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![[Post New]](/s/i/i.gif) 2010/10/01 19:20:13
Subject: Incoming! Dark Eldar
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Badass "Sister Sin"
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Oshova wrote:It was all going well until I read that Raiders were more expensive!!! MORE EXPENSIVE!!!???
That's a massive dislike from me. =/
Anyone else's thoughts on more expensive transports?
Oshova
Aren't they insanely cheap right now?
I'm going to go out on a limb here and say that there is going to be a ton of point shuffling in the codex, as the entire thing is being redone. I bet you will get discounts on some things and increased prices on others. Panic?
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This message was edited 1 time. Last update was at 2010/10/01 19:21:20
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![[Post New]](/s/i/i.gif) 2010/10/01 19:20:54
Subject: Incoming! Dark Eldar
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Cosmic Joe
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I think that if they really are still 10/10/10 they shouldn't get more expensive, not without some optionall upgrades that is.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/01 19:24:20
Subject: Incoming! Dark Eldar
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Stealthy Kroot Stalker
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They're 55 points atm. But it's just that every other transport has been getting cheaper when the codex has been redone. Especially SMs and their variants. 35 point Rhinos, they have better armour, same capacity, less firepower, and move slower . . . so they won't be AS cheap, but they should still be cheaper.
Oshova
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3000pts 3500pts Sold =[ 500pts WIP
DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/10/01 19:33:12
Subject: Incoming! Dark Eldar
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Decrepit Dakkanaut
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Oshova wrote:Anyone else's thoughts on more expensive transports?
It's not a good thing unless the price hike is 5 pts and bundles in a ton of previously optional stuff in the process.
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![[Post New]](/s/i/i.gif) 2010/10/01 19:35:46
Subject: Re:Incoming! Dark Eldar
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Decrepit Dakkanaut
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warmonger wrote:This is everything that I've seen posted supposedly from the codex compiled together from varies sources. Take it for what you will!
Actually, you just copypasted my summary in the first post of Dakka's "Dark Eldar Rules Discussion" thread without any changes.
I am not amused that you want to get all credits for my work, especially when it is done so bluntly for everyone to see.
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![[Post New]](/s/i/i.gif) 2010/10/01 19:36:11
Subject: Incoming! Dark Eldar
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Lethal Lhamean
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@Oshova - I agree with you quite a bit. 55 points was not an insane deal of super brokeness, it was a solid value for what the Raider was.
When I look at other vehicles that cost less or equivalent to the Raider I usually feel that the DE were either on parity or (perhaps) having to pay too much.
More expensive Raiders with no change to their stat line and capabilities will be worrisome.
I'm guessing (hoping) that we're getting some sort of additional value we're unaware of at this point if there is a price hike.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2010/10/01 19:38:38
Subject: Re:Incoming! Dark Eldar
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Honored Helliarch on Hypex
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This is my problem with the eldar too. The vehicles cost way to much and if the raiders cost more than in the past it was just the wrong way to go. With marine vehicles being so cheap but still having a lot of options and seeing the guard vehicles so cheap I wonder what the xenos do to cause their construction costs to go so high hehe.
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2010/10/01 19:42:04
Subject: Incoming! Dark Eldar
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Stealthy Kroot Stalker
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I would rather have cheaper vehicles with the option to spend more on them, instead of them bundling together stuff and hiking the price up.
Oshova
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3000pts 3500pts Sold =[ 500pts WIP
DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/10/01 19:43:40
Subject: Re:Incoming! Dark Eldar
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Plastictrees
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Fishboy wrote:This is my problem with the eldar too. The vehicles cost way to much and if the raiders cost more than in the past it was just the wrong way to go. With marine vehicles being so cheap but still having a lot of options and seeing the guard vehicles so cheap I wonder what the xenos do to cause their construction costs to go so high hehe.
Soaking every component in the blood of a thousand innocents adds considerably to labour costs.
If the Venom is on the codex as rumoured that might factor in to a more geared but more expensive Raider.
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![[Post New]](/s/i/i.gif) 2010/10/01 19:47:55
Subject: Re:Incoming! Dark Eldar
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Hacking Interventor
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5 pts isnt that bad of a increase, I'm hoping that the upgrade to get a 5+ invul will be cheap.
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![[Post New]](/s/i/i.gif) 2010/10/01 19:49:39
Subject: Incoming! Dark Eldar
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Sslimey Sslyth
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Thor665 wrote:@Oshova - I agree with you quite a bit. 55 points was not an insane deal of super brokeness, it was a solid value for what the Raider was.
