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Made in us
Powerful Ushbati





United States

Seriously. My group and I finally gave it a go on Friday and we loved it so much that we played for over six hours, broke for rest, came back on Saturday for another six hours and decided to encore it Sunday evening. The game is absolutely fantastic! Lots of good quality models, half the price of GW stuff, with way, way better rules! On top of all that it has a fantastic community army list app, and shares enough similarities with Armada that really make it fun and easy to learn and build lists for on the fly. Very simple setup with lots of terrain viability, the card system is fantastic and adds a lot of depth and complexity to the game. Mission selection is also fun and unique, setup is really quick! No fighting with bulky books and codexes that are out of date a week after you buy them, all the points and rules updates are provided online in FREE PDFs. It's really such a well done game, with loads of content and more coming. We are even thinking about replacing 40K with this game.
   
Made in gb
[MOD]
Villanous Scum







It has exploded in popularity in the last year, the may the 4th bundles sold out pretty much every where globally. I would not be surprised to see it being the second most popular game now behind 40k.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Powerful Ushbati





United States

 ingtaer wrote:
It has exploded in popularity in the last year, the may the 4th bundles sold out pretty much every where globally. I would not be surprised to see it being the second most popular game now behind 40k.


I am really glad to hear it. I bought into Shadow Collectives as I was a huge fan of Maul's storyline in Clone Wars. I also split a starter with a friend and took the Clones, which I plan to expand at a later time. The Blizzard Force and Echo Base Defenders boxes that are coming out soon also have me really excited about doing some themed tables. I've found a lot of great 3rd party terrain online. My only complaint with the game thus far is how easy it is to pick your own activation cycle. I wish that was a little more random.

This message was edited 1 time. Last update was at 2022/08/29 15:58:31


 
   
Made in us
Boom! Leman Russ Commander





As far as non-GW games go it's extremely popular, but that still puts it at something like 1/10th the numbers of 40k and that is enough to keep people clinging to the GW bubble.

This message was edited 1 time. Last update was at 2022/08/29 16:10:20


 
   
Made in gb
[MOD]
Villanous Scum







 Togusa wrote:
I bought into Shadow Collectives as I was a huge fan of Maul's storyline in Clone Wars.

I have played against them a few times now but have yet to even open my own box, they are both fun and good (maybe a little too good in the case of Pykes!)
The Blizzard Force and Echo Base Defenders boxes that are coming out soon also have me really excited about doing some themed tables. I've found a lot of great 3rd party terrain online.

Blizzard force looks really good (especially in skirmish), EBD and Invasion force seem pretty middle of the road, unfortunately 501st looks a little under the curve. Hope that when Giddeon comes out they do a themed box around him (and a Mando covert).
My only complaint with the game thus far is how easy it is to pick your own activation cycle. I wish that was a little more random.

Not sure what you mean by this can you elaborate?

On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Veteran Wolf Guard Squad Leader






Its incredibly hard for any game but 40k to make traction in my wargamibg group. Teo of us have been trying to get more folks playing underworlds (unsuccessfully) for the past couple of years. We just don't have the time for multiple game systems, and we are all so invested in 40k already.

Most of us are lucky to play more than 8 hours of miniature games a month.

This message was edited 1 time. Last update was at 2022/08/29 16:32:13


Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in us
Fixture of Dakka





It had a strong, but questionable launch mainly. The starter boxes were exciting, but the 2 faction issue took a long time to grow into something that didn't feel like one dominant list and an also ran see sawing between the two. It didn't help that the PVC models didn't have the best detail made worse by studio paint schemes that made the models look somehow much worse.

Early alternating activation sins made spamming snipers out of costly packs absolutely necessary for competitive play and when the prequel armies launched they were a notable step above. None of this is terrible or anything, but it gave the game a couple years of feeling like it wasn't living up to its potential. Then you've got the uncertainty of FFG losing the helm and it getting dumped on AMG who were not prepared or staffed to manage it.

Through all of that though the game has proven to be a solid system and the brand has definitely ensured its retained fans. Now that most of the really obvious stuff has been released, the ability to release more niche stuff and create a much wider build variety within factions. Where the meta once felt dominated by cookie cutter builds there's definitely more options these days that makes the game feel more interesting than it ever has.

I think the new Battleforces are definitely the kind of product that's bringing the game's strengths to light. Locally we're seeing a lot of interest and its hitting the table regularly again. I think its a great time to be getting into the game overall. Definitely the best state the game has been in.
   
