Switch Theme:

Total War Warhammer 2.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Terrifying Doombull




 Knight wrote:
It's out! The sword of Khaine is no joke.

Maybe. I'm on turn 24 of a Norsca campaign, and it's already changed hands 4 or 5 times. No idea what's going on over there, but it seems pretty funny.

I'm also the last Norscan tribe standing already, except for the Mung (which amuses me that they're considered 'Norscan,' but whatever)

Efficiency is the highest virtue. 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I'm really enjoying playing a Vortex campaign with Alith Anar, starting in the middle of DE territory makes for quite an intense start and I also have Queek razing all my towns as he is too fast to catch up to!

It makes a nice change having a ranged legendary lord and my army consists mostly of Lothern Sea Guard and archers so the enemy army is usually shredded to pieces before they even reach me.

   
Made in gb
[SWAP SHOP MOD]
Killer Klaivex







I find it interesting that sartoss was just added. Might be a hint there of things to come...


 
   
Made in il
Regular Dakkanaut





Really EPIC battle between Empire and Chaos!




Your opinions?

This message was edited 1 time. Last update was at 2018/06/03 14:56:14


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Sorry for the Necro, but I believe it is relevant.


Man, do they look amanzing. I'm not a big fan of vampire counts but...

This I'll get



 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Came here to post that!

Looks off the chain.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

My favourite is the giant crab and the ship-golem thing. I believe nearly everything is custom made, barring the Mourngul, but everything looks amazing.
https://www.totalwar.com/blog/total-war-warhammer-ii-curse-of-the-vampire-coast-faq



There seems to be a lot of new content for Vampire Coast – how did all this come about?
We’ve been fascinated with the Vampire Coast ever since our research into Lustria for the Eye of the Vortex campaign which included reading through old Warhammer Chronicles books and White Dwarfs.

As with all the Races from the Warhammer Fantasy Battles world that we translate into digital form for Total War: WARHAMMER, we start off by constructing what the unit roster should look like and how they will play differently to others in the game. For this we used those original references, along with some exciting creatures and characters from the Monstrous Arcanum book and Dreadfleet game, to create the core building blocks. Working closely with Games Workshop, we fleshed out the roster to include a host of ghoulish creatures and monsters that we would be reanimating from the depths of the Warhammer Fantasy seas.

We also took a similar approach with designing the campaign mechanics for the race, leaning on the resource material that we had and taking inspiration from other Warhammer army books, Dreadfleet and novels which spoke about the nautical elements of the Warhammer Fantasy Battles world. We were of course inspired by the real-world history of piracy too, dipping into its themes throughout the campaign when developing the nautical features and content, but always dialling it up, adapting it and making sure to remain true to the lore and the Vampire Coasts vampiric undead origins.

This message was edited 1 time. Last update was at 2018/10/04 14:42:57


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ie
Norn Queen






Dublin, Ireland

Yikes, that is full of win!
Its all user made mods/models?
Amazing.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Looks amazing! Seems like we will be getting a different type of quest mechanic like the Tomb Kings as well which is good, I like the idea of sailing round looking for trinkets.

I wonder how Sartosa will fit into this? Surely it is no coincidence that they added the city to Mortal Empires, maybe they will get a smaller roster of units based off the Vampire Coast, if not it should make it a lot easier for modders now!

It is a shame we won't get to see any naval battles however, granted the only one I tried in a TW game (Rome 2) was awful but it still seems like something a pirate faction would really need.

Love all the unique units they have created, as a fan of lots of artillery I think I will be getting quite a few of those massive cannons...

   
Made in gb
Decrepit Dakkanaut




UK

UNLEASH THE CRABS OF WAR!

Looks fantastic and notice we can now do land style fights on Black Ark ships! (even if you don't own the dlc). In addition its amazing to see CA get such a big creative free-hand with this faction. I don't recall seeing anything that has been shown besides the half undead monster thing from Forgeworld that makes an appearance. The rest appears totally home-grown by CA (although likely based on GW material that never made it into production).

A big surprise and great to see they look like they are going to be a REALLY fun faction to play with!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ca
Pustulating Plague Priest






The army looks really fun to play. A few re-skins it seems for things such as the giant crab, but a lot of it seems to feel fresh. I like how this can kind of make sense in the fluff as well.

A bit apprehensive though. It's awesome that CA is adding more toys and can possibly circumvent a lack of new factions by making their own, but I wonder if this might get out of hand if they continue down this road.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in gb
Longtime Dakkanaut





 Galas wrote:
My favourite is the giant crab and the ship-golem thing. I believe nearly everything is custom made, barring the Mourngul, but everything looks amazing.
https://www.totalwar.com/blog/total-war-warhammer-ii-curse-of-the-vampire-coast-faq


The ship golem thing looks like a Necrofex Colossus from Monstrous Arcanum and to quote part of the text

"...from the wreckage of the "Iron Fetter", a great galleas hulk used as a floating prison, after it sank in a terrible storm he had summoned, and articulated it with the bodies of the drowned."

"Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this country, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. " - V

I've just supported the Permanent European Union Citizenship initiative. Please do the same and spread the word!

"It's not a problem if you don't look up." - Dakka's approach to politics 
   
Made in us
Executing Exarch




From the FAQ -

The Curse of the Vampire Coast Campaign Pack contains:
4 new Legendary Lords
New Lore of Magic: The Lore of the Deep
New roster: command towering constructs, ghastly pincered sea-beasts, ghoulish horrors and musket-wielding piratical zombie hordes in battle!
A suite of all-new campaign mechanics:
Treasure Maps: Find treasure maps and dig for booty
Ship Building: Upgrade each Legendary Lord’s unique ship
Infamy: Rule the waves to become the most infamous pirate of all
Pirate Coves: Establish hidden enclaves in your enemies settlements
Fleet Offices: Reward your undead Admirals with positions of power to improve their loyalty
Pieces of Eight: Sail the seas to unlock eight new Regiments of Renown
New battle mechanics:
More Powder: Use your Heroes to keep your gun-lines topped up with ammo
Extra Powder: While black powder is plentiful, each unit will benefit from a variety of missile-related buffs


Also, a form of naval combat has been added, though it's not the real thing. You'll have the option of disembarking your armies on a nearby island, and fighting there. Or if one of the ships is a black ark, you can fight on the black ark itself. By a strange coincidence, a mod was apparently released just last week which more or less does the same thing, and CA included a link to the mod in the FAQ.

This message was edited 2 times. Last update was at 2018/10/04 16:29:45


 
   
Made in si
Charging Dragon Prince





Seems fun, not sure Teclics needs a harder start.
   
Made in ca
Phanobi






Canada,Prince Edward Island

 SkavenLord wrote:
A bit apprehensive though. It's awesome that CA is adding more toys and can possibly circumvent a lack of new factions by making their own, but I wonder if this might get out of hand if they continue down this road.


What exactly do you mean by this? I for one am most excited for the factions that never saw the light of day in miniature form (interested to see if they ever flesh out an Araby faction). CA seem to take the lore pretty seriously and probably run everything by GW before they make anything.

   
Made in ca
Pustulating Plague Priest






Eumerin wrote:
From the FAQ -

The Curse of the Vampire Coast Campaign Pack contains:
4 new Legendary Lords
New Lore of Magic: The Lore of the Deep
New roster: command towering constructs, ghastly pincered sea-beasts, ghoulish horrors and musket-wielding piratical zombie hordes in battle!
A suite of all-new campaign mechanics:
Treasure Maps: Find treasure maps and dig for booty
Ship Building: Upgrade each Legendary Lord’s unique ship
Infamy: Rule the waves to become the most infamous pirate of all
Pirate Coves: Establish hidden enclaves in your enemies settlements
Fleet Offices: Reward your undead Admirals with positions of power to improve their loyalty
Pieces of Eight: Sail the seas to unlock eight new Regiments of Renown
New battle mechanics:
More Powder: Use your Heroes to keep your gun-lines topped up with ammo
Extra Powder: While black powder is plentiful, each unit will benefit from a variety of missile-related buffs


Also, a form of naval combat has been added, though it's not the real thing. You'll have the option of disembarking your armies on a nearby island, and fighting there. Or if one of the ships is a black ark, you can fight on the black ark itself. By a strange coincidence, a mod was apparently released just last week which more or less does the same thing, and CA included a link to the mod in the FAQ.


Sorry, four legendary lords? Do you suppose these might all be vampires, or other Old World pirates? The FAQ mentions that the team took some inspiration from Dreadfleet, so perhaps Count Noctilus might make an appearance?

This message was edited 1 time. Last update was at 2018/10/04 17:24:23


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in no
Terrifying Doombull





Hefnaheim

Yaaaarrrrrr! Now this is something I can be excited about! And that lumbering contruct With a masse cannon looked amazing
   
Made in gb
Decrepit Dakkanaut




UK

 SkavenLord wrote:

A bit apprehensive though. It's awesome that CA is adding more toys and can possibly circumvent a lack of new factions by making their own, but I wonder if this might get out of hand if they continue down this road.


Who knows, perhaps GW is giving them a massive sneak peak at a future AoS faction - now THAT would be a huge marketing move because when it hits in AoS it could spark a huge amount of interest in both games.

Though I think its more that they can flesh out some of the smaller factions that never got to see the light of day. One last big party before the lights go out and AoS moves in for good (as I fully expect to see Warhammer 3 end the world and then the next TW GW title to be TW Age of Sigmar

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Executing Exarch




Also note -

Everything related to Total War: Warhammer from both games - including games and DLC - is discounted until the 8th, with the exception of the Blood for the Blood God DLC (which just adds gore to the battle animations).

The first game is 75% off, and all of its paid DLC (aside from Blood) are 33% off. The second game is 33% off, and both of its paid DLC (again, not including Blood) are 25% off.

   
Made in gb
Decrepit Dakkanaut




UK

Great time to leap on in! If any are on the fence get the first game and see how you like it - if you hate it fine its not a huge amount lost. If you love it then you can buy DLC and buy into the second game and ALL the content you buy for the first game carries over into the second (including the Blood DLC). So your investment in the first game is never wasted.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 SkavenLord wrote:
Eumerin wrote:
From the FAQ -

The Curse of the Vampire Coast Campaign Pack contains:
4 new Legendary Lords
New Lore of Magic: The Lore of the Deep
New roster: command towering constructs, ghastly pincered sea-beasts, ghoulish horrors and musket-wielding piratical zombie hordes in battle!
A suite of all-new campaign mechanics:
Treasure Maps: Find treasure maps and dig for booty
Ship Building: Upgrade each Legendary Lord’s unique ship
Infamy: Rule the waves to become the most infamous pirate of all
Pirate Coves: Establish hidden enclaves in your enemies settlements
Fleet Offices: Reward your undead Admirals with positions of power to improve their loyalty
Pieces of Eight: Sail the seas to unlock eight new Regiments of Renown
New battle mechanics:
More Powder: Use your Heroes to keep your gun-lines topped up with ammo
Extra Powder: While black powder is plentiful, each unit will benefit from a variety of missile-related buffs


Also, a form of naval combat has been added, though it's not the real thing. You'll have the option of disembarking your armies on a nearby island, and fighting there. Or if one of the ships is a black ark, you can fight on the black ark itself. By a strange coincidence, a mod was apparently released just last week which more or less does the same thing, and CA included a link to the mod in the FAQ.


Sorry, four legendary lords? Do you suppose these might all be vampires, or other Old World pirates? The FAQ mentions that the team took some inspiration from Dreadfleet, so perhaps Count Noctilus might make an appearance?
I imagine that Harkons second in command Captain Drekla is going to be a LL, and maybe we'll get a Ghost Pirate to capitalize on the spooky.
   
Made in de
Primus





Palmerston North

As impressive as this DLC is, I am still feeling disappointed that it was not Araby. Ah well, maybe next time.

My disappointment is starting to wane though, so I imagine that I will be ready in time for launch day.
   
Made in us
Terrifying Doombull




 Commander Cain wrote:
 SkavenLord wrote:
A bit apprehensive though. It's awesome that CA is adding more toys and can possibly circumvent a lack of new factions by making their own, but I wonder if this might get out of hand if they continue down this road.


What exactly do you mean by this? I for one am most excited for the factions that never saw the light of day in miniature form (interested to see if they ever flesh out an Araby faction). CA seem to take the lore pretty seriously and probably run everything by GW before they make anything.
,

At this point, given other licensed games and that this is a dead property, I have zero doubt that CA takes the lore more seriously than GW does. Though I suspect this is to avoid poking a volatile and picky customer base more than out of obligation to GW.

While this looks pretty interesting, I'd honestly rather than shunt more of the TW2 team to TW3 and get on with it. There's far more of interest to me with daemons ogres and chaos dwarves than the forgotten, undescribed and abandoned factions off beyond the Old World.

