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Made in us
On a Canoptek Spyder's Waiting List




Ridge wrote:
Xachariah wrote:
Inevitableq wrote:
Spoiler:

Super heavy detachment
Tesseract vault x3

Supreme command
Cloaktek x3
Deceiver

1983 points 7cp


So assuming the leak was correct. This list actually looks somewhat scary. Im wondering what people think the best dynasty would be for them.


If you've got a core of 3 Vaults + deceiver + a cloaktek, I'm not sure what the other 2 cloakteks are doing. Conceivably they could be healing, but only if your opponent isn't focus firing (which they really ought to).

You could swap to an outrider detachment instead and go 3x3 Scarabs + 1 Canoptek Spyder. 2 scarab swarms grab a random objective in your backline, 1 scarab takes the orb with your cloaktek to try to screen a charge or tie up something useful in melee, and the Spider will be able to deep strike in with strategem and provide more repairs to the TV that's being focused down (and get to deny at least 1 psychic power). Mephrit is the obvious answer for your only weapon (tesla spheres), but I think Nephrekh would be better just in case you get a bad deceiver roll.


With the new stratagem for using the highest profile, focusing tesseract vaults may not be the best method for taking them out if you aren't confident you can take one out a turn, which is likely. So what they probably want to do is to get one down a profile at a time to limit you're ability to keep the vaults vomiting out 3 powers a turn. So using 3 crypteks may be the better option. To add to this, if you are playing something that involves kill point, mainly ITC Champtions missions, having everything character but the vaults can deny your opponent kills and boost you ahead


If you can't take down one wounded TV, then you can't wound a second TV. It's 14 wounds either way. Aside from being out of charge range or something, I don't see any good reason to split fire.

   
Made in us
Moustache-twirling Princeps





PDX

What are folks thinking for the core of troops for this army going forward?

I really like the idea of 15- or 20-man blobs of Warriors with a Ghost Ark and a Chrono Cryptek for the 5++, but I have no idea if that is even viable.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

sieGermans wrote:
I like the Destroyer sculpt.

So do I. But I do wish they would update the kit to:
A) include plastic options for each destroyer to have either Guass cannon or Heavy
B) include plastic Destroyer lord upgrades.

Especially since Destroyers are good again.

-

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Galef wrote:
sieGermans wrote:
I like the Destroyer sculpt.

So do I. But I do wish they would update the kit to:
A) include plastic options for each destroyer to have either Guass cannon or Heavy
B) include plastic Destroyer lord upgrades.

Especially since Destroyers are good again.

-


That would be nice.
Though if they are going to update the kit, they might as well add more weapon options.
Can you imagine destroyers with tesla cannons? Or Destructors? Or Warscythes?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Freaky Flayed One





 Galef wrote:
sieGermans wrote:
I like the Destroyer sculpt.

So do I. But I do wish they would update the kit to:
A) include plastic options for each destroyer to have either Guass cannon or Heavy
B) include plastic Destroyer lord upgrades.

Especially since Destroyers are good again.

-


I agree completely, I was so annoyed when they just changed heavy destroyers to finecast


On another note, one thing I've been wondering is for the talent for annihilation stratagem( any to hit roll of a 6 gens an additional hit) as far as i can tell its unmodifiable which is annoying for MWBD, but does that mean that anything which gives us -1 to hit if we roll 6 does it still generate an additional hit?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Is it a 6+ or is it a roll of a 6? If its the latter then it should apply to natural 6s, regardless of modifiers.

This message was edited 1 time. Last update was at 2018/03/20 18:53:53


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Freaky Flayed One





I think this is the wording
Use this Stratagem before a MEPHRIT unit from your army attacks in the Shooting phase。 Each time you make unmodified hit roll of 6 for a model in that unit、 you can make additional hit roll for that model with the same weapon against the same target。 These additional hit rolls cannot themselves generate any further hit rolls。
   
Made in us
Sister Oh-So Repentia



Illinois

 Aza'Gorod wrote:

I agree completely, I was so annoyed when they just changed heavy destroyers to finecast


I was frustrated when I got my heavy destroyer "upgrade" kit. A badly bent, bare-bones barrel and a... vacuum nozzle? That's all I get?

I cut the barrel off, attached the regular Destroyer gun onto the front of it, and then attached a Deathmark barrel onto the end of that. Ended up looking pretty cool, still need to paint it though. I left the shoulder vacuum intact so he can clean up after himself.

2k poorly optimized Necrons.
1k poorly assembled Sisters.

DR:90S++G+MB--I+Pw40k16#+D++A+/aWD-R++T(T)DM+
 
   
Made in us
Longtime Dakkanaut




Ute nation

Destroyers were so good I was worried that they would get nerfed, but at least their statline and weapon are still good.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Tail-spinning Tomb Blade Pilot




It would be nice if they could release a Codex that didn’t result in unit spam.
   
Made in us
Longtime Dakkanaut




Ute nation

Jury is still out on whether destroyers will be dark reaper good, but even if they are as overall efficient, they don't have the support that made dark reaper spam a top table staple. No soul burst, no -1 to hit, and even the reroll ones is less awesome than ignore modifiers to hit.

*edit* I actually think the best unit to compare them to is obliterators from chaos space marines, a staple unit with a broad target profile, that you don't spam because they are stratagem dependent.

This message was edited 1 time. Last update was at 2018/03/20 20:00:58


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Loyal Necron Lychguard




They won't be cheap enough to do a similar list. They're a power unit, not a spam unit, you need serious redundancies to do that sort of build.

Unless someone just takes a bunch of 1 man units (and instantly loses every Kill Points mission).
   
Made in us
Wicked Canoptek Wraith



United States

I'm leaning towards the mephrit dynasty.... the added ap and extended range of assault weapons from the warlord trait is going to be pretty useful.
   
Made in us
Fresh-Faced New User




A handy trick (if CP expensive) might be combining "Reclaim a Lost Empire" and "Dispersion Field Amplification" on some Lychguard. Veil them onto an objective near enemy lines, pop those two. Now you have a 2++ causing MW on their attackers on a 5+. If they decide to just charge you you have +1 attack as well. If they ignore you... you successfully got Lychguard in a position where they might actually be able to get a charge off (especially w/ MWBD)
   
Made in nl
Regular Dakkanaut





TheGoodGuy wrote:
A handy trick (if CP expensive) might be combining "Reclaim a Lost Empire" and "Dispersion Field Amplification" on some Lychguard. Veil them onto an objective near enemy lines, pop those two. Now you have a 2++ causing MW on their attackers on a 5+. If they decide to just charge you you have +1 attack as well. If they ignore you... you successfully got Lychguard in a position where they might actually be able to get a charge off (especially w/ MWBD)


Hmm, tough to Veil onto objective though...

And yea, it costs 4 cp O.o. lets pray Dispersion Shields become a 3++. Though that might make Wraiths obselete.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Grimgold wrote:
Destroyers were so good I was worried that they would get nerfed, but at least their statline and weapon are still good.


Indeed. I can see most competitive necron lists including a Vanguard detachment of Destroyers


Automatically Appended Next Post:
Doctoralex wrote:
TheGoodGuy wrote:
A handy trick (if CP expensive) might be combining "Reclaim a Lost Empire" and "Dispersion Field Amplification" on some Lychguard. Veil them onto an objective near enemy lines, pop those two. Now you have a 2++ causing MW on their attackers on a 5+. If they decide to just charge you you have +1 attack as well. If they ignore you... you successfully got Lychguard in a position where they might actually be able to get a charge off (especially w/ MWBD)


Hmm, tough to Veil onto objective though...

And yea, it costs 4 cp O.o. lets pray Dispersion Shields become a 3++. Though that might make Wraiths obselete.


I wish they were 3++ ... Frankly for their cost they should be when compared to TH/SS Terminators.

This message was edited 1 time. Last update was at 2018/03/20 22:42:39


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Loyal Necron Lychguard




Pure Nephrekh might be pretty cool. Tesla Immortals are ObSec that can move 11" and shoot a moderate gun, or with MWBD they're 12" move Troops with their basic (rather good) gun. While it's not as scary damage as Mephrit or as brutal melee as Novokh, the movement and Objective game is what generally wins out in the end.

Probably still worth having a Sautekh Warlord, though.
   
Made in us
Fresh-Faced New User




 NurglesR0T wrote:
 Grimgold wrote:
Destroyers were so good I was worried that they would get nerfed, but at least their statline and weapon are still good.


Indeed. I can see most competitive necron lists including a Vanguard detachment of Destroyers


Automatically Appended Next Post:
Doctoralex wrote:
TheGoodGuy wrote:
A handy trick (if CP expensive) might be combining "Reclaim a Lost Empire" and "Dispersion Field Amplification" on some Lychguard. Veil them onto an objective near enemy lines, pop those two. Now you have a 2++ causing MW on their attackers on a 5+. If they decide to just charge you you have +1 attack as well. If they ignore you... you successfully got Lychguard in a position where they might actually be able to get a charge off (especially w/ MWBD)


Hmm, tough to Veil onto objective though...

And yea, it costs 4 cp O.o. lets pray Dispersion Shields become a 3++. Though that might make Wraiths obselete.




I wish they were 3++ ... Frankly for their cost they should be when compared to TH/SS Terminators.



Agreed, though smart placement of objectives prior to the game (depending on scenario) could give you some really nice "stepping stones" or something as nihilakh

This message was edited 1 time. Last update was at 2018/03/20 23:38:24


 
   
Made in au
Freaky Flayed One



Sydney, Australia

 Galef wrote:

Also, Warriors should be in boxes of 10 without Scarabs and Scarabs need their own box. This obviously requires a recast.
Of course, doing this would result in a box of 10 warriors for the same price we currently get 12 warriors + scarabs, and scarabs would be extra on top of that...
   
Made in nl
Regular Dakkanaut





 em_en_oh_pee wrote:
What are folks thinking for the core of troops for this army going forward?

I really like the idea of 15- or 20-man blobs of Warriors with a Ghost Ark and a Chrono Cryptek for the 5++, but I have no idea if that is even viable.


Ive tried some games with Silver Tide (2x 20 Warriors).

It got a major improvement with the auto-pass morale warlord trait. Because of the Iluminor Szeras is pretty much an auto-include with it.

Mephrit is also a great Dynasty for them, turning their lethality up to 11.

However.... their biggest problem is mobility. Taking Sautekh or Nehilikh Dynasty will help you out, but you wanna keep that sweet Mephrit trait with them.

The Deceiver can work, but requires you to roll a 3 on the Grand Illusion ability. (2 units of Warriors and their Ceyptek buffer). And also kind of only works if you get 1st turn.

It might work with the Monolith, I havent looked at all their new strategems yet.


On the topic of a Ghost Ark; previously it wouldnt do much, since a unit of Warriors might get deleted or left to 1-2 models who run away from morale. But again, the new warlord trait might help out here. The Ark did get 10 point cheaper.

No matter what you do, always take max units of 20. Any lower and your opponent will delete them even easier.
   
Made in us
Longtime Dakkanaut




Doctoralex wrote:
 em_en_oh_pee wrote:
What are folks thinking for the core of troops for this army going forward?

I really like the idea of 15- or 20-man blobs of Warriors with a Ghost Ark and a Chrono Cryptek for the 5++, but I have no idea if that is even viable.


Ive tried some games with Silver Tide (2x 20 Warriors).

It got a major improvement with the auto-pass morale warlord trait. Because of the Iluminor Szeras is pretty much an auto-include with it.

Mephrit is also a great Dynasty for them, turning their lethality up to 11.

However.... their biggest problem is mobility. Taking Sautekh or Nehilikh Dynasty will help you out, but you wanna keep that sweet Mephrit trait with them.

The Deceiver can work, but requires you to roll a 3 on the Grand Illusion ability. (2 units of Warriors and their Ceyptek buffer). And also kind of only works if you get 1st turn.

It might work with the Monolith, I havent looked at all their new strategems yet.


On the topic of a Ghost Ark; previously it wouldnt do much, since a unit of Warriors might get deleted or left to 1-2 models who run away from morale. But again, the new warlord trait might help out here. The Ark did get 10 point cheaper.

No matter what you do, always take max units of 20. Any lower and your opponent will delete them even easier.


Yeah, I could not agree more. The first trait I plan on trying is auto pass moral. I plan on running deceiver, 2 squads of 20, cryptech with veil, and ghost ark with a squad of 10 in it (I only have 50 warriors). My thought is at least one squad is going to get moved by deceiver, the cryptech can veil the other up with the 1st, and the 3rd will get dropped off by the ghost ark running to catch up. Catacomb command barge can also move up to give support. The only question is what dynasty code to run ...

This message was edited 1 time. Last update was at 2018/03/21 02:43:28


 
   
Made in au
Pestilent Plague Marine with Blight Grenade





Mephrit will almost always be the answer for a lot of lists. The extra -1AP on everything when in half range is brutal.

Your list looks like you intend to close the gap quickly midfield so you'll get a lot of mileage out of Mephrit.

I personally plan on doing a mix between Sautehk and Mephrit.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Longtime Dakkanaut





Denison, Iowa

I was leaning towards making my army mostly Mephrit. Now it's looking like Sautehk (mostly for Vanguarg Obyron). His ghostwalk mantle is just too good to pass up compared to a Veil of Darkness (or take them both).

If you take both Obyron and a Veil Lord you're looking at having 700 or 800 points of Necrons pop up anywhere you want them on the board. Options for both bait n' switch and keeping your enemy playing conservatively are both good things.
   
Made in us
Regular Dakkanaut




I played a game using the beta rules and had pretty good results with this list:

Spoiler:

Mephrit battalion
Overlord(warlord)- staff of light, immortal pride trait.
Cryptek. Staff of light, chronometron, veil of darkness

Troops
Immortal x10 tesla
Immortal x10 tesla
Immortal x10 gauss

Fast attack
6x destroyer, 5 regular 1 heavy.

Heavy support
Transcendent C'tan

Nihilakh spearhead

Lord- hyperphase sword

Heavy support
DDA
DDA
Tesseract ark.



Worked pretty well only unit lost was the tesseract ark. I played against a range heavy tyranids list. I tabled him at the top of turn 4 i believe.

This message was edited 1 time. Last update was at 2018/03/21 06:04:23


 
   
Made in us
Been Around the Block





Some quick thoughts after giving the beta codex a few read-throughs and giving it some time to soak in.

1.) Outrider detachments are by far the easiest to fill for Newcrons. Units of scarabs are a very easy and quick way to fill Fast Attack slots with bite-size units. Scarabs are always useful for objective grabbing, denying deepstrikes, bubblewrap and gnawing on things. The scarab units can be bolstered if players are worried about easy kill points, but Outriders end up being a way to minimize the "tax" associated with getting a unit or two a particular dynasty bonus. Additionally, the FA options in our codex are very strong, with both tomb blades, destroyers and wraiths getting significant buffs from the index.

2.) Taking an optimized diverse list quickly results in a lot of bloat/HQ tax. Many of the strong or core units we want to take function best with different dynasty codes. An example would be a non-Mephrit force wanting to take a cheap detachment to get the Mephrit dynasty code on some Tomb blades and Doomsday ark. Naturally, an Outrider would be the best fit with 39 point token scarab units, but having to have a HQ creates a 80-140 point tax on the unit. For those same points, you could buy 3-4 extra tomb blades or 5 immortals. A token Mephrit HQ probably isn't going to pull its weight in points, and the additional AP on a unit of tomb blades and a doomsday cannon probably is less useful than just having the extra bodies/shots from the 3-4 extra tomb blades or immortals in a different dynasty.

3.) I think the best basic Dynasty is Nephrekh. An automatic 6" advance and being able to ignore other models and terrain is incredibly powerful for getting to objectives and just generally achieving points. Translocation Crypt is also a hum-dinger of stratagem. I like that each dynasty code is useful or "fits best" for different units, as it makes the choice difficult of what to slot each unit into and makes crafting optimized detachments difficult.

