aesthetic, it's quite different from the other factions. But ....what do you like about playing or facing Deepkin? Anything you dislike?

I currently play Maggotkin and Soulblight Gravelords.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Fixture of Dakka




NE Ohio, USA

I love the look of the models.
I've enjoyed playing against them.

The only thing I truely dislike? Is that the sharks & the eels & the turtles fly through the air. Sure, I get WHY they do. If they didn't it'd make it hard to justify a battle involving those units.
But it just doesn't work for me & pretty much kills any desire to collect/field this force myself.
Maybe someday if I run an aquatic based D&D game where these would fit I might pick up some shark riders or eels. But to use in Sigmar? No.
   
Made in fi
Locked in the Tower of Amareo





Haven't faced much but:

Like. Def interesting look for faction. Flying fish is bit odd but matter of taste. Looks creepy faction in good way and looks to reward good painting job. Have seen very nice looking list.

Don't like. As an army it's rather one dimensional ATM. Eel spam is name of game with turtle with rend reducing mount trait. The foot guys(which come in the new box...) I haven't seen much and the time I played vs them he had those and damn they were wimps.

Not fan of 2+ unrendable saves either leading to "can you spam MW's or these are unkillable" syndrome and not fan of the other eel's having such an INSANE damage output while not being that tough. Not fan of super damage output glass cannon. They did over 60 damage at ease to my monster and coming out of reserve with +3 to charges. That sort of thing is hard to balance out and leads to binary results.

(note I won that game so it's not just sour losing complaining. I'm just not fan of extreme units. As such I wouldn't be complaining about skarbrand having it's damage output reduced a bit from the upper end though as it doesn't need nerf as such something in return would be nice. Ward vs MW's etc to help it actually cause some damage it can do to the enemy! Ditto for khorne daemon prince. I have khorne army, I would love that to get nerfed as it's annoying extreme unit that can cause non fun playing experience easily. That CA is just bonkers).

The tide rule was interesting though and plenty of interesting things I felt from the game. Wish there was more of those nearby playing.

Now the good news is after first 3 battle tomes I have hopes for new battletome coming in spring. If they tone down extremes(I'm expecting 2+ unrendable to go away. Hell 40k went away with 3+ unrendable...By the very least I expect it to be 3+ unrendable) and give buffs in return keeping external balance appropriate(as I don't claim idoneth are broken OP certainly toning down some of the extremes would be nerf to the army...but I'm not against them being buffed in other ways in return to compensate) while reducing the annoyance of those extreme units.

For example the 2+ unrendable goes away making unit more reasonable to deal(imagine facing shooting army that can't spam MW's...with can't shoot other but nearest unit this would basically negate opposing army...) but gets more damage output/something else making them something more than just super tough soaker that gets melted by MW's.

The first 3 books been pretty good so far and have removed some of the annoying features I had with them before while not exactly resulting in wimp armies(and the problems can be largely dealt with points) so hopefull for idoneth. Maybe new book even inspires locals to get army or two out Certainly nurgle has caused rise of nurgle armies here...

This message was edited 1 time. Last update was at 2021/12/30 11:05:24


2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba






Personally, I play Deepkin, Soulblight and Gloomspite, and for gameplay I like the deepkins best.

My soulblight are a fun little hobby project but as the are a kastelai all-vampire force theyre pretty one-note gameplay wise. Gloomspites are just the essence of everything frustrating - clunky mechanics, overcosted units, gakky unsatisfying units that dont perform anywhere near their nasty appearance, fiddly rules, overly random rules...just everything bad rn. Desperate for a new book.

Idoneth are fun as a whole army concept and I love the way Tides of Death guides the tempo of your list and creates a gameplan that feels to me at least very on-theme. They play a bit like fish entering a feeding frenzy - the turn before your big fight first turn, you send a few fast units forward to pick off straggling enemy units, then on your huge wombo combo turn you try to just plow your whole force in, then back off afterwards. Its fun to plan out, fun to play, and doesnt feel super unfair to play against because you as an opponent just have to deal with 1 mean nasty turn and on other turns Idoneth stuff doesnt seem overpowering.

I know there is at least one other member of the boards on here that feels that idoneth feel very bad, and they play IIRC an all-namarti force, while I play a mix of some namarti, some fish, one turtle and a Storm Eiodolon.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Fixture of Dakka





No idea how they play, but I'm not all that drawn to them I'm afraid. Their crab is quite popular, though.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 the_scotsman wrote:

I know there is at least one other member of the boards on here that feels that idoneth feel very bad, and they play IIRC an all-namarti force, while I play a mix of some namarti, some fish, one turtle and a Storm Eiodolon.

I don't know if this is intended to be a shot at me me, buuuuuuuuut...

