Here's the next one. I went a bit further with textural fx this time, mostly because I wasn't satisfied with the angles and composition of the
raw images. The result is a more grimy, WWI feeling thing. The shoot was a quick build, I might revisit this scene later in order to get more dramatic angles but yeh.
Automatically Appended Next Post:
Mr Nobody wrote:Great stuff. Reminds me of the stuff that
FW does when they photoshop models into scenery. I've always wanted to see more of that in the community; someone who's good with photoshop. I'm looking forward to seeing more.
My only criticism would be that the orks don't quite have enough contrast with the background. Some of it is getting lost with the darker values. Is everything just primed black? I'd be curious to see what your process is.
Thanks! These are still quite simple shops
tbh, mostly messing with image exposure/curves/levels and replacing the background with some content-aware filled textures. Nothing too complicated or fancy.
The pieces in the Kommando pict are all unprimed grey plastic. I wanted to go super dark with the foreground so as to minimize the visual "footprint" of the model's actual bases. Hence the inherent compromizes. I am not too fussed if some parts of the image remain hard to read, the overall feel of the image takes priority over 100% legibility.
EDIT: Figured that Content-aware fill can totally bail me out with regards to the model's bases showing! Retouched and added
BA symbol (which
btw needs to be remodeled for further use, looks disturbingly assymmetric by modern standards..)