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Made in no
Liche Priest Hierophant





Bergen

Do anybody have a run down or even just a ballpark of what are the best anti infanteyr shooting for custodians? Preferably the best shooting / wound for their points. The usual suspects would be spear custodiam guard, vs alarus custodian and the dawn eagle bike with the huricane bolters.

Also, do anybody have a rundown on custodian guard with a shield vs warden with the feel no pain? I would asume the 1+ save is better then 2+ and 6+++. Although the later is much better offensivly.

   
Made in gb
Long-Range Land Speeder Pilot




UK

Best anti infantry shooting is going to be a bit subjective - what kind of infantry are you shooting at? A big unit of Witchseekers in a rhino pushing into the middle is a decent all purpose anti infantry (and cheap for Custodes), otherwise I guess it depends on if you want multi damage shots on Sagittarum's or volume from hurricane bolters.

With feel no pains (or any kind of save for that matter), the amount of wounds a model has is basically inflated by the odds of them making a save and not losing a wound. You can work this out using the formula:
Real wounds = wounds characteristic / (1 - odds of making FNP)
For a 6+++ like Wardens have, that works out as a 20% increase in wounds on average (and if you are having trouble visualising how a 1/6 save = 20% improvement, remember that every saved wound gets a 1/6 chance of being saved again on the next attack, and the next attack etc).

In comparison, the shield helps against AP-1 to AP-3, but does nothing against AP0 or AP-4. When it does kick in, it's increasing your chances of surviving a shot by 1/6 (kinda samey to the FNP the Wardens have, except that's always on).

This message was edited 1 time. Last update was at 2023/02/06 23:20:10


 
   
Made in no
Liche Priest Hierophant





Bergen

I used to think save math was quite easy, until I discussed with a friend who did math PHD.

A 5+ on a dice is better then 6+ and then 6+. (Armour save of 5+ is better then 6+ and then 6+++ feel no pain save.)

However, the custodies can have 2+ save, and "1+ save". And 2+ save and 6+++ might in many situations be better then a custodian with shield.

   
Made in it
Been Around the Block




 Niiai wrote:
I used to think save math was quite easy, until I discussed with a friend who did math PHD.

A 5+ on a dice is better then 6+ and then 6+. (Armour save of 5+ is better then 6+ and then 6+++ feel no pain save.)

However, the custodies can have 2+ save, and "1+ save". And 2+ save and 6+++ might in many situations be better then a custodian with shield.


That's only true if you're shooting at 1 wound models which in modern 40k are rarely even worth mathammering about (probably more of an issue with Custodes limited number of attacks but still). As soon as you're shooting at a model with multiple wounds (the everpresent marines or custodes themselves) the feel no pain will kick in "additional saves" against multi-wound weapons, since even a 6+++ FnP has a 35ish% chance to save a Custodes guy from a damage 3 gun, practically negating the kill and rolling over into the next save. If the next save was a bolter you're still better off with the 5+ save but just by a really small margin

It obviously becomes impossible with simulate with multiple weapon profiles being thrown all around in different (and usually optimal for the attacker) order but that feel no pain is why armies like Iron Hands can be surprisingly resilient against dedicated marine-killing guns.

   
Made in no
Liche Priest Hierophant





Bergen

It is things like that where I want some math huristicks to fall back on. The point of 6+++ vs damage 3 is not something I thought about. (And is probably why my 8th edition leviathan warriors where so annoyed to kill.)

   
 
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