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Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

Homeworlds, Homefleets, Star Systems, and other Celestial Bodies



An Index of Community Homeworlds, Homefleets, Stations, Colonized or Contested Systems & Subsectors
(This list contains a mix of canon and fluff, a.k.a. unofficial, except where canon agrees)
- There is no set time to abide, but 40k only please -
----------------------------------------------------------------------
Please submit your primary fleshed out Homeworlds, be detailed, but keep the lore brief.
If your Homeworld is canon, feel free to elaborate on your faction's relationship with it.
Add links to your dakka fiction threads, websites, & any related media.
This is a work in progress, DM me corrections/questions.



Homeworlds
Aoroatea IV (Segmentum Pacificus)
Aleph Proxima (Resource Moon, Mordrax)
Bagwa (Forge World, Adeptus Mechanicus)
Cabeiri IV (Agri-World)
Cabeiri II (Ogryn Planet)
Cabeiri VIII (Ice Planet, Subterranean Civilization)
Chaigon 17 (Armageddon Sector)
Eden (Bringers of Wonder, Daemon World)
Flumen Labrum (Angels de Mari Home World, Sanguine Subsector | Gothic Sector | Imperium Nihilus)
Roawa (Mining World)
Makhá (Haudanosaunee Federation, Segmentum Pacificus)
Mordrax (Mordrax Primus, Laudoni | Segmentum Obscurus)
Orision's Wake (Agri-World)
Otampa (Ice World, Research Station)
Oya (Agri-World)
Sharu (Research Station, Mining Outpost)
Thoth (Desert World, Civilized)
Ulambo (Agri-World)
Vanua (Agri-World)


Homefleets


Space Stations
Zaori (Gasgiant, Space Stations)


Star Systems
Cabeiri
Desdaemona (Segmentum Pacificus)
Thoth (Segmentum Pacificus)


Sub-Sectors


Sectors
Aquila
Darion Sector


--------------

Admittedly I was not sure if this falls under background, or fiction so I posted in general. So apologies ahead, please relocate if necessary, but I did a quick search and didn't turn up any other specifically related topics beyond individual homebrew threads, so hoping to collect a list of them with this!

Just feeling my way around the 40K galactic map in effort to get a better grip on where my Templars got lost in the far reaches of the Nilius as our maps were destroyed in a crash and the chaplain died in a fire so.... thought I'd pick the community commonwealth of consciousness for intel.

But for this topic I'll ask you to elaborate on your home worlds, they could be in-verse canon, or your own homebrew planets, or maybe you don't have a homeworld, but have collected some knowledge of some.


Galactic Maps
Galactic Cartography (Warhammer 40000 Community)
The Milky Way Galaxy in the 41st Millennium. (Warhammer 40k Wiki - Fandom)
Warhammer 40K Interactive Map (by Michelle-Louise Janion)


Homeworld Help:
WH40K How to Make a Homebrew Planet (Warhammer 40,000 Homebrew Wiki)
Infobox Planet (Warhammer 40,000 Homebrew Wiki

Space Simulators:
OpenSpace
OpenUniverse
Universe Sandbox


If your still unsure where to start you may also simply reply to any or all of the following questions, as applicable instead:


1) Do you have a Homeworld?
*Is this world canonical or homebrew?
*Name of this world?
*Name of its star system?
*Location within the galactic map?

2) Tell us about your world, something about its history and habitability
*Climate/Weather?
*Flora/Fauna?
*Populations?
*Cultures?
*Religions?
*Defenses?
*Trade?
*Economy?

3.) Any current affairs or characters of note we should be aware of on these worlds?
*Heroes?
*Monsters?
*Events?
* Anything else you want to add?



Lastly if anyone has map skills it would be great if we could create a community homeworld map, perhaps multiple as they are reflected in different periods of time, let me know if you're interested, and I'll add it to the OP.


This message was edited 45 times. Last update was at 2023/03/28 23:51:28


   
Made in ca
Longtime Dakkanaut





I created a planet for my SoB Mission in 2008.

It was called Orision's Wake. It's claim to fame was the Chapel of Saint Katherine's Aegis, which is where the Mission was stationed. The Chapel was consecrated during the Thorian reformation, and the Living Saint herself attended the event. At the time, the Chapel was home to a full Commandery of Sisters of the Order of Our Martyred Lady, and regarded as a Shrine World.

The planet was cut off from the Imperium by warp storms after Katherine was martyred- the chapel was removed from pilgrim routes, and the planet lost its status as a Shrine World. Over a Millennium, the planet transitioned to an Agriworld to help feed the other planets in the isolated system, which could no longer import goods from the rest of the Imperium. The sisters of the Commandery became fewer and fewer as recruits could no longer be sent in from the Convents Majoris. The system remains isolated until the Sisters, now a mere Mission, discover an ancient secret buried beneath their Chapel... the Praesidium Protectiva. Shortly thereafter, so the story went, the warp storms came to an end and the Protectiva was returned to the Imperium.

Fast forward a decade, and a fewer major developments in 40k provide some retcon opportunities for the original storyline. First off, the Triumph of Saint Katherine is a thing, and the lead model- representing OoOML in the procession- is carrying the Praesidium Protectiva. Second, a new Blackstone Fortress is discovered on the Galactic Western Fringe of Pacificus, and a fair number of Ecclesiarchy characters make Pilgrimages to it.

Wanting those characters to be a part of my Crusade, I bumped Orison's Wake to Pacificus; I originally envisioned it being somewhere closer to San Leor and the epicentre of the Thorian reformation; transplanting the planet to Pacificus meant finding a way to bring Saint Katherine west- which was provided by the tale of Cardnial Bucharis and the Plague of Unbelief. It also eliminated the need for warp storms to isolate the system for 4k years; I simply added a Mechanicus relay station locator beacon that helped the Imperium find the distant system... And then blew up said locator beacon during one of the many fleet battles that occurred during that era. With the beacon gone, the Imperium lost its way to the planet, and it remained isolated until the beacon from the Blackstone Fortress started issuing its distress call and drew Imperial attention; one such vessel was the Clarion- the ship carrying Taddius the Purifier and Pious Vorne on their journey to the BSF.

Another innovation is the Crusade content for GSC, Tau and Nids. All provide different mechanics for building planets or systems, and it's possible to build a system were each planet in it can be classified according to all 3 sets of mechanics so that all 3 factions can attempt simultaneous control for campaign play if need be. The easiest way is to use the Tau rules to build the system and paint the planets in it with broad strokes. Then you can layer on GSC and/or Tyranid classifications to flesh out individual planets.

The last piece is breaking the planet into continental land masses and creating territories for map-based play.

So Orison's Wake is a small planet in the optimal range of the system's sun for the growth of a particularly hardy crop that can be processed into a high protein powder and formed into kibble or used as ingredient in more complex and palatable meals for the elite. The planet is composed of a single continental land mass and several smaller, mysterious islands- these may be inhabited by small warbands of Orks or Kroot descendants of scout or mercenary missions prior to the destruction of the beacon. By now their numbers have dwindled to patrol sized bands of near feral primitives that pose little to no threat to the main content, where Imperial citiizens carry out the farming. This continent is a vast plain with a large STC city at its center and eight smaller STC settlements arranged in an array around it. The city boasts 45 individual territories- four of these territory slots are occupied by the Chapel of Saint Katherine's Aegis and four are occupied by an Imperial Guard Garrison. The city also boasts the planet's only interplanetary port. All harvesting is controlled by six competing noble families, known as the Thresher Houses; the city maintains neutrality, with no territories under direct Thresher House control.

The eight settlements each consist of 25 territories. These settlements exist at the intersection of four vast fields, with one quarter of each settlement overlapping each of these four fields. We rolled randomly to put on Thresher House in control of each quarter, which helped determine the story playing out and the power dynamics between the Houses for control of each settlement, as well as control of the planet. This story is relevant to the slow-grow cults seeded secretly throughout the settlements. Random political events like inter-faction trade deals, treaties and even marriages provide cult members with opportunities to spread from settlement to settlement without drawing attention from the Guard or the sisters.

The other planets in the system (the Desdaemona system, to be specific) have been fleshed out only in the broadest strokes- I know enough about populations and climate/ terrain, but they haven't been broken down into territories or even continental landmasses yet. They exist in order to prevent the campaign being boxed in or limited by the design of Orison's Wake.

This message was edited 1 time. Last update was at 2023/03/12 18:39:11


 
   
Made in de
Boom! Leman Russ Commander






My IG dudes hail from Thoth in the Segmentum Pacificus. It is official in the sense, that there is a tiny lore snippet that a planet of that name was conquered during the Maccharian Crusade. It is also mentioned that the natives were called N'Go, fought together with the Tallarn desert raiders and were evacuated and resettled before the planet was virus bombed.

On that lore basis I made my own homebrew story about it:
Spoiler:

The planet Thoth

Type: Desert World
Geography: Originally being even more arid, Thoth was bombarded with a series of ice asteroids prior to resettling leading to the formation of two small oceans at the polar caps. These are surrounded by a stripe of coastal rainforest and further fertile grassland together covering about 15% of Thoths surface. The rest of the planet is made up of dry savannas and steps with a desert belt around the aequator covering about 50% of the surface.

Classification: Civilized World
After resettlement following the Macharius crusade Thoth was separated from the wider imperium for some centuries mostly due to lack of interest in the redeveloping world. Without a specific role to fill the settlement developed in a more or less self-sufficient system. The fertile polar regions are used for intensive agri- and aquaculture and harbor a huge number of cities of varying size. Three Megacities in the southern hemisphere are currently in a process of rapid growth and fusion and will most likely form Thoths first hive somewhere in the next century. Nonetheless the majority (~80%) of the population lives a life on a feudal or even feral development level in tribal communities spreading all over the planet. Since the complete annihilation of the planets chaos worshipers during the Macharius crusade, Thoth had the rare luck of not having encountered any threat – Xenos or Chaos – for centuries. While this allowed for a rather fast development of the refounded colony, the Thoth system is far from being adequately fortified. Should any of the countless enemies of the imperium attempt a serious push on the system it would hardly stand a chance without serious imperial reinforcements.

