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Made in de
Been Around the Block




Has anyone played some Games with Khorne with the new GHB? Considering the recent buff to Bloodtithe as well as the improved Tithe Geberation from the White Dwsrf, I am getting more and more curious how Khorne fares. Are the odds now there to compete at least against mid tier armies, or was the recent powercreep of late 2nd and esrly 3rd too much to keep up with? I‘d love to see some input on this matter
   
Made in fi
Locked in the Tower of Amareo





Well i'm doing okayish but bloodthirsters do need to do heavy lifting. Also some armies will likely just roflstomp but 3-2/4-1 can be doable if pairings are fine.

Today won against ironjaws. Cheap plentiful screens, skullcrushers to tag mawkrusha(3+ with +2 to saves tanky) and even khorgoroth did work. But bloodthirster tore the heart out.

2024 painted/bought: 109/109 
   
Made in gb
Nimble Glade Rider





They can do very well, been having a lot of success using fodder units like Untamed Beasts for fast bloodtithe. Also skullcrusher spam is fairly brutal as is leaning hard into Wrathmongers. The book isn’t in the best place still but it can comfortably beat low-mid tier armies and in the right hands reliably place 4-1 in a lot of tournaments
   
Made in us
Longtime Dakkanaut





USA

I'm very interested in this too. Been working on getting my Skullcrusher spam up and running and wondering what everyone's opinion on them is.

Specifically, I was building my army to take advantage of the old formations in the book so I have 3x6 and some Reavers for objectives. I've read that priests aren't worth it anymore given the changes, this true?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Nimble Glade Rider





Skullcrushers are good, especially in Bounty Hunters where you get to make that high volume of attacks all damage 2. They're also one of the few fast non-daemon units available to us and hit very hard on the charge when you're dishing out potentially 6 D3 mortals. The main issue with khorne is shooting armies and effective screening, a lot of our buff pieces are slow and can't keep up with a fast heavy hitters, not to mention vulnerable.
Priests still have utility, One of the best aspects of Khorne is its near immunity to magic, once/turn insta deny is so good so keeping your blood tithe up is inportan. I like to bring a priest with Blood sacrifice to keep spammkng every turn for extra points. The priest is also useful for its blood lure spell that can drag screens out the way to set up a charge. Its one of khornes few sources of anti screen. I also like to bring a priest with arcane tome and give hin levitate this has a double utility of letting your skullcrushers fly - more anti screen but the main reason is so he can cast Horrorghast. As of the WD update all khorne units have a 6+ immunity to the effects of spells, if you cast horrorghast on your own army every unit effected gets a dice roll to deny and on a 6 you get a point of blood tithe. Swarm enough units around horroghast and you can passively farm up bloodtithe points through deny with no downside
   
 
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