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Made in us
Humming Great Unclean One of Nurgle





In My Lab

HQs
120 High Kahl with Rampart Crest
80 Kahl with Rampart Crest

Troops
130 Ten Hearthkyn with Ion Blasters, Medipack, and Comms Array
130 Ten Hearthkyn with Ion Blasters, Medipack, and Comms Array
130 Ten Hearthkyn with Ion Blasters, Medipack, and Comms Array

Elites
220 Ten Berserks with Axes
220 Ten Berserks with Axes

Fast Attack
220 Two Sagitaurs with Autocannons
220 Two Sagitaurs with Autocannons

Heavy Support
250 Hekaton Land Fortress with Heavy Magna Cannon and four Ion Beamers
140 Four Thunderkyn with Graviton
140 Four Thunderkyn with Bolt Cannons
____________________________________________________________________

Kahl and High Kahl judge the enemy.
Hearthkyn stand on objectives and do some damage.
Hekaton has the four Thunderkyn with Grav, gets up close and does damage.
Thunderkyn with Bolt Cannons camp a home objective and shoot.
And the Sagitaurs are loaded with five Berserks each, to go forward and murder happily.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Crazed Spirit of the Defiler




I love double Kahl.

I like the Blasters on the Warriors, but do somewhat agree with the view in the tactics thread that if you don't have a plan for it, you could spend 2 CP to take one less unit of Warriors. I also don't really like all the extra gear, I get why you are taking it though.

Bikes are very good, especially for judging a unit that didn't stand in line of sight of the Kahls.

I can see the plan with the Berserks + Sagitaur, but four Sagitaur seems a bit overkill.

I'm the least sure on your Thunderkyn, especially Bolt Cannons. 12 shots at 6 -2 2 does not feel good for the price.

I think the list is ok, but for future optimisation you'll drop a few things and cut wargear to get at least one Bikers unit and maybe a second Hekaton.
   
Made in us
Fixture of Dakka






If you take a Fortress you really want a Iron Master and take his WLT.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

The Fortress and the Thunderkyn were just excess, since I felt that four five-mans of Berserks was enough. (I mean, if they've got full rerolls and 3 Tokens on a Knight, they kill it on the charge.)

Maybe drop those in favor of some of the other Elites?

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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