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![[Post New]](/s/i/i.gif) 2026/05/19 18:14:18
Subject: The forgotten weapons.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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How do!
Wasn’t entirely sure if this belonged in General or Background. If I’ve placed it wrong, I’ll know where to find it
Anyways. 40K is rushing headlong into being 40 years old. In fact that’s next year, 2027.
And over the years, not all weapons have continued to be a thing on the tabletop. I felt that might make an entertaining thread. I’ll kick us off with some.
Harpoon Missile
A Titan Grade support weapon, intended for use against opposing Titans. Whilst it would of course cause some damage to the superstructure, its real trick was allowing control of the target Titan to be overridden until the Titan was destroyed, or the warhead was dislodged.
Warp Missiles
At least, I don’t think they come up much. Again, a Titan Grade support weapon, with a miniaturised warp engine onboard. This allowed the missile to skip in and out of reality, bypassing any kind of shielding, and ideally appearing inside the target for its grand finale. Not terribly accurate of course, but an absolute menace. Not to be confused with the Vortex Missile.
Eldar Psychic Lance
Gosh, there’s a theme occurring, because it’s yet another Titan Grade weapon, a unique to the Warlock PSI-Titan. Essentially a scaled up, souped up Neurodisruptor Pistol. Used against a vehicle crew? It would wipe their minds, leaving them as drooling mindless shells. Against an enemy Titan that makes use of Mind Impulse Units it could be catastrophic, burning their brains out entirely. And oddly, I don’t think we’ve seen that technology replicated in any size other than Pistol and Titan Grade. That feels like a very real oversight, and a niche for a terrifying Aspect Temple.
Right, that’s some low hanging fruit out there way, anyone else got any to add?
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![[Post New]](/s/i/i.gif) 2026/05/19 20:09:51
Subject: The forgotten weapons.
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Longtime Dakkanaut
London
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So there is a bunch of Epic titan weapon stuff.
Then there is a load of Rogue Trader odd weaponry (as well as the primitive weaponry - bow, crossbow, handbow, musket, likewise the CC weapons), my favourite being the neuro disruptor for shooting jetbikes. All the odd grenades.
Does the heavy plasma gun still exist?
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![[Post New]](/s/i/i.gif) 2026/05/19 20:13:48
Subject: The forgotten weapons.
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[DCM]
Social Justice Death Knight
The burning pits of Hades, also known as Sweden in summer
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Heavy plasma gun was renamed to plasma cannon afaik.
https://wh40k.lexicanum.com/wiki/Plasma_cannon
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![[Post New]](/s/i/i.gif) 2026/05/19 20:27:29
Subject: The forgotten weapons.
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Stone Bonkers Fabricator General
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I was reminiscing about the Squig Catapult and Pulsa Rokkit recently...
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![[Post New]](/s/i/i.gif) 2026/05/20 06:18:47
Subject: The forgotten weapons.
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Regular Dakkanaut
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In all my years of playing 2nd Ed 40k, I’m ashamed to say I’ve never thrown a tanglefoot grenade.
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![[Post New]](/s/i/i.gif) 2026/05/20 07:11:14
Subject: The forgotten weapons.
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Longtime Dakkanaut
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I miss the big gun on the front of the old IA ork flier - the Deff Arsenal. The weapon was, essentially, every other gun all strapped together into a random shot, random strength, random AP piece of magnificence!
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![[Post New]](/s/i/i.gif) 2026/05/20 07:44:28
Subject: The forgotten weapons.
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Ultramarine Chaplain with Hate to Spare
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One that I liked a lot in 2nd ed was the Mole Mortar. Antiplant munitions and Blind Grenades also come to mind. And the Melta Missile, I think?
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![[Post New]](/s/i/i.gif) 2026/05/20 07:45:15
Subject: The forgotten weapons.
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Decrepit Dakkanaut
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If we're talking classic Orky weapons, we can't miss the opportunity to call out the Hop Splat Field Gun, can we? Or the Bubble Chukka?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
The Encounter Deck - a long-form gaming podcast.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he wants Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2026/05/20 07:49:33
Subject: The forgotten weapons.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Bubble Chukka does and doesn’t exist. There is a Bubble Chukka these days, but it doesn’t do the same job as the original.
Originally? It cast a fully invisible force field around the target, causing any shots taken by that target to ricochet around wildly, only harming the squad or tank or what have you trapped with. With no way for the target to know the field is even there.
Not exactly easy to do rules for, that’s true. But what an Orky weapon.
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![[Post New]](/s/i/i.gif) 2026/05/20 08:23:18
Subject: The forgotten weapons.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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No mention of the lifta-droppa yet?
My favorite weapon right after the classic SAG. Pick up a tank, throw it at another unit. I still haven an ugly scratch built one to slot into battlewagons, but it's no fun playing it without the rules.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/05/20 08:41:49
Subject: The forgotten weapons.
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Morbid Black Knight
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Harpoon Missile still seems to exist, just renamed to the Ursus Claw. Comes in [Warhound] titan grade and naval capital ship grade sizes
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![[Post New]](/s/i/i.gif) 2026/05/20 08:48:26
Subject: The forgotten weapons.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Ah, but those don’t seize control!
Mole Mortar I’m torn on, due to Leagues of Votann. They’ve the shoulder carried one, and the woefully misnamed Earthshaker.
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![[Post New]](/s/i/i.gif) 2026/05/20 08:53:27
Subject: The forgotten weapons.
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Pestilent Plague Marine with Blight Grenade
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Mk1 Plasma Weapons.
In 2nd edition Imperial plasma weapons were slower firing but safer, but Chaos had ones that didn't need a turn to recharge but overheated.
