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Blood bowl will dodge the 'only what is in the box' no longer.
GW has confirmed the new exciting change is you get to not use the models you have bought and painted. Which always excites me.
Seems 9 teams are affected, why they couldn't make the small booster sprues they do for kill team or similar with the requisite 2-4 players on will never be known. Instead teams are getting more skills and stat boosts to compensate for losing them. While more skills are good coming out of the gate and for replacing dead players, it does break the very good (I think) design template of minimal skills and development. Indeed the rookie mistake with designing new teams was this desire to load on skills to define teams.
Skaven - lose two gutter runners, get boosted blitzers (+1ma and strip ball)
Dark Elves - lose two blitzers, Runners gain Punt (kick the ball forward without causing turn over), Assassins gain Hit and Run which now works with Stab
Undead - lose two Ghouls, remaining ones gain regen (no idea if this affects necro), Zombies gain Eye Gouge (turns off guard)
Orcs - lose 2 blitzers and 2 black orcs
Humans - lose two blitzers and two catchers
Wood elves - lose two catchers
Elven Union - lose two catchers
The irony of a worse passing game for elves given the other changes isn’t lost on me
Nurgle - lose two pestigors
Khorne - lose 2 Khornigor
Ogres - arguably should have changed if this is the brave new world but I guess buffed ogres was too much even for GW
Other rules changes that have been claimed in leaks are
Orc
Lose animosity
Biguns gain mighty blow, thick skull, taunt
Blitzer gain break tackle
Thrower goes up to mv6
Lineman gain access to strength skills strength
Orc special rule cas are 3spps, td 2spp. Presumably team special rules are now all the rage.
Humans
Blitzers gain tackle
Catchers st3 pass on 4+
Dwarves
Lose ag access
Gain bribery and corruption 50k bribes 0-6
Lineman lose tackle, gain defensive lose access to strength skills
Nobility changes
Thrower 2+ pass added pro
Body guards -1 mv to 5 pass +1 to 5+
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