Idoneth aren't an army that "feel very bad" IMO, it's that they were not a very interactive army as time wore on. They got passed over for a 2/2.5E book, which was desperately needed if only to add in Endless Spells or cleaning up the silliness that was the Isharann Rituals table.

My personal beef with the army had a good chunk to deal with the fact that whenever any issues were brought up with the rest of the army? People would just point at Eels and act as though that means the Whole Army Is Fine. It also had to do with you lot talking down to me as my army being "a skew list" because "all battleline is skew", while ignoring my point about the simple fact that Reavers are a "Battleline If" unit...and Mor'phann Enclave encouraged taking Soulrenders over Akhelian Kings.


Anyways, buy whatever you want OP. Nobody knows what the next book is gonna bring. The new box at least will give us an idea.
   
Made in us
Shadowy Grot Kommittee Memba






 Kanluwen wrote:
 the_scotsman wrote:

I know there is at least one other member of the boards on here that feels that idoneth feel very bad, and they play IIRC an all-namarti force, while I play a mix of some namarti, some fish, one turtle and a Storm Eiodolon.

I don't know if this is intended to be a shot at me me, buuuuuuuuut...

Idoneth aren't an army that "feel very bad" IMO, it's that they were not a very interactive army as time wore on. They got passed over for a 2/2.5E book, which was desperately needed if only to add in Endless Spells or cleaning up the silliness that was the Isharann Rituals table.

My personal beef with the army had a good chunk to deal with the fact that whenever any issues were brought up with the rest of the army? People would just point at Eels and act as though that means the Whole Army Is Fine. It also had to do with you lot talking down to me as my army being "a skew list" because "all battleline is skew", while ignoring my point about the simple fact that Reavers are a "Battleline If" unit...and Mor'phann Enclave encouraged taking Soulrenders over Akhelian Kings.


Anyways, buy whatever you want OP. Nobody knows what the next book is gonna bring. The new box at least will give us an idea.


Not intended as a shot at all. Mostly, it was intended to be me pointing out that the enjoyment one gets out of the army is likely tied to the army composition one goes for, and that probably is an objective flaw with the book, if there are several obvious army themes that you could choose to try and play that would be very unenjoyable.

I can only imagine that if someone were to go "Man oh man do I really like Turtles, I'm going to be playing this subfaction that encourages the taking of multiple turtles and im going to run 3 turtles" then that person would also have a pretty bad time.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I don't think we'll see Leviadons as battleline options, just to throw that out there.

I'm kinda/sorta expecting our Battleline options to be like this:
Thralls
Reavers as a "Battleline if..." option for Mor'phann.
Morrsarr Guard as "Battleline if..." option for Fuethain.
Ishlaen Guard as "Battleline if..." option for taking an Akhelian King, with the Ishlaen Guard reworked to be a pseudo-bodyguard unit.
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






I think it's hard to say how they'll play with a battletome right around the corner. If you're interested in the competitive value of the army, you'll want to wait.

If you like the looks and think you'll enjoy the idea of a generally fast army with loads of cavalry , you'll probably be in for a decent time.

Hard to say how the Namarti will do in the new book.

Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.



Thrallmaster article up today.

   
Made in us
Ariadna Berserk Highlander



Florida

 Kanluwen wrote:


Idoneth aren't an army that "feel very bad" IMO, it's that they were not a very interactive army as time wore on. They got passed over for a 2/2.5E book, which was desperately needed if only to add in Endless Spells or cleaning up the silliness that was the Isharann Rituals table.

My personal beef with the army had a good chunk to deal with the fact that whenever any issues were brought up with the rest of the army? People would just point at Eels and act as though that means the Whole Army Is Fine. It also had to do with you lot talking down to me as my army being "a skew list" because "all battleline is skew", while ignoring my point about the simple fact that Reavers are a "Battleline If" unit...and Mor'phann Enclave encouraged taking Soulrenders over Akhelian Kings.


Anyways, buy whatever you want OP. Nobody knows what the next book is gonna bring. The new box at least will give us an idea.


Yes...

One could say instead of being as vast as an ocean they're as deep as a puddle.

For me personally, I would have loved to seen the elves dumped and go full seafood buffet. I replaced all the elves with skeletons.

Aesthetically to me, they do the whole Dark Eldar shtick but..."watered" down so less successful.

I found them enjoyable but a bit behind the times due to having an older book with little new added (hopefully rectified when a their new book drops).

"If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."
 
   
Made in us
Longtime Dakkanaut





Central Valley, California

Thanks everyone, a lively discussion.

I'll keep an eye on the new book eagerly, and the subsequent reviews that follow.

Since they are not a hugely popular army, i'm hoping to pick up the half of the box set for a fair price. Maybe even assembled if
someone dumps them.
But we'll see, I won't be the only one.

Cheers and thanks again

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: