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Made in au
Longtime Dakkanaut





Australia

Greetings all,

Seems we managed to get in another game of the campaign earlier this week. My alliance of Guard and Iron Hands continued their trials and tribulations. The other campaign force is still under the furious attention of the paint brush so will be making their mission one debut in the near future. So my opponent took on the role of the local denizens again (as he did with the Iron Warriors). But first, what was this scenario and how did it tie into the campaign?

2.0 The Splinter
The Techmarine turned to the Inquisitor, "Lord, the thermal imaging is limited, but it does show that the mass is growing. There are definitely more bodies than we saw this time yesterday, though of what species I cannot say. They are still heading in this direction. At the current rate, they will be here in fourteen hours." A red blip flashed an emergency warning on the marines auspex. "Sir, we have a new contact. Sector five, range seven, and closing fast, much smaller than the main body. I don't know where they have come from but they will be here in eight minutes." The Inquisitor simultaneously glanced at the auspex and barked orders to those around him. In a second the atmosphere of industry changed to disciplined panic as fighting units moved to take up defensive positions and support crews moved to make a hasty retreat.


Inquisitor (any units, but those with infiltrate (or equivalent) lose this rule) vs Xenos, 1500 points. See page 221 for Big Guns Never Tire for rules for this scenario, with the changes listed below.

Set up. This game takes place at the landing site from the first scenario. Use the same terrain layout from the first scenario. STC data fragments may be recovered from any imperial structure that has not yet been looted.

Deployment. If the Inquisitor won the first game, he may choose which deployment map is used (p216). Additionally, he may give D3+1 units the infiltrate/concealed positions special rule. If the Inquisitor lost the first scenario, the xenos player chooses the deployment map and the Inquisitor can give D3 units the infiltrate/concealed positions special rule.

Victory. If the Inquisitor wins the game, destroyed units add one to their roll to see if they are available for the next game. Additionally, they subtract one from the d3 roll for losing experience.

The price of failure. The Xenos player can choose an appropriate character design upgrade for one of his surviving characters. This character may be used in subsequent battles until he/she/it is destroyed.


So we had a slightly modified Big Guns Never Tire game ahead of us. It was decided that it made more sense to let me use the hidden deployment rules (since I won the previous game) as it made more sense that my army had had time to prepare and conceal their positions.

I decided to take a gamble on my army selection as I was not exactly sure what army I would be facing. Since the scenario rewarded (and penalized) Heavy Support I decided to run with a Spearhead detachment. As many of my Imperial Guard vehicles would be holding the line and covering the retreat of there comrades. As it turned out, 1,500 was more than enough to fit all the Leman Russ and the Basilisk in one list under the watchful gaze of Tank Commander Martinez in his Vanquisher. Now I just needed to wait for the vanguard of the enemy to show up.......


Look familiar? This game is played on the same battlefield as the previous one and my gaming buddy did an amazing job (based off photos) of reconstructing the previous board. I also got to choose the deployment zone and shape for this game (the perks of having a win). Unsurprisingly with this many tanks I chose the to deploy across the short edges to hopefully give me as much time to shoot and not allow a larger force to envelope me.


My deployment, with this much terrain it was difficult to get the tanks all down, but I picked the heavier side for terrain hoping to rob my opponent of as much cover as possible. You can see that my enemy turned out to be Tyranids, some long abandoned swarm by the looks of it, beautifully painted as always.

I included an Aegis defense line as I figured that my forces had had time to build some rudimentary defenses before the Inquisitor decided it was better to withdraw from the area. I included a quad gun, not quite realizing that it has a BS of 5+ that was -1 to hit non-flying units. Let's say even with 8 shots a turn it did nothing. Maybe I was playing it wrong, can it be crewed by someone to improve its ballistic skill? If so, where are the rules that allow that?

And it also really didn't assist my tanks much, except for it takes a fare bit of extra movement to get over the top of it. So that was a plus and it also made sense story line wise that my troops would have started to fortify.


The Tyranids setup all on one side of the table, a seething mass of claws and chitin. I mix of little and big bugs. I was a little concerned with Raveners and a Lictor sitting off table. I knew they could pop up almost anywhere and that worried me.


Commander Martinez sitting behind one of the Demolishers, sizing up how he should command his troops to react to the approaching swarm. I had first turn so I was going to try to hammer the leading big bugs, I figured the Gaunts really were not much of a threat to the tanks so if I could knock out the three Carnifex and Hive Tyrant I would be home and hosed.


My left flank was held by the two Leman Russ Exterminators supported by three Sentinels. The Basilisk sat next to one of the objectives (you can just see the aquila on the pole on the left above some rocks). It turned out that the Basilisk did not move an inch the entire game. This was for two reasons. Firstly to maximize its shooting, but also and more importantly to deny the Raveners and Lictor the ability to pop up behind me.

You see I am beginning to get this game a little and new that they had to be more than 9" away when they arrived, so I carefully position the Basilisk so that it stopped anything deploying in the left hand corner. If I hadn't done this I would have had to deal with 'nids in the back field very early on.


You can see the second objective marker (Tyranid remains in a jar) collected by Tasetus while exploring the planet after the initial landing. Maybe why this swarm got all riled up?


The only infantry to be included in the army. My Techpriest and his servitors. I figured he requested to stay behind to tend the tanks and continue the search for the STC information that may be in the ruins. He spent most of the game searching, but unfortunately he found no further traces. He was lent a Chimera to make sure he could keep up with the tanks when they rejoined the rest of the army. If they successfully held these Tyranids back that is.


The Tyranid deployment was really tight and it looked quite formidable. I had thought they would spread out across the board in an effort to overwhelm my entire line in one go. I was not actually prepared for this hammer blow setup. In the end I think it really played into my hands......


Of the four objectives, this was the only one placed outside my deployment zone. I hope it isn't a sign of more bugs infecting the planet. With the other three objectives in my deployment zone it was pretty obvious my enemy was going to come straight at me.


And this is when the game started to go down hill for me. I was all set for first turn and felt really confident that I had set up well and my army had the upper hand. Then my opponent rolled a '6' to seize the initiative and that sinking feeling set in again. Almost all of the action took place in my deployment zone, apart from one cheeky break out on my left flank.


I used my Sentinels scout moves to retreat with the ones directly in front of the swarm and the ones on the left began to advance to hopefully distract the oncoming bugs. Plus I wanted to try and be in a position to score the line breaker objective too.

The bugs with little to know ranged weapons did what they did best and advanced. Rolling almost exclusively 5's and 6's that sinking feeling got worse. Then it got even worse when preparing to open fire for the first time I learnt that the Carnifex's all had spore clouds meaning that I needed 5's to hit them from my faithful tanks!


The bugs quickly closed the distance and I slowly backed my tanks up and kept my discipline and shot at the big bugs, although the Basilisk took a couple of pot shots at the Hormagaunts to try to reduce that unit of 30 which it did admirably.

I did need to do some careful redeploying as I had blocked the Tank Commanders lines of sight with the Demolishers, I really needed his extra ballistic skill in the battle.


My left hand Sentinels made great progress down the board and were able to really be a nuisance. Nine x strength six shots every turn is quite annoying to the opponent, but he didn't fall for it and no troops were diverted to chase them so my plan here had failed.