Population: ~ 500.000.000

Culture:
Even though Thoths industrial centers still possess the technology level of the 41st century Imperial Guard, generations of isolation have caused the Tallarn settlers to return to a more tribal lifestyle and adopt religious believes similar to their N’Go neighbours. These local cultures express a lot of similarity with a variety of Arabic and African cultures of ancient earth. Tribal identity is valued highly even in the more civilized regions and a large proportion of the inhabitants of the polar megacities have lived at least some years of their youth in tribal communities of their relatives as kind of “coming of age” ritual.
The N’Go have preserved a deep spiritual believe of the great sky father, his angles and oracles, which was further strengthened and rekindled by the events of the crusade. Fighting a hopeless fight against the overwhelming powers of the evil witches they had witnessed their prayers to the great skyfather being heard. They had seen mighty ships falling from the sky, their tribal tallarn brothers joining them in the hour of need and the power armored sons of their god walking amongst them. And when the skyfather had decided that the evilness of the witches was so strong, that the planet had to be cleansed, he had saved the faithful N'Go who had never strained from his path. Naturally, the ecclesiarchy holds a large mission and a great deal of influence on the planet that is formally ruled by a council of tribal elders.

Tithegrade: Decuma Prima

Thoths only relevant resource and tithe is… sand. Thoths wast deserts are rather rich in sands composed of korund and other aluminiumoxids. These are the base ingredients for armored and ceramic glasses and lenses for tanks and power armors which are produced locally in huge concentrated solar polar plants. They are furthermore valuable as additive for the production of high quality ferrocrete. On the contrary the planet is self-sufficient enough not to need much of the imperium besides every Tithe fleet towing some ice asteroids from the outer asteroid belt of the system to drop them into Thoths atmosphere to prevent it from slowly loosing humidity to solar winds.
Besides that, the tribes are a proud supplier of troops for the skyfathers holy armies, with their second tithe raising 5 million soldiers for the regimentum falling into 100 regiments. Indeed the draft of imperial regiments has had a rather stabilizing effect on Thoths society, since it keeps the population growth on a level that is sustainable for the natural resources of the planet. Furthermore the martial traditions of the tribes now have a clear enemy in form of the xenos and heretic foes of the imperium reducing clashes between the tribes to small skirmishes at best.



And I also gave it a homesystem:
Spoiler:
The Thoth System

The systems central star is called “Mawu” by its residents – referring to an ancient goddess of creation, sun and life. Being younger and about 50% bigger than sol, Mawu shines in a bright, white light and burns relatively steady. Flares and sun eruptions are less common and the solar winds are weaker than in the Terra system, yet the higher percentage of UV radiation in Mawus spectrum affords additional protection on the planets without a protecting ozone layer. The system is further composed of 3 rock planets, two gasgiants and a large asteroid belt. Due to the importance of its second planet, the system itself is commonly referred to as Thoth.

Thoth 1 – Bagwa
Classification: Industrial World (in construction)
Population:
992.M41 (before the night of a thousand rebellions) approximately 20.000 Adeptus Mechanicum personnel, 100.000 Servitors
50 M42: 40.000 AdMech personell, 300.000 Servitors, 200.000 Skitarii
100 M42: 100.000 AdMech, 600.000 Servitors, 400.000 Skitarii


Being a rock planet about 70% the size of Venus, Bagwas orbit around Mawu is tidally locked, separating the planet into one side of eternal night and one of neverending day. Its atmosphere is composed predominantly of nitrogen and carbondioxyde with only traces of water therefore lacking any presence of clouds. Together with its mineral composition being rich in silicium and rare earths the planet is incredibly suited for solar power generation. After the system was conquered by the Macharius Crusade, accompanying Adeptus Mechanicus forces established a small outpost on Bagwa, mostly consisting of Servitors and tasked with the construction of concentrated solar power plants and photovoltaic cells and facilities to produce those. Furthermore the infrastructure to support a yet to be founded industrial complex on the night side was planned to eventually turn Bagwa into another forgeworld. The refounded colony on Thoth was ordered to support this outpost to the best of their ability in anticipation to have a powergrid ready within one decade. Complying with this task everyone involved got to work even after the Segmentum Pacificus fell into the Macharian Heresy after the saints death. Being isolated again from the imperium, the Adeptus Mechanicum mission expected to make use of the finished power grid never arrived. Puzzled about what was expected from them and concerned about potentially being punished for not following imperial orders, the rulers of Thoth decided to just continue plastering Bagwa with power plants – and the Servitors did not contradict anyway. By the time contact to the Imperium was reestablished a century later, getting rid of the surplus power had already become a problem and the grid was on the brink of breaking down due to the enormous amount of created energy. The build-up was slowed down and the forgecomplex planned so long ago finally build, focusing on the production and charging of power cells and the armaments for Thoths regiment.

But as the established power resources still exceeded the demand manyfold, Nac1r - the Magos send to the Thoth system and given free hand to regulate the Adeptus Mechanicus affairs in the region decided to instead try his hand in an ambitious endevour to terraform the 3rd planet of the system, Oya. Even though most of the technology used in the dark age of technology to change planets in incredible ways to make them habitable for mankind was lost, leaving the Adeptus Mechanicus with such limited tools as century or even millenia spanning atmospheric changes to heat or cool them, Nac1rs calculations indicated that all the frozen world in the system needed was some “significantly hard punches”. This led to the construction of a series of giant Macrolasers on Bagwas night side, pointing towards the outer system, with the first being finished and starting firing only a couple of years before the night of the thousand rebellions. Should Nac1r succeed in his endeavor, the system might be completed by another fertile world, ready for colonization – not a small gift for a simple backwater system, but truth be told, the magos purely undergoes it for his own curiosity and ego, eager to count himself amongst the few that could claim to have achieved such a feat since the golden age of mankind.

Besides this rather glorious purpose of the machinery, it has not slipped the attention of Thoths rulers that the macrolasers could as well – with only slight modifications – could crack Thoths crust and devastate the systems capital planet, should they ever give the Adeptus Mechanicus reason to do so. Confronted about it, Nac1r pointed out that this is merely a possibility as a last act of defiance, should the system ever fall to the heretical forces of the arch enemy, but nonetheless it remains clear that Thoth is well advised to keep on their Forgeworlds good side…

[Thinking about Thoths system I found the idea of a tidally locked planet with massive solar power plants appealing, yet I did not really have a good use for all the energy in mind. I collected some ideas in another thread and came up with the giant gellar field. A later edited it when I read a bit about terraforming and wanted to include a terraforming project instead, see Oya down below]

Thoth2 – Thoth
Classification: Civilized world
992.M41 (before the Night of a Thousand Rebellions): ~ 500.000.000
993.M41: 400.000.000
50 M42: 1.000.000.000
100 M42: 2.000.000.000
(rapid growth due to significantly improved access to medicine, water purifiers and agricultural machinery since the reestablishment of closer ties to the Imperium of Man)

(described above)
[Just out of “its something new” I want Thoth to have an uncommon (and maybe unjustified) very optimistic view of the imperium. Therefore I thought that for a system seriously lacking medical technology, the reestablished contact with the Imperium might have seemed like a miracle more than making up for the loss of people to the tithes ]

Thoth 2a – Sharu
Classification: Research Station/Mining Outpost
Population: ~ 3000

Thoth possesses a single, small moon, and is tidally locked to its orbit – instead of the other way around as Terra and Luna. This means that viewed from Thoth Sharu rotates but is always present over the same region, therefore never appearing on the other side of the planet. The gravitational influence is almost neglectible, yet the main space harbours on Thoth are on its “moon side”, since starting from there consumes a little bit less energy. Having no atmosphere to speak of, Sharu only houses some large telescopes and long range communication relays. After a recent discovery of a large tungsten deposit near the north pole, a small mining outpost is currently under construction to recover the valuable raw material.
[I want Thoth to be a rather peaceful system, but if at some point I want to spice it up, I might turn the tungsten deposit into a small subterran Necron outpost in stasis. So no Tomb world, but enough to be a concern for a single system and fitting the classic “but the dwarfs dug too deep…” motive.]

Thoth 3 – Oya
Classification: Dead world (before 900.M41), Ice world (~0.M42), Agriworld(~100.M42)
Population: ~ 1.000.000 (100. M41)
Originally being a dead, cold planet, covered in ice and frozen nitrogen and methane, what little atmosphere it ever had blown away by solar winds, Oya has been the target of an ambitious terraforming project by Magos Nac1r from the Forgeworld of Bagwa. Even though completely unsuited for colonization on first sight, it possessed a variety of qualities that made this process mostly a problem of energy redistribution – a feat discovered after decade long calculations by the Cogitor arrays of the systems Forgeworld. Even though it did not express a magnetic field originally, the Adeptus Mechanicus sensors detected a large iron core in its center that would be able to induce one, if the planet could be tectonically activated. Therefore the process was started by a decade long series of intense Macrolaserbursts that cracked Oyas surface into separate continental plates, heating up and liquefying the mantle underneath. With the metal core set into motion again, a magnetic field developed that was strong enough to keep the thin atmosphere of carbondioxide and other gases erupting from the new volcanos and tectonic rifts from being blown away into the void. While most of these gases rained down and froze soon, they – together with the ongoing input of termal energy from the macrolasers – were sufficient to heat the planet above the critical value were its giant deposits of frozen Nitrogen, oxygen and methane melted and evaporated in a shattering, year long blowout. This lead to the foundation of a “real” and above all else even stable atmosphere. The starting greenhouse effect by the methane was speed up by the Adeptus Mechanicus mission constructing plants on the surface of the now reclassified ice world that emitted hexafluoride and other substances highly potent in this regard to support the heating. In the first decades of the 42nd millennium, temperatures finally passed the important treshhold of 0°C. With the formation of large bodies of liquid water, algae and funghi were imported from Ulambo in larges quantities and cultivated to enrich the atmosphere in Oxygen and stockpile biomass to support the scheduled large scale colonization


[I read a bit about terraforming and found the idea of a planet that technically only had to be punched hard enough to make habitable very]


Thoth 4 - Kitakamba
Classification: Gasgiant
Population: < 500

A gasgiant 10 times the mass of Jupiter and surrounded by a large ringsystem, the deeply purple coloured Kitakamba can be seen by the naked eye from every other planet in the system. Due to its high mass and gravitation, Kitakamba is more of a protostar than a planet, only slightly short of being a brown dwarf and nuclear fusion has been detected within its inner core. Its resulting high temperature, intense radiation, massive tectonic and storm activity and gravitational pull made the construction of stations within its atmosphere so far impossible. Yet thanks to its warming effect, over a dozen of Kitakambas 40 moons are more or less habitable, even though far outside what is usually considered as habitable zone of a solar system. 4 of them are used as agriworlds and others harbore mining outposts for a variety of rare minerals and methane. Some noteworthy moons include:

Thoth 4a – Roawa
Classification: Mining world
Population: 50, ~1000 servitors
Extremely hot and bathed in deadly radiation due to its closeness to Kitakamba, Roawa would be of little interest where it not for a mineralogical oddity: its composition being dominated by aluminium but utterly devoid of silicium and oxygen it’s one of the rare places in the Segmentum were the light metal can be found in its pure elemental form – on top of that being molten on the side facing Kitakamba. Therefore an adeptus mechanicus orbital is positioned in a delicate position just in the shadow of the moon, where the equipment is protected from being melted by Kitakambas heat but the precius metal can be mined with incredible ease and speed. Nontheless the servitors manning the station are consumed within month – a price still deemed worthwile for the precious resource.

Thoth 4g – Ulambo
Classification: Agri-World
Population: ~ 250.000
About three quarters the size of Thoth, Ulambo is a paradise teeming with life – if you are a fungus or algae. Ulambo rotates fast in relation to its pseudo sun Kitakamba leading to a “daylenght” of only 6 hours, with even its night side lightened up by Thoths main sun. Being covered with a mix of warm, shallow oceans and nutrient rich wet lands, temperatures remain steady on a pleasant level between 10 and 30 degrees Celsius. Yet unfortunately Ulambos atmosphere contains different sulfurous and chloric gases and completely lacks an ozone layer, thus bathing the surface in Mawus and Kitakambas intense UV-radiation. The indigenous algeous and fungal species have adopted to use the UV light for efficient photosynthesis and seem to cover every inch of the surface. Luckily this thick biofilm can be converted into Prometium, high quality fertilizer or an edible, nutritious - if a bit weird tasting – paste and can be harvested in an enormous rate. Contrary to other developed systems Mawu is therefore more than capable of providing food for itself, even if Thoths population should raise to levels in the hundred of billions. For now this has also proven very valuable, as during the night of thousand rebellions Thoth – as one of few systems not revolting – was able to locally provide provisions for the remaining and arriving loyalist forces inspite of the loss of several Agri-Worlds.

Thoth 4p – Otampa
Classification: Ice World, Research station
Population: 100
The small moon Otampa houses a large, 100 mile deep low saline ocean making up almost half of its mass. It was calculated that if Otampa could be relocated into Thoths orbit and the water be transferred to the surface, Thoth could be terraformed into a significantly more habitable state almost resembling a paradise world. Yet it is unlike that the ressources for such an endeavor are accessible within the next decades at least.

Thoth 5 - Zaori
Classification: Gasgiant
Population: ~ 50.000 (on various space stations and docks, currently rapidly increasing)

Zaori is a relatively small gasgiant about half the size of Neptune. Being relatively close to the Mandeville point of Thoths system and having a large proportion of methane and other gases usable as fuel in its relatively calm atmosphere, about a dozen refueling stations and docks were build in its orbit an on 3 of its 8 moons. Prior to the night of a thousand rebellions, a small stationed fleet and some scores of defense batteries provided enough protection against occasional pirates or similar, yet being far under strength to push back should a serious threat to the system arise. During the uprising within the Segmentum Pacificus, Thoth became one of the staging areas of the remaining loyalist forces within the subsector. Since then the docks and refuel depots are working non stop at the brink of breaking down to supply the imperial ships arriving from the many battles in neighboring systems. To handle the demand, the existing stations are hastily expanded and new ones constructed, while high command has also ordered the forge complexes of Bagwa to bolster the local defenses.

Thoth 5b – Vanua
Classification: Agri-World
Population: ~ 10.000
While a small agri-moon with neglectible output compared to Ulambo, Vanua bears mentioning as having developed an unusual ecosystem. To far from the systems star for photosynthesis, the moons crust inherits large deposits of uranium and other radioactive materials leading to relatively moderate temperatures. The Ecosystem is therefore based on radiophagus funghi and “plants” using radiosynthesis instead of photosynthesis. While the resulting biomass is unsuitable for nutritional purposes, it can be used for the production of Acids and poisons needed for banewolfs and the like and – as kind of an off label use – can be cultivated on less radioactive planets to decontaminate those or at least lower the radiation on top of the biofilm to not immediately letal levels.


And some more fluff on the Forgeworld where my AdMech Dudes come from:
Spoiler:

The fledging forgeworld of Bagwa, the planet closest to the systems star has seen a significant influx of population over the last decades since the night of a thousand rebellions. Just like Thoth for the Imperial Guard, Bagwa was amongst the few Forgeworlds in the segmentum pacificus that remained completely loyal and on top of that was not reached by the renegade forces attacking Thoth 993 M41. As the system became a staging ground for regrouping local loyalists and imperial forces send to quench these rebellions, Bagwas slow paced construction had to be kicked up a notch. Thousands of refugee Adeptus Mechanicus personell resettled on the planet, while various Forgeworlds send Skitarii cohorts on Mars decree to bolster the defenses, as Bagwas defence force was minimal. Concerned by a possible negative impact on production numbers, stability (and more than that their own influence) the native AdMech elite took care to thoroughly reprogramm the arriving Skitarii to ensure their pure and undivided loyalty to their new Forgeworld, erasing all ties (and memories) to their origins. A move that was at first opposed and protested by the aforementioned Techpriest refugees. But after some weeks these protests faded away after a series of meetings with the ruling Bagwa priests that led to an unforseen rise in patriotic feelings of the newcomers to their new home. While supervisors from Mars immediatly suspected some data editing going on, they let it slip for now, as they agreed on the efficiency of the matter.
Thoths rapid rise in population after the reestablishment of contact with the imperium and introduction of more advanced medical and agricultural technologies has also provided a well needed increase in Servitors to maintain and expand the planets infrastructure.

Bagwas history was always closely tied to Thoth and both worlds remain closely engaged with each other. While there were some tensions after the creation of Bagwas Megalasers, sticking together against external dangers in the last decades has improved relations again. Externally Bagwa sees itself as devout servant of Mars, even though the red planet was oblivious of the small Forgeworld for most of its existence - and will likely be again as soon as the Segmentum is pacified and Thoth returns to being some insignificant backwater system.

The planet itself is tidally locked to its sun, dividing it into a baking side of everlasting day that houses giant complexes of solar power generators and a night side that is slowly being covered in forgecomplexes to use the generated power. Due to the intense solar radiation and the elemental composition of the planet, the atmosphere is highly radiated and "life" is mostly lived in underground bunker complexes and environmentally sealed buildings. If they had to mention their most valuable contribution to the Imperial cause, most tech priests would choose the high quality armored glas lenses for Space Marine power armor and optics. But from the point of the Administrativum it is something else. Bagwa has only limited capabilities to build heavy armor like other, more well known worlds, but its natural ressources paired with almost unlimited energy makes it perfect for the production of ... the humble lasgun and its powerpacks. Billions of lasguns, lascarbines, laspistols, shotlas, and longlas are stamped every year, while the powerpacks produced, charged and delivered might reach that number every week - with ever increasing numbers.
An oddity at first sight is, that there is no specific "Bagwa pattern" of lasgun yet. Instead the Forgeworld possesses the STC of almost all commonly used variants and their powerpacks which are produced in variable shares. This has become rather sought after, as the rift through the galaxy has made it difficult for some regiments hailing from the imperium nihilus to get spare parts and replacements for the weapon patterns they are used to.

Only recently the development of a Bagwa pattern lascarbine has begun, with a focus of low maintenance, low production cost and an integrated powerpack-adapter. The later is another Bagwa specific product that has started to win quite some favor amongst Imperial Guardsmen, as the adapter allows lasguns to use off-sized charge packs from size I-VI. Another such innovation (or more an old STC that is just not produced outside of Bagwa) are so called "power stations". Basically a portable device the size of a suitcase with 10 slots for lasgun powerpacks (with size adapters of course) and a multi-inlet/outlet that can be attached to all kind of powersources from a car-battery to a plasma-reactor as well as serving as a powersource for squadweapons like Multilasers or lasguns. The device allows a squad to either charge their powerpacks from external sources, redistribute charges from full packs of a non-fitting size to emptied packs of a needed size or use their lasgun-powerpacks to fire heavy energy weapons.
Furthermore Bagwa also produces a relatively high number of Multilasers, that are a prefered heavy squad weapon of the Thoth Askaris.

The Symbol of Bagwa symbolizes their homeworld, with its light, sunbathed side to the left and the forgecomplexes on its right, dark side. Within the night side remains a symbol of an old Adinkra dialect from Terra that stands for ingenuity, wisdom and creativity.




Feel free to use it for your fluff.

This message was edited 1 time. Last update was at 2023/03/12 18:00:10


~6550 build and painted
819 build and painted
830 
   
Made in gb
Storm Trooper with Maglight





i have written various pages of lore for a system, the setting of a Tyranid invasion. It encapsulates the PDF / defenders of the planet. In Epic scale the models represent the PDF and in 28mm scale these are just the entourage of the various Inquisitors that participate in the invasion. This covers Imperial Guard, Tyranids, Genestealer Cult, Sisters of Battle who are stationed on Cabeiri IV and Deathwatch who arrive from another system at the 11th hour to help fight back the Tyranids.

The Cabeiri System consists of 3 habitable planets:

Cabeiri II
A large planet, which therefore has a high gravity. The planet is inhabited almost exclusively by Ogryns. This planet wasn't invaded by the Tyranids but they sent all the troops they could to the defence of Cabeiri IV.

Cabeiri IV
Essentially an agri world, though it does have various large cities. The cities not only help process and export the food, they also have important factories. The planet's main export is food, though it also exports cooking utensils far and wide. This is the planet that the Tyranids headed straight for, ignoring Cabeiri II and Cabeiri VIII.

Cabeiri VIII
An ice planet far from the local star's warming rays. The population almost exclusively lives underground, using the planet's core to warm its cities. While it has a sizeable PDF its forces mainly specialise in mechanised warfare, with its mechanised infantry in Chimeras forming an important part of the defence of Cabeiri IV during the Tyranid invasion.