Made in us
Powerful Ushbati





United States

 Arbitrator wrote:
As far as non-GW games go it's extremely popular, but that still puts it at something like 1/10th the numbers of 40k and that is enough to keep people clinging to the GW bubble.



I finally got fed up with Warhammer. I can see it now for what it is, and I see how insidious the level of control the company exerts over the game and thus the community really is. I really enjoy the fact that with the AMG products, use of 3rd party tools isn't just allowed, its encouraged.


Automatically Appended Next Post:
 ingtaer wrote:
 Togusa wrote:
I bought into Shadow Collectives as I was a huge fan of Maul's storyline in Clone Wars.

I have played against them a few times now but have yet to even open my own box, they are both fun and good (maybe a little too good in the case of Pykes!)
The Blizzard Force and Echo Base Defenders boxes that are coming out soon also have me really excited about doing some themed tables. I've found a lot of great 3rd party terrain online.

Blizzard force looks really good (especially in skirmish), EBD and Invasion force seem pretty middle of the road, unfortunately 501st looks a little under the curve. Hope that when Giddeon comes out they do a themed box around him (and a Mando covert).
My only complaint with the game thus far is how easy it is to pick your own activation cycle. I wish that was a little more random.

Not sure what you mean by this can you elaborate?


Basically with the way activations are handled by cards, I can always set it up so that the unit I want to go first, does. Every time without any chance of failure. So far it hasn't caused us any issues, but I can see this system being extremely abuseable for the competitive crowd.

I don't really know what the meta is, but since I play in a small group of five people for fun, I'm not too worried about it. I'm looking forward to the 501 box.

This message was edited 3 times. Last update was at 2022/08/29 20:40:06


 
   
Made in us
Fixture of Dakka





It's not as bad as it used to be. Early on list construction was heavily influenced by the ability to build to a specific type of unit and use command cards to fill the gaps so you had perfect activation control. On top of that, there were cheap units that were easy to spam activations so you could reliably go last/first on turn 2/3 and really break up the flow of the game. These are still kind of problems, IMO, but they don't weight the game down nearly as badly as they did early on.
   
Made in gb
Dakka Veteran




Lincoln, UK

PVC minis, although I like the Republic so that's less of an issue to me.

30+ years of collecting scenery in 25-28mm. A lot of it is fine, a lot of it really looks out of place, with doors that don't even reach a figure's chest on those tall bases.

I find FFG games to be a bit off for me. Piles of different chits just rub me up the wrong way, and the rules feel heavily (over-)structured. X-Wing was fine (to start with), but I also found Imperial Assault to be overly gamey, weirdly flavourless, and mired in analysis paralysis because the scenarios were often so tight.

The new army sets look great, so a couple of us locally are tempted, but maybe for a different game system.

This message was edited 4 times. Last update was at 2022/08/29 22:08:51


 
   
Made in us
Powerful Ushbati





United States

 Momotaro wrote:
PVC minis, although I like the Republic so that's less of an issue to me.

30+ years of collecting scenery in 25-28mm. A lot of it is fine, a lot of it really looks out of place, with doors that don't even reach a figure's chest on those tall bases.

I find FFG games to be a bit off for me. Piles of different chits just rub me up the wrong way, and the rules feel heavily (over-)structured. X-Wing was fine (to start with), but I also found Imperial Assault to be overly gamey, weirdly flavourless, and mired in analysis paralysis because the scenarios were often so tight.

The new army sets look great, so a couple of us locally are tempted, but maybe for a different game system.


I would encourage you to try out the game. It's very, very good and the rules in use are both functional and tight in terms of ensuring balanced play. Missions are fun and varied as well.
   
Made in pl
Longtime Dakkanaut




I can only speak for myself but it's mostly

- bland setting
- poor faction variety

that made me not consider this when I was looking for new games to try out.

Tbh mechanically it also looked pretty bland and shallow in the reviews (unlike Armada which has great mechanisms full of player agency and decision points, but again - uninteresting setting and factions, unfortunately).
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

I Love classic Star Wars and love the models myself, absolutely hate the game mechanics. i have friends who play it but i just could not get into it. the card based initiative and the FF proprietary dice were a big turn off. along with all the tokens required to play the game. i have been spoiled by other AA games that were better written.

I also use the armada models to play the B5 wars conversion for Star Wars fleet battles.


Most of us are lucky to play more than 8 hours of miniature games a month.




I do 12-14 hours every Saturday...of course i run late night gaming at the FLGS so i kind of have to be there.
My wife is a gamer as well, so she doesn't care if i spend all night. most of the other guys are currently single and the ones that are in relationships/have families are in a similar situation as i am..... or their significant other plays with us as well.

That is how i get away with playing so many other game systems than just 40K. in fact GW games are actually less played at our FLGS. usually WM/H, specter operations, classic battletech, infinity, DUST 1947, FOW see more play, SW legion shows up every now and then as well.

This message was edited 1 time. Last update was at 2022/08/30 10:32:57






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Dakka Veteran




Lincoln, UK

 Togusa wrote:
 Momotaro wrote:
PVC minis, although I like the Republic so that's less of an issue to me.

30+ years of collecting scenery in 25-28mm. A lot of it is fine, a lot of it really looks out of place, with doors that don't even reach a figure's chest on those tall bases.

I find FFG games to be a bit off for me. Piles of different chits just rub me up the wrong way, and the rules feel heavily (over-)structured. X-Wing was fine (to start with), but I also found Imperial Assault to be overly gamey, weirdly flavourless, and mired in analysis paralysis because the scenarios were often so tight.

The new army sets look great, so a couple of us locally are tempted, but maybe for a different game system.


I would encourage you to try out the game. It's very, very good and the rules in use are both functional and tight in terms of ensuring balanced play. Missions are fun and varied as well.


I certainly won't dismiss it out of hand.
   
Made in us
Powerful Ushbati





United States

 Momotaro wrote:
 Togusa wrote:
 Momotaro wrote:
PVC minis, although I like the Republic so that's less of an issue to me.

30+ years of collecting scenery in 25-28mm. A lot of it is fine, a lot of it really looks out of place, with doors that don't even reach a figure's chest on those tall bases.

I find FFG games to be a bit off for me. Piles of different chits just rub me up the wrong way, and the rules feel heavily (over-)structured. X-Wing was fine (to start with), but I also found Imperial Assault to be overly gamey, weirdly flavourless, and mired in analysis paralysis because the scenarios were often so tight.

The new army sets look great, so a couple of us locally are tempted, but maybe for a different game system.


I would encourage you to try out the game. It's very, very good and the rules in use are both functional and tight in terms of ensuring balanced play. Missions are fun and varied as well.


I certainly won't dismiss it out of hand.


I'm glad to hear it, we had a couple of perspective players at the LGS yesterday evening who did and it made me quite sad.
   
Made in us
Veteran Knight Baron in a Crusader





I don't like games that use too many tokens
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

locally the biggest obstacles to adoption are:

1. People reluctant to play anything other than 40k/GW ecosystem

2. People reluctant to play games based on licensed properties.

3. People who don't like proprietary dice.

4. People who don't like Legions resolution mechanics (closely related to those who don't like proprietary dice).

5. People who don't like games that use tokens (like Too fast - I find this a completely arbitrary complaint as 40k is a game that would benefit from tokens to track rules, and may of these players end up basically marking up small bits of paper to track their rules and buffs, etc. which are effectively just shittier tokens).

6. People who don't like Atomic Mass Games/who don't trust AMG to handle the game properly (especially not after their soft-cancellation of Armada and the changes they made to X-Wing, which didn't sit well with quite a few in the area).

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Powerful Ushbati





United States

What is the actual complaint about the proprietary dice? Is it because you can't just easily go out and buy them from 3rd parties?

Because frankly, I find the dice system to be far more interesting when compared to "roll a D6 and fish for two's, rerolling 1's!" which is how 40K especially, but AoS and 30K feel to me now.

Likewise, the tokens are great and help you remember your abilities, rather than constantly forgetting them. Legion actually has less tokens than Armada does, but they haven't really caused our group any major issues.

I'm not familiar with the AMG drama. Suffice it to say I will accept point six with no contest, provided no one tells me about it, because I don't care. If that's someone's reason, fine by me.

The licensed properties bit confuses me. 40K is a licensed property...isn't it?

The faction issues I can grant folks, but with the game now having more, and more on the way, it's a good time to at least look into it, especially if you're tired of one of the other game companies....crap.

We know Ewoks are coming, which when added to Clones/Rebels, Empire/CIS and now Shadow Collective will make for a nice spread. Depending on support in the future, I'd surmise that an independent Mandalorian faction will appear at some point alongside New Republic and First Order. Though for the latter I would much rather have Old Republic/Sith Empire as that stuff is just objectively better and not essentially reskins of the Rebels and Empire. All in all, I think there is quite a lot of faction potential with the game and I am very excited to see where it goes.