The other thing I have learnt to do is to have "layers" of troops, here you can see the Sentinels screening the tanks. I did have them fall back right next to the Leman Russ as I had a special surprise for when the swarm got closer and I needed that space in front of them clear.


The far side had the small bugs, Hive Tyrant and a Carnifex and a pair of Carnifex approached under the landing pad (you can see them hiding in the Shadows). I hammered one of these two and it was badly hurt as it got closer. The Hive Tyrant despite my best efforts and a HEAP of shots was going well, its Tyrant Guard and saving throws protecting it from the majority of the firepower leveled against it.


The one with the dice on its back had four wounds at this stage and the other one was unhurt. They sure can soak up a lot of firepower, those Spore Clouds are tremendous value.


Apart from losing Hormagaunts and some Tyrant Guard the right flank comes on largely intact. I am seriously worried at this point. They threaten to overwhelm me and once I get stuck in close combat I really have no way of getting out of it.


Since I prevented the Raveners and Lictor from appearing somewhere really useful they decided to turn up and harass my poor Sentinels on the left flank, they didn't want me to score line breaker or threaten the distant objective (which I was planning on doing). I didn't actually capture a photo of the Lictor at all, I swear there was one on the table, they really are sneaky (it turned up two turns after the Raveners)......

I did think that the Sentinels could hold for a while, they are pretty tough and these bugs really weren't equipped well to deal with even light armor. As the Raveners charged my faithful Sentinels (I really love my chicken walkers) open fire with absolute dead eye precision and the overwatch felled one of the Raveners! This must have taken the wind out of their sails as they also failed the charge to boot.


I can just imagine them thinking how to get the tasty meat out of that armored shell......


I diverted the attention of the "Commissar" Exterminator (black one at the bottom of the table) towards the Ravenors and Lictor, didn't want to risk them running amok if they did get through the Sentinels.


The Sentinels backed up and combined with the distant Exterminator wiped out another three Raveners, I knew they were still going to come at the Sentinels, but with only two of them I really thought they would be kicked to death.


But whilst I was distracted with the Raveners, it seemed one of the Carnifexes had finally breached my line and managed to roll over the Aegis. But the Demolishers began to line up their shots as there Tank Commanders steely words settled their nerves. Besides, they had seen to it the other one hadn't managed to reach the walls and this one was obviously badly wounded now too.


Besides, if they failed I had plenty of other willing shots lined up......this side of the battlefield was mine, the two Carnifexes had been stopped and the Lictors and Raveners were but a nuisance, the game was going to be decided on my right flank. There I was in real trouble of being overwhelmed.


With the turn count starting to add up, I knew in true Guard fashion I just need to win the attrition and to that end as soon as the swarm reached my deployment I sprung the first of my delaying tactics. The sturdy frame of my Chimera, expertly converted to carry two heavy flamers rumbled from behind the ruins to block the only clear path forward, unleashing two great streams of burning prmethium it set the Hormagaunts alight and another eight of them went down. Not content with this the driver gunned the engine and with tracks grinding he smashed into the brood managing to squash another two!

Far more than I had hoped for and more importantly forcing the swarm to destroy the tank or divert to go through the heavy foliage which would slow them down considerably.


The Hive Tyrant obviously frustrated that its progress had been slowed down pushed its way forward and it tore the armored sides from the Chimera. Its valiant crew will be remembered. They bought me another turn with their sacrifice, I hoped it would be enough.


At this stage of the game I was starting to get a little more confident. I still held three objectives, I had first blood and linebreaker and was in a position to contest the fourth objective that was loosely held by some Termagants that didn't have Synapse support......but I knew that it was going to be a brutal finish as the Hive Tyrant and Carnifex on the right were unharmed and my tanks were running out of room to reverse.


Having failed to kill the last two Raveners the Sentinels prepare to charge in and try to kick it to death, the Leman Russ moves to support the right flank. This is when the Lictor arrived to try to help the last of the Raveners. It managed to charge in and damage a Sentinel, but I killed the last Ravener, then in my turn I fell back and the Commissar Exterminator turned all its guns to bear and even its chameleon abilities weren't enough. Lictors I think need to be way tougher......


With the Chimera out of the way (I had hoped it would explode) the Swarm advanced again, but a hopefully fatal move occurred and the Hive Tyrant moved away from its Tyrant Guard, I really pounced on this opportunity and gave it everything I could (I wanted Slay the Warlord). But alas, a flurry of Command Points from both sides were spent and after the dust settled the Tyrant still stood with four wounds left. It would almost remain that way until the end. I just could topple the beast.


I tired the same tactic of delaying with the valiant Sentinels, they moved forward to bear the brunt of the Tyranids charge and they did rather well. Until the Hive Tyrant flexed its might and they quickly fell apart. But in a parting act of spite two of the Sentinels exploded! They put wounds on the nearby Carnifex, Warriors and Hormagaunts and the Tyrant, still not enough to kill it though.


I was still confident, my tanks were barely scratched just a wound here and there (as denoted by the markers). I just had to choke up the area and stop them contesting anymore objectives.


The poor Techpriest is finally brought to account, his Servitors had kept up an admirable rate of fire while he look for STC info, but the Carnifex hauled its bulk up to have a tasty snack. But the luck was really with me and although gravely wounded the sacrifice of the Servitors meant the Tech Priest survived another turn.


But only one more as the Tyranid Warriors moved in when the Carnifex had lost interest.....it was fortunately over swiftly, hopefully enough of him remains we can download him into another form.


And the scrum commenced. Four of my Leman Russ were bogged down with bodies, but the Tyranids although scrambling all over them just couldn't seem to cause any significant damage. If the game ended soon I would still pull off a win.


The other Sentinels free of things lurking in the bushes escort one of the Exterminators towards the fourth objective. I was planning if the game kept going to take this one. I was confidant as without synapse control and the fact the tank would override control of the objective that this one would be mine.


One Demolisher fell back preparing a shot for next turn while the Vanquisher begins to take a beating. At this stage I held two objectives to one, with the other being contested. We both had linebreaker and I had first blood. I just needed the dice to be with me.......


And they were! It was pretty scrappy at the end and another turn may have been a different story, but this day lies with the might of the Astra Militarum. Hooray.

In the wash up I was surprised by how few casualties I actually suffered, three Sentinels, a Chimera, four Servitors and a Tech Priest. Not only had the rear guard succeeded they would be able to reinforce the rest of the army in strength.

This game I really felt like I did well, I kept the objectives at the front of mind, deployed well, chose the right targets are the right times and moved sensibly. First time in a long time did I think my plan worked well and I actually executed it. Although that many tanks would be difficult for any Nid army so I felt a little sorry for my opponent.

As it turned out, we forgot the bonus VP for destroying Heavy Support which I did by bagging two Carnifex, so I actually came out on top a little bit easier than I had thought. It was a fun and tense game with some great ups and downs. Next time I think I will be taking the place of the locals and my mate will have his "campaign" army trying to make their way planet side in their first mission. Stay tuned.

Thanks for reading.


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in us
Warning From Magnus? Not Listening!





Va

These battle reports are great. Love seeing all the painted models and story. I would still be playing 40k if I could find people to play with like this.

Check out my Deadzone/40k/necromunda blog here! 
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

This thread is amazing.

The Fall of Kronstaat IV
Война Народная | Voyna Narodnaya | The People's War - 2,765pts painted (updated 06/05/20)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 29/12/19, ep10 - And All That Could Have Been)
Kabal of The Violet Heart (updated 02/02/2020)

All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in au
Longtime Dakkanaut





Australia

Thanks guys. The games have been great, especially as they have both been really tight games that could have easily gone either way.

We discussed that since we are going to all this effort for the campaign it would be nice to document it as we go. We are also planning to have another gaming mate to play the “NPC” army when the two campaign armies to meet.

One of those game’s will involve our two armies trying to cross a river while Orks take pot shots at whatever they want (hence a third player will be really useful).

Glad you are enjoying the read. I have made some good progress on the deathguard models (working on Terminators, Deathshrouds and Typhus at the moment) as well as all but four of Tasetus’s entourage are now complete apart from basing.

Then I promise to refocus on the Necron and finish that army off.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

Greetings all,

Time for another update, this time its all about finished models. First up another objective marker/point of interest.


Had this sitting on my painting table for an absolute age and finally did enough to it for me to consider it finished. As it will play an objective marker or perhaps a point of interest in a special scenario I am happy to leave it fairly plain (although it does stick out compared to any terrain it would be put on). Unfortunately it did get damaged a little while ago and I added a new left hand to the model as I am not sure where the original ended up. Pity.


Next up are the next batch of Deathguard, which is getting me very close to finishing this army and commission. Some truly horrible photos I'm afraid. But they give the gist of whats going on. Same formula that I have done on the rest of the army to date. But this time on three Deathshroud Terminators.


I really liked these guys, so much detail and individuality.


Not sure how they will go on on the tabletop with only three of them (haven't even looked at their rules) but hopefully they will do my mate proud (they are Mortarion's bodyguard after all).


Next up on the Deathguard front is a unit of Terminators, the Imperial ones get a heap of bad press in almost every addition, but I must be doing something wrong as they are a real pain to my armies when my opponents take them (and vice versa).


Like the Deathshroud's each model is jam packed with tiny little details that are easy to miss. Also I REALLY like the amount of weapon options that are available on the sprues and that flail is just an epic weapon.


And finally on the Deathguard update is Typhus himself. Huge model, he towers over the Terminators and even the Deathshroud. When I think of it will put him next to a Plague Marine and a pox walker and he will look even bigger. Didn't actually enjoy painting him as much as the Terminators. I think the white helmet really helps him stand out though.


I did though enjoy the Destroyer Swarm. I kept it as a separate piece whilst painting him as it would have been impossible once attached. I think it turned out pretty well.


I thought the mini swarms that the Deathshroud have is a really nice nod in design to Typhus and helps cement them as a pale copy of the original.


So that is the latest on the Deathguard. Really happy with this lot and I think they will blend in seamlessly with the rest of them.

With the completion of these nine models, I am very, very close to the completion of the army and the commission. I am left with two models to do, both a little intimidating. I have the Spartan, that I had begun assembly of and abandoned it as the model is a PoS and is going to need a fair bit of work to get it right (bending parts, gap filling, filing etc.), but I will get there and of course Mortarion himself, not looking forward to that one. He looks huge and detailed.....but I have done a few of the Forgeworld Primarchs so he can't be a lot worse than them?

Now on to some stuff of my own:


Tasetus, now properly based and ready to purge some heretics. He hasn't made a proper appearance in our campaign yet, but now I am ready and champing at the bit for him to accomplish great things (like not dying horribly at the hands of some traitor).

To assist Tasetus I have assembled him a motley crew to better burn out the Heretics of the Imperium. I have 11 individuals that will fight by his side (as 12 is the maximum I can jam into a Chimera....), for this campaign there is a little more leeway than a pickup game for assembling his team, so I will be borrowing rules and stats from several sources. If anyone has different ideas on rules to use for the guys below, please feel free to offer advice....


First up is his faithful familiar. This poor unfortunate thing, known fondly by Tasetus as Michael (and 'The Kid' by the rest of the crew) was a gift from his superiors in the Ordos Hereticus and unbeknownst to him has some pretty advanced recording equipment that they can use to check up on him as Tasetus is a bit loose on the whole Witch burning thing. Will likely run this little guy as an acolyte as the wound soaking ability kind of fits a familiar.


Next up is the granddaddy of the crew. Ibenz Lucius is older than everyone else in the warband combined and has been serving the Ordos as a Data Savant for longer than even he can now remember. Not often he is brought into the field, but his fingers (what's left of them anyway) still like the feel of a laspistol grip in his hand. Again, most likely run him as an acolyte.


Another horrible photo (and the varnish didn't help), I promise she is much nicer in real life. Here we have Sister Olivia of the Order of the Bloody Rose. She was attached to Tasetus's warband at his request. He is a very Puritanical and down the line Inquisitor and the Adeptus Sororitas kind of share his thing for burning anyone that even stumbles on the path of righteousness. Obviously she will be run as a Sister of Battle.


Hierophant Zacharia at your service, you point, I scream and chop. I absolutely love this model. I plan for him to be an Acolyte with a powerfist to represent his oversize chainsaw. I have high hopes that at a pivotal moment of our campaign everything stops as he sizes up a truly horrific opponent and with a "right then" hefts his chainsaw and saves the day.


This wizened fellow is Interrogator Matthews. Formerly a special weapon operator of the Ellucian 56th, he fell in with the Inquisitor after his squad was wiped out in the grueling trench warfare campaign of Ophidian III. His penchant for cruelty and a complete breakdown of his morals during that campaign have made him a dangerous instrument of the Inquisitor (but he will never actually make it as an Inquisitor himself). Plans are an Acolyte with Plasma Gun.


Here we have Brother Uriah of the Order of the Brazen Skull, a militant monastic order that has long association of supplying the Ordos Hereticus with some of its most capable Crusaders. He will be obviously a Crusader. Please note that white is a horrible colour to attempt.


Adept Alfonso at your service, this bright eyed youth has recently been inducted by Tasetus into his warband and has yet to become scarred/jaded/terrified/dead by the many horrors that inhabit the universe. He has a keen mind and a devotion to the Emperor that may see him excel in his new profession, if he isn't burnt at the stake for some perceived heresy by his boss....an Acolyte for sure.


Rabble Rouser Marngook. When Tasetus needs some cover to do his work he often sends Marngook to start a riot among the ordinary folk. He is quite good at it. In fact, so good that Tasetus has begun to wonder if his loyalties actually lie somewhere else, perhaps with a multi-headed serpent? Who is Alpharius anyway? He will be an Acolyte with a Plasma Pistol.


And finally for this update (but not the warband) is Sister Amelia of the Order of the Argent Shroud. Tasetus is very approving of the heavy flamer and she has been away from her Order for a number of years and being around the Inquisitor has perhaps distracted her from her faith more than she would care to admit. Anyone that has asked though usually ends up as ashes. She will be a Sister of Battle obviously.

