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Auras that reduce stratagem costs by 1 CP (to a minimum of 0)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Twisted Trueborn with Blaster



Ottawa

The "standard" aura for characters is the ability to re-roll 1's to hit for Core units within 6''. But in my opinion, a better reflection of a character's leadership abilities would be to reduce the CP costs of stratagems by 1 for Core units within 6''.

Note that the CP reduction is to a minimum of 0, not 1. A command re-roll or overwatch could be used for free within the character's aura. But of course, the once-per-phase limitation still applies, so you still have to think carefully about whether this is the right time to use your only command re-roll of the phase.

However, with such a rule, I think armies should start out with fewer CP's.

.

Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in us
Fixture of Dakka





I'd go even further with this. Get rid of most auras, and replace them with targeted stratagem-esque abilities. Like how the tau commander can point at a crisis suit unit and let it shoot after falling back.

Ideally I'd do this as part of a larger overhaul that pretty much gets rid of stratagems. I'd...
* Convert wargear strats back into actual wargear (possibly using reserve points instead of CP?)

* Convert most maneuver strats into command abilities for characters (and possibly sergeants?)

* Convert relics into normal wargear that costs points and has limited availability.

* Convert unit upgrade strats into something that costs points.

* Get rid of chapter tactics and doctrines as we know them. Replace them with "themes" that grant access to a somewhat weighty sub-system. Example: A marine army with a theme of "bike company" might gain access to the Velocity subsystem that gives you benefits for moving your bikes/vehicles quickly but restricts how you can move based on how fast you moved during your previous turn.

* Make most remaining strats into special abilities related to themes. So instead of having access to the webway deepstrike stratagem, my craftworlders might have the "Webway Strike" special rule unlocked by the "Webway Warriors" army theme.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in au
Longtime Dakkanaut




^ this would have solved a lot of issues with 9th edition. Overlapping RR auras is a huge problem. Every main HQ basically has a RR1 aura, nearly ever sub-commander has a RR1 wound aura.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

-Guardsman- wrote:
The "standard" aura for characters is the ability to re-roll 1's to hit for Core units within 6''. But in my opinion, a better reflection of a character's leadership abilities would be to reduce the CP costs of stratagems by 1 for Core units within 6''.

Note that the CP reduction is to a minimum of 0, not 1. A command re-roll or overwatch could be used for free within the character's aura. But of course, the once-per-phase limitation still applies, so you still have to think carefully about whether this is the right time to use your only command re-roll of the phase.

However, with such a rule, I think armies should start out with fewer CP's.

.
I could only go for this if it was limited to the core stratagems, those in the BRB and Mission packs, and then not limit it to Core units. We absolutely don’t need to provide more access to broken codex stratagems.

What about the aura of re-roll 1s to Wound?
   
Made in us
Pious Palatine




-Guardsman- wrote:
The "standard" aura for characters is the ability to re-roll 1's to hit for Core units within 6''. But in my opinion, a better reflection of a character's leadership abilities would be to reduce the CP costs of stratagems by 1 for Core units within 6''.

Note that the CP reduction is to a minimum of 0, not 1. A command re-roll or overwatch could be used for free within the character's aura. But of course, the once-per-phase limitation still applies, so you still have to think carefully about whether this is the right time to use your only command re-roll of the phase.

However, with such a rule, I think armies should start out with fewer CP's.

.


This is just 'every 1CP stratagem is now free' with extra steps.


 
   
 
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