Ahtman wrote:This is all relating to an Imperial Fists legion.
Putting together a Recon Squad with Shotguns and could use some advice on how to load out the Sgt. Being shotguns I'm assuming they'll end up in melee and figure the squad leader should be prepared to put a fistin' on the opponent but not sure exactly how to arm him.
I like the look and idea of the Quad Launchers but before plopping down US $64 a launcher I was hoping to find out if anyone had used them and their thoughts.
As for the Recon Squad, they can all take Chain bayonets, so it's likely worth it, as for the Sarge, I'd personally give him an Axe. While it is Unwieldly, the Concussive from the Shotguns should bring
WS down enough so that they have a pretty good chance of getting through, and Ap2 will shred Power Armor. (which is ideally what they are used for)
As for Launchers, I mainly use them as Fire-support for
WE, with their main job being dispensing Pinning via Incendiary shells, and while the reduced blast and range limits their useful-ness, the Phosphex shells are good at deleting most non-terminator marines, so if you are going to have a Siege-Breaker, definitely worth buying
Rapiers are pretty good, you just need to know what your plan for them is going into it.