So there you have Tasetus and his warband (so far). I have two more models that I want to add to this motley crew and they are on my painting table as we speak. Both will be run as Ministorum Priests from the Astra Militarum codex. I think I have done a pretty good job of filling a warband with Zealots and sycophants that a Puritan Ordos Hereticus Inquisitor would surround himself with. Now, we just need to find some heretics......

Thanks for reading.

This message was edited 1 time. Last update was at 2020/02/23 21:16:47


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in us
Warning From Magnus? Not Listening!





Va

Wow, that is a LOT of finished models. I think I have finished about 4 models this week. Way to pump them out!

Check out my Deadzone/40k/necromunda blog here! 
   
Made in au
Longtime Dakkanaut





Australia

Unfortunately this isn't the output of a week. Since I tend to batch paint most of my models (or at the very least have multiple projects running at the same time) this is the result of several weeks of painting all coming together.

Which is one of the reasons I like batch painting, all those models never seem to be finished and then one day BAM they are all done at once.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

What a very interesting year we find ourselves in. I certainly hope that everyone is able to keep their heads down and are weathering the storm as best you can with your nearest and dearest and my heart goes out to anyone struggling with it. In my own home front, we have had a huge year so far. Started a new job at the start of the year, with what has happened it seems it may have been the best move I could have made. But our biggest news is we have welcomed our second child, Baby Isabel was born happy and healthy at 2.7kgs, a whole 300 grams bigger than her big brother. So we now have a two and a half year old and a newborn in the home.

Everyone is adjusting to the change. The hospital as you can imagine was a ghost town as visitors were not permitted and elective surgeries have all been cancelled. But ultimately it was a happy occasion as we have a happy and healthy daughter. She seems free of the issues her brother has had to deal with in his young life (but happy to report he looks like he has come through the surgeries and looks like he will have no long term issues at all).

On the two and a half year olds front, he has always shown a lot of interest in painting and drawing and over the Easter long weekend I left my painting station out and he really wanted to have a crack at Daddy's paints and brushes. So here is his first foray into the hobby scene:


This is a Chapel and Watchtower that I will one day finish for Fantasy/KoW games.


He is enthusiastic, but his attention span is slightly worse than a fly....


This is the bottom of a Razorback that is actually going to be a gift to a friend. Sorry Steve!

I am pretty happy that he was happy to play with Dad's models and he is actually pretty careful when I let him handle them. Mum was perhaps less impressed as he is a messy operator.

Now I have managed the tiniest bit of progress in painting myself. I forgot how much a newborn effects the flow of everything so am hoping that we are now into the swing of things and I can get some more stuff done.


This is yet another objective marker that I have had floating around for a while, just wanted to knock it out and get it off the painting station. Chose orange so that it really stands out when on the table top.


Back view of the console. Could be good in an urban game with lots of ruined buildings.


Here are the last two members of Inquisitor Tasetus's warband. Cardinal Ratsuunga on the left and Confessor Artemis on the right. I will run them both as Missionary's from the Sisters of Battle Codex in our Campaign games (whenever we can get back to them).


I quite like these models, the Cardinal donated his mace to my Alpha Legion Dark Apostle conversion a while ago, so now he has a Sisters of battle chainsword. The Confessor has picked up a Space Wolf power sword at some point, knowing the Space Wolves dislike for Inquisitors I wonder how he got it?


Guarding the console until someone that actually knows how to hack a computer turns up.


One thing I have noticed that I am really lacking is objective markers that fit into a medieval/fantasy setting well. So I decided to rectify that (a little) with these three.


The broken chest is because I had a single corner of a chest (no idea where the rest of it went) so I had a crack at sculpting some coins spilling out.


So these three are the start of some fantasy objectives. Does anyone have any other ideas of easy markers that I may have parts for in my bits box? I was thinking some Lord of the Rings style signal fire stacks.....

So there you have my paltry painting progress since my last update. But, progress is progress. I hope everyone is doing ok.

Thanks for reading.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in ca
Damsel of the Lady





drinking tea in the snow

Congratulations on the baby! and the chests are pretty neat looking. Purple priests too

I figure enthusiasm is the most important part of painting so i think your son is doing well!

realism is a lie
 
   
Made in au
Longtime Dakkanaut





Australia

So I have yet again fallen off the wagon of updates. But there has been steady progress on the painting front. Still haven't managed any games (my wife is reluctant and the kids just too young to trust with small objects). But we are doing a text message based D&D campaign on Discord, that I think is going quite well. It is very entertaining being able to carry on four independent conversations as the DM when the party splits up (which they seem to be doing quite often).

But we are here for painting, let us begin with:


This is my squad of Immortals for my Necron all done and dusted. I am really happy with these guys, they are a little darker than the Warriors that I have already done, but as the Elites I don't mind a slight variation.


I am a little disappointed that they have done away from the clear plastic rods in the Immortals Gauss Blasters (hence why I chose to give the Tesla Carbines).


Here is the squad with the Overlord, you can see that he is a little brighter on the "Bone" areas like the warriors compared to the Immortals.


Close up of one of the Immortals.


And here is the second unit I have finished for the Necron, Deathmarks.


A closer look at a deathmark. They are a little rough around the edges, but I am very happy with the overall appearance.

I am now left with 12 Tomb Blades to finish off the army, I was struggling to figure out how to paint them since they are Warriors mounted on the Tomb Blade. But I have come to the conclusion to try and match the stippled Monolith effect on the "vehicle" part of the Tomb Blade and the guns and rider will be painted as per the warriors I have already done.

Finally and it isn't really painting "progress" but it was pointed out that although it isn't an "army" technically, it is on my list of armies to paint so, I should show off Witch Finder Tasetus and his Inquisitorial Henchman as if they were an army and tick them off the list! So here they are......



Thanks for reading and stay safe everyone.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

It has been far too long since I popped in here.  But as is always the case, life.

I am still pottering around, my output has dried up to almost nothing.  I blame it on feeling a tad overwhelmed with what is in front of me, which in reality isn't actually that much, but I need a friendly kick up the backside to get back into it.

Would love to finish off the Necrons and Deathguard (commission for a friend) by the end of the year, plus I am 4 out of 5 models down on a Space Marine Command Squad as a gift and would really like to get them finished.

Hoping to become more active again and looking forward to showing some progress soon.

Couple of questions.....does anyone know a good stain/oil I can use to weather a lot of terrain effectively?

Does anyone have a three Ork Nob bodies floating around? I want to convert 7 Flash Gitz (as I have 4 Nobz already) and need some bodies to build off.  Or I just need to bite the bullet and buy some Flash Gitz.

Thanks for reading and its good to be posting again.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

So, I decided to participate in a painting challenge over on oztabletopgaming.com for September.

I know, I know September is almost over, however, I think it will help me kick start my painting again which has fallen off the wagon.

The theme for September is Vehicles and this is my entry to the comp -


My real goal is to achieve clean up, sub-assembly, undercoat and at least base coat by the end of the month.


Automatically Appended Next Post:
It's a Spartan that I am doing for the Deathguard army I am doing for my mate. Its the second last model (the other is Mortarion that is 1/3 complete).

Its a prick of a model with all manner of joint line issues, bent parts and miss fitting components, just like every review that I have read about this kit.