Also, one small gripe. I don't think Armada has been cancelled. There simply isn't any new content coming in the near future. As far as I'm concerned the game is actually complete as it is and I play CIS/Republic.
   
Made in us
Fixture of Dakka





A lot of people just don't like proprietary dice, full stop. I do understand to a degree, but I don't find them a dealbreaker and they can definitely have their benefits. MCP uses them well for creating a variety of unique effects that you can't do with standard dice.

If I have one complaint with Legion's, its that they ARE effectively, just standard dice with the X+ value baked in. You could replace them with D6/D8s with little issue. The one advantage they carry is that they allow attacks to consist of dice that have multiple probabilities easily, which streamlines a lot of the way different weapons in a unit work by quite a bit. (I am less impressed by their saving throws, fwiw).

A lot of the complaints about Legion are stuff I found to be completely valid growing pains. I think right now the game is really coming into its own. I feel like the release of the new battleforces is doing a great job of serving as a soft relaunch and bringing in a crowd of players who will get to experience it fresh past its growing pains.

This message was edited 1 time. Last update was at 2022/08/30 20:52:42


 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Togusa wrote:


The licensed properties bit confuses me. 40K is a licensed property...isn't it?



The thing with being a licensed property is that GW/Citadel does not license the game out to someone else to be made, they do it in house.

AMG maintains the license, provided by Disney, to make the game.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

A lot of people just don't like proprietary dice, full stop. I do understand to a degree, but I don't find them a dealbreaker and they can definitely have their benefits. MCP uses them well for creating a variety of unique effects that you can't do with standard dice.


It isn't just that for me, DUST and MONPOC both use proprietary dice and bot those games are great. the problem with SW legion comes back to them trying to do too much with them. the surge mechanic (and the fact the symbol for it looks so much like a hit symbol) combined with the dice is my problem.


5. People who don't like games that use tokens (like Too fast - I find this a completely arbitrary complaint as 40k is a game that would benefit from tokens to track rules, and may of these players end up basically marking up small bits of paper to track their rules and buffs, etc. which are effectively just shittier tokens).


That may be true of 9th edition with all the aura/faction/strat spam to keep track of. when we play 5th ed there are 22 USRs and i have them all memorized by now and there are no gotcha cards since all the unit's natural abilities are right there in the unit entry. the only "tokens" i have are for the vehicle damage chart...usually just the dead one like a smoke/explosion marker. to add a bit more immersion.

SW legion has buckets of tokens that clutter the entire table.

I mean i understand because FF is more of a board game company that got into miniatures. so, some of the old design hooks are hard to break.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Togusa wrote:
What is the actual complaint about the proprietary dice? Is it because you can't just easily go out and buy them from 3rd parties?

Because frankly, I find the dice system to be far more interesting when compared to "roll a D6 and fish for two's, rerolling 1's!" which is how 40K especially, but AoS and 30K feel to me now.

Likewise, the tokens are great and help you remember your abilities, rather than constantly forgetting them. Legion actually has less tokens than Armada does, but they haven't really caused our group any major issues.

I'm not familiar with the AMG drama. Suffice it to say I will accept point six with no contest, provided no one tells me about it, because I don't care. If that's someone's reason, fine by me.

The licensed properties bit confuses me. 40K is a licensed property...isn't it?

The faction issues I can grant folks, but with the game now having more, and more on the way, it's a good time to at least look into it, especially if you're tired of one of the other game companies....crap.

We know Ewoks are coming, which when added to Clones/Rebels, Empire/CIS and now Shadow Collective will make for a nice spread. Depending on support in the future, I'd surmise that an independent Mandalorian faction will appear at some point alongside New Republic and First Order. Though for the latter I would much rather have Old Republic/Sith Empire as that stuff is just objectively better and not essentially reskins of the Rebels and Empire. All in all, I think there is quite a lot of faction potential with the game and I am very excited to see where it goes.

Also, one small gripe. I don't think Armada has been cancelled. There simply isn't any new content coming in the near future. As far as I'm concerned the game is actually complete as it is and I play CIS/Republic.


 Togusa wrote:
What is the actual complaint about the proprietary dice? Is it because you can't just easily go out and buy them from 3rd parties?

Because frankly, I find the dice system to be far more interesting when compared to "roll a D6 and fish for two's, rerolling 1's!" which is how 40K especially, but AoS and 30K feel to me now.


I agree, but some people are snobs and think "if it doesn't use regular dice I can buy anywhere from anyone then its an unnecessary cash grab and not a real game".


The licensed properties bit confuses me. 40K is a licensed property...isn't it?


