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Made in dk
Loyal Necron Lychguard






CRYPTEK ARKANA

Countertemporal Nanomines 20 pts

Dimensional Sanctum 10 pts

Hypermaterial Ablator 20 pts

Prismatic Obfuscatron 5 pts

Metalodermal Tesla Weave 10 pts
Once per game, at the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll 1D6: for each point by which the total exceeds 3, that unit suffers 1 mortal wound, add 1 to the roll if the unit includes 6+ models and add 1 to the roll if the unit includes 11+ models.

Photonic Transubjector 10 pts
Once per turn in your opponent’s Charge phase, when the bearer is selected as a target of a charge. If the bearer is not within Engagement Range of any enemy units, it can make a Normal Move. Until the end of the phase, the bearer cannot fire Overwatch or Set to Defend. Your opponent can then select new targets for that charge.

Phylacterine Hive 20 pts
TECHNOMANCER model only. When the bearer uses its Rites of Reanimation ability, it can choose to resurrect a <DYNASTY> CANOPTEK model or D3 CANOPTEK SCARAB SWARMS instead of a CORE model. If the bearer resurrects a CANOPTEK SPYDER the phylacterine hive cannot be used for the rest of the battle.

Quantum Orb 10 pts
PLASMANCER model only. At the start of the first battle round, before the first turn begins, select one point on the battlefield and place a marker on that point. At the start of the second battle round, roll 1D6 for each unit within 6" of the centre of that marker: for each point by which the total exceeds 3, that unit suffers 1 mortal wound, subtract 1 from the roll for units with the CHARACTER keyword.

Metalodermal Tesla Weave and Quantum Orb require 2 dice rolls when 1 is sufficient. Metalodermal Tesla Weave can be kind of cool in a casual setting where you might get charged several turns, but if you only get charged 0-1 time it's too pricy, so lower price and one-use only. You'd need a hell of a ball arm to throw something 24" in a game where a pistol has an effective range of 12", Quantum Orb changed to start-of-game instead of throw during Command Phase. Photonic Transubjector protects against snipers and the odd thunder hammer smack, the problem is that where there is one thunder hammer smack, there are usually a dozen, so it is almost pointless in that regard and when it comes to snipers the Prismatic Obfuscatron is made for that purpose. The Photonic Transubjector is changed to be the "keep Cryptek safe from charges" option. Phylacterine Hive is a bit too niche with Technomancers able to heal a Wraith every turn without it and it doesn't make sense to heal 15 pts of Scarabs by expending 20 pts of wargear.

Countertemporal Nanomines, Dimensional Sanctum, Hypermaterial Ablator and Prismatic Obfuscatron have a niche but they are just a little overpriced for what they do. That leaves Atavindicator, Cortical Subjugator Scarabs, Fail-safe Overcharger unchanged because they're fine and each have a pretty unique role.

This message was edited 1 time. Last update was at 2022/02/21 12:05:50


 
   
Made in gb
Lord of the Fleet






London

Why D6-3 mortal wounds? What happens if I roll a 1, do I get 2 wounds back?
   
Made in dk
Loyal Necron Lychguard






 Valkyrie wrote:
Why D6-3 mortal wounds? What happens if I roll a 1, do I get 2 wounds back?

Because rolling a D6 and dealing D3 mortal wounds on a 4+ takes 2 dice rolls, where as this rule only requires one roll.
   
Made in gb
Lord of the Fleet






London

You know you don't have to try to cut out every single dice roll? 2 rolls isn't an issue.
   
Made in dk
Loyal Necron Lychguard






 Valkyrie wrote:
You know you don't have to try to cut out every single dice roll? 2 rolls isn't an issue.

You don't have to quit smoking, but it'd probably be good for your health and bank account if you did. I don't see your point. Why is having 2 dice rolls superior?
   
Made in gb
Lord of the Fleet






London

 vict0988 wrote:
 Valkyrie wrote:
You know you don't have to try to cut out every single dice roll? 2 rolls isn't an issue.

You don't have to quit smoking, but it'd probably be good for your health and bank account if you did. I don't see your point. Why is having 2 dice rolls superior?


Don't see the point of the comparison, but 2 rolls has been pretty standard for 9th, and you still haven't explained what would happen if I rolled a 1.
   
Made in dk
Loyal Necron Lychguard






 Valkyrie wrote:
 vict0988 wrote:
 Valkyrie wrote:
You know you don't have to try to cut out every single dice roll? 2 rolls isn't an issue.

You don't have to quit smoking, but it'd probably be good for your health and bank account if you did. I don't see your point. Why is having 2 dice rolls superior?


Don't see the point of the comparison, but 2 rolls has been pretty standard for 9th, and you still haven't explained what would happen if I rolled a 1.

Using two rolls is bad because it slows the game down, smoking is bad for your health, you can play 40k even if it has a bunch of mechanics that slow it down and you can live your life while being a smoker. Right now your only argument for keeping this roll x+ to deal yDz mortal wounds is that it is how GW currently does it. GW used to have Decurion Detachments, double-shooting Ynnari and invisibility in the game, GW doing something does not make it good game design.

I think it's pretty clear what happens if you roll a 1 for D6-3 MW, but I already changed the wording to make it absolutely unambiguous.
   
Made in gb
Lord of the Fleet






London

It still seems to be fixing something that isn't broken, and while you say I only want it because it already exists, your only argument seems to be that you want it because it's different.
   
 
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