This message was edited 2 times. Last update was at 2020/09/22 01:24:27


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Alluring Mounted Daemonette




Australia

Hey mate,

Just checking in for the first time and I'm glad I opened this thread!

I am only a few pages back but looking forward to going through the catalogue.

The battle reports are incredible - thank you for taking the time to post them! I love the narrative element you're weaving through and the armies and terrain all look fantastic.

Your little one looks like he has a great future ahead of him, wonderful colour choice at such a young age!

Really love the classic Inquisitor & henchmen models - to me they just scream 40k.

Thanks for sharing and good luck with the Spartan build!

EDIT: forgot to mention the objectives. So flavourful and much more interesting than dice or stacks or weapons. Great work!

This message was edited 1 time. Last update was at 2020/09/22 03:47:56


t z you are k 
   
Made in au
Longtime Dakkanaut





Australia

Appreciate you taking the time to stop by.

Need to get my backside into gear and knock off the last two models for these Deathguard, my mate is patient but even he has limits.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

Also, I have made some progress on the Deathguard Spartan. 

What a horrible example of resin casting it is.  Not sure how "legitimate" it is.  But from what I have read about the Spartan kit it is one of the worse models that Forgeworld have done.  It has taken a lot of heart ache (and broken tracks) to get it to where I am currently at.  Almost as far as I am willing to take it before applying paint as I want to have the front assault ramp able to open and close when its finished.

I had thought about keeping the rear doors accessible, but since it really lacks any interesting detail inside I have decided to secure them permanently.


I have used leftover Deathguard parts and greenstuffed them to look like they have bonded or are extruding out of the tank.  This has the added benefit that I can tie it into the rest of the army as well as hide any crappy casting errors on the model.  God bless Papa Nurgle.


I was going to stick a Deathguard Legionnaire out the top of the Spartan like I did for the Rhino to really tie it into the army, only to discover I didn't have any spare parts leftover.  So I have gone with the tried and tested "horrible tentacles of doom".  Makes a nice nod to it being a possessed vehicle though and was very easy to do.


This was the front of a bloat drone that has been cut down and put in place.  I thought it would match the Rhino nicely as it has sculpted doors as well.


I thought it was a good idea to cut off the Aquila that used to be on the top hatch. A nice suitable replacement was found and welded in place.


Just a dummy of how it will look when fully assembled.  Look at that joint line on the tracks. Shudder.


These smoke stacks are from the Mortarion Daemon Primarch (the alternate parts I didn't use in assembling him).  I think it is a nice addition right next to the "real" exhausts.


Another Bloat Drone part donated to conceal a nasty joint.  You can see the fine greenstuff line where I had to cut and reposition the floor to make it fit properly.  Not sure I have ever put a more horrible model together.

So I have got the hobby enthusiasm back which is really nice.  I almost have it ready to start putting the paint onto it.  Just hope that the paint distracts from a couple of failings of the model.......I am very likely to glue some sand and flock to the tracks (painted the same way I do the Deathguard bases) for three reasons.  One, it helps tie it to the rest of the army. 2, it helps hide some of the ugliness of the track moulding. 3, it will help strengthen what is an incredibly fragile and brittle part of the model.

Thanks for reading.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia


So I have signed up for the monthly painting comp over on Oz Tabletop Gaming (what used to be WargamerAU, RIP.....)

https://oztabletopgaming.com/index.php?/topic/357-october-hobby-comp-beasts/&tab=comments#comment-3741

(this time at the start of the month rather than the end of it, oops) so intend to actually finish a model.  Since the subject of the comp is Beasts, I have decided to do the Bull Centaur Taur'uk from my Chaos Dwarf army.  It is excellent timing as I am almost finished the Necron (yup exciting!) I don't feel like it would distract too much and the fact the Chaos Dwarfs are next in the army queue I am taking it as a sign I am meant to do it.

Stay tuned as there may be some Necron updates (and actually painting progress) around the corner.

Thanks for reading.




Automatically Appended Next Post:
Picture of the Taur'uk in all its unassemvbled glory.....

I have begun assembly and it is actually an excellent kit to put together, pieces fit snugly and I only have a tiny bit of filing and filling to do around the belly.

This message was edited 2 times. Last update was at 2020/10/07 22:35:14


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

A few updates to get through and more to come (how exciting). I have a game lined up in our long on hold 40k campaign, so a return to the Jungles. This time I am taking on the role of "NPC" army as my faithful Orks are attracted by an orbital bombardment that was used to clear the canopy to allow my opponents forces to land their troops. I will post the details of the game (including any extra rules) and photos hopefully tomorrow. We will be continuing with 8th edition rules as that is where we started the campaign and it is where we will finish it I believe.

On the painting front I have been quite productive. I am one colour and a wash away from the Necron Tomb Blades being finished (and therefore the whole Necron army....) so that is really good.

I had this objective sitting on my painting table for absolutely ages, so quickly threw some paint at it. Not going to win awards, but it is nice enough. Unfortunately I lost the clear plastic window that is meant to be in the front door.


I tried to VERY simply make the base look like it had ploughed into the earth as it impacted the ground.


Who could have been riding along in this thing? I was tempted to try and stuff a body in, but kind of like the mystery of the empty escape pod.....


Next up is the Chaos Dwarf Taur'uk I am doing for a painting challenge. No longer is he in pieces, I have even managed to undercoat him. As always the paint has revealed a couple of areas that need a little extra work (filling/scrapping/filing) so will do that before I get to the base coats. But I think I may actually manage to finish him by the deadline, so yay me.


Now the more interesting painting update. My opponent in the campaign is using a space marine army that has an involving background, but basically every squad will be drawn from a different Chapter (except a few squads who are from the base Chapter which contains the Chapter Master). I volunteered to paint a squad up for the army project. A little concerned as my mate is an excellent painter and I am not sure I wanted my models to be directly compared to his. However, I have persevered. I came to the decision to paint a Command Squad, one, I have never actually painted one and two, he had yet to add one to his army.

The next question is what Chapter? He was happy for a homebrew one if I wanted, but I decided instead to try to choose an "official" Chapter that didn't have a lot info. I decided on the Angels Revenant, a dark blue armour offset with gold and bone. I thought it could be interesting and amusingly it makes a thing that the soles of their boots are silver. Really odd.

Anyway, I have managed to finish the squad off (I do plan to also paint a Razroback for them to ride around in style, but that is only just started).


I am really happy with how they have turned out and I think that the colour scheme is really effective and a little unusual.


One problem with non-supported Chapters is a lack of the Chapter symbol. But I had a bash at trying to do the symbol and I think i managed to at least keep it consistent across the shoulder pads and Standard.


Knock, knock. Anyone inside?


So there you are. Progress and consistent progress so that is really nice. I even managed to start the kids cubby house on Sunday. Hopefully will be able to get some good photos of the game tonight and write it up tomorrow. Then plan to hopefully finish the Necron before the end of this week and then I can get to the Chaos Dwarfs entirely.

Thanks for reading.

This message was edited 1 time. Last update was at 2020/10/11 21:24:07


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Very cool reading, it's been neat to see the huge range of stuff covered over the years, the Taur'uk should be cool!

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in au
Longtime Dakkanaut





Australia

Thanks Vaktathi, it is good to be back in the saddle and getting back to the painting (and posting).