4.) We obviously want as much CP as possible, but with our expensive and not-so-grand HQ choices beyond the first 1-2, I don't think it will be best to go for 3-4 detachments that requires 3-5 HQ. I think we might function best simply letting go of our 8+ CP dreams and coming to terms with only having 5-8 per standard game.

5.) Sautekh is very intriguing by itself as it holds the greatest CP potential. Its dynasty specific relic allows for a 33% more CP per game. Packing 6 CP? On average, with the sautekh relic, you'll get a functional 8CP! Sautekh also contains the most characters, one of which is Imotekh - who by himself gives a basic +1CP and functions like 2 Overlords worth of; MWBD. Points-wise, he is probably a strict upgrade other than being less flexible (can't be in two places at once) and having less total wounds, but his extras likely make up for it. The biggest problem with Imotekh is that he only counts as 1 HQ but takes up 200 points of HQ-point-space. This is a problem because if you try for multiple detachments / dynasty codes to optimize the passive abilities, you quickly end up spending ~500 points on 3-4 HQs. This is likely part of the reason he comes with a built-in CP - GW realized what he did to necron detachments/list building and basically gave us a hint that if you're taking him, you will likely end up taking one last detachment in your army.

6.) Wraiths - we aren't sure yet whether they will be D2 (with a large price hike) or D1, but it seems clear they will at least be AP2 now. The answer to how much damage they deal per attack may help with my decision on whether they run best as Nephrekh or Novokh.
Nephrekh: they are stupidly fast. The automatic 6" advance is nuts when they can use a strategem to charge after advancing. They will literally ignore everything - screening units, terrain, and just straight up charge you from 20-30" away.
Novokh: Wraiths will be charging in, falling backing, charging back in, or being charged themselves 100% of the time, so them getting to reroll their to-hit rolls is extremely powerful, especially if they end up being AP2 D2 per attack.

7.) The interplay between our armies (aka our HQs) buffs and keywords is critical to newcrons success. The lack of the <Dynasty> keyword from some units - the inclusion or lack of the "Infantry" label for others makes choosing the optimal HQ for a detachment tricky. An example is Destroyers are infantry, but tomb blades are not for MWBD purposes. You want to make sure your Overlords, Lords, and Crypteks have the correct - in dynasty - units to buff. This is another reason why "tax" or token HQs in a detachment to get some units with the right dynasty codes can be a trap resulting in the HQ not being even remotely useful. Szeras gets a special note here as being a great "tax" HQ to put into a small detachment, as he can deploy and do whatever he wants and doesn't care about what detachment you put him in.

With the above thoughts in mind, I came up with some detachments/modules that could slot in or out of armies; or which can make up the core of an army. I think two of the hardest decision are whether to bring two overlords just just the one Imotekh, and relatedly, whether to take 2 or 3 detachments. The points are obviously in flux since we don't know if beta codex or forgebane or index is most accurate currently.

Spoiler:
Nephrekh Outrider (+1 CP) – 468 pts
 [HQ] Cryptek – Canoptek cloak(+10pts), Staff of Light (+10pts) = 90 pts
o ^^^ OR use Illuminor Szeras – who deploys with Immortals/Warriors^^^
 [FA] x6 Destroyers = 300 pts
 [FA] x3 Scarabs = 39 pts
 [FA] x3 Scarabs = 39 pts

Self-Destruction – 1 CP – scarab explodes to deal d3 mortal wounds on a 2+
Extermination Protocols – 1 CP – Destroyers reroll hit & wound rolls one shooting phase
Translocation Crypt – 1 CP – Unit deepstrike @ end of movement phase (isn’t deployed)

Sautekh Battalion (+3 CP) - 708 pts
 [HQ] Overlord – Staff of Light (+10pts) = 94 pts
 [HQ] Overlord – Staff of Light (+10pts) = 94 pts
 [Troop] x10 Immortals – Tesla Carbines = 170 pts
 [Troop] x10 Immortals – Tesla Carbines = 170 pts
 [Troop] x15 Warriors = 180 pts

Methodical Destruction – 2 CP – unsaved wound, add 1 to hit rolls of friendly Sautekh units that target the same enemy unit this phase

Novokh Outrider (+1 CP) – 640 pts
 [HQ] - Overlord, Veil of Darkness, Warlord (Implacable Conqueror - reroll failed charges), staff of light - 94 pts
 [FA] - x6 Wraiths - 228 pts
 [FA] - x3 Scarabs - 39 pts
 [FA] - x3 Scarabs - 39 pts
 [E] – x8 Lychguard, Warscythes - 240 pts

Adaptive Subroutines – 1 CP – Canoptek unit can still shoot/charge after advancing.
Disruption Fields – 1 CP – necron infantry unit increases str. by 1 until end of the phase
Blood Rites – 3 CP – a unit fights a second time in the fight phase

The Novokh Outrider detachment is mostly for fun, and was a test to see if it would be worth it to create a Novokh detachment in an otherwise shooting army for the sake of a unit of Wraiths. The inclusion of lychguard is more for fun, but it then necessitated bringing a veil of darkness overlord - and if you're doing that, you might as well give it implacable conqueror to go for that ~65-75% chance of a turn 1 charge.

I think competitively, the lychguard might not be worth including, and should instead be replaced with another unit of wraiths. This would allow one of the Sautekh overlords to get the 5+ CP-refund warlord trait - one of the primary reasons of bringing the Sautekh battalion in the first place. If not bringing Imotekh or the Sautekh warlord trait for more CPs, I think the battalion would be better off being Mephrit and then you could throw in some Tomb Blades & Doomsday Arks with them.

Other units / packages I am interested in slotting into detachments:

 [FA] x6 Tomb Blades – gauss blasters, shieldvanes (+3pts), nebuloscopes (+2pts) (37each) = 222 pts
 [FA] x3 Canoptek Wraiths – (38 each) = 117 pts
 [HS] Doomsday Ark = 193 pts
 [E] Triarch Stalker – Heat ray (+54pts) = 171 pts
 [E] C’tan Shard of the Nightbringer - = 210 pts


In the spoiler below is what I think I would want to bring as a first test competitive beta-codex necron list:

Spoiler:
CP = 7 - 2000 pts

Nephrekh Outrider (+1 CP) – 788 pts
 [HQ] Illuminor Szeras - 143 pts
 [FA] x6 Destroyers = 300 pts
 [FA] x6 Scarabs = 78 pts
 [FA] x3 Scarabs = 39 pts
 [FA] x6 Wraiths = 228 pts


Sautekh Battalion (+3 CP) - 1,212 pts
 [HQ] Overlord – Staff of Light (+10pts), Warlord Hyperlogical Strategist = 94 pts
 [HQ] Overlord – Staff of Light (+10pts), Veil of Darkness = 94 pts
 [Troop] x9 Immortals – Tesla Carbines = 153 pts
 [Troop] x9 Immortals – Tesla Carbines = 153 pts
 [Troop] x16 Warriors = 192 pts
 [HS] Doomsday Ark = 193 pts
 [FA] x6 Tomb Blades – gauss blasters, shieldvanes (+3pts), nebuloscopes (+2pts) (37each) = 222 pts
 [FA] x3 Tomb Blades – gauss blasters, shieldvanes (+3pts), nebuloscopes (+2pts) (37each) = 111 pts

I think it has a large deficiency of anti-tank, but the hope would be deepstriking, exterminating destroyers + doomsday ark can hopefully deal with some armor but it would then likely rely on wraiths and scarabs trying to tie down the rest (and likely fail >.< . I think 2 DDA and a tesseract ark might be staple anti-armor selections for necrons. Especially if they are Mephrit....all 3 are very very good at killing armor and then equally as scary at closer ranges when they use their secondary firing options/guns to put out a very impressive amount of anti-infantry shots.

This message was edited 9 times. Last update was at 2018/03/22 06:39:08


 
   
Made in ru
Been Around the Block





^
Very good thoughts overall, many things similar to mine. Have something to add:

1. Tomb blades with particle shredder and no other options is the way to go for me. They have greatest survivability (due to low price, 24 pts per model - where you have 6 bodies per 37 pts you can get 9 per 24) and a lot of firepower. Especially under Mephrit code.
2. I think that Mephrit code gives a lot of value to tomb blades, immortals, warriors. I value it more than sautekh, which you take in both lists mainly for warlord trait.
   
Made in gb
Tail-spinning Tomb Blade Pilot




If you spend CP on a Stratagem used on a non-Sautekh detachment, does the 5+/CP reimbursement WL trait still tigger?
   
Made in nl
Regular Dakkanaut





sieGermans wrote:
If you spend CP on a Stratagem used on a non-Sautekh detachment, does the 5+/CP reimbursement WL trait still tigger?


Yep, as long as the warlord is on the battlefield. So if you wanna use Nihalkh deep strike strategem, make sure your Sautekh warlord is on the table.


Automatically Appended Next Post:


Nice writeup! Ive got some feedback regarding your army list:

For the Scarabs, id say either make 2 minimum units as objective sitters and save some points, or a max squad of 9 that can deepstrike along with the Destroyers.

Id also try to use some of the points to max out the Immortal and warrior blob. Especially since you want to run Szeras with them.

In unsure about the Staffs of Light on the Overlords. If they get bumped up to 17 points, it might become too expensive.
Id also turn one Overlord into a Lord, who can run with the blob while the Overlord can Veil away with the Gauss Immortals.

And finally, id make the Tomb Blades into one big squad of nine so they can benefit the most from RP.

This message was edited 1 time. Last update was at 2018/03/21 11:22:50


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Thoughts on making silver tide work:

A mass of slowly advancing warriors is undeniably cool but it has a couple of big problems:

1) Warriors don't do a lot of damage

2) It's not hard to wipe out a unit of 20 T4 4+sv infantry in one turn and deny RP- This is the main problem.

Solutions:

1) There's only so much that can be done here and it's fairly obvious: Overlord, Lord + Triarch Stalker makes the warriors hit on 2's rerolling 1's and reroll 1's to wound.

2) A Cryptek + Ghost Ark can keep the Warriors coming back, but they have to not get wiped first. You can't make Warriors more durable so you have to employ tactics to help them survive. The best way I can see to do this is to deploy them defensively (far back and in cover) then use the rest of your list to cripple the opponents anti infantry firepower on T1. This could be done with deep striking Destroyers and Immortals as well as long range/fast moving shooting like DDAs and Tomb Blades.

So, a core of:

Overlord
Lord
Cryptek

20 Warriors
20 Warriors

Ghost Ark
Triarch Stalker

With fire support from:

6 Destroyers
10 Immortals
DDA
DDA

Step 1 - Deploy the core defensively

Step 2 - Deep strike the Destroyers and Immortals to target infantry and use the Stalker and DDAs to target tanks/MCs, reducing enemy anti-infantry.

Step 3 - Advance the core forward hoping the opponent no longer has enough anti-infantry to wipe 20 Warriors a turn.

Step 4 - Grind out a victory with indestructible Warriors.

There's some points left from 2000 for a couple of scarab screen units. The Destroyers and Immortals are expendable and will almost certainly be killed before the Warriors, which is good for this list.

   
Made in us
Moustache-twirling Princeps





PDX

 cuda1179 wrote:
I was leaning towards making my army mostly Mephrit. Now it's looking like Sautehk (mostly for Vanguarg Obyron). His ghostwalk mantle is just too good to pass up compared to a Veil of Darkness (or take them both).

If you take both Obyron and a Veil Lord you're looking at having 700 or 800 points of Necrons pop up anywhere you want them on the board. Options for both bait n' switch and keeping your enemy playing conservatively are both good things.


Correct me if I am wrong, but based on the wording of Obyron, you would need Nemesor to utilize the Ghostwalk Mantle, as it stipulates the end position must be 6" of Nemesor.

As for Silver Tide, I just am thinking Arks may be my go-to instead. I am not sure Tide will be fast enough to go take objectives, which worries me.

   
 
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