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Made in us
Evasive Eshin Assassin






Hi all,
Just wondering if i can put two warpfire throwers and two ratling guns fora total of four hidden weapons in the same unit of 20 clanrats?

I think so since the restriction of two per unit is on the individual weapons but wanted to see what you guys thought.

Thanks
   
Made in fi
Locked in the Tower of Amareo





Atm yes but wouldn't get too attached to it. It's one thing that i can see getting faq'ed

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






Yeah, like the Battlesmith rally or Sylvaneth Vesperal Gem this is an instance where the RAI is just too clear to be misinterpreted.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in fi
Locked in the Tower of Amareo





There's issue with gem?

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






Yeah, the artifact that lets you auto-cast a spell once per turn and it cannot be stopped is pretty obviously meant to be once per game. Maybe I mixed the name up?

Though the idea that GW intended to allow for a 3+ save monster to have a guaranteed healing 6 wounds per turn the entire game is, unfortunately, not unreasonable.

This message was edited 1 time. Last update was at 2022/06/30 07:35:43


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in fi
Locked in the Tower of Amareo





Ah. Well we'll see. It does specifically say turn and causes mw's but of course it is possible gw goofed up. Maybe originally it was like autocast at spells casting value etc and changing to unboundable they forgot to change once per game?

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






Lol d3 mortal wounds on a 1, use to cast throne of vines they will be gone before the wielder even declares a charge.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 NinthMusketeer wrote:
Yeah, the artifact that lets you auto-cast a spell once per turn and it cannot be stopped is pretty obviously meant to be once per game. Maybe I mixed the name up?

Though the idea that GW intended to allow for a 3+ save monster to have a guaranteed healing 6 wounds per turn the entire game is, unfortunately, not unreasonable.


So if the idea is not unreasonable how did you conclude that it's obviously meant to be once per game?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Question answered, locking per request OP.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
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