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

This will be a long post, so hang in there.......

So, we managed to get our first game in for quite some time due to the whole the world is ending shenanigans. It was good to catch up face to face. It also gave me an opportunity to debut this:




This is a modular army carry case I have been tinkering with for a little while. The boxes I had previously made works well enough, but the problem was they took up a lot of room. Plus, my intention is for most of the armies to be on display most of the time, so I didn't want to have to store lots of empty carry boxes and foam trays. So, I cam up with this idea (not original, plenty of people have made similar stuff). The metal shelves can be positioned at whatever heights I need. As I go back and varnish my completed armies I am gluing a magnet or two up under the base of each figure so they can securely sit in place for transport.

This was the first ever outing, so I was a little concerned that the army would hold up ok, but fortunately it worked as intended and the army arrived safe and sound. I am considering making another smaller box as this one would be capable of transporting two 2,000 point armies in one go and it barely fits in my car (admittedly there are two child seats on the back seat so it rides up front with me). Other things I would consider if I made it again is instead of using whatever I had on hand I would buy thinner material as it weighs a fair bit when fully packed.

I also probably wouldn't paint it with house paint and instead do something a little more creative.

But now onto the important stuff, our game......

Clear the drop zone
The deck officer turned to the imposing physical presence that was the Inquisitor. "We have created a keyhole in the canopy using minimal bombardment and planted the homing beacon. There is no new damage to the adjacent imperial structures. However, there are some areas of thick vegetation that will need to be cleared by hand. Sensors are somewhat confounded by unknown factors, but they indicate multiple life signs around the deployment zone - it would appear that we have attracted the attention of some of the locals. As for insertion, it will not be a problem in the bombardment zone. Anything outside this could be more difficult as we cannot pinpoint the exact location of whatever xenos species are down there. If we run into any challenges I can redirect the deep striking units to the homing beacon.”

The silence that followed the report was just long enough to make the deck officer uncomfortable. He was unable to read anything in the Inquisitors impassive face.

“That will be adequate” came the deep baritone of the Inquisitor. “Prepare for insertion.”


Inquisitor(deep strike unit and/or flyers only) vs Xenos, 1500 points.
Set up.
Impact craters dominate a 24” diameter circle in the centre of the table. This forms the deployment zone for the Inquisitor. Scattered around this are ten basic jungle features. Outside of this are three ruins and more jungle features (rocky). A homing beacon is placed in the centre of the table.

Deployment.
The Xenos player sets up his units using hidden deployment rules (place a numbered marker for each unit) anywhere outside the 24” circle. The inquisitor then deploys numbered markers to represent his deep striking units. He may deep strike units outside his deployment zone. For units deployed outside the deployment zone roll a scatter dice and 2d6 to see where the marker is placed. If the marker lands in impassable terrain or on top of another marker, move the deep strike marker in the direction of the scatter arrow so that is three inches past the obstacle/marker. If the deep strike marker lands off the table, that unit is lost.

The Xenos player deploys his units first. If a deep strike marker is covered when a unit is deployed, the marker is removed and placed in the inquisitors deployment zone within three inches of the homing beacon. The inquisitor takes first turn by deploying his units. Place the first model in the unit on the marker and then place any subsequent models in a ring around the first model. Ignore the 9” restriction regarding proximity to enemy units. This counts as moving, but units can shoot, advance, assault etc. If any models deploy within an inch of the enemy, this counts as an assault with neither side having the opportunity to shoot or perform over watch.


Game length.
Six turns.

Victory conditions.
Victory points.
The Xenos player scores ten VP if he assaults the homing beacon (which will destroy it) without being in contact with an enemy unit. The Inquisitor scores one VP for each jungle feature surrounding the deployment zone that is cleared (up to a maximum of ten).

Victory points are also awarded for destroying enemy units. One VP is awarded for destroyed units for each hundred points or part thereof. For example, one VP is scored for units worth up to 100 points, two VP for units worth 101-200 pts etc.

Any units (up to a maximum of two) that control the homing beacon at the end of the game counts as controlling an objective for the purpose of experience.


Victory.
If the Inquisitor wins the game, destroyed units add one to their roll to see if they are available for the next game. Additionally, they subtract one from the d3 roll for losing experience.

So there you have the rules of the game. It was going to be a hard slog I felt with the Marines being able to setup almost anywhere and get to shoot/charge turn one. But since I was running the faithful greenskins I figured early assaults would help me in the long run.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

So this is how to board setup looked:


A suitable clearing had been blasted from orbit for the Space Marines to safely drop into.


I had setup my army via hidden deployment, but this is how they looked after the reveal, but before the marines showed up. The look on my opponents face when two Deff Dreads and my MegaNobz were encircling two of his counters was priceless (bottom of the picture).


Roit den, whooz dis comin in from orbitz?


I tried to encircle the drop zone (which wasn't hard). But as the game rolled on it proved to be a mistake and I should have deployed far more conservatively and en-mass in one location. Ah hind sight.


After the Marines had dropped, a few scatter results that ended up probably helping my opponent out a little, but most stuff ended up where it was supposed to. So. Many. Terminators.

I really was concerned that I wasn't packing enough armour piercing weapons to deal with that many Terminators. In the end I was right and on multiple occasions my massed attacks just bounced harmlessly off of their armour.


It looks great for the orks, already so close to the enemy. I REALLY should have paid closer attention to the scenario (that deep strike and get first turn was painful). I lost far too many boys to the storm bolters of the Terminators. Out in the open and each one throwing out 4 shots a piece really carved into the boys. Plus there were flamers and heavy flamers aplenty and I foolishly put my boys in range right from the get go......


These shooters had pushed the enemy back (by deploying onto the deep strike tokens, however, it didn't do them any good as they got chewed through by this assault squad and the Lieutenant with a Burning Blade (that thing is absolutely brutal).


This assault squad was meant to drop between the Mega Nobz and Deff Dreads, but they scatter and it probably saved them (for at least a turn....) as they were packing a pair of flamers yet again my poor boyz really suffered under the onslaught.


This is Inquisitor Dial, plus some more Assault Marines and a Land Speeder. He is a massive pain in the backside and him slinging Smite around all game really started to hurt. Plus as a Space Marine Librarian he is as tough as nails.


Here we see the first action after deployment, this brave unit of Crimson Fist Terminators assaulted the Mega Nobz turn 1, I think only the Burna did any damage and their armour shrugged off the worst of it. Although in the wash up, the Mega Nobz lost one of their number (one got pretty shot up and then was finished off in combat) before exacting spectacular bloody revenge by wiping out the terminators in return. Possibly was my highlight of the game and at that point I began to think maybe I hadn't botched deployment so badly.


This is a small squad of Vanguard Veterans that were supposed to be supported by that Blood Angel Assault Squad. Left on their own they valiantly charged the orange Deff Dread and between the Power Axes, Power Fists and Thunderhammer I felt certain I would lose a Dread early on. As it turned out just like the Mega Nobz luck was with me early on and the Dread survived with two wounds remaining.


But the above highlights quickly dissolved as I lost I think 13 Slugga Boyz to the shooting from this Assault squad before they piled in to hack more Orks down.