Not even a little bit. GW owns the rights and IP to 40k and will never have that taken away from them. AMG/Asmodee do not own the Star Wars IP. At any time Disney/Lucasfilm can opt not to renew their license or Asmodee/AMG can decide the license is too expensive for the revenue it generates the company, etc. In which case the game is effectively "dead" and a new IP holder will pick up the rights but make a new game using new mechanics and new minis.


We know Ewoks are coming, which when added to Clones/Rebels, Empire/CIS and now Shadow Collective will make for a nice spread. Depending on support in the future, I'd surmise that an independent Mandalorian faction will appear at some point alongside New Republic and First Order. Though for the latter I would much rather have Old Republic/Sith Empire as that stuff is just objectively better and not essentially reskins of the Rebels and Empire. All in all, I think there is quite a lot of faction potential with the game and I am very excited to see where it goes.


Unless I missed something, ewoks aren't a faction, they are just a handful of units being added to Rebels (even that is being presumptive, as they have only revealed a single unit, but we're assuming based on the "battleforce" concept and how the wookiees were handled that there will be more than one ewok unit to be fielded).

Likewise Shadow Collective aren't really a "faction" per se, "Mercenaries" are the faction - shadow collective is a playable limited sub-faction within that. They said very explicitly not to expect regular or ongoing updates for them, there will be more mercenaries - but they won't necessarily be playable within Shadow Collective, and some might form other sub-factions in the future.

I wouldn't expect to see Old Republic/Sith anytime soon, currently it would be entirely non-canon and we're probably still quite a bit off from getting to the point that theres enough on-screen variety to build a playable thing out of it.

Also, one small gripe. I don't think Armada has been cancelled. There simply isn't any new content coming in the near future. As far as I'm concerned the game is actually complete as it is and I play CIS/Republic.


They said they would continue producing existing product and provide occasional rules updates, but that they have no further product in development and nothing on the horizon in terms of future development. That was about 1 year ago this month - they wouldn't have made that announcement if they planned to put someting into development within 6-12 months of that announcement IMO, its doubtful that their position has changed since then. It takes them approx. 2 years to go from product concept to release, so if they started working on something today we wouldn't see it until 2024. IIRC their license expires in or around 2025 barring a further renewal. Its unlikely they will begin product dev work now for an armada product that would release so close to expiration - if I were to guess they won't start dev work at all until they have a renewal in hand (which usually is locked in about a year or so before the license expires), so I'm figuring we won't see any armada products before 2025 or 2026 at the earliest, which is a long time and will probably mean a new edition of the game.

Or...

instead of typing that entire paragraph, you can just say the game is cancelled, because its effectively the same difference from the point of view of a gamer in 2022.


Automatically Appended Next Post:
That may be true of 9th edition with all the aura/faction/strat spam to keep track of. when we play 5th ed there are 22 USRs and i have them all memorized by now and there are no gotcha cards since all the unit's natural abilities are right there in the unit entry. the only "tokens" i have are for the vehicle damage chart...usually just the dead one like a smoke/explosion marker. to add a bit more immersion.


Even in 5th edition I made use of a lot of tokens, well beyond vehicle damage indicators and wound counters for all my multi-wound counters. My 5th ed era eldar army had a bucket load of tokens for all the psychic buffs /nerfsthe army could hand out - fortune, guide, doom, etc. None of which were "natural abilities" or "in the unit entry". Plenty of players tried to go without them and just said "this unit has xyz now", which is fine if its just one such abilitity per turn, but when half the units on the table were getting hit with a buff or a nerf ability you have to keep track of it somehow. Using dice to indicate stuff wasn't much of a help, and scribbling on bits of torn up paper became a paint in the ass and looked like gak, so it was easier to just get tokens to indicate everything.

The need for tokens in 9th is definitely way higher than it was in any previous edition of the game, but lets not pretend that its new.

This message was edited 1 time. Last update was at 2022/08/31 12:40:26


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in no
Longtime Dakkanaut






There are games that needs tokens, and games that do not.