When I look at other vehicles that cost less or equivalent to the Raider I usually feel that the DE were either on parity or (perhaps) having to pay too much.
More expensive Raiders with no change to their stat line and capabilities will be worrisome.
I'm guessing (hoping) that we're getting some sort of additional value we're unaware of at this point if there is a price hike.
Well, some people have said that Raiders will have a 5+ "invulnerable" save and have the capacity to "flat out" an additional 2d6 inches. If all other things remain the same, would that justify a 5-10 point increases to you?
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![[Post New]](/s/i/i.gif) 2010/10/01 20:03:57
Subject: Incoming! Dark Eldar
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Plastictrees
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In a vacuum, sure, but it's going to depend heavily on the cost/effectiveness of other units like reavers, hellions and the Venom.
As we know something can be "worth the points" in theory but not be the best choice in a book...which is the equivalent of being completely useless to certain people.
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![[Post New]](/s/i/i.gif) 2010/10/01 20:08:13
Subject: Re:Incoming! Dark Eldar
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Honored Helliarch on Hypex
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Your assuming they will not make us pay for those options as well..
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2010/10/01 20:09:48
Subject: Incoming! Dark Eldar
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Angry Chaos Agitator
Rochester, New York
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Saldiven wrote:Thor665 wrote:@Oshova - I agree with you quite a bit. 55 points was not an insane deal of super brokeness, it was a solid value for what the Raider was. When I look at other vehicles that cost less or equivalent to the Raider I usually feel that the DE were either on parity or (perhaps) having to pay too much. More expensive Raiders with no change to their stat line and capabilities will be worrisome. I'm guessing (hoping) that we're getting some sort of additional value we're unaware of at this point if there is a price hike. Well, some people have said that Raiders will have a 5+ "invulnerable" save and have the capacity to "flat out" an additional 2d6 inches. If all other things remain the same, would that justify a 5-10 point increases to you? Also, even through the cheap rhinos and transports of 5th edition, the raider remained a steal. I think it's deserving of a points increase. The vehicle can move 24 inches, claim a cover save in the open after going flat out, allow any infantry unit a whopping 24~ inch charge out of it ignoring most terrain due to it's skimmer status, carries an anti tank weapon, can zip around empty and contest objectives later in the game, can leap frog units stranded from their own Raiders being destroyed due to open top status - for 55 points? The Raider has been far too cheap for it's own good, it was under priced in 3rd edition when everyone else was paying 55 points for Rhinos, and it was still under priced when everyone started paying 35 points for rhinos. Lower armor values aside, it out performs other transports on a point for point basis. Even if they cost 70+ points, I still think you will see 10 of them on the table in a lot of games. The utility is too much to ignore.
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This message was edited 1 time. Last update was at 2010/10/01 20:10:42
: 4000 Points : 3000 Points : 2000 Points |
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![[Post New]](/s/i/i.gif) 2010/10/01 20:12:45
Subject: Re:Incoming! Dark Eldar
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Been Around the Block
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Kroothawk wrote:
Actually, you just copypasted my summary in the first post of Dakka's "Dark Eldar Rules Discussion" thread without any changes.
I am not amused that you want to get all credits for my work, especially when it is done so bluntly for everyone to see.
Actually I copied from a different site which had no pictures with it and I took no credit for anything. I simply stated that this was everything I've seen about the codex compiled together. This was only done after several comments about things that were covered before, I just pasted it in this thread for those to lazy to read the first one.
As far as you being amused or not, I don't really care!  Too many people with an ego complex' ruin threads like this and the hobby in general, whatever happened to just sharing the information and discussing it? so sad
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![[Post New]](/s/i/i.gif) 2010/10/01 20:14:26
Subject: Incoming! Dark Eldar
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Fixture of Dakka
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Ill trade you 1 wave serpent with brightlance for 3 raiders with dark lances.. Wish theyd give eldar a throw away transport
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/10/01 20:16:15
Subject: Incoming! Dark Eldar
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Sslimey Sslyth
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Kirasu wrote:Ill trade you 1 wave serpent with brightlance for 3 raiders with dark lances.. Wish theyd give eldar a throw away transport
Haha...and I wish they'd give DE one that had a legitimate chance to survive turn 3....
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![[Post New]](/s/i/i.gif) 2010/10/01 20:17:06
Subject: Incoming! Dark Eldar
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Towering Hierophant Bio-Titan
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Warmonger, please, [Mod Edit - Rule #1 - Learn it. Live it.]
Kroot goes to an insane amount of trouble to gather any and all info for everyone, so we arent just finding out little bits and pieces here and there.