I couldn't get anyone over to help the Slugga Boyz, so they were smashed in the Assault phase. Although you can just see the cavalry in the form of a Mega Nob that will arrive a moment too late.


Trouble for me on the other side of the long table edge as my other Slugga Boyz were shot up and then charged by the Terminators. The only thing that stopped more boyz getting gunned down was the unit of Nobz that were behind them taking a lot more of the enemy firepower as they were considered a much larger threat.


The next few photos are from the start of my FIRST TURN! I had lost a considerable amount of boyz in one turn of brutal shooting and combat and I was not looking forward to how I could salvage even a little pride. The Red and Yelllow Slugga Boyz had been absolutely decimated. At least the Mega Nobz were in a position to exact a little revenge.


The Veterans almost destroyed this Dread turn one, but it had killed two in return and I felt confident that the two Dreads together could finish them off. I would have prefer to advance the red Dread deeper into the battle, but I just could risk any of the Vanguard surviving as they would become a massive thorn in my back line if I didn't deal with them.

Suffice to say, the red Dread charged and made a fine paste out of the three of them and consolidated toward the Mega Nobz.


The boyz in blue actually did a sterling job of gunning down the Assault squad that charged them (if only I had remembered the rules for orks and Dakka!Dakka! may have wiped them out on the charge.....). But that damn Lieutenant got into combat and proceeded to carve a bloody swathe through the mob, what made it worse is that the overwatching Shootas didn't get an opportunity to shoot him as he was always in combat or able to jump away to safety. Coward.


This is moments before I start my charges in my first turn, you can see just how mauled my Orks were. I had pretty much given up on winning now and was looking to take as many of them with me as I could. Pride in the Greenskin and all. You can see where I probably made a massive mistake in setting up my charges. My Warboss Grimskraga decided to head over and hit the Assault squad in concert with the Mega Nobz. This perhaps was a game defining decision.

You see, I should of had him charge the Terminators that almost wiped out the yellow Slugga Boyz. But I felt with a unit of Nobz, Killa Kanz and the remnants of the yellow Slugga Boyz I had those Terminators covered. I. Was. Wrong.

What ended up happening is those Terminators ended up surviving (and butchering) everything I sent their way. If Grimskraga had joined in, I probably would have had the chance to fold my opponents left flank. Instead, it held steady and gave him an anchor to swing the rest of his army around.


But it was awfully satisfying to watch the elite of my army smash into the silly assault marines and mow them down. Probably the bet my Warboss has ever performed on the dice.


Yes, the mistake, I really though I had committed enough to deal with this squad, then they could all link up with the second unit of Kanz advancing through the trees to stomp on that other unit of Terminators. But alas, the Emperor's finest stood firm and my momentum was quashed and that poor unsupported unit of Kanz ended up being blown to bits.


Again, in true Orky bullying fashion I love mismatched fights. These Vanguard really stood no chance.


This game really did look great. I thoroughly enjoyed the look of the game and my opponents army is really beautiful to look at and all the different chapters make it a really interesting army to look at.


What should have happened is the Nobz and Kanz should have really made a mess of this fight. What they actually did was get distracted by a passing squig salesman....

In the Orks defense, I really am not sure how I am supposed to utilize Killa Kanz. I think I should have run them six strong not two lots of three. And also, they are better as a ranged threat I think where their melee ability acts as a deterrent against someone charging them. Time will tell if I ever learn.


In a moment of spite I read through the Ork stratagems and found the Kill-Kroozer Broadside and since my army are Freebooters and the Imperials had already bombed the planet from orbit I decided it was my turn. At 3 CP its pretty steep, but I got lucky and got to pick three locations (shown by the flaming markers) and with such a dense lot of enemy managed to hit multiple units. I rolled well and I think four Terminators went to visit the Emperor and I felt vindicated. I don't often use CP, but I think this one may become my go to favorite.


In an attempt to keep the bloodshed going and win some of the momentum back my star recruits the Mega Nobz charged yet another unit of Terminators. This time they slaughtered all but one of them (the turquoise bloke with the Cyclone Missile Launcher). This had the unfortunate effect that they remained locked in combat and meant when my opponent threw the kitchen sink at them they didn't get a chance to overwatch. It probably would have made no difference as the opposition was overwhelming and Inquisitor Dial got involved.......

This did have the effect though of opening up my primary objective the homing beacon which these marines were previously guarding.......


I may have complained and moaned about it, but the Killa Kanz did a sterling job of holding up the Terminators and frustratingly on three separate occasions the Terminators made their 5++ against the Drill and Klaw which would have been killing them outright. Eventually they succumbed and these Terminators moved back towards the centre.


The game was meant to go for 6 turns, but I don't think we got out of the 4th one.....here you can see my troops massing for one final Waagh! at the homing beacon.


I charged the homing beacon with the Big Mek as it only seemed fitting that he be the one to loot it. The Shoota's surrounded him as mobile cover and the Dreads now both on 1 and 2 wounds closed in to try and take something with them.


The aftermath. I was wiped from the table, but gave a fairly bloody nose to the marines, including smashing their homing beacon. So we obviously didn't add up victory points as I was wiped out. But if you ignore that I think the scores were roughly 20-17 in favor of the Orks (my opponent can correct me but I think it was around this) so I actually scored more but didn't survive to gloat about it.

I did use the final up yours of the Ork Stratagem Orks is Never Beaten that allowed Grimskraga to fight after he had been killed allowing him to wipe out the remnants of the Assault squad that charged him and one Terminator as a last gasp grab for redemption.

It was a good game and happy to be back rolling dice. But gee did I make some fundamental errors beyond my usual poor deployment and decision making. My Dreads were right near a Big Mek for most of the game, but did you think I remembered to use him to repair them? Nope. This could of had a serious affect on the game as I probably could have kept them near full wounds as they only copped a few wounds a turn.

Secondly, Dakka!Dakka! was something that I don't think I actually remembered to use at any point in the battle. Again, I didn't do a lot of shooting, but even one extra shot in a few cases could have really helped out.

Thirdly, at one point I let Grimskraga get isolated and a Cyclone Missile Launcher toting Terminator lined him up. He was very fortunate to survive at all, but the loss of half his wounds meant he wasn't at his best when he finally went down swinging.

In regard to the scenario, I think it was solid. I felt I could have one (and if I had deployed better had a better chance at it). The only thing I would perhaps change if I ever played it again is make units that deepstrike outside of the defenders deployment zone more at risk of damage as they are dropping into a thick jungle rather than a prepared drop zone. So perhaps if they land on terrain or enemy units they suffer X number of mortal wounds in addition to the other restrictions. That way its a gamble for a unit, but being able to drop behind the enemy and still get a turn one shoot/charge is a massive benefit.

So there you have it, our campaign is back on track and now both Inquisitors have successfully made it onto the planets surface and have right royally pissed the locals off. I think the next game will be Dial trying to secure his drop zone like my Inquisitor Tasetus had to do.

Thanks for reading.

This message was edited 1 time. Last update was at 2020/10/13 02:47:59


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

So I have had a productive couple of weeks on the painting front (even the Taur'uk is coming along). So see below my completed Tomb Blades for my Necron army:


I decided to have each of their weapon options available to me (Gauss Blasters, Tesla Carbines and Particle Beamers). These are the Tesla Tomb Blades. I stuck to the overall colour scheme I had developed, but I used a lot more green on these guys as I felt the vanes and blades lent themselves as sort of "solar collectors" or some other power source.


