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Made in gb
Dakka Veteran





Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.

This message was edited 1 time. Last update was at 2022/08/13 11:13:53


 
   
Made in gb
Battleship Captain





The Shire(s)

 Tastyfish wrote:
Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.

That just seems silly. Krieg aren't supposed to be physically tougher, only mentally tougher. They are quite willing to die so long as they do their duty.

I feel they would be better served by rules that allow them to fight after being killed in melee and so on- get one past blow in before the Emperor takes 'em vibe.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in de
Powerful Ushbati






It's a dreadfully backwards rule. Instead of being better at shrugging off lower strength weapons a little bit better than less devoted Guardsmen, they somehow become more resilient to weapons that won't leave enough of the Guardsman intact to keep functioning while being put down just as easily with lower strength weaponry. Completely non-immersive design if true.

I guess it would explain the unkillable Guardsman in the Tau animation, though...

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Drop Trooper with Demo Charge




Knee deep in bone ash, gore and mud

 Tastyfish wrote:
Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.


It might feel significant, but on a statistical point it is pretty insignificant.

At best it's 25% reduction to fire from poison(2+)/S6+ weaponry. But realistically, everything that used to wound on a 3/4/5/6 is now still wounding you on a 3/4/5/6. But now you have less dudes total.

I'm actually surprised, I thought they already scraped the barrel of gak rules by giving Krieg their current Know No Fear/one last attack combo, but transhuman physiology? Wow, seems like there new lows we haven't found yet.
   
Made in pl
Longtime Dakkanaut





 Geifer wrote:
It's a dreadfully backwards rule. Instead of being better at shrugging off lower strength weapons a little bit better than less devoted Guardsmen, they somehow become more resilient to weapons that won't leave enough of the Guardsman intact to keep functioning while being put down just as easily with lower strength weaponry.

No one uses S6+ guns on guardsmen, really. No, the main point of this rule is turning off +1 to wound gak that is getting more and more common due to stupid stat and gear inflation on xenos armies. Which is okay, I guess, that junk needs counters so people won't just mindlessly spam it but actually have to think when constructing an army.

Though I feel it's kinda funny Blood Angels and such are in such awe of Kriegers they forgot how to swing their swords harder at them
   
Made in gb
Whiteshield Conscript Trooper





 Tastyfish wrote:
Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.


OK_Entrepreneur3004 clarified that this is not their regimental trait, but appears on their datasheet instead.
   
Made in us
Decrepit Dakkanaut





Tampa,FL USA

 Kanluwen wrote:

And many of us know how to remove decals or how to paint over squad markings or can alter that made-up story we had in the first place (since our stuff isn't canon) to fit with the new reality of the upcoming book.


Says the person who whined for years about Sergeants losing lasguns.

Never change, WrongBadFun.

This message was edited 2 times. Last update was at 2022/08/13 12:41:33


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Haighus wrote:
 Tastyfish wrote:
Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.

That just seems silly. Krieg aren't supposed to be physically tougher, only mentally tougher. They are quite willing to die so long as they do their duty.

Right, which is why they're making it harder to wound them. They're fightin' through the pain.

I feel they would be better served by rules that allow them to fight after being killed in melee and so on- get one past blow in before the Emperor takes 'em vibe.

And what good is that when someone just shoots them off the board?

This message was edited 1 time. Last update was at 2022/08/13 12:49:35


 
   
Made in gb
Battleship Captain





The Shire(s)

 Kanluwen wrote:
 Haighus wrote:
 Tastyfish wrote:
Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.

That just seems silly. Krieg aren't supposed to be physically tougher, only mentally tougher. They are quite willing to die so long as they do their duty.

Right, which is why they're making it harder to wound them. They're fightin' through the pain.

I feel they would be better served by rules that allow them to fight after being killed in melee and so on- get one past blow in before the Emperor takes 'em vibe.

And what good is that when someone just shoots them off the board?

Fighting through the pain of being hit by artillery, but are unable to fight through the pain of being hit by small arms, which kill as easily as before? Yeah, I agree with the above poster, it is totally backwards.

Eh, it can be balanced by a good other half to the trait, but it was just a quick thought. But the traits should make fluff sense as well as being good. Shrugging off big guns but not small arms for guardsmen is silly.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Transhuman doesn't make much sense with Marines. It makes even less sense with Guard.

This message was edited 1 time. Last update was at 2022/08/13 13:48:21


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd say shrugging off artillery makes more sense for a regiment that is supposed to be dug into a trench than for marines.

This message was edited 1 time. Last update was at 2022/08/13 14:22:53


[...] To the Ork, the only conceivable explanation for this is that the vehicle travels faster because it is red. However, as disturbing as it sounds, these 'facts' become true. Red Ork vehicles do travel perceptibly faster than those of other colors, even when all other design aspects are nominally the same. Similarly, many captured Ork weapons and items of equipment should not work, and indeed do not work unless wielded by an Ork. I believe this is linked to the strong psychic aura surrounding all Orkoids and have developed the Anzion Theorem of Orkoid Mechamorphic Resonant Kinetics. I theorise that many Ork inventions work because the Orks themselves think that they should work. The strong telekinetic abilities of the Ork's subconscious somehow ensures that the machinery or weaponry functions as desired.
This is literally all GW has ever writte on this topic - everything else is meme knowledge 
   
Made in de
Powerful Ushbati






 Jidmah wrote:
I'd say shrugging off artillery makes more sense for a regiment that is supposed to be dug into a trench than for marines.


Blanket damage reduction doesn't do that. If you want to represent the effects of cover, tie the damage reduction rule to a suitable cover rule.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 AlexiusAxouchos wrote:
 Tastyfish wrote:
Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.


OK_Entrepreneur3004 clarified that this is not their regimental trait, but appears on their datasheet instead.

Hey, since you're posting over there now--ask if the field ordnance is Cadian locked or a generic kit!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Geifer wrote:
 Jidmah wrote:
I'd say shrugging off artillery makes more sense for a regiment that is supposed to be dug into a trench than for marines.


Blanket damage reduction doesn't do that. If you want to represent the effects of cover, tie the damage reduction rule to a suitable cover rule.


It's abstract. 9th edition doesn't support actually digging trenches, and I think most hosts wouldn't be to fond of you carving a trench into their table.

[...] To the Ork, the only conceivable explanation for this is that the vehicle travels faster because it is red. However, as disturbing as it sounds, these 'facts' become true. Red Ork vehicles do travel perceptibly faster than those of other colors, even when all other design aspects are nominally the same. Similarly, many captured Ork weapons and items of equipment should not work, and indeed do not work unless wielded by an Ork. I believe this is linked to the strong psychic aura surrounding all Orkoids and have developed the Anzion Theorem of Orkoid Mechamorphic Resonant Kinetics. I theorise that many Ork inventions work because the Orks themselves think that they should work. The strong telekinetic abilities of the Ork's subconscious somehow ensures that the machinery or weaponry functions as desired.
This is literally all GW has ever writte on this topic - everything else is meme knowledge 
   
Made in de
Powerful Ushbati






 Jidmah wrote:
 Geifer wrote:
 Jidmah wrote:
I'd say shrugging off artillery makes more sense for a regiment that is supposed to be dug into a trench than for marines.


Blanket damage reduction doesn't do that. If you want to represent the effects of cover, tie the damage reduction rule to a suitable cover rule.


It's abstract. 9th edition doesn't support actually digging trenches, and I think most hosts wouldn't be to fond of you carving a trench into their table.


Well, they should have thought of that before they rejected the Emperor's benevolent rule.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Whiteshield Conscript Trooper





 Kanluwen wrote:

Hey, since you're posting over there now--ask if the field ordnance is Cadian locked or a generic kit!


IMO they don't really do regiment-locked vehicles and artillery so I doubt this is the case. You should ask, yourself though!
   
Made in us
Hurr! Ogryn Bone 'Ead!





 Jidmah wrote:
...I think most hosts wouldn't be to fond of you carving a trench into their table.

Well, what the hell else am I supposed to do with this set of 1:35 e-tools?
   
Made in fr
Death-Dealing Ultramarine Devastator




 Jidmah wrote:
I'd say shrugging off artillery makes more sense for a regiment that is supposed to be dug into a trench than for marines.


But they're not shrugging off all artillery. A Basilisk has a harder time wounding them but a Wyvern, a dedicated infantry killing artillery tank, doesn't lose any effectiveness at all. As HBMC said, it's a dumb rule when applied to marines and it's a really dumb rule when guardsmen get it. If you want to represent durability against small arms fire give them FNP 5+ against weapons with strength 6 or less.


Automatically Appended Next Post:
 Platuan4th wrote:
 Kanluwen wrote:

And many of us know how to remove decals or how to paint over squad markings or can alter that made-up story we had in the first place (since our stuff isn't canon) to fit with the new reality of the upcoming book.


Says the person who whined for years about Sergeants losing lasguns.

Never change, WrongBadFun.


Lol. That explains quite a bit. "I've got mine, screw you" indeed.

This message was edited 1 time. Last update was at 2022/08/13 16:26:38


 
   
Made in us
Longtime Dakkanaut






Mechanically, it is a lot simpler to remove heavy weapons from infantry squads if they want to do something different with them like bumping toughness. And if there are now proper artillery batteries in Heavy Support, HW squads could move to a take one per infantry squad without using up a FoC slot.
   
