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Made in gb
Ridin' on a Snotling Pump Wagon






How do!

Looking for some community assistance here. I’ll explain why.

In another thread, I pointed out that 9th Ed has been pretty good to some factions, with multiple, even non-Marine forces receiving significant updates in terms of resculpts and entirely new units.

What I’m looking to do here is just…count them. But rather than units, I’m wanting to figure out the kit count. Hopefully this will allow further thinking and dare I call it analysis as to what sort of design capacity exists for 40K, broken down by Characters, Infantry, Tanks and Super Heavies etc.

I’ve no particular plan for that data, but I figure it might prove interesting and useful as a point of reference.

As a cut off…well, starting point, we’ll start from the Indomitus Boxed Set onwards - so not including units first available in 8th via boxed set, later put on the shelf proper in 9th. I know it’s arbitrary, but a fixed line seems a good starting point.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

You want to count boxes like combat patrols? Count stuff that went out of print? Note between new/replacement boxes?

   
Made in gb
Ridin' on a Snotling Pump Wagon






Just a new kit count.

So any resculpts, and new additions to the range.

   
Made in ca
Longtime Dakkanaut





Sisters got:

Morven, Dogmata, Palatine, Astrid (4 HQ)
Paragons (elite I think?)
Sacressants (Elite)
Novitiates (troop)

So 7 Kits, 4 HQ, 2 Elite, 1 Troop

DE got Lelith (HQ)
GK got Crowe (HQ)
Custodes got the Champ dude (HQ I think?)
GSC got the Saboteur (Elite?)

Tau got Darkstrider (HQ)
Kroot KT (Elite)
Pathfinder KT* (Just an upgrade sprue, so not sure you want to count it)

Agents of the Imperium got:
Erasmus Catovolnus (HQ)
Sigma 6 Vindicare (Elite)
Navy Breachers (Troops)

Can add more later.

This message was edited 1 time. Last update was at 2022/09/29 12:26:22


 
   
Made in us
Fresh-Faced New User




You’ll need the Lexicanum 40k page on this, just type Portal: Miniatures in the site’s search bar (as a super noob I can’t post links).

Scroll down to your desired faction, click, then scroll to the desired edition. Use GW’s website to verify whether they’re their own kits or not.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Oh nice! I’ll give that a try!

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

TreeStewges wrote:
You’ll need the Lexicanum 40k page on this, just type Portal: Miniatures in the site’s search bar (as a super noob I can’t post links).

Scroll down to your desired faction, click, then scroll to the desired edition. Use GW’s website to verify whether they’re their own kits or not.


https://wh40k.lexicanum.com/wiki/Portal:Miniatures

Good find. Might not be perfect (I didn’t dig enough to check) but a great starting point at the very least.

   
Made in gb
Longtime Dakkanaut





Eldar got 10.


Avatar
Autarch
Maugan Ra

Warlocks
Corsairs
Guardians
Rangers

Shroud Runners
Shining Spears
Dark Reapers.

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Are you looking for units or kits?

Unit-wise Orks got
Beastboss
Beastboss on Squigosaur
Mozrog Skragbad
Painboss
Wurrboy
Zodgrod Wortsnagga
Warboss in Mega Armour
Da Red Gobbo on Bounca

Beast Snagga Boyz
Nob on Smasha Squig
Squighog Boyz
Hunta Rig
Kill Rig
Da Red Gobbo on Bounca

Deffkoptas
Boyz
Kommadoz

Total: 17 Units

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Kits specifically. I’m trying to figure out how many kits were released across this edition, to see if we can get an idea of what sort of resources GW has in that regard.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Mad Doc Grotsnik wrote:
Kits specifically. I’m trying to figure out how many kits were released across this edition, to see if we can get an idea of what sort of resources GW has in that regard.


Ok, for kits you have kill rig/hunta rig/wurrboy as one, nob on smasha squig/squighog boyz are one kit, as well as beastboss on squigosaur/mozrog. That reduces kits to 13.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

i think Tyranids just got the parasite.

   
Made in gb
Towering Hierophant Bio-Titan






This list is complete up to May this year

https://docs.google.com/spreadsheets/d/123mjQsYY-8UvsYJLV-ZkazjbsWrLCvVbuhvKKVPchlw/htmlview#
   
Made in gb
Ridin' on a Snotling Pump Wagon






Nice one, that’ll help.