Some battle reports that I have posted, which all took place on Cabeiri IV:

Last Stand at Vetala Redoubt - A recreation of Last Stand at Glazier's Creek, this time with Astra Militarum / Deathwatch vs Tyranids
Battle on Cabeiri IV - 8th Edition battle report Astra Militarum vs Tyranids
Imperial Guard vs Genestealer Cult 1,000 points - Another 8th Edition batrep


This message was edited 1 time. Last update was at 2023/03/17 19:30:09


 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

Wow this has already exceeded my expectations! My ideas feel incredible simplistic and crude by comparison!

I'm going to direct link your posts in the OP should this thread ever grow further. Feel free to link up any topics you have on dakka or related media and I'll try to keep this updated too as I have the opportunity.

This also brings me to the notion of time, after reading here, as was thinking it would be really cool to have a map that incorporated everyone's worlds, but then time becomes a slight question on where to begin and I don't have the map making skills just yet. So if anyone wants to contribute to that feel free!

As to the lore here:

This sisters always seem to be digging up/waking up something somewhere love the small scale of warbands of Orks, Kroot descendants, and mercs.

Ah the hosts of the skyfather descending! Love that. Incidentally some of us were just talking about a creation Goddess, so very cool to see this too in reference to Mawu, and I appreciate the offer to use the system!

And on Cabeiri II love the concept of a super earth with Ogryns, I'm imagining some stout fellas there no doubt. I feel like they'd be pretty safe from your average infantry invasion.

   
Made in gb
Incorporating Wet-Blending




U.k

This thread is ace, I will add mine when I’ve more time but love the inspiration so far. I have only done the one planet, now I want to look at he whole system.
   
Made in gb
Storm Trooper with Maglight





 Adeptekon wrote:
I'm going to direct link your posts in the OP should this thread ever grow further. Feel free to link up any topics you have on dakka or related media and I'll try to keep this updated too as I have the opportunity.


Nice idea. Hopefully this thread takes off and you get a longer list.

I have actually posted a couple of battle reports on this forum based on Cabeiri IV. The most notable one being Last Stand at Vetala Redoubt. Not sure if you want me to edit my previous post and post the link there?


 Adeptekon wrote:
This also brings me to the notion of time, after reading here, as was thinking it would be really cool to have a map that incorporated everyone's worlds, but then time becomes a slight question on where to begin and I don't have the map making skills just yet. So if anyone wants to contribute to that feel free!


A nice idea, though considering that the Imperium is made up of 1 million or so inhabitable worlds, plus all the other non-Imperium worlds, would seem like a pretty big task. The beauty of 40K is that pretty much whatever we can dream of is happening somewhere. Trying to map it all out takes the mystery out of it.

 Adeptekon wrote:
And on Cabeiri II love the concept of a super earth with Ogryns, I'm imagining some stout fellas there no doubt. I feel like they'd be pretty safe from your average infantry invasion.


While I'd like to say this was an original idea on my part it's sadly not. According to 40K lore Ogryns evolved on high gravity worlds, which is why they're so big and strong. I actually have some old Squats in my Imperial Guard army. I didn't think that they could originate from Cabeiri II (as opposed to Cabeiri IV), why not though? No sign of the Leagues of Votann making an appearance in the Cabeiri system just yet though
   
Made in us
Regular Dakkanaut





My BA successor's homeworld.

https://www.worldanvil.com/w/flumen-labrum-johnpjones1776

i thought i made a page for my guard's home world of arkapel as well, but apparently not, as I cannot find it.


Automatically Appended Next Post:
El Torro wrote:
 Adeptekon wrote:
I'm going to direct link your posts in the OP should this thread ever grow further. Feel free to link up any topics you have on dakka or related media and I'll try to keep this updated too as I have the opportunity.


Nice idea. Hopefully this thread takes off and you get a longer list.

I have actually posted a couple of battle reports on this forum based on Cabeiri IV. The most notable one being Last Stand at Vetala Redoubt. Not sure if you want me to edit my previous post and post the link there?


 Adeptekon wrote:
This also brings me to the notion of time, after reading here, as was thinking it would be really cool to have a map that incorporated everyone's worlds, but then time becomes a slight question on where to begin and I don't have the map making skills just yet. So if anyone wants to contribute to that feel free!


A nice idea, though considering that the Imperium is made up of 1 million or so inhabitable worlds, plus all the other non-Imperium worlds, would seem like a pretty big task. The beauty of 40K is that pretty much whatever we can dream of is happening somewhere. Trying to map it all out takes the mystery out of it.

 Adeptekon wrote:
And on Cabeiri II love the concept of a super earth with Ogryns, I'm imagining some stout fellas there no doubt. I feel like they'd be pretty safe from your average infantry invasion.


While I'd like to say this was an original idea on my part it's sadly not. According to 40K lore Ogryns evolved on high gravity worlds, which is why they're so big and strong. I actually have some old Squats in my Imperial Guard army. I didn't think that they could originate from Cabeiri II (as opposed to Cabeiri IV), why not though? No sign of the Leagues of Votann making an appearance in the Cabeiri system just yet though
did GW also say that the squats are short because they come from high gravity worlds?

This message was edited 1 time. Last update was at 2023/03/12 21:17:31


 
   
Made in gb
Storm Trooper with Maglight





johnpjones1775 wrote:
did GW also say that the squats are short because they come from high gravity worlds?


Yes, the original Squats came from high gravity worlds. I don't know why Ogryns and Squats evolved differently.

I don't know much about the new Leagues of Votann, but a quick Google search tells me that they have spent millennia mining asteroid fields in the galactic center, which is a high gravity environment.
   
Made in us
Regular Dakkanaut





El Torro wrote:
johnpjones1775 wrote:
did GW also say that the squats are short because they come from high gravity worlds?


Yes, the original Squats came from high gravity worlds. I don't know why Ogryns and Squats evolved differently.

I don't know much about the new Leagues of Votann, but a quick Google search tells me that they have spent millennia mining asteroid fields in the galactic center, which is a high gravity environment.
the why is easy. GW didn't have google to know which way high gravity would effect human growth lol

slightly lower gravity would make humans grow taller, make the worlds very rough, and rocky, with inhospitable surfaces and you get tall strong humanoids.
   
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Perfect Shot Black Templar Predator Pilot





The Dark Imperium

Andykp wrote:This thread is ace, I will add mine when I’ve more time but love the inspiration so far. I have only done the one planet, now I want to look at he whole system.


Bring it!



El Torro wrote:Nice idea. Hopefully this thread takes off and you get a longer list.

I have actually posted a couple of battle reports on this forum based on Cabeiri IV. The most notable one being Last Stand at Vetala Redoubt. Not sure if you want me to edit my previous post and post the link there?


Feel free! Anything that you want to link up in relation to your homeworld/system in your summary post is fine, but might be best to keep the actual lore to a minimum and in your own fiction threads so this doesn't get too weighty as people will want to comment on things they see here.

I figure this topic might help some with getting visibility to their fluff without getting knee deep in the search like I was the other night.



El Torro wrote:A nice idea, though considering that the Imperium is made up of 1 million or so inhabitable worlds, plus all the other non-Imperium worlds, would seem like a pretty big task. The beauty of 40K is that pretty much whatever we can dream of is happening somewhere. Trying to map it all out takes the mystery out of it.


So my intent here is not to map the entire galaxy out, but just the community worlds that are in addition to to what GW already has fleshed out. Otherwise you're right on that!



johnpjones1775 wrote:My BA successor's homeworld.

https://www.worldanvil.com/w/flumen-labrum-johnpjones1776

i thought i made a page for my guard's home world of arkapel as well, but apparently not, as I cannot find it.


Yes I do recall yours, great! If you want to add a little more here like a summary (maybe start with my list of questions and any links you want) then I will direct link your post here in the OP.



To clarify for everyone think of it like this:


- Homeworld summary, facts, lore tidbits, media, links.
- The direct link to your post gets added to the OP.
- Someone clicks on the link in the OP which teleports them to your post, they see your summary, and then can decide to click on your links from there either to your dakka thread or worldanvil what have you.



As for a general guideline, comments are welcome on anything here, but we should try to keep them brief and offload the deep discussions to the individual homeworld fluff topics.


Make sense?

Thanks all for the input! Let's see where this goes!







   
Made in us
Fixture of Dakka




NE Ohio, USA

If I'm playing an official faction/group/chapter etc? For ex; Dark Angels, or Krieg, or such?
Then the homeworld is whatever cannon says it is. And the only time I bother thinking about it beyond that point is if that detail would be important to the narrative going on in one of our campaigns.
99.9999999% of the time it is not & the battles playing out on our tables are taking place.....somewhere (ie; not the homeworld)

If I'm playing a generic force?
Like my grot army. Or Tyranids. Or some pick your own traits type force?
Then 99.9999999% of the time I never consider it at all.
   
Made in us
Ragin' Ork Dreadnought







Rather than copy pasting the whole thread, I can direct you to this ridiculously detailed, but ultimately unfinished campaign I started writing with a lot of homebrew worlds and history.

https://www.dakkadakka.com/dakkaforum/posts/list/552150.page#6048861

Like my Facebook page!

Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

ccs wrote:If I'm playing an official faction/group/chapter etc? For ex; Dark Angels, or Krieg, or such?
Then the homeworld is whatever cannon says it is. And the only time I bother thinking about it beyond that point is if that detail would be important to the narrative going on in one of our campaigns.
99.9999999% of the time it is not & the battles playing out on our tables are taking place.....somewhere (ie; not the homeworld)

If I'm playing a generic force?
Like my grot army. Or Tyranids. Or some pick your own traits type force?
Then 99.9999999% of the time I never consider it at all.


That's perfectly alright! No one's asking you to start up a narrative if you're not into narrative 99.9999999% of time, canon world or no. This may not be for you, but thanks for the input!



Warboss_Waaazag wrote:Rather than copy pasting the whole thread, I can direct you to this ridiculously detailed, but ultimately unfinished campaign I started writing with a lot of homebrew worlds and history.

https://www.dakkadakka.com/dakkaforum/posts/list/552150.page#6048861



Great! But we're looking for summaries here, something along the lines of what's already been posted above or do feel free to use my questions.

I'll be happy to add it if you can bullet that out a bit for us!