There was even a fluff piece in the Chaos Codex about how the Mechanicus banned the use of Mk1 weapons due to the unacceptable risk (it seems quaint now but Space Marines are valuable!)
When 3rd edition came along everyone was standardised and all plasma became able to be used every turn but all of them had a chance to overheat
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This message was edited 1 time. Last update was at 2026/05/20 08:55:09
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![[Post New]](/s/i/i.gif) 2026/05/20 09:12:34
Subject: The forgotten weapons.
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Regular Dakkanaut
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The mark I plasma and different combi bolters and autocannons used to really help sell the chaos marines warbands as being from a different time.
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![[Post New]](/s/i/i.gif) 2026/05/20 09:59:04
Subject: The forgotten weapons.
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Sinewy Scourge
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I can't remember which weapons I've forgotten.... but I do wish I'd used a vortex grenade...
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![[Post New]](/s/i/i.gif) 2026/05/20 10:08:05
Subject: The forgotten weapons.
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Regular Dakkanaut
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Vortex grenades are great fun, I always give my Kommando Kaptain one so he can sneak about and take out some juicy targets… though last time I rolled a 1 to hit and then the dreaded ‘Hit’ and ‘Misfire’ combo and he dropped it on his own head, the berk.
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![[Post New]](/s/i/i.gif) 2026/05/20 10:42:06
Subject: The forgotten weapons.
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Longtime Dakkanaut
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The old SAG was amazing. Hated how they boringificated it.
Had a game once where I managed to land a template, turn 1, on a tervigon and the swarmlord, then rolled double 6, and wiped them from the table! Turn 2, I targeted a carnifex, and woop - the mek was in combat, from about 4 feet away!
Lifta Droppa was a beast. Loved that weapon.
I also had a real knack for guess-range weapons. Lobbas were beastly under my command!
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![[Post New]](/s/i/i.gif) 2026/05/20 17:27:25
Subject: The forgotten weapons.
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Fixture of Dakka
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Drukhari have a ton of them!
* Bloodstones for incubi: basically psychci agony flamers made from a collection of tortured craftworlder spirit stones. This sorta kinda got fused with the gunhats (tormentor helms) to create the current tormentor rule, but this is a weird one because the gunhats *technically* didn't have rulse in 5th edition, but the Attacks stat of incubi (the only models that could have them) were consistent with the idea that you were getting +1 attack from having a pistol. Which is what tormentor helms and mandiblasters used to do.
* Flesh Gauntlet - Gloves that gave you super cancer.
* Mindphase Gauntlet -Gloves that made the enemy disassociate (kept an enemy from attacking iirc.)
* The Giant Tentacle Portal - One-use attack for haemonculi.
* The Mirror Shard - Science-magic mirror shards. If you reflect an enemy in them and then break the glass, the person being reflect gets cracked/shattered in the same fashion.
* Electrocorrosive Whips - The one weapon I kind of don't mind being gone. Basically just an agonizer that leaks acid.
* Shardnet + Impaler - Gladiator net/spear combo. The nets let you prevent enemies from escaping.
* Hydra Gauntlets and Razorflails - The rules for these weren't super unusual, but the weapons were just aesthetically cool! Magic alien crystals that could grow instantly to give you crystal "claws". Sword whips!
* Soul Seeker Ammo - Splinter weapons made out of tortured wraithbone that homed in on targets like a needler from Halo.
* The Animus Vitae - Sort of a barbed wire grenade that fed the suffering of those it hurt back to the thrower.
* Kruellagh's Hand Tubes - Sort of like harlequin's kiss tubes that emerged from her wrists. Punch them into the target, then drain their life energy out like a mosquito to power Kruellagh up!
* Haywire Grenades - Theoretically these are just rolled in with the Grenades strat these days, but ugh. It's just not the same.
* Tormentor/Phantasm Grenade Launchers - Fear Gas Grenades.
Craftworlders
* Web of Skulls
* Sun Rifles for my hawkxarchs.
* Haywire grenades again.
* Ghostlight attacks for shadow spectres. The guns exist, but references to wombo-combo super laser don't.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/05/20 19:21:36
Subject: The forgotten weapons.
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Fresh-Faced New User
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Vortex grenades
Anti-Plant grenades
Rad grenades
and
HOVER BOARDS
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![[Post New]](/s/i/i.gif) 2026/05/20 19:47:07
Subject: The forgotten weapons.
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Oozing Plague Marine Terminator
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5th Edition necron mindshackle scarabs singlehandedly broke the entire Codex, but they have to suffer for that ever since.
IIRC you had to make a leadership test with 3D6 and if you didn't pass, you punched yourself in the face. So, the more awesome the character was you threw at that Nec Lord, the better it was at clobbing itself to death.
So, they were quite terrible and they're still there, but their rules were never as close to their fluff anymore.
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![[Post New]](/s/i/i.gif) 2026/05/21 06:30:16
Subject: The forgotten weapons.
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Fixture of Dakka
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Sgt. Cortez wrote:5th Edition necron mindshackle scarabs singlehandedly broke the entire Codex, but they have to suffer for that ever since.
IIRC you had to make a leadership test with 3D6 and if you didn't pass, you punched yourself in the face. So, the more awesome the character was you threw at that Nec Lord, the better it was at clobbing itself to death.
So, they were quite terrible and they're still there, but their rules were never as close to their fluff anymore.
Worse/Better than that: I don't think you punched your*self* in the face, you punched your *friends* in the face. You basically turned traitor for a turn and made melee attacks against your own squad.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/05/21 06:59:37
Subject: The forgotten weapons.
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Heroic Senior Officer
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Not lost in a strict sense, but I miss Guard characters being able to take more exotic weapons like stormbolters and combi-weapons.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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