For that, he deserves a bit of respect.
[Mod Edit - Rule #1 - Learn it. Live it.]
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This message was edited 1 time. Last update was at 2010/10/01 20:46:53
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![[Post New]](/s/i/i.gif) 2010/10/01 20:47:01
Subject: Incoming! Dark Eldar
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Dakka Veteran
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Problem is you can't compare the price of a raider vs that of a rhino. For example, how much is a Warrior now? Are they still 8 pts even though they now have poisoned weapons? Vs double that almost for a Space Marine? All our guys can shoot out of a raider. None of theirs can. All our guys can assault from a raider. None of their guys can.
It really depends what happens to the cargo of the raider to determine if they're truly overcosted. If a warrior is still super cheap though? Probably warranted.
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![[Post New]](/s/i/i.gif) 2010/10/01 20:54:15
Subject: Incoming! Dark Eldar
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Fireknife Shas'el
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Saldiven wrote:Thor665 wrote:More expensive Raiders with no change to their stat line and capabilities will be worrisome.
I'm guessing (hoping) that we're getting some sort of additional value we're unaware of at this point if there is a price hike.
Well, some people have said that Raiders will have a 5+ "invulnerable" save and have the capacity to "flat out" an additional 2d6 inches. If all other things remain the same, would that justify a 5-10 point increases to you?
Well, codices should start taking into account the numerous perks that 5th edition has granted vehicles over both 4th and 3rd editions rule books. A fifth edition raider is far superior to a 3rd edition raider due to massive benefits in survivability to both the raider itself and its passengers as well as fire power in the case of passengers. I just wish they had started this trend when the 5th edition SM codex came out.
My memory is admittedly a bit hazey, but from what I can remember, compared to 3rd:
Passengers may now double tap when moving
Skimmers no longer auto destroyed on an immobolized result (In 4rth they were auto destroyed if moving over 6")
Glancing can only destroy raiders on a 6 (-2 glancing, +1 open topped), rather than a 4-6 (imobolized and open top penalty)
Passengers aboard a fast vehicle going flat out no longer take double wounds when vehicle is destroyed
Blast templates strength is 1/2 if the hole isn't over the hull, allowing raiders to bunch up without much worry of suffering multiple casualties from a single hit
Ordinance no longer has the chance of inflicting instant death on passengers
2/3 of missions are won via objectives vs. (VP/KP); which puts greater value on transports
Cover saves (vs always glancing if moving over 6"); giving the nerf to the glancing chart in 5th edition, I would say that the cover save is preferable
Compared to 4th, infinately better:
Passengers no longer auto pinned when vehicle is destroyed
Passengers no longer need to get out of the box when vehicle suffers a penetrating shot
Even if surrounded in an assault and the vehicle explodes on a 6, the passengers stick around
Ignoring a damage result all together due to cover is far superior to simply having a a penetrating shot being reduced to a glancing shot on a 4+
I agree that, as Saldiven has stated, DE will be likely be getting bundled gear options.
The only thing that vehicles have really lost is that you don't always need 6s to hit skimmers (unless the vehicle moves over 6") and you hit on back armour in CC (not very meaningfull to a raider).
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This message was edited 5 times. Last update was at 2010/10/01 22:11:41
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![[Post New]](/s/i/i.gif) 2010/10/01 21:26:18
Subject: Incoming! Dark Eldar
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Sslimey Sslyth
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@Wyomingfox
You missed something pretty big.
Currently, if a Raider moves greater than 6", then none of the passengers may fire from it. This is a HUGE downgrade for the usefulness of Warriors mounted on the Raider compared to previous editions.
Honestly, I actually prefer SMF to the current rules. In previous editions, my Raiders never moved less than 6" unless stunned in a previous turn. Since I had this benefit all the time, I didn't have to worry about terrain to obtain "Hull Down" for the same effect. Currently, you only gain the cover save if you move the vehicle so fast that it can neither shoot nor embark/disembark troops.
Another big loss from previous editions is the inability to embark onto a vehicle as part of your post combat consolidation move. In 3rd, I used that one a lot to protect my wyches from being shot off the board on a turn after they wiped out an opponent's unit.
I have to wonder, though, that if the Raider is getting some sort of 5+ "invulnerable" save, how will that combine with the 4+ cover that every skimmer gets for moving flat out?
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![[Post New]](/s/i/i.gif) 2010/10/01 21:57:03
Subject: Incoming! Dark Eldar
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Fireknife Shas'el
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Saldiven wrote:
You missed something pretty big.