   
Made in us
Dakka Veteran





You know it's funny that I stumbled upon this thread. Because I was just thinking about how cool it would be for a neutral Game Master/Storyteller to run a sort of long running narrative simulation of a sub sector through these forums. People could post their games (solo or with opponents) and the Game Master would describe the narrative impact. At the sub sector level you could really widen it out to a bunch of factions and have the campaign take place over years, even decades.

I'll file that away for a future ambition. (Got enough going on right now LOL).

In any case, here are my more notable planets/moons:

Stellar System 1 Ultima Segmentum: BOD: Big Orky Desert (Eaten by Nids Pre Great Rift).

Stellar System 2: Segmentum Obscuras, Wilderness Space Post Great Rift

BOD 2.0: Another Orky desert planet. Chaos Ships used Exterminatus on it. So its a dead world now.

Morkheim: Plague Moon. Ork vs Zombie war that resulted in ork victory that caused the moon to freeze, which led Big Mek Wilford to make the Beloved Train Grot Piercer...which eventually went Supa Fast and out into space and then landed on...

Red Sands: Another Moon orbiting same gas giant. Beautiful Beaches and Deserts. Home to the Speed Rocka, Busta, Wilford, Captain Rot Ear.

Lava 0: A lava moon orbiting same gas giant. Naughty grots are sent here and forced to hop from burning rock to burning rock before inevitably falling into the lava.

Stellar System 3: Chigon 17 Armageddon Sector

Lore/Campaign Link: https://www.dakkadakka.com/dakkaforum/posts/list/806665.page

Agri world conquered by Ghazuskull prior to third Armageddon War (Cited to in Codex Armageddon for Third edition). Later invaded by Chaos post Great Rift. Imperial Guard attempted to liberate but failed miserably. Now the sight of endless war between orks and chaos. Notable Events: Weedle's Squabble 55th Regiment annhilated. Ork Warboss Decskull killed by direct hit from Manticore Missile.

Stellar System 4: Kennet Majoris Vigilus Subsector (Mentioned in Vigilus Books)

Hive World Fallen to Chaos. Attempted liberation by Rogue Trader Damian Romero only partially successful. Campaign ongoing...

Stellar System 5: Unknown World (Wrath and Glory Game)

There was once a WAAAGH here. Humies vs. orks. vs. chaos, But then one of the Roks forgot to hit the brakes and the resulting crash killed everyone. Now new generations of orks have spawned from the wreckage and are attempting to rebuild Propah Orky Civilization. Zombies and other threats remain...


This message was edited 2 times. Last update was at 2023/03/14 10:48:34


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Adeptekon wrote:
ccs wrote:If I'm playing an official faction/group/chapter etc? For ex; Dark Angels, or Krieg, or such?
Then the homeworld is whatever cannon says it is. And the only time I bother thinking about it beyond that point is if that detail would be important to the narrative going on in one of our campaigns.
99.9999999% of the time it is not & the battles playing out on our tables are taking place.....somewhere (ie; not the homeworld)

If I'm playing a generic force?
Like my grot army. Or Tyranids. Or some pick your own traits type force?
Then 99.9999999% of the time I never consider it at all.


That's perfectly alright! No one's asking you to start up a narrative if you're not into narrative 99.9999999% of time, canon world or no. This may not be for you, but thanks for the input!


You're the one who asked questions about my forces homeworlds....
   
Made in au
Regular Dakkanaut






Sydney

Name: Eden
Type: Daemonworld
System: Indeterminate; various moons, other planets, and one or several suns can be seen from the surface, but that's no guarantee they exist.
Location: Far enough within the Eye of Terror that things get real weird, but close enough to the edge that it only takes one ill-timed warp storm to wind up crash-landing there.
Canonicity: More or less homebrew, with the usual asterisk that Sylelle is technically canon, but nothing besides her name (and that one time she was banging Lord Commander Eidolon for a while) has ever been put to print in GW works, so don't take any of this as gospel.

Eden is roughly what you'd get if you opened the Lament Configuration inside Disneyland - a colossal landscaped garden of a planet where the perfumed air is hallucinogenic, the grass is razor sharp, the flowers hypnotise you into breathing in their pollen which'll take root in your lungs and start growing, the hedge mazes seem nice and simple until you've wandered in, and the cute woodland critters will leave your vital organs for last so you'll live long enough to experience them eating the rest of you. The planet may or may not have existed before Sylelle arrived, but since she did it's always been there, and so has she. Various fairytale castles are dotted about the place, and occasionally come and go according to their own whim; visiting psykers will be able to hear the screaming of the mortar holding the bricks together, since it's the ground up remains of prisoners who're somehow still alive and conscious. The interiors are labyrinthine, but generally furnish whatever Syl's warbands need at any given moment in terms of armouries and shipyards and training grounds; to pass the time between raids on Imperial worlds (or other chaos worlds, they don't really draw a distinction) there's a constant cavalcade of gladiatorial contests, orgies, dance recitals, poetry readings and the like, all of which fluctuate alarmingly from benign to murderous without warning.

Eden is primarily home to the Bringers of Wonder, Sylelle's warband built around a core of Emperor's Children troops who're mercurial even by the standards of chaos; they also welcome (or forcibly corrupt, but nobody's quite sure of the difference) troops from other legions, loyalist chapters, Guard regiments, cults of any variety, at least one genestealer cult, and basically anyone willing (or who can be forced to be willing given enough persuasion) to give the worship of Slaanesh a try. Notable among the churning mess of factions vying for favour or just survival are the Order of the Honeyed Abyss, composed of corrupted Sororitas who maintain a network of abbeys and chapels around the planet that the Ecclesiarchy would not approve of, the Six Daughters, a ruling caste among the local daemons who are Syl's biological offspring, and the Edenborn, the children resulting from all the sex going on, who are born insane and raised by a mysterious clique of daemonettes known as the 'Mothers' in the deep forests, where they mature into feral tribes who believe themselves to be daemons in human form (which isn't entirely unreasonable, since there's so much mutation going on that even the daemons aren't sure which of them are daemons and which used to be human) and ritually disembowel themselves on the eve of battle to purge their remaining humanity (oddly it sometimes works). The aforementioned genestealers are led by Kariad, a magus born with a mutation that caused her loyalty to the brood to be less than absolute and who therefore legged it before the hivefleet could eat her homeworld, winding up on Eden because nobody but Sylelle's crazy enough to actually want a rogue genestealer cult about the place. Other notable personalities include a Callidus assassin who Syl drove insane by having daemons possess the polymorphine in her body, the Fleshsmith, a warpsmith Syl keeps around (in the sense that she won't let him die permanently, no matter how many times he kills himself) to build any hardware she takes a fancy to even though she invariably loses interest a few days later (whereupon Syl will often also kill him for wasting her time, only to bring him back later), and the Dream, a Wych with a severe danger fetish which caused her to abandon Commoragh in favour of living on a planet where everything including the nature of reality itself wants to kill her and if she slips up even for a second her soul will be condemned to the worst fate imaginable. To Syl's way of thinking, everyone's living their best life, and Slaanesh would be proud - although conversely she also regards Slaanesh with the condescension of a renaissance artist smiling and nodding at her patron's suggestions, then doing whatever she was going to do anyway because she knows better.

   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

@ccs - its all voluntary my friend

@DekskullMade in us - Yes that's next level stuff there, not sure I'm prepared for that just yet so might have to enlist you!

@Daia T'NaraMade in au


I will get these updated later today!

This message was edited 1 time. Last update was at 2023/03/13 13:23:54


   
Made in gb
Longtime Dakkanaut




I collect 2 chapters - minotaurs and my own

In terms of homeworld for the minotaus - they have none. as per the lore they are entirely fleet based and never seem.to be shorr of recruits or equipment. I like to think the department minotaurum keeps the.supplied with all they need - be it gear or vat grown recruits they can then train/hypno-induct as required.

For the latter, they are also Fleet based. I wanted ao wthimg different and for them.to recruit from.space based or voidborne nations, whixh i assume exist. Originally they were Raptors bit truth be told I wanted to do my own twist so rhey became a homebrew called the Kuren (or kursai in their own tongue) who are a new primaris only chapter tasked with a writ/mandate to maintain the space lanes of the void-borne commerce nation of the curonian league. As such their 'homeworld' is the various space stations, mining outposts and fleets of this federation with which they maintain rights of recruitment and rights of supply.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in gb
Executing Exarch





London, UK

May as well plug the campaign I've been writing for my club's Crusade campaign. I've been writing the lore while a friend of mine has been writing missions and even got the campaign plugged over on Goonhammer. Still a WIP as I want to add way more, but this is a fun staging point. Kept things vague enough to allow folks to write their armies into the campaign as well as tight enough so that everyone could latch on to certain parts of the planet and make it feel grounded in the 40k universe. Take a wee gander at the fiction forum HERE. The campaign had three stages, with over 150 games played over the past year, shaping my original world amazingly! With the Vanidax WWC run by Goonhammer, Mike has taken this forward into a new arc of the campaign: "Retribution on Mordrax". The focus of the campaign will be the battle between the major factions to control these regions and, ultimately, the planet. Along the way, there will be narrative elements in each region which, if pursued, may reveal more about the planet and provide critical advantages. Mike even got the campaign featured which you can read about Here

++WARZONE: MORDRAX++
++Segmentum Obscurus, Sub-sector Laudoni, Mordrax Primus, Imperial Frontier World++

Warzone Mordrax takes place upon an Imperial World nestled within Segmentum Obscurus. The history of the world is storied but shrouded in obscurity, many a tech priest has ventured to the world in search of archeotech dating back to the Golden Age of Technology, yet much of that human history has been lost to rolling sands, dense jungle, sprawling examples of the Imperial war machine, catastrophic wars that have blighted the land with radiation and ruins of starships whose STCs have been long lost.

Mordrax Primus is home to 27 billion Imperial Citizens, largely clustered in the few continent spanning hive worlds, in conditions ranging from the squalor of manufactorum waste facilities to the splendour of Imperial Palaces and Shrines, some of which only beaten in grandeur by the well known jewels of the Imperium.

Humanity is not the only race to have touched the planet of Mordrax Primus and the two moons that orbit it. Aeldari ruins, virulent strains of disease endemic to the populace, temples shrouded in warp energies are all evidence of the planet's varied past, some heavily documented by the Adeptus Mechanicus while others remain hidden, unexplored. As a result, the latest conflict has drawn multiple factions to the world, their motivations unknown and their goals yet to be revealed.




++Planetary Information++
Designation: Imperial Planet, Sub-Sector Capital World
Planetary Capital: Hive Emburia
Tithe Grade: Solutio Moderis - Exactic Tertius
Population: 27 Billion Humans, 14 Billion Sanctioned Abhumans
First Settled: ++REDACTED++
Exports: Imperial Human and Abhumans for the Astra Militarum, Astra Telepathica, Adeptus Mechanicus War Engines, High grade minerals and ore.
Sanctioned Imperial Forces Present: Imperial Fists, Mordrax Primus PDF, 501st San Leor Lions Astra Militarum
Climate: Temperate to tropical, with polar ice caps and arid deserts
Biomes: Desert, Plains, Jungle/Rainforest, Frozen poles, Mountains.
Flora and Fauna: Varies, Megafauna and flora are uncommon, biologis reports suggest past gene modification in feral and wild populations, purposes unknown.
Continents/Landmasses: 3
Geology: Tectonically active, frequent high strength tremors are regular, increasing due to ++REDACTED++ activity in the Northern regions.
Moons: Aleph-I (Mining Colony), Aleph-II (Defence Relay)

The Grand Forces
The High Magistrates Army
FACTIONS: Chaos, Orks
The High Magistrate has recently taken control of Emburia and now intends to send out his forces to conquer all of Emburia. An army rallies to him while his agents have stirred up Ork warbands in the deserts and wastelands to strike at his foes. The war will spread beyond Emburia

Free People of Mordrax
FACTIONS: Imperial Guard, Tau, Genestealer Cult, Tyranid
The Magistrates have never been popular rulers among the populace of Mordrax and the new High Magistrate, being secretly a follower of chaos and all that, has a very low approval rating. The developments of the war have encouraged the local T’au Water Caste to enflame this popular decent. They have even sent weapons and now allies to aid the rebels who are taking up arms against The High Magistrate’s Army. What the T’au have not yet realised is they are mainly funding a Genestealer Cult uprising!

Sentinels
FACTIONS: Aeldari, Votann, Necron
There are secrets on Mordrax. Long help secrets, deeply buried. Secrets so old that no one can remember what they are, only that they should remain secret. Many empires have left Sentinels to watch over the planet, to ensure its silence.

Battle Group Athena
Factions: Imperium
Once the warpstorm lifted and reports from Mordrax filtered up through the lower echelons of the Imperium a decision was made. The planet would be brought under control by any means. Battle Group Athena was sent with priority orders eliminate all of the Emperor’s enemies

There are six battlezones on Mordrax in Sub-Sector Laudoni which players will wage war over during the campaign:

++Emburia++
Emburia is the largest and most important continent on Mordrax, containing the main planetary defences, a city sized manufactorum and Hive Emburia, the planetary capital. It has recently been ravaged by a long and costly war which has seen the Council of Magistrates, who once governed the system, replaced by the High Magistrate, who now rules unquestioned.


Keywords: Genestealer Cult: Hive World: Community, Community, Industry, Politics
Tyranid: Industrial
Tau: Political Centre

++ Hive Enora++
Perched on the cliff of an island under the gaze of Hive Enora, the Shrine of St Celestine on Enora is sacred to Imperial citizens, ith many making the dangerous pilgrimage to the shrine every year from across the planet. It also draws many from further afield, in search of answers, visions and hope. It is highly prized for the Adepta Sororitas to be stationed on the world just to be in close proximity to the Shrine, and there are regular disputes about who is the deserving Order to keep watch.


Keywords: Genestealer Cult: Cardinal World: Community, Politics, Religion, Religion
Tyranid: Hive
Tau: Shrine World

++Lumina Radwastes++
A blasted, irradiated landscape. Hive Nadir once dominated this region until M34 when a voidship crashed on the city, its warp drive detonating and changing the map of Mordrax forever. Mutants, abhumans and Xenos plague the region, sometimes launching ill-fated attacks against outposts and Imperial colonies. Those who live in these remote settlements speak of echoes on the winds, cries of anguish and pleasure, while some have seen...... something else, out there in the deserts. Only sanctioned Imperial expeditions are allowed to traverse the region due to the highly dangerous radiation and enemies. Few expeditions return.


Keywords: Genestealer Cult: Frontier World: Community, Military, Resources, Politics
Tyranid: Rural
Tau: Research World

++Octavia++
Octavia was long ignored and forgotten by the elite of Mordrax. Hive Octavia was a place of boredom and drudgery. No more that a vast collection of hovels, power stations and waste recycling processors. The rest of the continent was scrub forest and dull weather. This changed when the Plains of Emburia could no longer feed the planet. The forests of Octavia had gradually been replaced by brutal, industrial agricomplexes however Hive Octavia remains a place which attracts very little attention. Ideal for any clandestine plans.


Keywords: Genestealer Cult: Agri World: Community, Industry, Resources, Resources
Tyranid: Hive
Tau: Agri World

++Hive Soron++
Hive Soron is the largest hive in the Mordrax System. It is a factory of unfathomable size consisting of mile upon mile of furnaces, refineries, assembly yards, munition reclamation facilities, slag heaps and promethium tanks. The hive is filled with the acrid stench of industry, the endless clamor of construction and stifling unrelenting heat. Most of the residents are deaf and have lost their sense of smell.


Keywords: Genestealer Cult: Forge World: Industry, Industry, Military, Religion
Tyranid: Industrial
Tau: Trader’s Hub

++Aleph Proxima++
Aleph Proxima, Mordrax’s closest moon, has an unnaturally short orbital period. This has made it an idea location for Imperial listening posts, taking advantage of its fast sweep around the planet to scan the void for any threats to the system.
The unusual composition of the moon has also attracted deep mining operations. Local Arbites frequently resolve disputes between the various mining settlements. Most recently, one of the mining alliances has been accused of using outlawed plasma charges and mining to a forbidden depth, endangering the tectonic stability of the other settlements. This type of accusation is typical of the politics on the frozen surface of Aleph Proxima.



Keywords: Genestealer Cult: Fortress World: Military, Military, Politics, Resources
Tyranid: Rural
Tau: Mining World

++Ark Transport Gloriana++
When war arrived on Mordrax, the Magistrates took the precaution of sending much of their wealth and precious treasures to safety onboard the Ark Transport Gloriana. Of course, the Tech Priests did the same with invaluable archeotech, the Ministorum with sacred relics and so on throughout the elite of society across the system until the Ark could take no more. Alas, much of this was lost when the Guardians of Mordrax accidently fired Planetary Defense Missiles at the Ark, causing fragments of the craft to fall back to the surface. But there might still be something stored in its remains, drifting through the Void.




++Dramatis Personae++
Spoiler:

Captain Gabriel Khrane, 501st Ranger Corp
“What must you do? WHAT MUST YOU DO? It’s clear. You must kill the High Magistrate. Don’t tell me it’s heresy! I know heresy. I have stood on battlefields alongside depraved men and treacherous xenos and you are worse than them all! This is not heresy. He has no honour. I was there, on that boat in the Bay of Light, when he made false oaths to that mad techpriest and the accursed Sister. I heard. I know. He is no Astartes and he must die. You must kill Apophis"

Belegard Shadowblade, Exodite Sentinel
“You still believe it matters, who controls the cities and the roads? You think it matters who controls the missiles? Even after all this death, you think it matters who is the master of Hive Emburia? It still surprises me that your kind can be so disappointing. No, it does not matter. All that is important is that the planet is kept safe. That no one goes looking for the past they are not meant to find and cannot comprehend.”

Luto Calavarium, Wandering Tech-Priest
“It is here. After all this searching, it is here. They won’t listen to me. They can’t listen to me, but it is here. Will you help me? All we need to do is a dig a little. I know exactly where. Well, I know approximately where. Instruments are not trustworthy in Lumina. But I can find it again. If you will just help me. I cannot do it alone as those things live in the ruins. But I will share with you the reward.
Just let me dig a little beneath the surface.”


Administratum Underscribe Etheldan, Hive Enora, Subsector 408-K
“You have come to see me? Why, I am nobody. The stories you have been told of my work are misinformation. I will ensure these rumours are brought to an end. I am just a diligent scribe, working for the people of Mordrax. Ah, I see you staring. It’s a minoraberration. I have all the correct paperwork is these chests here and here. All in order. I would insist on it myself. Of course, sometimes the correct processes can be slow. If you would be willing to help me in those times…. just to ensure the correct and proper outcomes are achieved? No, no, I would expect no share of any fortune from such endeavours. All that is important to me is we do…. the Emperor’s work. And someone thinks of the Children."

The Exiled Magistrate
“To all who can hear this……zzZZzttztztztzt…..restore rightful govern………ZZZZZZZZZ…require your aid……….ztttztztztztzt……..will again…….ZzZzZzZzZzZz……for all…..zz z z z z z z z z zz z z……many.”


Notable Landmarks
Spoiler:


Imperial:
Hive Nadir
Destroyed between M32 and M35, Hive Nadir was a bustling metropolis in the now inhospitable Radwastes, South of the Frostlands. A starship impact resulted in the ship’s warp drive detonating, blasting most of Hive Nadir from existence, the blast leaving a hole that is now filled with freshwater from the mountains of the Lumina Rainforest, creating the Inner Sea. Rumours suggest bandits and other hardy peoples living among the ruins, although exploratory missions have proven fruitless in bringing back substantial data.

Orbital Defence Battery Alpha
The only orbital defence battery active in M42, it is situated on an island in the Gulf of Mordrax. Ancient, likely built before the fabled Unifcation Wars on Holy Terra, this battery boasts a long history.

Outpost Omega
++Inquisitorial Clearance Required -- Status: Lost++

The Aegis
The outer defence perimeter of Hive Emburia, this line cuts through the Rolling Sands Desert and is stalwartly defended and maintained by elements of Imperial Fists and Planetary Defence Forces. Parts of the wall have crumbled in recent times, with sandstorms a common occurrence due to mountains being leveled millenia ago.

Imperial Highway
This is the main highway road that links all of the Hives together. To travel the road in nothing less than an armoured convoy is to invite death, as populations of feral Orks are widespread and have not been sufficiently exterminated. Human and abhuman bandits are also common, but are more easily dealt with and can be reasoned with, with the right weapons.