This message was edited 1 time. Last update was at 2018/10/04 23:22:53


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

I'm fairly sure that once the core engine work is done on TW 3 Kingdoms then those people will be hard at work on TW Warhammer 3

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Executing Exarch




Voss wrote:

While this looks pretty interesting, I'd honestly rather than shunt more of the TW2 team to TW3 and get on with it. There's far more of interest to me with daemons ogres and chaos dwarves than the forgotten, undescribed and abandoned factions off beyond the Old World.


Based on the mess with the Norsca release, it's likely that the team doing DLC releases for Warhammer 2, and the team working on the Warhammer 3 core game are separate and distinct.
   
Made in us
Terrifying Doombull




Eumerin wrote:
Voss wrote:

While this looks pretty interesting, I'd honestly rather than shunt more of the TW2 team to TW3 and get on with it. There's far more of interest to me with daemons ogres and chaos dwarves than the forgotten, undescribed and abandoned factions off beyond the Old World.


Based on the mess with the Norsca release, it's likely that the team doing DLC releases for Warhammer 2, and the team working on the Warhammer 3 core game are separate and distinct.


Well, that would be stupid, since that was part of the problem. The Norsca team worked out a kludge and work arounds, and the TW2 just changed to a different database set up. and made enough changes they had to redo a lot of the Norsca stuff completely. The DLC team and new game team need to be in close contact to avoid making that same mess. It doesn't matter for three kingdoms, but these games overlap and build on each other.

Honestly, CA's process baffles me a little. Their statements about DLC and patches (that working on one interferes with progress on the other) seems to affect no one else In the entire industry. Something is seriously wrong with their workflow and communication.

It's one of the other reasons I'd like to see WH3 prioritized and WH2 brought to a 'finished' state content wise: to avoid the utter fiasco that was Norsca. We already saw a little bit of it with Tomb Kings, where it broke a couple unique settlements (like Hell pit) because they couldn't produce skeletal warriors or some such thing.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Aww! Pirates? I wanted Araby!

*watches trailer*

Ara-who-now?

That looks damned impressive. Walking pirate ship giant golem thingies with multi-canon arms! That's insane!

Also means that CA aren't above making units up for the game. Gives me faith that they will do Araby, as it's hard to ignore, being a nation that's almost kinda in the middle of the map and in between a but of other factions.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

I just want to check - GW DID convert those walking golem ships at one time didn't they- and put it all in a white dwarf issue. I'm not going insane here?

Araby did have an official GW army too - it was just only in Warmaster

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ca
Pustulating Plague Priest






Commander Cain wrote:
 SkavenLord wrote:
A bit apprehensive though. It's awesome that CA is adding more toys and can possibly circumvent a lack of new factions by making their own, but I wonder if this might get out of hand if they continue down this road.


What exactly do you mean by this? I for one am most excited for the factions that never saw the light of day in miniature form (interested to see if they ever flesh out an Araby faction). CA seem to take the lore pretty seriously and probably run everything by GW before they make anything.


I was thinking more about how far CA might try to take creative liberties (assuming this is one of them) into their armies. We’ve gone through most of the current main armies already, except Ogres. Small and distinct armies such as Vampire Coast and Norsca might be the norm if they run out of main factions to introduce, but my concerns lie in whether CA’s creative liberties to flesh out these lesser-known armies will feel out of place in the Old World.
I agree with your point though. The factions have been quite accurate so far, and many of the units and spells translate fairly well to the game. Even Vampire Coast looks consistent. Seeing these minor factions in the game is pretty cool too. I’m personally hoping Kislev gets thrown in at some point.

Overread wrote:I just want to check - GW DID convert those walking golem ships at one time didn't they- and put it all in a white dwarf issue. I'm not going insane here?

Araby did have an official GW army too - it was just only in Warmaster


According to the FAQ, the team took some inspiration from Man’O’War and Dreadfleet. It might not be entirely made up stuff. I recall seeing a few trailer analysis videos that implied that the Vampire Coast was established a while back, though in bits and pieces.

This message was edited 1 time. Last update was at 2018/10/05 17:46:30


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

 Overread wrote:
I just want to check - GW DID convert those walking golem ships at one time didn't they- and put it all in a white dwarf issue. I'm not going insane here?

Araby did have an official GW army too - it was just only in Warmaster


You're not going insane. Those are a version of the necrofex Colossus from monstrous Arcanum

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
 
Forum Index » Video Games
Go to: