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Made in us
Longtime Dakkanaut





USA

Working on fleshing out various lists at 2000 right now and I'm scratching my head about a couple of units, specifically the two 10-man Intercessor squads and the Executioner though critique about the list as a whole would be great too. The idea behind the large Intercessor squads is simple, 30 auto bolter shots that take advantage of the IF/CF trait - though the +1 to hit from the CF trait might be harder to come by with the larger squads. Captain and Librarian live with the firebase of dreadnoughts and Executioner, the Chaplain and Apothecary haul ass up the board with the Bladeguard running from cover to cover and hopefully getting stuck in before getting shot to pieces. Remaining two 5 man Intercessor squads sit on back objectives and try not to die to inevitable deep striking shenanigans, though the firebase should help deal with that eventuality.

I've got some other units available, unbuilt, and could add/replace something if it's deemed a better use of points/slots. Specifically; 10x Assault Intercessors, 3xEradicators, 15xHellblasters, and 5xDevastator Centurions.

Also, I've considered running this as IF just for the Ignores Cover bit of the chapter trait but as the army is painted in CF colors that'd be...awkward.

Battalion Detachment, 8cp, 2000pts

Primaris Captain: Storm of Fire, Stratagem: Champion of Blades, The Eye of Hypnoth, Warlord
. Master-crafted auto bolt rifle

Primaris Chaplain: 3. Exhortation of Rage, Chapter Command: Master of Sanctity, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator

Primaris Librarian: 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Chapter Command: Chief Librarian

+ Troops +

Intercessor Squad: Astartes Grenade Launcher, Auto Bolt Rifle
. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades
. Intercessor Sergeant: Power fist

Intercessor Squad: Astartes Grenade Launcher, Auto Bolt Rifle
. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades
. Intercessor Sergeant: Power fist

Intercessor Squad: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power fist

Intercessor Squad: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power fist

+ Elites +

Bladeguard Veteran Squad
. 5x Bladeguard Veteran: 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x Master-crafted power sword, 5x Storm Shield
. Bladeguard Veteran Sergeant: Heavy Bolt Pistol

Primaris Apothecary: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Vox Espiritum

Redemptor Dreadnought: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

Redemptor Dreadnought: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

+ Heavy Support +

Repulsor Executioner: Heavy Laser Destroyer, Ironhail Heavy Stubber

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Been Around the Block




Sure, I can give you some advice.

1. Storm of Fire is a pretty bad warlord trait. I'd suggest just taking Hand of Dorn.

2. Librarian is a bit of a weird pick. Typically Psychic Fortress is no longer needed. Your enemy must have AP -4 or better for psychic fortress to do anything beyond your armor of contempt. Typically I feel the Librarian is just too expensive for what he does. You dont need a 3rd HQ.

3. I would maybe rethink your troops. I get the idea of running big squads of Intercessors. Maybe you're thinking about a cheeky rapid-fire stratagem if things look favorable. I've been there and it's kind of cool. If you reconsider your Chaplain abilities I've found Catechism of Fire and Recitation of Focus to be very helpful for bolter death teams.

But I wouldnt go quite as in on troops choices as you have. 4 squads is a lot, particularly when two of those squads are 10 mans. Right now I run a 10 of Heavy Intercessors, a 5 of Intercessors, and a 5 of Incursors. Incursors are incredibly useful and I would really suggest them, since they can start on objectives in the midfield. Fist armies are typically a bit slow, so that is incredibly valuable.

In any case you can definitely save points by dropping power fists on the sarges. But if you want to keep them for theme its fine. You dont have to feel like you need them though.

I'd probably drop the Repulsor Executioner. It's very expensive and a big target. Probably I'd take your Eradicators here instead, or hellblasters. You may even be able to afford both.

One more random unit I should mention that I've found to be very useful in my Fists are Assault Bolter Inceptors. They are armed with probably the best "bolt" type weapons in the codex, and can be very deadly when they come down from deep strike. Something to look in to in the future . You can often find the bolter ones on the secondary market for not too bad of a price since they came in boxed sets and the plasma variant is in higher demand.
   
Made in us
Longtime Dakkanaut





USA

apogats wrote:
Sure, I can give you some advice.

1. Storm of Fire is a pretty bad warlord trait. I'd suggest just taking Hand of Dorn.

2. Librarian is a bit of a weird pick. Typically Psychic Fortress is no longer needed. Your enemy must have AP -4 or better for psychic fortress to do anything beyond your armor of contempt. Typically I feel the Librarian is just too expensive for what he does. You dont need a 3rd HQ.

3. I would maybe rethink your troops. I get the idea of running big squads of Intercessors. Maybe you're thinking about a cheeky rapid-fire stratagem if things look favorable. I've been there and it's kind of cool. If you reconsider your Chaplain abilities I've found Catechism of Fire and Recitation of Focus to be very helpful for bolter death teams.

But I wouldnt go quite as in on troops choices as you have. 4 squads is a lot, particularly when two of those squads are 10 mans. Right now I run a 10 of Heavy Intercessors, a 5 of Intercessors, and a 5 of Incursors. Incursors are incredibly useful and I would really suggest them, since they can start on objectives in the midfield. Fist armies are typically a bit slow, so that is incredibly valuable.

In any case you can definitely save points by dropping power fists on the sarges. But if you want to keep them for theme its fine. You dont have to feel like you need them though.

I'd probably drop the Repulsor Executioner. It's very expensive and a big target. Probably I'd take your Eradicators here instead, or hellblasters. You may even be able to afford both.

One more random unit I should mention that I've found to be very useful in my Fists are Assault Bolter Inceptors. They are armed with probably the best "bolt" type weapons in the codex, and can be very deadly when they come down from deep strike. Something to look in to in the future . You can often find the bolter ones on the secondary market for not too bad of a price since they came in boxed sets and the plasma variant is in higher demand.


1 - I'd considered Hand of Dorn as my initial choice, it appears as though I was was right!
2 - I think I'd stuck with this option purely because of my experiences pre-AoC and having fought a lot of games against armies with mass invluns. You make a good point here.
3 - I'd picked the Chaplain purely to run up and stick with the Bladeguard and Apothecary, I suppose since the list is mostly shooting I should build him to support that.

You make a valid point about the troop selections, they're a bit much. I made this list pre-doing some more research into common SM lists and found that spamming a bunch of Intercessors isn't really useful or common. I lack any of the Phobos units so I can't take advantage of them, but I'll see about dropping the 3rd and 4th 5-man teams and just break the second 10-man into two 5-man squads. The fists are purely an aesthetic but I drop them once I need a few more points for other more lethal stuff.

The executioner was purely just to see how it would do - knowing my opponents they'd focus it down pretty quick, I'll drop that too. Your mention of the Inceptors is in line with my thinking as well, they might prove useful as the whole list is pretty slow overall.

Thanks for the help. I'll rewrite the list and edit this post with it when I get a break from work.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in fi
Locked in the Tower of Amareo





Why incursors over infiltrators? Myself 12" reserve pusher seems valuable especially with new daemons around.

2024 painted/bought: 109/109 
   
Made in us
Been Around the Block




Infiltrators arent bad, they're just used for different roles.

Incursors are cheaper, so that's a point in their favor. With incursors you want a small squad that you can use their special deployment to get on or near an objective in the midfield turn1. You're probably clustering together closely and trying to hide the unit behind cover or LOS blocking. You're using them to hold onto primary objective points while your other units get into position. I find this very valuable for Imperial Fists.

Infiltrators you want to deploy spread out so that their 12" anti-deepstrike bubble covers as much of the board as you can. Typically you put them in your back field, maybe as a Home objective holder to keep any deep strikers from stealing your home objective, and otherwise to keep your deployment zone free of enemy deep strikers. Having an anti-deepstrike bubble midboard isnt as useful most of the time.
   
Made in fi
Locked in the Tower of Amareo





Well with new daemons it will be stopping 6" charges for one.

2024 painted/bought: 109/109 
   
 
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