Made in gb
Pyromaniac Hellhound Pilot





UK

 MajorWesJanson wrote:
Mechanically, it is a lot simpler to remove heavy weapons from infantry squads if they want to do something different with them like bumping toughness. And if there are now proper artillery batteries in Heavy Support, HW squads could move to a take one per infantry squad without using up a FoC slot.


Fortunately, for me, my IG army is a 2nd Ed metal beast.

I never glued my heavy weapon crews to a 60mm base but just plonked them on one for games leaving the crews on their 25mm bases.

Future opponents will just have to accept that, for unknown reasons, infantry squad members are lugging heavy bolter magazines, lascannon packs and mortar bombs around like some form of heavy ordnance security blankie.

   
Made in gb
Dakka Veteran





 Kanluwen wrote:
 AlexiusAxouchos wrote:
 Tastyfish wrote:
Krieg's trait is apparently they can only be wounded on a 3+! That feels pretty significant.


OK_Entrepreneur3004 clarified that this is not their regimental trait, but appears on their datasheet instead.

Hey, since you're posting over there now--ask if the field ordnance is Cadian locked or a generic kit!


It sounds like there is just one Cadian, Krieg and (probably) Catachan unit - Shock Troops, (probably) Death Korp and (probably) Devils.
No word as yet if there is also generic infantry, but to me it sounds like there is from how he described the strats working for Catachan and 'Guerilla' units.

Infantry and sentinels have the equivalent of the regimental trait - Born Soldiers (default), Guerillas or something else. This trait also effects your specific regiment troops.
Doesn't sound like anything is regiment locked, and that there isn't a regiment system to lock things in.

Who is crewing it, no idea.

This message was edited 1 time. Last update was at 2022/08/13 20:34:37


 
   
Made in us
Powerful Pegasus Knight






All other regiments, gone to the wind.
   
Made in hu
Pyromaniac Hellhound Pilot





 Kanluwen wrote:
OK_E wrote:There is no more special weapons or veteran squads anymore

I feel okay with this.

Can I make an educated guess and assume that Demolition Charges will be available for the Infantry Squads (or the Special Snowflake Catachan Squad)? Because that would be nice. I like me some Demolition Charges.
   
Made in us
Regular Dakkanaut




Washington State

Looks like the Reddit rumor guy deleted his account.
   
Made in gb
Huge Hierodule






 necrontyrOG wrote:
Looks like the Reddit rumor guy deleted his account.


Turns out all the veteran squads were all gone... to find him
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Guess they probably got found out or people were on to them and they are covering their tracks.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Longtime Dakkanaut





chaos0xomega wrote:
Guess they probably got found out or people were on to them and they are covering their tracks.



....or it was fake and they deleted the account before anyone found out.

Did he mention the new Tank that we know is coming? It would be a little strange if not, considering how specific he was with other stuff we don't know about

This message was edited 1 time. Last update was at 2022/08/15 19:03:07


 
   
Made in us
Boosting Space Marine Biker





Stuck in the snow.

 Mentlegen324 wrote:
chaos0xomega wrote:
Guess they probably got found out or people were on to them and they are covering their tracks.



....or it was fake and they deleted the account before anyone found out.


They've been 100% accurate for every release, including rule snippits, since last fall when they reported on the contents of the Eldar vs Chaos box. The only thing that wasn't correct was apparently the CSM update coming with new bikes.

But there is 0 reason so far to doubt what they shared.

EDIT: Yes, they mentioned the Rogal Dorn tank. It has twin Gatling style guns (don't remember what class) as default but can be switched to a battle cannon.

Also the tread sticking out in the front of the leaked WE photo is the Rogal Dorn apparently.

This message was edited 2 times. Last update was at 2022/08/15 19:08:33


 
   
Made in gb
Dakka Veteran





Twin battle cannon and a gattling gun I think you mean. And can be upgraded to have more and/or better guns.

I expect it to look a lot like a Macharius
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Mentlegen324 wrote:
chaos0xomega wrote:
Guess they probably got found out or people were on to them and they are covering their tracks.



....or it was fake and they deleted the account before anyone found out.

Did he mention the new Tank that we know is coming? It would be a little strange if not, considering how specific he was with other stuff we don't know about


What Jack Flask said. Pretty much 100% accuracy for the past 12-18 months, definitely not a faker. The only thing I know of that he tentatively got wrong was that he posted about 2 months ago that we should not expect World Eaters this year, but its currently looking like thats exactly what we should expect.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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