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Made in pl
Horrific Hive Tyrant





 lord_blackfang wrote:
"No gyrocopters" was a big Mantic hangup in the "we're not not-WHFB" phase. We'll see if they backtrack on that one.
I hope they will forget that and make a one. I would love to see a Warcraft 3 style gyro (one from the core game, not the one from the Frozen Throne, where they changed the name and its look).
   
Made in gb
Courageous Beastmaster




Australia

Found an image a person uploaded online to a Facebook group I am in, showing the scale of the figures when put against their counterparts from other companies.

Left: Wargames Atlantic
Right: Mantic
Foreground: The Assault Group (same size as GW)
At the back: Warploque (it’s the same size as the WGA plastics)

So they're a bit too big to mix with WGA, but would combine nicely with the Mantic Goblins, if you're looking to do something with them.
[Thumb - Halflings.jpg]

   
Made in at
Second Story Man





Austria

first kitbashes are around, found this one with WGA Bows on Mantic Halflings
Spoiler:

This message was edited 1 time. Last update was at 2021/08/26 18:01:04


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in pl
Longtime Dakkanaut




Germany

 kodos wrote:
first kitbashes are around, found this one with WGA Bows on Mantic Halflings
Spoiler:



Looks nearly seamless to me. Neat.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in be
Longtime Dakkanaut





 kodos wrote:
first kitbashes are around, found this one with WGA Bows on Mantic Halflings


You can clearly see the WGA arms look smaller on their bodies.

Should be fine with human arms, then. Good. Will try a few things once my order comes home.
   
Made in be
Longtime Dakkanaut





Finally got my order and I tried to tinker a bit.

So far, I got this :



I used GW Empire miniatures bitz - and while their arms and hands are a bit bigger, they ended up looking ok to me. I shortened outriders cloaks so that they are more fitting to halfling height.

I'm also working on a halfling pistolier, but I used the original arms and they look a bit thin with pistolier hands holding the guns.

I still have some old empire bitz from the time they were closer to 28 mm historical miniatures (Perry's boxes) and from the tests I have made, they look way more appropriate. So I believe 28 mm human scale is the right one for converting halflings.

Funnily enough, since the halfling mantic heads are so big, GW Empire heads are fairly coherent. Used a pistolier head with a big feather, it looks good with the others.

This message was edited 1 time. Last update was at 2021/09/07 21:51:41


 
   
Made in us
Grisly Ghost Ark Driver






Thanks for sharing.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
Made in us
Legendary Master of the Chapter





SoCal

Those look awesome. I’m going to have to steal your idea.

   
Made in be
Longtime Dakkanaut





 BobtheInquisitor wrote:
Those look awesome. I’m going to have to steal your idea.


Feel free ! A warning, though, you may have to fill some gaps with greenstuff under the cloak. Otherwise, it hides well when you look from a specific angle.
   
Made in us
Using Inks and Washes





San Francisco, CA

Oh man, those are so rad ...

but...

round bases? Heresy! What is the world coming to!!!


I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in be
Longtime Dakkanaut





 pancakeonions wrote:
Oh man, those are so rad ...

but...

round bases? Heresy! What is the world coming to!!!



They stand better if they are on a base, round or square.

I'm still at the stage of tests so far.

Otherwise, the characters and the Iron Pig included in the mega army are in this annoying Dungeon Saga-like PVC (even the bases !). Details are good, mind you, but I really hate to clean that material. Characters were already builded, only the big pig must be glued together.

Also, the Iron Pig is smaller than I thought it would be. Wouldn't recommand to buy it alone, IMHO it's not worth the price.


Building the plastic halflings (main reason I'm interested in them) is pretty straightforward, though it's good to say that some dog riders only fit with specific dogs with a thinner back. Indeed, their legs aren't spread the same length. You better not lose any head because their number fit exactly the number of bodies, no spare heads left !

Careful also for the guns, you have letters above the arms to tell you which one goes with which one. And the letters are very small, so it's easy to miss them.

Wrists are thin while forearms are thicker. It gives them a certain "plump" look with their round faces.

If you want to use more swords the same style of the box instead of hammers / axes / sickles, you can cut the top of the spears that are actually exactly like the sword blades (slightly longer, though). Just have to tinker the hilt a bit.