The Great Bridge
An ancient bridge spanning The Narrow Ocean, this links Hive Octavia to the Emburia landmass, providing transportation and migration routes across the world. Perilous in parts due to the open ocean waves and high winds that are produced from a source of conflicting air pressures to the West.

Manufactorum Facility D4726U
The largest manufactorum facility on the planet, the Adeptus Mechanicus are secretive about the weapons of war produced here. Powered in part by the heat from the neighbouring Dan’Ilk Lava Fields, the manufactorum produces a smog that can be seen for kilometres around.

Outpost Epsilon
++Inquisitorial Clearance Required -- Status: Operational++
Outpost Epsilon stands as the guard post on the other side of The Devil’s Backbone and a checkpoint for those crossing The Narrow Ocean. Civilians are allowed to pass through and take refuge within the walls, and a shanty town has sprung up around the walls, with civilian industry taking advantage of the locality and people passing through.

Shrine of St.Celestine
Perched on the cliff of an island under the gaze of Shrine Hive Enora, this shrine is sacred to Imperial citizens, with many making the dangerous pilgrimage to the Shrine every year from across the planet. It also draws many from further afield, in search of answers, visions and hope. It is highly prized for the Adepta Sororitas to be stationed on the world just to be in close proximity to the Shrine, and there are regular disputes about who is the deserving Order to keep watch.

Xenos:
Exodite Settlement(s)
Exploratory missions into the jungle of Lumina often never return, but there is evidence of Aeldari runes etched into tree trunks and branches, which creats an unsettling shimmer in the air when viewed from afar and a lurch in the stomach when approached by foot. It is thought that a World Spirit, something akin to an Infinity Circuit, lies within the mountainous region of the rainforest.

Necron Tomb Site
An Adeptus Mechanicus dig party encountered obelisks rising from the swirling dust of the Radwastes in late M37, seemingly revealed by tectonic shifts in the earth. The site was noted and while a few techpriests and adepts have ventured there seeking archaeotech, much remains buried in the ground and local populations are found unwilling to cooperate with the excavation teams.

Planetary:
Bay of Light
The Bay of Light is one of the main entry points into Hive Emburia, with the docklands district ferrying people and goods overseas. The waters are dark and murky, with little to no life present due to the heavy pollution and outwash from manufactorums pumping corrosive chemicals into the bay for millenia.

Isle of Sorrow
Shrouded in mist, the Isle of Sorrow is a dark marshland with a sharp, central summit. Waves crash against its shores and rocks hidden beneath the tides catch the unaware or those that go astray. Wrecks are a common sight from a magnocular view and there is an Imperial ban against those visiting the island.

Gulf of Mordrax
Wide, tapering into a river delta, the Gulf is used as a major sea route into the inner part of the Emburia landmass, transporting goods and industry across the planet from Manufactorum D4726U.

Plains of Emburia
The agricultural heartland of the planet, the plains are slowly shrinking from the West due to the leveled mountains allowing the spread of the desert. Imperial citizens are hardy, growing a range of native crops in and outside of great glass agridomes. There is relative peace here, protected by militia against raiders from the mountains.

Dan’ilk Lava Fields
As the continent of Emburia splits in two, lava fields have sprung up where there is intense geological activity. The Dan’Ilk Lava Fields are the largest open lava fields in the sector, and provide a source of energy for Hive Sorren and its neighbouring manufactorums.

The Devil’s Backbone
A mountain range stretching across the south west of Emburia, the mountains rise and fall sharply, and served as a natural defence when Hive Emburia was first founded. Within the Hive, palaces and spires jut into the sky, some even above the highest mountain peaks. Outside of the city walls, a portion of the range was flattened to prevent intruders invading from the mountains but has caused the spread of the desert beyond what was expected. Further East, the mountains are a safe spot for bandits of human and xenos breeds, as under the limestone peaks hide caverns the size great shrines.

Fangs of Russ
Icy peaks far to the South, these mountains are inhospitable, but serve as a buffer to howling southern winds and is the source of the pristine river that flows through Hive Octavia.

Rolling Sands
A vast desert with pockets of water, the Rolling Sands are spreading at an unprecedented rate since the leveling of the Devil’s Backbone. Cacti and other hard vegetation can be found in coastal areas, with small communities of humans clustered around oases or the coast. Inland, sandstorms are common and batter defences and the walls of Hive Emburia.

Isle of Malcador
An island largely unaffected by humanity, the Isle of Malcador emits a soothing presence of whispers and some have claimed that they have seen lost loved ones standing on the shores of the island. The Imperium has sanctioned a clearing of the land for a new hive to be established, but initial construction fleets have inexplicably been turned away.

The Fire Isles
A violent example of the planet’s turbulent geology, the Fire Isles are a chain of volcanic islands, with communities of tribal peoples, untouched by Imperial law. Blackish green sands stretch for kilometres along the shore and ash frequently falls in the eastern islands.

Lumina Rainforest
A lush, verdant forest of vast proportions, the Lumina Rainforest is awash with plant and animal life. The roots and vines of the forest spread far and wide at an alarming pace, forcing Imperial citizens of Hive Lumina and Lumina Secondus to live with the encroaching forest, as all attempts to halt the spread have been futile. Great rivers flow from the mountains across the continent, with many ambitious explorers sailing up them to explore the rainforest’s secrets. Those that return are taken by the Ordo Hereticus and questioned, often never returning from the place that they thought was safest.

Radwastes
A blasted and irradiated landscape, the Radwastes are aptly named. It is unknown what battle took place to cause such a vast swathe of land to be destroyed, but some have theorised that more than just a starship fell from the sky in the region. Mutants, abhumans and Xenos plague the region, sometimes launching ill-fated attacks against outposts and Imperial colonies. Some speak of echoes on the winds, cries of anguish and pleasure, while some have seen much worse. Only sanctioned Imperial expeditions are allowed to traverse the region due to the highly dangerous radiation and enemies.

The Inner Sea
The Inner Sea is not a naturally occurring feature, it is the crater of Hive Nadir. Eventually the crater filled with freshwater from the central mountains, hiding remnants of great tunnel networks beneath Hive Nadir. Exploratory parties have attempted to catalogue the flora and fauna of the Sea and the surrounding area, but with little success due to the associated risk of venturing to centre of the warp core detonation

Frostlands
The northern hemisphere is capped by cold tundra, with sharp craggy cliffs and glaciers being the dominant features of the region. It is unknown as to whether this region is inhabited, as the cold often causes machinery to malfunction or freeze.

Southern Reaches
Uninhabited, the southern reaches is a landmass covered in an ice sheet many kilometres thick. How, given the extensive human influence, it has remained untouched and has not melted is a mystery.

   
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The Dark Imperium

Looks like I've got reading to do!

Also this is going to be re-worked, and doing a little of that now. I should probably also come up with a template to keep things a little more uniform.

For those of you who have dakka topics where you're adding things under additional posts whether it's more planets, systems, or subsectors go ahead and provide the direct dakka links if you like.

Make sure I know which planets/moons belong to which systems and which systems to which subsectors.

Anything generic I probably won't add such as "unknown", everything should be named and fleshed out to a rudimentary degree at minimum. Remember this is for community visibility, so bring your best!

Great to see new contributions!



*DM me any corrections!

This message was edited 1 time. Last update was at 2023/03/13 22:44:09


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Made a whole sector once - The Aquila Sector:
Spoiler:


Even snuck references to it into the 40k RPGs.

This message was edited 1 time. Last update was at 2023/03/14 00:25:27


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Boom! Leman Russ Commander






I have two more worlds in my fluff:

Aoroatea IV

Aoroatea IV is a rather beautiful planet, in the same subsector as Thoth and covered with a large ocean, shallow corall reefs and countless islands. Unfortunatly it also possesses a rather high gravity and thus is only settled by a comparatively huge Ogryn population decendant from Abhumans left behind after the Maccharian crusade. Often isolated on their separate archipelagos on their world, the Ogryns have devolped a variety of distinct cultures which often include a rich and highly complex ritualistic life. Tattoos and similar markings are widespread and connected to various achievements and innitation rituals, as are rather impressive and intimidating greeting ceremonies that often resemble feinted attacks.
When the imperium first made contact to Aoroatea IV this caused a misunderstanding with the imperial envoy opening fire on the suspected attacking Ogryns which in turn led to the untimely death of said imperial representative. When the Askaris were sent to retaliate for this attack, they instead realized similarities to parts of their own tribal culture and managed to react in a way that ultimately led to the compliance of the Abhuman world. Due to the strategic value of the giants the punitive mission was cancelled and the world instead integrated into the Askaris recruitment folder.

Makhá

The world Makhá (Lakota for "earth" is the second planet of a small backwater system in the Segmentum Pacificus in the immediate neighborhood of Thoth. Covered with endless seeming forests and giant plains it is only sparsely populated by some hundreds thousand natives living in tribes following the herdes of large ungulates or hunting in the forests. These tribes only recently united into a Federation called Haudanosaunee, which roughly translates to "people of the long house" meaning that they will live together and help each other like one family under one roof, regardless of their differences. This coalition was formed in response to sporadeous raids by Dark eldar hunting parties, yet even united the tribes could do little to keep the far superior armed Xenos at bay.

Their pleads to the Munitorum were futile, as the system was deemed to unimportant to bother deploying a Guard regiment as those were sorely needed elsewhere. Yet in a twist of fate their prayers were answered indirectly as the clerk in charge of the Askaris decided to respond to their latest unnerving application for more heavy tanks and equipment they cannot produce themselves by offering them the recruitment rights of Makhá, if Thoths PDF forces restored imperial dominance in the system and took care of its defence, armament and training.

While that was far from what they applied for, the Askaris are not ones that would refuse any kind of gift they can get from the Administrativum and thus hastily repurposed some of their giant orehaulers and required half of their merchant and SDF fleet to ship a first wave of troops to Makhá.
Suddenly facing half a million derermined PDF soldiers and a couple of imperial destroyers instead of isolated tribes distributed over a whole planets surface the Dark Eldar were forced to retreat without their bounty and even suffered some unexpected losses. Meanwhile it could be said that while the Askaris are undoubtly not on par with the battle efficiency of most guard regiments, their PDF is almost on the same level, which is quite good for PDF.

Since then the Haudenosaunee have been spared further attacks and are trained and armed from a garison of Askaris remaining in the northern continent, supplying their new parent regiment with hundreds of competent scouts and skirmishers.



