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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Can't say I'm a fan of the art-style, especially when you look at, say, their current Torg KS and the maps in that.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Huh, I thought you'd have a massive boner for these maps at the very least.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Powerful Phoenix Lord





Yeah that art style on the maps is...blech. No thanks.
   
Made in ca
Dakka Veteran





Colours and shading are horrible on those maps. I’d really like some nice ones for the game. Would have liked something more like the room tiles from the late 80s.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

From the latest newsletter:

Hello subscribers!

This month will likely be the last month you'll have to wait before we have information to give you about our pre-sale! We've been working on that extensively behind the scenes, but we can't reveal our plans quite yet. We should have some details for you in the May newsletter.

The one big piece of news we have this month is that Ross Watson will be at Chupacabracon in Austin during the first weekend of May. If you're not able to make it to that convention, don't worry! Ross will be running an actual play of Wrath & Glory with the Bell of Lost Souls crew, which they will be airing live on their Twitch channel! Watch our social media for more information about how you can tune in for that!

If you happen to be at PAX East this weekend, be sure to say hi to Stephen Rhodes! He's just attending the convention, but he's always eager to chat about Wrath & Glory. Follow him on Twitter to see where he'll be throughout the show.

And if you see a Wrath & Glory shirt at C2E2 in Chicago this weekend, that's me (Eric)! I'm also happy to chat about the game, though I'm not one of the writers, so I don't know as much as Stephen does.

With all that, let's get to the Diary!


Designer Diary - Initiative
When designing combat rules for Wrath & Glory, something that I knew I wanted was an initiative system that would encourage teamwork. We experimented with several different approaches, but the one that satisfied our design goals was an initiative system that promoted a back-and-forth flow between the players and the Game Master.

Here’s how it works: The players and NPCs controlled by the GM take turns, one at a time, until every character involved in the combat has taken a turn. The players choose one from their side, then GM chooses one from his side, and so on.

However, it is not entirely that simple! Both the GM and the players have resources they can spend to alter this setup. For the Game Master, he can spend his GM-resource—called Ruin—to act first instead of the players. And for the players, there’s a group resource called Glory that they can spend to Seize the Initiative.

When you Seize the Initiative, your side can have another character act before the GM’s forces’ turn. So, if the players choose to have Michael act first, they can then spend Glory at the end of his turn to nominate another player—in this case, Wendy—who can then take her character’s turn. You can only Seize the Initiative once before the other side gets to take a turn.

This ensures that there’s a flow to a combat scene, a back-and-forth where both sides get to take actions in rough proximity to one another. This also allows for that teamwork I was talking about earlier! If the warband was facing a tough opponent, for example, Michael could use his character’s turn to make an Interaction attack and render the opponent vulnerable, lowering its Defence. This sets up Wendy to take advantage and land a solid hit, potentially shifting more dice into the damage roll!
If there’s ever any doubt about who acts first, the characters simply roll their Initiative attribute and compare icons, with the highest number of icons acting first. In the case of a tie, player characters win over NPCs, and if the tie is between two players or two NPCs, the players choose who goes first (or the GM does, in the case of the NPCs).

This initiative system comes in handy when the GM is controlling several opponents during the combat. Sometimes, enemies who are individually weak—called Troops—can form a single group that acts at the same time. This is called a mob, and mobs act and attack much like a single character. The GM doesn’t roll ten individual attacks for a mob of ten orks, for example. Instead, he makes a single roll, and the orks gain a number of bonus dice equal to half their size (so in this case, +5d). Mobs can also split their attacks if they’re fighting multiple opponents, and the GM can, if they wish, split up a mob on their turn so that there are more than one group of enemies acting in the combat.

Now you have an idea about how initiative works in Wrath & Glory—plus some info about mobs, which are quite fun to fight (although they can be dangerous in large numbers!). Stay tuned to the Ulisses North America website as we reveal more about Wrath & Glory, Warhammer 40,000 Roleplay!

-Ross Watson, Product Line Manager



Automatically Appended Next Post:
Some more articles while we're at it!

Tabletop Games UK: http://tabletopgamesuk.co.uk/2018/04/04/warhammer-40000-wrath-glory-interview-with-ross-watson/

Geek & Sundry: https://geekandsundry.com/roleplay-in-the-dark-imperium-with-wrath-glory-a-new-warhammer-40k-rpg/

This message was edited 1 time. Last update was at 2018/04/04 19:16:30




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in pl
Longtime Dakkanaut





 schoon wrote:
...and 2m squares. I suppose that's more or less equivalent to 5 ft squares.

More like 6.5...
   
Made in us
Winged Kroot Vulture






 H.B.M.C. wrote:
Can't say I'm a fan of the art-style, especially when you look at, say, their current Torg KS and the maps in that.


Yeah, it feels lighthearted to me.

Not impressed. You can have grittier maps and not be overly grim dark, D&D does. I would expect to see that at Drivethrurpg for free.

This message was edited 1 time. Last update was at 2018/04/04 22:01:58


I'm back! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Y'all know me. I own just about every D&D map and tile-set produced over the the past 15 years, almost every GF9 D&D map, almost every Paizo flip-mat, dozens of Armoured Cartographer/Christopher West maps, multiples of every BattleTech map sheet ever produced, multiple copies of Space Hulk, it's expansions, Tyranid attack, the DOOM board game, Warhammer Quest (all versions), Zombicide tiles (multiples of each edition), and just recently almost 10 Gamemat.eu neoprene mats. I even own the Star Ship Trooper RPG map set, FFS!