Legion could do very well by removing 90% of their token luggage, The dice situation is imo just looking for issues that are not there, same about the models, they are gaming pieces nothing else and you paint them as sutch, you dont put in hours of job on the minis, but the tokens, stat card and upgrade card spam that is a legit problem, and it is a problem that span across all 3 games.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Not sure I'm understanding you correctly, but one interpretation of what you just said skews dangerously close to "the minis are just gaming pieces and you don't really need them, just use blank bases instead". Thats certainly an interesting take, and one which ironically challenges what seems to be your actual intent of arguing proprietary dice and tokens are unnecessary.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Fixture of Dakka





In terms of model quality, part of the problem was just that FFG shot themselves in the foot with their promotional material. The official painted models just looked terrible, and gave people the impression the figures looked absolutely nothing like the icons they were meant to represent. I was SHOCKED when I decided to bite the bullet and buy Granny Solo. In hand, the figure looks dramatically more like Harrison Ford than the promo pictures:

Spoiler:


Spoiler:
   
Made in us
Powerful Ushbati





United States

 FrozenDwarf wrote:
There are games that needs tokens, and games that do not.

Legion could do very well by removing 90% of their token luggage, The dice situation is imo just looking for issues that are not there, same about the models, they are gaming pieces nothing else and you paint them as sutch, you dont put in hours of job on the minis, but the tokens, stat card and upgrade card spam that is a legit problem, and it is a problem that span across all 3 games.


The tokens and Stat cards are what make this game for me. I really do not understand the dislike of the their Token system, and that's okay. We're all just different....but there are less than 10 tokens needed, and usually its even less than that. They're extremely helpful and great visual aids for helping to remember all of the stuff going on on the table. In GW games, for example, part of the reason I left them behind is because I'd constantly forget 25% of my rules each turn, only to remember them half way into my friends movement phase. Having to have sometimes 2-3 different books spread open, a pen, my army list, it just got to be too much. But with the AMG games everything I need is right in the box, easily accessible and has most of the rules printed right on them (though not always). I wish that GW games had this type of system. In legion specifically, the 7 card deck and the movement tools are probably the most interesting part of the game for me and seems to be where a lot of the fun comes in, trying to plan out my move and think about all the possibilities that my opponent has in their deck at the same time, seems to me adds a lot of depth to the game. I've been heavily invested in Armada for a couple of years now and the card system there is equally as good for me, though I have no interest in X-Wing so that I can't speak to.

The other thing I really like about these games is that even if Disney pulls the licenses, at the end of the day, they'll be playable forever. Even if Armada is officially done, I can play it with the four factions that exist literally until the next century because it's a complete game that doesn't need any updating. I know the Armada community has really been embracing printing and have been making ships and cards for a long time now, it's possible that the Legion community will do the same thing if they aren't already.

This message was edited 2 times. Last update was at 2022/08/31 15:32:14


 
   
Made in us
Veteran Knight Baron in a Crusader





 LunarSol wrote:
In terms of model quality, part of the problem was just that FFG shot themselves in the foot with their promotional material. The official painted models just looked terrible, and gave people the impression the figures looked absolutely nothing like the icons they were meant to represent. I was SHOCKED when I decided to bite the bullet and buy Granny Solo. In hand, the figure looks dramatically more like Harrison Ford than the promo pictures:

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Spoiler:


Even in hand, that model is not something that's going to make me play the game. I would play the game because I liked the rules and setting, but in spite of the mediocre models.
   
Made in us
Mechanithrall





Westminster, MD

Even in hand, that model is not something that's going to make me play the game. I would play the game because I liked the rules and setting, but in spite of the mediocre models.


The Han Solo model was one of their earlier releases- in my opinion, the models have gotten better and better, and the recent ones all look very good.

   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Togusa wrote:


The other thing I really like about these games is that even if Disney pulls the licenses, at the end of the day, they'll be playable forever. Even if Armada is officially done, I can play it with the four factions that exist literally until the next century because it's a complete game that doesn't need any updating. I know the Armada community has really been embracing printing and have been making ships and cards for a long time now, it's possible that the Legion community will do the same thing if they aren't already.


Indeed. Thats why I'm buying multiple copies of *everything*. When that license inevitably does get pulled, I very much doubt I'm going to chase the game over to its next publisher. I'll be quite content continuing to play the game with my massive collection and won't need to chase another copy of xyz on the secondary market at a 1000% markup.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Indeed. Thats why I'm buying multiple copies of *everything*. When that license inevitably does get pulled, I very much doubt I'm going to chase the game over to its next publisher. I'll be quite content continuing to play the game with my massive collection and won't need to chase another copy of xyz on the secondary market at a 1000% markup.


I have pretty much done the same with multiple games. fortunately, DUST has been sold to a new owner but last year i finished off 5 armies, made PDF copies of all the rules, stat cards and missions. same thing with BFG (the minis are quite accessible from third parties), B5 wars, and i just recently did the same for warmachine MK III.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
 
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