Locally, we use a D66 chart to roll up random missions. Last year, a '60' was one of the special mission scenarios from the
BGB. This year, we've had a change in games organizer, and the new organizer is tossing around the idea of making '60's on the chart
CoD missions, to mix things up abit.
Likewise, the
FLGS bought 2 Imperial Cities, and 1 Imperial Sector, and we've currently built 20 total buildings, with atleast 5 more still in bits....
CoD is gonna be VERY popular locally, and tons of people are getting psyched about it. This army is meant to be fielded in either normal
40k, or in
CoD, and still hopefully stand a chance.
I have everything I need for my 1850
IG army, and came up with this in army builder. Before I start listing out the choices, let me say this... it isn't a 100% power-game army. It has some 'fluff' unit choices, namely the Enginseer. Likewise, I know some people think upgraded guardsmen are a bad idea, but Cameleoline just seems too good to pass up, especially in
CoD.
Without further delay, the army:
Doctrines: Allow Enginseers, Drop Troops, Iron Discipline, Close Order Drill, Cameleoline
HQ-
Command Platoon - 301
Command Squad: 3x Lasguns, Veteran Standard Bearer, Junior Officer /w honorifica,
LP/
CCW.
ID, Camo
Anti Tank squad: 3x Lascannons, Camo
Fire Support squad: 3x Heavy Bolters, Camo
Elites-
Techpreist Enginseer + 4x Tech servitors - 85
Troops-
Infantry Platoon - 370
Command squad: 4x lasguns,
JO /w
LP/
CCW.
ID, Camo
Infantry Squad: 1x Lascannon, 1x Plasma Guna, 6x Lasguns, Sgt. with Lasgun. Camo
Infantry Squad: 1x Lascannon, 1x Plasma Guna, 6x Lasguns, Sgt. with Lasgun. Camo
Infantry Squad: 1x Lascannon, 1x Plasma Guna, 6x Lasguns, Sgt. with Lasgun. Camo
Infantry Platoon - 370
Command squad: 4x lasguns,
JO /w
LP/
CCW.
ID, Camo
Infantry Squad: 1x Lascannon, 1x Plasma Guna, 6x Lasguns, Sgt. with Lasgun. Camo
Infantry Squad: 1x Lascannon, 1x Plasma Guna, 6x Lasguns, Sgt. with Lasgun. Camo
Infantry Squad: 1x Lascannon, 1x Plasma Guna, 6x Lasguns, Sgt. with Lasgun. Camo
Fast Attack-
Hellhound: Extra Armor, Rough Terrain Mod, Pintle Stubber - 137
Hellhound: Extra Armor, Rough Terrain Mod, Pintle Stubber - 137
Heavy Support-
Leman Russ: Extra Armor, Rough Terrain Mod, Hull Heavy Bolter - 155
Leman Russ: Extra Armor, Rough Terrain Mod, Hull Heavy Bolter - 155
Basilisk: Indirect Training - 125
Total: 1835
I have one of the russes magnetized to accept sponson heavy bolters, because I thought they may be useful in
CoD.
Do I need Rough Terrain mods on everything? I love the look of dozer blades, especially on the russes, but those points add up quickly.
Enginseer is there to run behind the russes and hellhounds, and repair them on a 2+. Not the best unit choice I know, but it fits the theme of my army, and I love the model.
I am really undecided on cameleoline... on one hand, great cover saves, especially in
CoD... but
CoD favors close combat armies, so is it really that useful? If I dropped Camo from everyone, as well as some of the vehicle upgrades, I could fit in 5x stormtroopers (2x plasma, Deep Strike), and 6x hardened vets (3x melta). Would this be a better choice?
Thanks in advance
~G