These are the particle beamers, depending on how I run this army these guys will either get mixed in the Gauss/Tesla units to make squads of 6, otherwise I will run them as 3 squads of 4 as I think the minimum size is 3.....


And finally the Gauss Blasters, as the Tesla and Gauss Tomb Blades actually carry 2 of each gun they are a little points heavy, but I am hoping with their save, speed and a lot of shots they will cause some damage.


Group shot of my 12 Tomb Blades, they are actually a lot bigger models than I gave them credit for when I first added them to the army and will take up a fair bit of real estate on the tabletop, which will be a good thing as perhaps their threat level will be misjudged by how big they are? Or am I dreaming?

Now, obviously the exciting part of this is that with the Tomb Blades finished (finally!) it brings an end to the Necrons for me. I have finally finished the next army! So as os traditional, here is the army recap.


The HQ, my converted Cryptek (form all sorts of pieces, but I love his hunched look) and my Overlord. Looking formidable and dismissive as only a Necron Lord can be.


The Elites of the army, a big unit of Lychguard and a small unit of Deathmarks. I have managed to get the Lychguard on the battefield and they are very good at what they do, if a little slow. I have never used Deathmarks before so am not sure what they are capable of.


We are Legion. My Troops, 4 squads of Warriors backed up by a unit of Tesla toting Immortals. Originally I was going to have no Deathmarks and another 10 man squad of Immortals with Gauss Blasters, but I am very happy with how things ended up.


My Fast Attack options, Scarabs and a lot of Tomb Blades. Again, the Scarabs were a last minute addition as I shuffled the army list to make changes based on models that I had managed to get. I am very glad to have added in the Scarabs as I have become quite fond of the little guys and they add an interesting element to the army.


The true heavy hitters (I hope) in my Heavy Support, a pair of Monoliths. I am a little jealous of the new Monolith kits GW is going to release, but mine are assembled and painted so I am only a little jealous.


And here we see the whole lot of them crushed together. Can't wait to have a game with them.


I think I have managed to do an interesting colour scheme on them without doing a "traditional" army or going way out there with the choice.


I was also a little concerned that so much time had passed between the various models that I would have a big difference in how I had painted them. But I am pretty happy that they are unified.


Also a cheeky photo of one of the walls in my hobby shed slowly being filled with these armies.

Now, I am onto the Chaos Dwarf army and importantly the Taur'uk for a hobby challenge. Hopefully I can keep a bit of this momentum as we head into the festive season.
Thanks for reading.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in gb
Fighter Ace





Edinburgh

The scale of your productivity both intrigues and intimidate me, Archer.
That Necron force looks really good - the new Monolith kits can go hang cos THESE ones look great! That's a really nice marbling effect you've achieved.

I liked all the Inquisitional groupies too.

Keep up the great work!

Ragsta

   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Congrats on finishing another army, looks really good

   
Made in au
Longtime Dakkanaut





Australia

Thanks guys. Appreciate you dropping by.

My output has definitely dropped post kids, but we all knew that was going to happen. But recently I have hit a purple patch for motivation so it feels good being back at the hobby table.

I really enjoyed the diversion from the armies to do the Inquisitor and his sycophants. It’s something I may try to do more of, small distractions from the larger goal to try and keep the interest level up.

I am hoping the Necron can make an appearance in our campaign soon, you never know what a meddling Inquisitor may stumble into and wake up.......

This message was edited 2 times. Last update was at 2020/10/19 19:16:37


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in gb
Morphing Obliterator






Bedfordshire, UK

That is a great looking force of emo robots. Really like that unique colour scheme. It really does tie different generations of models together!

   
Made in us
Longtime Dakkanaut




Wisconsin

Necron army looks great Archer, glad I dropped by, looking forward to a battle report with them. I am slowly building up a necron army myself (probably just the Indomitus box and a few extras) any ideas what a must add unit would be?
   
Made in au
Longtime Dakkanaut





Australia

Although I don’t have any in this army, I believe that Destroyers and Heavy Destroyers are popular, mitigating the very slow advance of the Necron infantry and having great weapons against MEQ and vehicles respectively.

Not sure what 9th edition will throw up with a lot of new units. I would be tempted to make a Destroyer Cult army if I ever revisited Necron now they have more options.....

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

So I have made a start on the Chaos Dwarfs and managed to get him finished just in time for the Oz Tabletop Gaming monthly painting comp (deadline is the 28th of the month). So without too much text, here is the man or beast of the hour, the Chaos Dwarf Bull Centaur Taur'uk........


Since I was entering him into a comp I made my first effort to take decent photos (still an iphone, but with a background for the first time). I am really happy with how this guy has come out. Pretty traditional colour choices, but I had no problems with that as I like the colours.


I had to make the base from scratch as I didn't actually have a rectangular base for him (and didn't want to use the AoS oval one as it felt too small). The other Bull Centaurs have come with fully sculpted rectangular bases, so i hope my attempts blend in nicely with them once I paint them.


I also took the opportunity on this guy to experiment a lot more with blending than I usually do. My first attempt at painting him my wife felt he looked to "comic book" so I spent a lot of time trying to get a more subtle transition on him and I think I did ok.


Big fan of him having a partially decayed Chaos Dwarf head hanging from him. They are Hashut's Temple Guards after all......I went with an "ash wastes" sort of vibe imagining that one of his station really wouldn't travel that far from the plains of Zharr-Naggrund and I imagine it is a pretty dismal place. Plus the grey worked well to highlight the model.


Hashut wants YOU! Pretty happy with his face. It's a little hard to see it under the helmet and chin strap, but to try and alleviate this his face was actually highlighted one shade lighter than the rest of his skin to try and really make it pop. My wife wants me to repaint the eyes to be green as she feels the red blends into the model too much. Thoughts?


Had to add some scale shots as this guy is a lot bigger than I thought he would be. I really do wonder if the other Bull Centaurs are similar in size......Wonder if this Bretonnian Questing Lord would stand a chance......


This one really shows how imposing the guy is. He will look outright silly next to the "regular" Chaos Dwarfs.....Can't wait to get the next lot done.

So, should I paint more Bull Centaurs or perhaps a unit of Infernal Guard? Or I do have 3 K'Daai for this army that look to be very fiddly models to assemble.

Thanks for reading.


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

So turns out I managed to win last months painting challenge over on OzTabletopWargaming by one vote with the Taur'uk (admittedly only three people in total manage to finish an entry...). A bit of a surprise, but I am really happy as I REALLY pushed myself with this guy to try and do something above and beyond what I usually do so am delighted that others thought I did an ok job.

For the November challenge I set the topic to be "Ugly" and I did it as I had this guy in mind to paint.....



Who I have also decided to enter into the monthly painting challenge here on DakkaDakka, first time for everything I guess.

The model is a Forgeworld Herald and I picked him up unknowingly in a job lot of models and I didn't actually even know what manufacturer he was from when I first saw him. He is missing a horn and a piston from the official model, so the powerfist and helmet are going to donate to replace these parts.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
 
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