   
Made in us
Regular Dakkanaut





I did a quick math using the values from google docs and this is what I got

Craftworld 10
Drukhari 1
Genestealer cult 1
Tyranids 1
Necrons 21
Ork 13
Tau 2 (including pathfinder)
Space marines 20
Imperial guard 3 (including upgrade sprue cadian)
Sisters 8
Custodes 1
Adeptus Mechanicus 1
Daemons 1
Chaos marines 2
Death guard 2
Thousand sons 1

Total of 88

That is lot more than I thought.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 clodax66 wrote:
I did a quick math using the values from google docs and this is what I got

Craftworld 10
Drukhari 1
Genestealer cult 1
Tyranids 1
Necrons 21
Ork 13
Tau 2 (including pathfinder)
Space marines 20
Imperial guard 3 (including upgrade sprue cadian)
Sisters 8
Custodes 1
Adeptus Mechanicus 1
Daemons 1
Chaos marines 2
Death guard 2
Thousand sons 1

Total of 88

That is lot more than I thought.


That chaos marines need another 5 I think and 2 for chaos knights.

This message was edited 1 time. Last update was at 2022/09/30 17:08:42


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






So…around 94? Let’s call it a round 100, just to be on the generous safe side. Actually, more as that list (thank you, by the way!) LoV, who have…wait….erm…8 or 9 kits coming. Sod it, let’s call it 110, again being generous safe side

Now….we of course know there are currently 17 factions, not counting Legion and Chapter specific release.

Oh bloody hell it doesn’t include World Eaters either!

Bugger it, let’s say 120. Across 18 Factions. Quick bit of maths say 6 or so, if spread evenly.

That’s…..quite a decent, per-codex release.

Of course as things stand right now some factions need updates, whereas others are modern enough a range (or at least stylistically modern/unified enough) to get away with New Units.

Even then, 6 releases per Codex would sort quite a lot of Old Kits out in a single edition - definitely in a single edition even if the plan was “update everything left in Finecast”

Ohhhhhhhhh sod. Now I need to work out how many Finecast kits remain across the factions (but not including Finecast Variants of models already available in plastic, I suppose)

   
Made in de
Contagious Dreadnought of Nurgle





The strange thing about GWs approach is that they like to update some parts of a range, add some other stuff and then mysteriously leave 1-3 very old kits alone (Necron destroyers or Epidemius for example).
   
Made in gb
Towering Hierophant Bio-Titan






Sgt. Cortez wrote:
The strange thing about GWs approach is that they like to update some parts of a range, add some other stuff and then mysteriously leave 1-3 very old kits alone (Necron destroyers or Epidemius for example).


I'm sure at some point their marketing drones have worked out the optimal combination of new units and old unit updates to put into a release to sell the most overall. Even as someone who likes to see older gets get reimagined in modern styles, sometimes original ideas are what make things interesting and entice people into collecting a faction for the first time.
   
Made in de
Contagious Dreadnought of Nurgle





 xttz wrote:
Sgt. Cortez wrote:
The strange thing about GWs approach is that they like to update some parts of a range, add some other stuff and then mysteriously leave 1-3 very old kits alone (Necron destroyers or Epidemius for example).


I'm sure at some point their marketing drones have worked out the optimal combination of new units and old unit updates to put into a release to sell the most overall. Even as someone who likes to see older gets get reimagined in modern styles, sometimes original ideas are what make things interesting and entice people into collecting a faction for the first time.


Maybe. I'd imagine they want to keep some of the old kits to release new stuff at a later date to stirr up the hype about a faction once more. I wouldn't be surprised to see Destroyers in 10th edition, for example.
   
Made in us
Regular Dakkanaut





Also bunch of stuff for imperial guard suppose to come out so more like 130 or so
   
Made in gb
Ridin' on a Snotling Pump Wagon






 xttz wrote:
Sgt. Cortez wrote:
The strange thing about GWs approach is that they like to update some parts of a range, add some other stuff and then mysteriously leave 1-3 very old kits alone (Necron destroyers or Epidemius for example).


I'm sure at some point their marketing drones have worked out the optimal combination of new units and old unit updates to put into a release to sell the most overall. Even as someone who likes to see older gets get reimagined in modern styles, sometimes original ideas are what make things interesting and entice people into collecting a faction for the first time.


Despite your denigrating of a quite learned aspect of business? Probably!

9th Ed, rules entirely aside, has been a pretty good period because multiple armies got significant (if incomplete) updates and expansions.

And in case there’s any sad act about to call me a shill? I’d happily argue Maureens didn’t even need their 13 releases. Like. At all. Any of them. But they got them and that’s the world we have to live in.

   
Made in us
Impassive Inquisitorial Interrogator






 Mad Doc Grotsnik wrote:
So…around 94? Let’s call it a round 100, just to be on the generous safe side. Actually, more as that list (thank you, by the way!) LoV, who have…wait….erm…8 or 9 kits coming. Sod it, let’s call it 110, again being generous safe side

Now….we of course know there are currently 17 factions, not counting Legion and Chapter specific release.

Oh bloody hell it doesn’t include World Eaters either!

Bugger it, let’s say 120. Across 18 Factions. Quick bit of maths say 6 or so, if spread evenly.

That’s…..quite a decent, per-codex release.

Of course as things stand right now some factions need updates, whereas others are modern enough a range (or at least stylistically modern/unified enough) to get away with New Units.

Even then, 6 releases per Codex would sort quite a lot of Old Kits out in a single edition - definitely in a single edition even if the plan was “update everything left in Finecast”

Ohhhhhhhhh sod. Now I need to work out how many Finecast kits remain across the factions (but not including Finecast Variants of models already available in plastic, I suppose)



Here you go, I decided to count metal kits as well, and they are marked, and kits that are in multiple ranges are marked, excluding generic SM kits.

NOTE: Many of the armies have had Finecast characters or other units but were purged but not replaced over the year such as Tyrannic War vets or plain servitors. Dark Eldar, Ultramarines, and Inquisiton were particularly hit.

Space Marine (generic): 2 (Techmarine W. Servitors, Thunderfire Cannon)
Black Templar: 0
Blood Angels: 4 (Sanguinor, Lemartes, Commander Dante, Astorath the Grim)
Dark Angels: 5 (Belial, Sammael, Azrael, DA chapter Ancient, Asmodai)
Deathwatch: 0
Grey Knights: 2 (Kaldor Draigo, GK Brother Captain)
Imperial Fists: 0
Iron Hands: 0
Raven guard: 0
Salamanders: 1 (Vulkan He’stan)
Space Wolves: 7 (Njar Stormcaller in Teminator Armor, Cyberwolf, Ajarc Rockfist, Rune priest, Wolf Lord on Thunder Wolf, Canis Wolfborn)
Ultramarines: 1 (Ultramarines Honor Guard [Resin/plastic hybrid kit])
White Scars: 0

Total: 22

Sisters of Battle: 4 (Death Cult Assassins, Preacher with Chainsword[Dupe][metal], Missionary with chainsword[metal], Crusaders)
Custodes: 0
Adeptus Mechanicus: 0
Imperial Guard: 11 (Crusaders[dupe], Preacher with Chainsword[Dupe][metal], Primaris Psyker[metal], Wyrdvane Psykers[metal], Cadian Snipers[metal], Knight Commander Pask[metal], Colonel ‘iron hand’ Staken[metal], Sergeant Harker[metal], Catachan Snipers[metal], Ratlings[metal], Regimental Advisors[metal])
Imperial Knights: 0
Inquisition: 6 (Inquisitor Karamzov, Inquisitor Coteaz, Inquisitor with Inferno pistol and Power Sword, Crusaders[Dupe], Jokero Weaponsmith, Eisenhorn) {That’s all but two of the Inquisition kits}
Officio Assassinorum: 0

Total: 18

Daemons: 5 (Herald of Slaanesh, The Blue Scribes, Fluxmaster, Skullmaster, Epidemius)
Chaos Knights: 0
Chaos Space Marines: 6 (Night Lords conversion pack, Night Lords Chaos Lord, Lucius Eternal, Daemon Prince of Nurgle[dupe], Noise Marines Sonic Weapons, Noise Marine Upgrade Pack)
Death Guard: 1 (Daemon Prince of Nurgle[dupe])
Thousand Sons: 0

Total: 10

Craftworld Eldar: 4 (Warp Spiders, Fire Dragons, Swooping Hawks, Striking Scorpions)
Dark Eldar: 0
Genestealer Cults: 0
Necrons: 8 (Vargard Obyron, Anrakyr the Traveller, Trazyn the Infinite, Orikan the diviner, Imotekh the Stormlord, Nemesor Zandrekh, C’tan Shard of the Deceiver, C’tan Shard of the Nightbringer)
Ork: 5 (Ork Nob With Waaagh! Banner, Weirdboy, Ork Warboss with Big Choppa[metal], Mad dok Grotsnik, Big Mek with Kustom Force Field)
Tau: 7 (Kroot Shaper[metal], Kroot Hounds, Krootox Rider, Vespid Sting-wings, MV71 Sniper Drones & Firesight Marksman, Longstrike [interestingly the only kit that shows the actual Resin sprue], commander Farsight)
Tyranids: 3 (Lictor, Pyrovore, Biovore)

Total: 27

Grand Total: 77 Resin or Metal kits,

Guard have the Highest numbet of total non-plastic kits, Inquisition has the highest proportion of non-plastic kits (6 out of 8), Eldar and Tau Tie for the most amount of non-character kits (4 each), and the Um have the dubious honor of having the last remaining Hybrid kit, and the tau has the only kit that actually shows the resin sprue on it.


