For my part, I'd be looking at the narrative to drive EVERYTHING.
The Assassins are the stars, so I figure that there is a mission that THEY are expected to achieve, while the rest of the Force is the delivery system for the assassins.
Such a mission, given the asset value of Assassins, I would say is likely to come from the Inquisition, meaning that the delivery system for the Assassins is likely to made up of forces drawn from that Ordo's chamber.
So I would use this force to destroy an Extremis level threat- ie. an enemy selected using the Imperial Agent Crusade rules. These rules create two phases of dealing with a randomly determined threat: the investigation, and the elimination.
So during the investigation's early stages, I'm likely allying a non-Ordo Inquisitor and Henchmen to guard. Once the threat is identified, an Inquisitor of the Ordo best suited to defeating that threat is assigned, along with a support detachment of that Ordo.
Then, once the threat is on the verge of being Eliminated, we send in the Assassins for the Boss fight- so the forces I'd be using would be the forces included in the previous detachment + the Assassins with mandatory enhancements. Whether that means figuring out what to trim from the Ordo detachment in Ordo to accommodate the Assassins in a 2k point force, or simply bumping to Onslaught and adding the assassins to the existing detachment in its entirety.
The kicker is that in order for this to work, you have to do something that GW overlooked: you have to have the option of adding an <Ordo> keyword to a generic Inquisitor.
So what I would be likely to do is take the generic non-Ordo Inquisitor and add an <Ordo> keyword once they complete the investigation, and the Ordo they get is based on the threat they reveal.
So if you think of it as a 7-10 game story, this detachment would really be used in one or two of those games as a culminating event. Heck, it may even suit the narrative to bring in the named Inquisitor from the <Ordo> for that battle, even though named in Crusade do not earn XP.
|