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Made in us
Focused Fire Warrior





Pennsylvania

i just got the latest tau codex & started compairing it to the old one . i think stealth suits got neutered. no more night fight rules to see them . no more going first in close combat if charged . i personaly feel that won't be as effective on the table & i could put those points some where else. bye the way if any one remembers the old book said if some one failed the night fight test they couldn't shoot that turn , or maybe it was a GW faq.

"Before I have to hit him I hope he has the sense to run" Jerry Garcia
"Blood is Freedom's Stain" Bruce Dickinson/Steve Harris  
   
Made in us
Focused Fire Warrior





Pennsylvania

if i am beating a dead horse i apologise & just tell me to shut up !

"Before I have to hit him I hope he has the sense to run" Jerry Garcia
"Blood is Freedom's Stain" Bruce Dickinson/Steve Harris  
   
Made in us
Regular Dakkanaut




Um, they keep those rules.
   
Made in ch
Regular Dakkanaut




Zürich

Afaik Stealth still have all those rules, the only thing they've lost is that Night Fight and the SFB are no longer cumalative.

My SS are kicking butt as much as ever before.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Dakka Veteran




the spire of angels

after play testing IMO no they are not. they have stealt cool, but it is countered by the short range of thier weapons, low toughness and the limedted weapons options. i would rather run crisis suits with higher strength weapons with better AP and better range, not to mention better toughness.


"victory needs no explanation, defeat allows none" 
   
Made in us
Krazed Killa Kan






South NJ/Philly

All I know is that if I played Tau that I probably wouldn't take them, instead going for Fireknife Crisis suits.  You simply need units that can bypass 3+ and 2+ saves in close.

You already have lots of units that can pump out lots of high strength shots - firewarriors.  Firewarriors in 'Fish should do what Stealths do, while Crisis work on popping through armor saves.  At least, that's how I'd build my Tau army if I had one.
   
Made in us
Focused Fire Warrior





Pennsylvania

mughi3 i was mainly trying to get varification of stealth's losing their special rules from their old codex, & if they did i agree w/ you. their only saving grace was in the old codex was night fight to shoot them & if you assalted you went last wich gave them the ability to be great decoys & do great antipersonal harrassment behind enemy lines. so if they if they don't have it they're useless.

"Before I have to hit him I hope he has the sense to run" Jerry Garcia
"Blood is Freedom's Stain" Bruce Dickinson/Steve Harris  
   
Made in us
Widowmaker






Syracuse, NY

They did not lose any rules.

   
Made in us
Regular Dakkanaut




I run stealths all the time. That field is not countered by the range of their weapons if you know how to use them. I put them on a flank and they are pretty much never targetted by half the opponent's army because he doesn't want to chance the roll. I jump forward, snipe at a unit, and jump back. Now if he wants to see me he has to get a 7 or more on 2D6 and most people are hesitant to do it because that is average. Sometimes I will get shot, but their save is good enough that often only 1 or two might get hurt. Other times I watch 3 units shoot nothing. Their number of shots means they chew up GeQ and even marines start losing to them. They infiltrate and with the field can set up so that vehicles are often wary of moving too close for fear of a rear armor shot.
Stealths aren't any worse than Crisis suits, they are just a different mindset. XV8s are supposed to kill heavy infantry and vehicles. Devilfish bound firewarriors kill light infantry but you only want them out of that fish when they are able to strike hard and with little reprisal. Stealths can kill light infantry from the very beginning.
   
Made in us
Dakka Veteran




Los Angeles, CA

Where is the rule that they go first in the first round of combat?
Its not in the codex. In the previous version it was found in the FAQ which is no longer valid.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in ca
Longtime Dakkanaut




Dives with Horses

When being assaulted they count as being in cover.

Drano doesn't exactly scream "toy" to me.

engine

 
   
Made in ch
Regular Dakkanaut




Zürich

If you're only playing against MEQs, then of course FK are better. But as soon as you come across anything else SS become amazingly efficient, especially against IG, Orks and Nids you can't do without them.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Regular Dakkanaut



California

Short answer: yes.

Long answer: yeeeeeeeeeees.

Chuck

"I know what hearsay is, I do not know what a federal librarian is as I am not American and to me a librarian is a person who helps you find books and then returns them back to their shelves or stacks at night (so your credentials do not awe me, and do not impress me" -
IG fan 
   
Made in us
Dakka Veteran




the spire of angels

as both a tau and marine player i find that stealth loose the range advantage important for a tau player. even with thier jump they are just to damn close to the enemy. and thier weapons are not powerful enough to give them any real benefit.  my favborite tactic for dealing with stealth units is countering with my fast units like bikes and speeders which can catch, shoot and assault(from the bikes) said stealth suits in one turn, which is what i did in my last game against a stealth heavy army. night fighting is just 2d6X3 if i am less than 6" away with my bikes at the end of my movement phase i will be seeing and shooting you and assaulting you if anything is left. sure you get to hit me first but you need 4s and then 6s to even wound me and then i get my armour save.

 

somebody noted they are better against non MEQ armies, i say that realy depends on the army. a nid or ork army is more concerned with assaulting you than shooting so your stealth isn't all that usefull and a guard army will get nice cove saves since smart guard players using infantry heavy forces usually hide in terrain with camoline and drop lots of ordinance in your general direction even if they cannot see you with thier normal shooting.

i find it better to deny the shot all together with crisis units that to hope your opponant rolles badly on his spotting.


"victory needs no explanation, defeat allows none" 
   
Made in us
Focused Fire Warrior





Pennsylvania

i hate to sound stupid but , i have both codexs in front of me . pg 15 of the old codex has the special rules for stealth suits. the new codex has them on pg 27 in the new codex it doesn't say anything about night fight rules to shoot them or count as being in cover the first round of close combat & it doesn't refer to the old codex . i think those special rules were dropped . i think we'll have to wait for GW to put up the tau faq on there web sight again because it's not up right now.

"Before I have to hit him I hope he has the sense to run" Jerry Garcia
"Blood is Freedom's Stain" Bruce Dickinson/Steve Harris  
   
Made in us
Longtime Dakkanaut




Page 35 states that each member is equipped with a stealth suit with integral Stealth Field Generator, the rules for which start in the second column of pg 27.
   
Made in us
Regular Dakkanaut




My stealths usually never see those fast units. Infiltrating them away from the fast units means you can avoid the dangers of such units. Oh, They only need 5s to wound bikes, being S4.

Stealths still kill guys in cover unless they roll ridiculous cover saves. When you say "make 10 saves" even guard lose people fast. Against orks and nids you can stay at the edge of your range and be close to 24" away after shooting.
   
Made in us
Focused Fire Warrior





Pennsylvania

OH crudd !! I owe everyone a VERY BIG appology i didn't see the forest through the trees !! i have been very busy w/ house repairs so 40k along w/ other hobbies have taking a big backseat lately

"Before I have to hit him I hope he has the sense to run" Jerry Garcia
"Blood is Freedom's Stain" Bruce Dickinson/Steve Harris  
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Worcester, UK

When I play Tau, I usually field about 8 or nine Stealth suits, even in a 1000pt game and I find they are extremely!!! useful!!!

The thing is, as long as you keep in near cover or hidden then your opponent can struggle when he tries to advance his troops to assualt you as you can simply pop out behind wherever your hiding and pummel him with about 24 x strength 5 shots. very effective even against marine as statistally, some will fall.

And as they can move in the assualt they can easily run away from you or even ASSUALT you!!! as my poor opponent once found out when 8xstealth managed to take down a command squad with champion in just two rounds of combat, one of which he went first.

Yes they are expensive, yes they are only really good at light armoured troop killers, but I've found they are usually worth the cost.

Hope this is helpful to you.

 
   
Made in us
Sneaky Sniper Drone





Iowa,US

Stealths are an awsome unit if used tatcfuly, I commonly use my stealths to bait a flank out into a lane of fire, or somtimes mostly on orks or nids you can pull the flanks away and divide and conquor.  Remember the Tau army is an army of ranged finess.

For the Greater Good, and for the Greater Firepower  
   
Made in fi
Regular Dakkanaut




I love stealths myself!

I run 3 units of 3 with 5 gun drones in each squad in my army...

The 2 HQ slots with bodyguard fit enough fireknife crisis suits for me...

With stealth units I don't require cover like crisis so I can afford to run the HQs with bodyguard to make them scoring.

I love the combo! I really do.

Even if the stealths get shot its the cheap drones that do the dieing so I don't care that much, whirlwinds are a threat though!


The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Screeching Screamer of Tzeentch





Against some opponents Stealths give you good Torrent of Fire opportunities.
   
 
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