I still feel like the box lack options. Sure, we have spears, one handed weapons and guns...but it doesn't feel optimized (and we could have used spare heads ). Dogs take a lot of space, obviously...and one sprue is significantly smaller than the two others (the one with the rest of the dogs). Feels like a command option just for the look, spare heads or bows could have been put there.

Well, it still good enough, but there aren't that many variations to do. Only 5 different bodies for infantry (repeated twice for 10) and another 5 for riders (but you have to take into account you can't switch all five of the mounts, because of the difference of spread legs of the riders). Weapons and shields are also repeated twice. And exactly 15 different heads.

This message was edited 1 time. Last update was at 2021/09/08 13:42:33


 
   
Made in gb
Regular Dakkanaut





Pre orders for the 2022 Clash of Kings book have gone up.



This bumper edition of Mantic’s annual Kings of War update introduces two brand new army lists, a campaign with new scenarios, and a raft of new background information, new maps and artwork. Learn all about the halflings and the new army created by the Wicked Ones, harnessing the power of Halpi’s Rift.

The annual game updates bring a slew of changes to all existing armies, plus new magic, heroes and artefacts to deliver a big and exciting update to the game for the coming year.


Now what could that be on the front cover there?
   
Made in pl
Horrific Hive Tyrant





Anyone knows what this new abyssal army could be?
   
Made in si
Foxy Wildborne







Oof the price hike is real tho


Automatically Appended Next Post:
 Shadow Walker wrote:
Anyone knows what this new abyssal army could be?


For sure a theme list using only existing models

This message was edited 1 time. Last update was at 2021/10/06 15:23:11


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Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Is the cover suppossed to be an Orc boss on winged slasher?

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in be
Longtime Dakkanaut





 lord_blackfang wrote:
Oof the price hike is real tho


But Ronnie warned us in his blog, so it makes it better, doesn't it ?

Otherwise, we have more halfling releases.




Keep the leather armored bodies for the poachers and the breastplated ones for the stalwarts, they'll look way better for sure.

Still, kinda makes me think they could have included these options on the plastic sprues instead of wasting space on the third one with dogs. Oh well, gotta make money.

This message was edited 1 time. Last update was at 2021/10/06 15:29:42


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Shadow Walker wrote:Anyone knows what this new abyssal army could be?

Theophony wrote:Is the cover suppossed to be an Orc boss on winged slasher?

Only rumors I know are of an Orc theme list, which IMO is pretty cool. We've also seen the silhouette for this big green lad before (in the summer?), mounted on like a wingless manticore cavalry thing.

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in pl
Horrific Hive Tyrant





 Boss Salvage wrote:

Only rumors I know are of an Orc theme list, which IMO is pretty cool. We've also seen the silhouette for this big green lad before (in the summer?), mounted on like a wingless manticore cavalry thing.

Hopefully it will also mean new hard plastic orcs kits.
   
Made in gr
Storm Trooper with Maglight





My guess would be some sort of Uber Orc list, basically Orcs that are tougher, stronger and nastier than regular Orcs, like LOTR Uruk-Hai or WH Black Orcs, being more elite than horde.

List might include some Abyssal options as well.

This message was edited 1 time. Last update was at 2021/10/06 16:10:20


 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 Esmer wrote:
My guess would be some sort of Uber Orc list, basically Orcs that are tougher, stronger and nastier than regular Orcs, like LOTR Uruk-Hai or WH Black Orcs, being more elite than horde.

List might include some Abyssal options as well.


Prime-orcish warriors .

I have tons of Orcs that need painting and assembling

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Counter Charge had Kyle P. on to talk COK22 (link), here're the highlights:
DarkBlack wrote:Kyle, Matt and Jeremy each gave thier 5 favourite changes.

Quick summary without all the details (want to leave you with a reason to give it a listen)
Number 5:
Kyle: Titans are getting a buff and 2 special rules are being added for titans.
Matt: Spell caster levels matter.
Jeremy: conditional inspiring is going away.

Number 4:
Kyle: Arcane abilities and an arcane library coming.
Matt: Formations are back, gives an example of a dwarf infantry formation.
Jeremy: More playstyles becoming viable.
Discussion on units like rangers becoming more viable.