Currently, if a Raider moves greater than 6", then none of the passengers may fire from it. This is a HUGE downgrade for the usefulness of Warriors mounted on the Raider compared to previous editions.
Agreed  .
Honestly, I actually prefer SMF to the current rules. In previous editions, my Raiders never moved less than 6" unless stunned in a previous turn. Since I had this benefit all the time, I didn't have to worry about terrain to obtain "Hull Down" for the same effect.
Yes, but a glancing hit would destroy a raider (effectively) on a 4+ (immobolized=wrecked, and open topped) in 3rd.
Currently, you only gain the cover save if you move the vehicle so fast that it can neither shoot nor embark/disembark troops.
Yes, but there is the tactical advantage to having one raider in front of another given that blast weapons strength are halved.
Another big loss from previous editions is the inability to embark onto a vehicle as part of your post combat consolidation move. In 3rd, I used that one a lot to protect my wyches from being shot off the board on a turn after they wiped out an opponent's unit.
Also agreed.
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This message was edited 2 times. Last update was at 2010/10/01 23:12:33
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![[Post New]](/s/i/i.gif) 2010/10/01 21:58:14
Subject: Incoming! Dark Eldar
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Longtime Dakkanaut
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Saldiven wrote:@Wyomingfox
Honestly, I actually prefer SMF to the current rules. In previous editions, my Raiders never moved less than 6" unless stunned in a previous turn. Since I had this benefit all the time, I didn't have to worry about terrain to obtain "Hull Down" for the same effect. Currently, you only gain the cover save if you move the vehicle so fast that it can neither shoot nor embark/disembark troops.
That's such a perfect summary of why this was such a great change...
Now there is actually a trade off for skimmers, be safer or be aggressive, an actual decision for the player to make.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/10/01 22:06:58
Subject: Incoming! Dark Eldar
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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People shouldn't freak out over the rumored cost increase for raiders until they actually know the cost and the rules for the vehicle. If it's the exact same thing, but simply costs more, that might be head-scratching, but if it has some special rules attached for a price increase, then it may still be awesome.
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![[Post New]](/s/i/i.gif) 2010/10/01 22:19:16
Subject: Incoming! Dark Eldar
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Regular Dakkanaut
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so no new models untill games day germany? when is that
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![[Post New]](/s/i/i.gif) 2010/10/01 22:41:53
Subject: Incoming! Dark Eldar
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Incorporating Wet-Blending
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SweetLou wrote:so no new models untill games day germany? when is that
Around the 17th.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2010/10/01 22:48:42
Subject: Incoming! Dark Eldar
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Never-Miss Nightwing Pilot
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Jackmojo wrote:Saldiven wrote:@Wyomingfox
Honestly, I actually prefer SMF to the current rules. In previous editions, my Raiders never moved less than 6" unless stunned in a previous turn. Since I had this benefit all the time, I didn't have to worry about terrain to obtain "Hull Down" for the same effect. Currently, you only gain the cover save if you move the vehicle so fast that it can neither shoot nor embark/disembark troops.
That's such a perfect summary of why this was such a great change...
Now there is actually a trade off for skimmers, be safer or be aggressive, an actual decision for the player to make.
Jack
Agreed. More tactical decisions makes for a better game.
On the raider points cost i can't imagine a raider coming with a 5+ inv or a 2D6 boost as standard, it all seems very expensive for a transport that is mainly use dto get troops into position then often destroyed without much concern from the DE player. I think they'll be upgrades, so the DE player has the option to make his raiders more durable if he wants.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/10/01 23:16:51
Subject: Incoming! Dark Eldar
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Bounding Ultramarine Assault Trooper
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And let's not forget there may be other delivery systems in the codex as well besides raiders.
We have heard web-way portals are in.....but are there any other modes to deliver your units....like outflank or deep strike (though I expect this from scourges, but we'll see)?
All this in conjunction with the Raider's alleged cost increase might be somewhat warranted, providing one with a more broad set of options to get your forces on the field in a somewhat "safer" manner.....the Venom (if true) could be interesting as well.
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This message was edited 1 time. Last update was at 2010/10/01 23:17:40
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![[Post New]](/s/i/i.gif) 2010/10/01 23:51:51
Subject: Incoming! Dark Eldar
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Proud Phantom Titan
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Thats a point, how many points is the Venom going for?
Its going to be the same basic stats as a raider but with less of everything.
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![[Post New]](/s/i/i.gif) 2010/10/02 01:11:09
Subject: Incoming! Dark Eldar
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Do we know if the new metal Archon is the only metal Archon they're doing? I'd be quite disappointed if it was...
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