This also means that, ignoring the models currently on rotation or otherwise wiped out this year, GW could take care of *all* these kits and have room for around 20-30 or so new kits.

This message was edited 2 times. Last update was at 2022/09/30 21:27:55


 
   
Made in us
Terrifying Doombull




Eh? Dark eldar have resin/metal kits.
Pretty much all the court and all the beasts (and the beastmaster), if nothing else. Or were those simply deleted from the codex and we're supposed to pretend they never existed?

This message was edited 1 time. Last update was at 2022/09/30 22:09:35


Efficiency is the highest virtue. 
   
Made in us
Impassive Inquisitorial Interrogator






Voss wrote:
Eh? Dark eldar have resin/metal kits.
Pretty much all the court and all the beasts (and the beastmaster), if nothing else. Or were those simply deleted from the codex and we're supposed to pretend they never existed?


I think the profile still exists, but they got swept up in the rotation thingamabob and we have no idea when they’ll be back, so I left them off the list. (For that matter, have we actually seen anything rotate back in yet?”

This message was edited 1 time. Last update was at 2022/09/30 22:27:13


 
   
Made in ca
Longtime Dakkanaut





They are currently rotated out though.

Ninja'd

This message was edited 1 time. Last update was at 2022/09/30 22:26:06


 
   
Made in gb
Preparing the Invasion of Terra






The Marine Librarians and that Captain are getting brought back for an MTO run. I believe they are the first for 40k.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Are the various Phoenix Lords for Craftworlds currently rotated out? I thought they were all in metal (other than the one or two that are now plastic like Maugan Ra).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 ProfSrlojohn wrote:


This also means that, ignoring the models currently on rotation or otherwise wiped out this year, GW could take care of *all* these kits and have room for around 20-30 or so new kits.


I'm sorry, but I think you guys are on a fools errand in trying to figure out GWs capacity.
Why?
Because you're not accounting for all the other plastic (& resin) they push out - Sigmar, War Cry, Kill Team, 30k, Underworld, Blood Bowl, terrain, Aronautica, Titanticus, Necromunda, Forgeworld, Cursed City, etc.
Coming "soon": Old World....
At any point they could reasign resources to a line.
You'll never figure out their capacity just by listing what came out in any given edition.
   
Made in gb
Ridin' on a Snotling Pump Wagon






I disagree, because this effort focuses solely on 9th Ed - which is their 40K production alongside those other games also being churned out.

Now of course what we’re digging up isn’t going to be the full story. But it is an interesting reference point based in fact.

So far, we’ve been able to speculate that, if GW were so inclined, they could replace every non-plastic kit in a single edition.

Range Rotation, for this thread’s purpose, is something of a red herring, as that’s a Production Capacity thing, rather than Design Capacity, and if I’m right in thinking, no plastic kit has been range rotated - it’s all been metal or Finecast.

Now, how well would the community accept an edition where it’s pretty much just kit updates? I genuinely don’t know. I suspect it might vary from army to army.

For instance, as someone working on a curious CWE project (went on hiatus, bringing it back. Expect a thread) I’d be pretty happy if they did just update the remaining Finecast stuff into plastic. Not only are those quite old kits now, but the plastic glow ups we have had have been pretty bloody excellent.

Remember, Warp Spiders (filthy dirty deadly 2nd Ed Warp Spidiers, with their monofilament beards) are coming up 30 years old. No. Really! 1993. As are the Phoenix Lords. 30. Years. Older than many a Dakkanaut!

Of course the part of the puzzle we’re missing and can’t even really speculate on? How do sales of Updated Kits compare to New Kits? That’s a natural consideration for GW, as they need to maximise the return on the design costs.

But…even if we spread a full plasticification of the range? It could comfortably be done on the numbers above, across a couple of editions.

This message was edited 1 time. Last update was at 2022/10/01 08:52:14


   
 
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