Number 3:
Kyle: More unlocks, both in ways units unlock (ogres) and new units (TK).
Matt: Battle driller buff.
Jeremy: New spells and artefacts, gives example.

Number 2:
Kyle: Expanded keyword synergies, especially in formations.
Matt: Also titans getting a buff.
Jeremy: More auras (gives example).
Discussion on how changes are “bang for buck”, design goal to aim for small changes in terms of rules for big effects.
Discussion on how buffs are aimed at adding flavour and narrative.

Number 1:
Kyle: “Returning favorites” from 2nd, confirms that the stampede is back as a unit upgrade.
Matt: Also inspiring change.
Jeremy: realising the “full promise of 3rd edition”
Discussion on how everything is getting better with more flavour and fun; like the halfling list.
I'm not excited about formations, hoping they're both as thematic and as mediocre as possible, seeing how they warped the late 2E meta (or did nothing at all). Conditional inspiring going away is real cool (IIRC to replaced by just inspiring), opens up a number of heroes for consideration and makes game play a little less finicky.

This message was edited 4 times. Last update was at 2021/10/07 15:40:55


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in si
Foxy Wildborne







I intensely dislike Formations. They've always had a negative impact in every game they've been tried.

I also dislike keywords in KoW specifically because they don't mesh at all with the freeform modeling aspect. Removing conditional Inspiring is a good step, but sounds like they're doubling down on keywords in other areas.

Posters on ignore list: 36

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Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Omnipotent Lord of Change





Albany, NY

100% agree on formations being disastrous for composition in every game I've encountered them in. Themes in Warmachine 2E were the closest success, but those weren't really formations, more like rewards for playing with Less Good Things (or the best designed ones were, I'm willfully ignoring the themes that gathered together Obviously Good Things).

Speaking of being rewarded for thematic play, I'm still here for keywords in 3E, and for them being more developed. I basically already make my armies around thematic groups of units, so it's cool to be given something for thematic comp decisions.

This message was edited 3 times. Last update was at 2021/10/06 17:50:33


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in si
Foxy Wildborne







My problem with keywords is when combined with open proxying that KoW is so beloved for you can end up with keywords not matching the models. For example all my low level EOD models are clearly mummies (TTcombat) but use Skeleton and Revenant profiles.

This message was edited 1 time. Last update was at 2021/10/06 18:17:18


Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in at
Second Story Man





Austria

more pics:






Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in be
Longtime Dakkanaut





I read all of this as "we keep complexifying KoW for no good reason".

Special rules for types of unit like Titans ? Remember Warhammer Battle V8 or see AoS 3.0 ?

I'm fine with the core rules, really.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Sarouan wrote:
I read all of this as "we keep complexifying KoW for no good reason".
The #1 complaint against KOW 2E that I heard when WHFB was nuked and the player base was scattered and looking for games to go to, was that it was 'too simple.' I continue to hear this leveled against KOW 3E by fence sitters looking for a new game. So I feel like there's a deserved perception that the market wants more complexity.

That said I'm not enthused about universal Titan buffs (some titans are BAD and need buffs, but some titans are VERY GOOD and do not need buffs, so how is this possibly going to balance out??), nor do I need increasingly more complex magic - which I realize is a contentious position, there are plenty of people who are pining away for a proper magic phase, perhaps like a certain worlde that was (where it was always pretty horribly unbalancing). And I've already said my piece about formations being a slippery slope towards meta stagnation.

Other than these things, I'm very much looking forward to the various ways that COK22 is looking to open up list building, and there are certainly a number of rough units that could use a polish.
   
Made in us
Clousseau




+1 for some more crunch / complexity.

We already have streamlined silly simple AOS.
   
Made in si
Foxy Wildborne







AoS isn't simple, it's shallow. Those are different things. KoW is simple but deep and should stay that way. At this point it's too late to try being WHFB for the sake of grumpy GW vets, if T9A hasn't pleased them KoW can't either, and they will jump ship to TOW at the first opportunity anyway.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Legendary Master of the Chapter





SoCal

How is no one talking about the halfling hero on canigriff? (Pegapup?) What a great concept.

   
 
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