So the idea of more maps is something that excites me. It's not something I take lightly.

These... don't look like 40K. It's disappointing.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Revving Ravenwing Biker



Wrexham, North Wales

Maps look fine to me - the comic book drawn style is reminiscent of the old floor plans from yester-year. Don't know what you mean about not looking 40k - 40k can be anything.
   
Made in us
Winged Kroot Vulture






MarkNorfolk wrote:
Maps look fine to me - the comic book drawn style is reminiscent of the old floor plans from yester-year. Don't know what you mean about not looking 40k - 40k can be anything.


Yes, anything can be 40k but that doesn't mean it's going to be good. These look like a knock off version of 40k. Just in general these maps are just bad, in style. I would expect something vastly different for these maps than the world of 40k...maybe the world of He-Man skirmish game is more fitting for the style.

Actually, I would dig these maps if they were for a He-Man skirmish game. That would be a lot of fun!

This message was edited 1 time. Last update was at 2018/04/08 18:50:19


I'm back! 
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Maps look fine to me, they're only a rough guide to prompt the imagination after all!

They need to hurry up and release this game before I get bored with the idea! I'm fast becoming a Warhammer Fantasy Roleplay man :-p
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

GenCon - not that far off, really.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 schoon wrote:
GenCon - not that far off, really.


Free RPG Day... even closer!

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

I wonder what some good ideas for the lead in to the adventure could be... do we all bump into each other in a space tavern?
Hopefully they give you some ideas in the rule book.

You always have the standard Inquisitor Oceans 11.
I like the idea of a transport ship being shot down and you grab the nearest escape pod with the other characters.
Maybe you all have experience fighting a newly discovered Xenos race and have been called in for interviews by a Magos Biologus. Then you hear an explosion in the facility...
Perhaps you start out as prisoners on a DE slave boat who slip their bonds and take out their anger on their erstwhile masters
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

The core book goes with "TODAY'S TOP STORY: GIANT TEAR IN REALITY, IT'S RAINING DAEMONS AND CULTS ARE COMING OUT OF THE WOODWORK."

Deniers aside, the Dark Imperium schism has happened and it is the best and easiest way to throw people together into some ad-hoc task force or investigative party out to do what they can during those dark days.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Yea I'm not denying the new setting, and I think the 'isolated stragglers in a warzone' starting point is all good too
I was merely thinking a bit more specifically.

I came up with another one, maybe during a slow night during the Indomitus Crusade our heroes have independently sought out a quiet side chapel for prayer and reflection, when a battered and bloodied robed figure bursts through the door...

I really hope that the system proves flexible enough to have a character start out as a jobbing level 4 space bureaucrat with a pen knife and over the course of their adventures become Lord Commander Severus Steelheart, Master of 1000 Worlds, Conquer of the Violet Citadel, Savior of the Oscan organ fields, Ravisher of the Convent of St Brannicus etc. etc.

This message was edited 1 time. Last update was at 2018/04/17 15:18:11


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Apologies if it was implied as such!

But yeah, there are plenty of simple, solid hooks out there that can cater to player groups who are looking for a way to play a diverse party.

It'll be interesting to see if inkies are an option this time around or if it'll be more action-oriented from the get-go.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

No new information, but a nice expose on Ross Watson .
   
Made in us
Humorless Arbite





Maine

Well those maps look very situational so I bet they play a part of the introductory adventure. I think I would have preferred some generic maps such as 'Rogue trader bridge, Imperial Shrine, or Gormorks Plunder dome'. Somehow I don't see white dwarf having a monthly map of mystery. Sad, because I remember when White Dwarf was a serious game magazine.

Voxed from Salamander 84-24020
 
   
Made in us
Willing Inquisitorial Excruciator





 schoon wrote:
No new information, but a nice expose on Ross Watson .


Less expose and more of an interview/bio!

Thanks for the link though!

Insidious Intriguer 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight



Don't ever make the mistake of thinking that any member of the Adeptus Astartes is "just a Scout." And certainly don't ever SAY it.

Artist: Alberto Bontempi



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Just like the real Scout models, the face looks terrible!
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Face reminds me of the bald head from the vehicle accessory sprue.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in pl
Longtime Dakkanaut






I think the compressed torso might be a bigger problem here.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

It's probably a stealth suit, compressed organs = better performance or something, just like in Metal Gear.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Stalwart Strike Squad Grey Knight





warboss wrote:
 schoon wrote:
GenCon - not that far off, really.


Free RPG Day... even closer!


Origins is even closer than that!

Relevant dates:
Origins - June 13 to June 17, 2018.
Free RPG Day - June 16, 2018.
Gen Con - August 2 to August 5, 2018.

And here's the cover to the Wrath & Glory Free RPG Day Adventure.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Fingers crossed for a downloadable variant being available as well!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
Just like the real Scout models, the face looks terrible!
'Lease he ain't suffering from Buzz Lightyear "manchin" like the actual Scout minis.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fr
Hungry Little Ripper





Those maps look amateurish.
They lack details and definition,
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Shiney on the Free RPG Day adventure!
   
 
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