FezzikDaBullgryn wrote:
So a Custodes Jetbike Captain is now the same as a Stormraven Gunship? Just kidding, but that is funny.
Given that Custodes is a superhuman giant badass riding and even bigger jetbike that sounds right to me
Also, you have made a fair point on raising that there are pistols and flamers that can surpass the 12" range mark. Perhaps increase it to less than 24"? This will leave the bolt guns like weapons as a baseline and if there is a pistol or a flamer that can shoot further than 24", that will be that epic that will be justifiable under my standards. Just think about how colossal would it be a 24" inch range flamer, It would look like almost like a volcanic eruption
I'll edit the post.
Another good point that you have made about the rules bloat. I could be wrong but IMAO I think that the main issue with
40K is that there are not so many universal rules and all the complexity, especially the stratagems, is been rolled to the codex. Then you don't only need to learn the universal rules + the rules of your army but you also need to learn the rules of all the other codex + supplements. I think that taking junk from the codex and bringing them as universal rules could be beneficial and adding universal rules for every army is not as bloating the rules as adding rules for a specific army. But I guess that is a topic for another discussion.
Also, I agree with you that aeroplanes shouldn't have a dedicated weapon for them. But also to be shot freely without restrictions (and a -1 to hit is barely a restriction). Because of this, I was placing global restrictions on the weapon range. Every army has access to 24" > range weapons. To be fair is the most common weapon that there is in the game. Also, every army has access to 48" > inch range weapons that are premium anti-tank / infantry weapons but that nowadays, with the reduced table size, they have reduced its value, but they are still pointed as it matters anymore (e.g. melta cannons been much cheaper than lass canons when the 24" inc range make almost no difference in modern table sizes). This might give them some a new purpose. So it wouldn't be to bring specific weapons for flyers but give an edge to weapons that are currently wide over cost.
I agree with you that then Aircraft with the Hover rule, bomb runs and rules that allow to effectively bypass the supersonic rule (e.g. do multiple turns) would have an edge and therefore will be needed to have a point adjustment. Also, aircraft that have only one weapon (e.g. Necron flyers) as well. But luckily flyers are some of the less numerous kind of units. i.e. there are far fewer flyers than infantry, characters or tanks. I'll edit the post.
The problem that I see with the flyer is that the only motivation to field them is because of point efficiency by killing ground units. That's because you don't see so many
SM, Tyranids or Chaos
SM flyers and you see a lot of orks, eldars and ad mech ones.
But then if the aircraft are been field because the killing power, what's about the tanks? What I see is that there is a conflicting role. the_scotsman also point out, although for different reasons, that they look like tanks.
the_scotsman wrote:
My usual proposition is to have them basically HAVE to come on from reserve, and have them be a random roll that can be modified by having characters/units try to call for air support. then, I 100% agree with your assessment that certain weapons should not be able to target the aircraft at all, but I would probably lean towards the standard profile for an aircraft being something like T6 W5 or W6.
I understand your point of view and I wish it could be possible to arrange it with the current rules. I think that the problem of using the standard T and S profiles make it more couples with all the other weapons in the game. For instance, T6 provides no extra protection against S6 flamers, which shouldn't be able to hit a flyer, especially with the autowound mechanics.
In other threads in the general
40k discussion forum, people also were discussing that flyers should be playing a different game or they truly don't belong to
40K. Some suggested placing it in a different game and then doing something like if archived air superiority has extra points to the regular 40 k games. This proposal tries to archive a step towards this. Reducing the interaction between flyers and ground troops (reducing the firepower that they can deal with each other) but at the same time, give the flyers a way to play an important role in the game scoring and all in the same game.
Also bear in mind that currently there is a restriction to 2 flyers per army which I think we should keep. I'll edit the post with this point as well.