=> Overall these types of planets are my idea to include an in lore reason for adding all kind of interesting looking tribal minis in my collection. The subsector where Thoth lies in harbors dozends of small feral world to underdeveloped to really train and equip an own regiment. So the Munitorum just palmed off the recruitment rights to the Askaris that pick up some tribal warriors from time to time and integrate them into their own forces.

~6550 build and painted
819 build and painted
830 
   
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Dakka Veteran





Great work on this so far. BTW I do recommend Universe Sand Box. I've used it to make campaign maps and its a fun sciency thing to play around with.

https://jambonium.co.uk/40kmap/

Nice map...so large and all encompassing. Makes me feel small! I'd probably prefer the Ork version. "Ere be Sum Stuff"

Of course, what another player said is correct. If someone gave you a "map" in the Imperium, the chances are it would likely be out dated. One planet here gets eaten by Nids. Another over there is lost to Chaos. A third planet here is reconquered by a Crusade. A Rogue Trader colonizes a new planet at another location. And on and on it goes.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

H.B.M.C. wrote:Made a whole sector once - The Aquila Sector:
Spoiler:


Even snuck references to it into the 40k RPGs.





Pyroalchi wrote:I have two more worlds in my fluff:

Aoroatea IV

Aoroatea IV is a rather beautiful planet, in the same subsector as Thoth and covered with a large ocean, shallow corall reefs and countless islands. Unfortunatly it also possesses a rather high gravity and thus is only settled by a comparatively huge Ogryn population decendant from Abhumans left behind after the Maccharian crusade. Often isolated on their separate archipelagos on their world, the Ogryns have devolped a variety of distinct cultures which often include a rich and highly complex ritualistic life. Tattoos and similar markings are widespread and connected to various achievements and innitation rituals, as are rather impressive and intimidating greeting ceremonies that often resemble feinted attacks.
When the imperium first made contact to Aoroatea IV this caused a misunderstanding with the imperial envoy opening fire on the suspected attacking Ogryns which in turn led to the untimely death of said imperial representative. When the Askaris were sent to retaliate for this attack, they instead realized similarities to parts of their own tribal culture and managed to react in a way that ultimately led to the compliance of the Abhuman world. Due to the strategic value of the giants the punitive mission was cancelled and the world instead integrated into the Askaris recruitment folder.

Makhá

The world Makhá (Lakota for "earth" is the second planet of a small backwater system in the Segmentum Pacificus in the immediate neighborhood of Thoth. Covered with endless seeming forests and giant plains it is only sparsely populated by some hundreds thousand natives living in tribes following the herdes of large ungulates or hunting in the forests. These tribes only recently united into a Federation called Haudanosaunee, which roughly translates to "people of the long house" meaning that they will live together and help each other like one family under one roof, regardless of their differences. This coalition was formed in response to sporadeous raids by Dark eldar hunting parties, yet even united the tribes could do little to keep the far superior armed Xenos at bay.

Their pleads to the Munitorum were futile, as the system was deemed to unimportant to bother deploying a Guard regiment as those were sorely needed elsewhere. Yet in a twist of fate their prayers were answered indirectly as the clerk in charge of the Askaris decided to respond to their latest unnerving application for more heavy tanks and equipment they cannot produce themselves by offering them the recruitment rights of Makhá, if Thoths PDF forces restored imperial dominance in the system and took care of its defence, armament and training.

While that was far from what they applied for, the Askaris are not ones that would refuse any kind of gift they can get from the Administrativum and thus hastily repurposed some of their giant orehaulers and required half of their merchant and SDF fleet to ship a first wave of troops to Makhá.
Suddenly facing half a million derermined PDF soldiers and a couple of imperial destroyers instead of isolated tribes distributed over a whole planets surface the Dark Eldar were forced to retreat without their bounty and even suffered some unexpected losses. Meanwhile it could be said that while the Askaris are undoubtly not on par with the battle efficiency of most guard regiments, their PDF is almost on the same level, which is quite good for PDF.

Since then the Haudenosaunee have been spared further attacks and are trained and armed from a garison of Askaris remaining in the northern continent, supplying their new parent regiment with hundreds of competent scouts and skirmishers.



=> Overall these types of planets are my idea to include an in lore reason for adding all kind of interesting looking tribal minis in my collection. The subsector where Thoth lies in harbors dozends of small feral world to underdeveloped to really train and equip an own regiment. So the Munitorum just palmed off the recruitment rights to the Askaris that pick up some tribal warriors from time to time and integrate them into their own forces.



Ok so what I would like to ask of you (And All Participating) is to name your systems, and then I can direct link whatever posts to said systems. This make it much easier for me and also so that we don't have any generics listed or an index filled with random lore planets that aren't associated to a player's faction/army.

Granted I'd love to add everyone's lore related planets, but the original idear is your primary home world.

But if you've built out a system then I would hope it would have a name even if it's just some numerals. Anything other than unknown/unnamed, or "system 1, 2, 3, etc" as that will look pretty generic in the index.

Now of course a homeworld will go under the homeworlds section and if you run more than one army on more than one homeworld that's fine, but you will have to specify it, otherwise I'll assume it's just a planet that's part of your lore and just list your system(s) instead.

Thanks again for all the participation!




   
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The Dark Imperium

 Dekskull wrote:

Agri world conquered by Ghazuskull prior to third Armageddon War (Cited to in Codex Armageddon for Third edition). Later invaded by Chaos post Great Rift. Imperial Guard attempted to liberate but failed miserably. Now the sight of endless war between orks and chaos. Notable Events: Weedle's Squabble 55th Regiment annhilated. Ork Warboss Decskull killed by direct hit from Manticore Missile.


There some meat to this one, so it's canon, but unnamed?

   
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Dakka Veteran





The part about it being conquered by Ghazuskull prior to the Third War for Armageddon is canon per the Codex Armageddon from third.

All the stuff about post great rift chaos invasion and attempted Imperial Liberation was just from a narrative campaign I ran on these forums.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
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Dakka Veteran





 Adeptekon wrote:
H.B.M.C. wrote:Made a whole sector once - The Aquila Sector:
Spoiler:


Even snuck references to it into the 40k RPGs.





Pyroalchi wrote:I have two more worlds in my fluff:

Aoroatea IV

Aoroatea IV is a rather beautiful planet, in the same subsector as Thoth and covered with a large ocean, shallow corall reefs and countless islands. Unfortunatly it also possesses a rather high gravity and thus is only settled by a comparatively huge Ogryn population decendant from Abhumans left behind after the Maccharian crusade. Often isolated on their separate archipelagos on their world, the Ogryns have devolped a variety of distinct cultures which often include a rich and highly complex ritualistic life. Tattoos and similar markings are widespread and connected to various achievements and innitation rituals, as are rather impressive and intimidating greeting ceremonies that often resemble feinted attacks.
When the imperium first made contact to Aoroatea IV this caused a misunderstanding with the imperial envoy opening fire on the suspected attacking Ogryns which in turn led to the untimely death of said imperial representative. When the Askaris were sent to retaliate for this attack, they instead realized similarities to parts of their own tribal culture and managed to react in a way that ultimately led to the compliance of the Abhuman world. Due to the strategic value of the giants the punitive mission was cancelled and the world instead integrated into the Askaris recruitment folder.

Makhá

The world Makhá (Lakota for "earth" is the second planet of a small backwater system in the Segmentum Pacificus in the immediate neighborhood of Thoth. Covered with endless seeming forests and giant plains it is only sparsely populated by some hundreds thousand natives living in tribes following the herdes of large ungulates or hunting in the forests. These tribes only recently united into a Federation called Haudanosaunee, which roughly translates to "people of the long house" meaning that they will live together and help each other like one family under one roof, regardless of their differences. This coalition was formed in response to sporadeous raids by Dark eldar hunting parties, yet even united the tribes could do little to keep the far superior armed Xenos at bay.

Their pleads to the Munitorum were futile, as the system was deemed to unimportant to bother deploying a Guard regiment as those were sorely needed elsewhere. Yet in a twist of fate their prayers were answered indirectly as the clerk in charge of the Askaris decided to respond to their latest unnerving application for more heavy tanks and equipment they cannot produce themselves by offering them the recruitment rights of Makhá, if Thoths PDF forces restored imperial dominance in the system and took care of its defence, armament and training.

While that was far from what they applied for, the Askaris are not ones that would refuse any kind of gift they can get from the Administrativum and thus hastily repurposed some of their giant orehaulers and required half of their merchant and SDF fleet to ship a first wave of troops to Makhá.
Suddenly facing half a million derermined PDF soldiers and a couple of imperial destroyers instead of isolated tribes distributed over a whole planets surface the Dark Eldar were forced to retreat without their bounty and even suffered some unexpected losses. Meanwhile it could be said that while the Askaris are undoubtly not on par with the battle efficiency of most guard regiments, their PDF is almost on the same level, which is quite good for PDF.

Since then the Haudenosaunee have been spared further attacks and are trained and armed from a garison of Askaris remaining in the northern continent, supplying their new parent regiment with hundreds of competent scouts and skirmishers.



=> Overall these types of planets are my idea to include an in lore reason for adding all kind of interesting looking tribal minis in my collection. The subsector where Thoth lies in harbors dozends of small feral world to underdeveloped to really train and equip an own regiment. So the Munitorum just palmed off the recruitment rights to the Askaris that pick up some tribal warriors from time to time and integrate them into their own forces.



Ok so what I would like to ask of you (And All Participating) is to name your systems, and then I can direct link whatever posts to said systems. This make it much easier for me and also so that we don't have any generics listed or an index filled with random lore planets that aren't associated to a player's faction/army.

Granted I'd love to add everyone's lore related planets, but the original idear is your primary home world.

But if you've built out a system then I would hope it would have a name even if it's just some numerals. Anything other than unknown/unnamed, or "system 1, 2, 3, etc" as that will look pretty generic in the index.

Now of course a homeworld will go under the homeworlds section and if you run more than one army on more than one homeworld that's fine, but you will have to specify it, otherwise I'll assume it's just a planet that's part of your lore and just list your system(s) instead.

Thanks again for all the participation!





This is awesome...it reminds me of an ambition to recreate a Sector called the Amerikon Sector....referenced in the original BFG Rulebook.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

Ok all, I think I got all the primary homebrews up, I've added some of the system bodies as well, let me know if I've missed you, or have something incorrect or could do something better!

   
 
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