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Well first off its free (your virus scanner may mark it as a virus, ignore it, there is no virus). Second off, the MekTek guys have added about 50 mechs to the game, new weapons, new maps, even power armor. It's worth a try. Whether you can enjoy it is up to you
It looks pritty good overall, but I would have to say that this is my least favorite updated mech so far. All of the limbs seem very boxy to me, and what exactly do the lasers reperesent. They seem very large compared to the lasers from the other mech designs.
Really like some of the features and weapons. I hope most of it makes it into MWO.
I did have to change the controls to match MWO though.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Well, Leda, I think the Lasers represent real-world style lasers. Military lasers of a wattage intense enough to actually damage things need to be incredibly heavy duty, and these ones are also armoured up, protecting the delecate components inside.
I actually quite like the Trebuche- I like the range of weaponry on the various articulation points.
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Not sure what the Trebuche can do that the Hunchback can't. They look like the have the same hardpoints.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
I looked at the medium laser on the hunchbacks arm, and back to the ones here. The lens itself is twice the size.
The hunchback clearly lacks missiles and the trebuchet clearly lacks a AC20, I don't know what your getting at Deathshead.
Edit: I also really enjoyed MW4 mercs, I have vengence aswell but the addition of all the diffrent mechs really spread the game out well. The only problems i had with it is some of the missions would crash preventing the completion of the campain. Really gutted me at the time and the patchs didn't help. Never mind.
This message was edited 1 time. Last update was at 2012/06/21 03:36:19
I'm not in the beta but if i was I would know that there is 4 different hunchbacks, one of which has LRM's.
Edit - I wasn't really referring to the look of the treb, more so the role it fills.
This message was edited 1 time. Last update was at 2012/06/21 03:51:41
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Ahh wasn't sure. None of the HBs have a secondary missile rack on the arm though, so i guess they do have some differences.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Im not in the beta, but if i was I would do rocket punches.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Trebuchet looks pretty cool actually. The rockets on the arm seem like a slightly derpy place instead of the shoulder, but then I liked the look it has in this concept I found.
Either way it's sort of up there with the Cent at the moment for me.
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What are people's music recommendations for the cockpit, anyways? Do you focus entirely on the sounds of battle and/or VoIP, or do you have some tune in the background to accompany your fighting?
Steppenwolf - Magic Carpet Ride
^ This title, I think, fits perfectly to battlemech warfare - the exchange of volleys and multiton walkers dashing about the fields of battle. Very recommendable for a start! Also, we all know that BattleTech loves the 80s.
Lately, I've been looking for more "faction-oriented" music, though. Since I intend to join the Draconis Combine, it'd have to be something that mixes traditional Japanese themes with contemporary "actiony" music. For starters, I dug up Red Alert 3:
Spoiler:
Any other recommendations, possibly from other games or movie scores? What faction do you intend to join, and what are your personal music choices?
This message was edited 4 times. Last update was at 2012/06/22 18:26:30
All I hear is the super bass from the footsteps. When I say super bass it is extreme. Is anyone that is not in the beta (but really is) have a good surround sound? Did you have to readjust your bass on your subs?
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss