warpedpig wrote:I would run wraiths in a wave serpent. As you said the wave serpent will likely get blasted and then the wraithguard will be shot up and charged and slaughtered.
You’re better off maybe having a 10 man unit quickened up the table with some buffing psychic powers cast on them to boost resiliency but even then that’s a huge amount of points and psychic powers and stuff invested in getting one unit up the board
And into action
I think your more flexible and effective options is falcons with dire avengers. You can do the custom craftwork trait webway warriors so when they come out of reserves they get exploding 6’s for extra hits. falcons hit pretty hard and being able to drop a bunch of dudes in anywhere almost and open fire turn 1 is nice. Keeps them off table and protected.
Fire dragons are a lot of points and not very tough. They tend to shoot one time then get focused dead immediately after. The war walkers are really good as well points for performance.
thanks for the input.
Can I check....did you mean 'wouldnt' use a Wave Serpent?
Also...what do you actually target with the dire avengers which disembark and shoot?
Struggling to work out how to fight the Tau. Cant stand and fight them at range (it seems to me) but I cant really work out how to cause enough damage up close either heh.
Ive sene a few people suggest it...but unless im missing something, as you touched on....surely when it moves up table...and units dismebark...they are going to get shot up by my Tau friends units?