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What is your favourite edition of Warhammer 40k?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What is your favourite edition of Warhammer 40k?
1st Edition / Rogue trader
2nd Edition
3rd Edition
4th Edition
5th Edition
I dont play 40k / dont know / other

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Made in us
Hardened Veteran Guardsman



Florida

Started playing in 5th edition, so Idk

 
   
Made in us
Nurgle Predator Driver with an Infestation





The Memphis Sprawl

Sixth ed.

"SIC GORGIAMUS ALLOS SUBJECTATOS NUNC" 
   
Made in us
Crushing Black Templar Crusader Pilot




Philippines

5th ed

Your honor is your life, let non dispute it!  
   
Made in us
Sure Space Wolves Land Raider Pilot




Columbus, Ohio

I loved 3rd... (Actually 3.5 once they had all the Chapter Approved books/articles.) It was just a continious effort to make the game better and the willingness to "Fix" things with a lot of feedback from Andy Chambers.

In the era of 3rd edition, you didn't have huge waits for the next codex release. In fact, there were some codex books that were updated while still in the same edition. (Chaos Marines, Dark Eldar) You also got bonus codex books from the big campaigns like Armegeddon and Eye of Terror.

Don't get me wrong I also love 5th edition, but wound allocation needs to go and the lag time between codex releases is insane...

Proudly howling at 40k games since 1996.
Adepticon Team Arrogant Bastards
6000 point Space Wolves army
2500 point 13th Company Space Wolves army
3000 point Imperial Fists army
5000 point Dwarfs army
3500 point Bretonnian army
2000 point Beastmen army 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

You know the best thing about 2nd ed?

You could fight your 40k stuff against your Necromunda gang.

I mean, did you really never want to see if your guys could take out an eversor assassin?

 
   
Made in us
Jealous that Horus is Warmaster





Central US

I got into the game near the end of third and didn't enjoy it. Between chapter approved, one off lists in White Dwarf, and other things the game was obscenely convoluted and the overall group-meta was utterly deranged. 4th was alright and I really had a lot of fun with it but there were still things that didn't sit well with me. Too many instances of RAI/RAW debates left a bad taste in my mouth no matter the side I was on at the time. But in fifth I've noted a significant lack in the amount of finger waving and face palming on my part and the overall community-meta seems much more calm and oriented towards the clever side of things rather than blatantly malicious.

It matters not from whence the weave flows, just that it doooo
-Nicki Minaj, Prophetess of Khorne

Too moe to live
Too kawaii to die

The Dusty Trail, Adventures in Painting and Modeling  
   
Made in gb
Wing Commander





TCS Midway

Cosmic wrote: Even though 5th edition is clearly the best, 3rd edition is where I started out in the hobby. The old school marine pictures and stuff bring back the innocent memories of those days. *Sigh...*

The Ultramarines (Second Company) were cooler when they had yellow shoulder pad trims! Anyone agree?


I started in 3rd as well, and let me say I was this close to quiting the game after just having invested in it. Good lord the Assault Rules and vechicle rules were broken as $$$$! Watching my entire 1000 point Tau army disappear in one turn thanks to sweeping advances to a single Assault Marine Squad....yeah, pretty much put a massive hate on with me for how cc intensive this game is. Anyone who thinks BA or SW is op'd now either didn't face or has forgotten the turbo boosting BA Rhinos of doom with the furious charge marines coming from out of no where popping smoke and assaulting you like madmen.

When the TAR came out I would not play anyone who wouldn't use them. I voted for 4th for the simple reason of Combat Patrol and Kill Team plus the incorporation of the TAR. I didn't play a lot of regular games in 4th though, so that could color it a bit. Kill Team needs a few tweaks, but is otherwise a superlative GW game (ie. each model in the Kill Team should be able to act as their own squad, so that the heavy weapon guy can lay down fire while the rest of the team advances, etc, much more of a reason to really kit your kill team out, because then they actually act like the movie/game squads of uber commandos daring the impossible).

That said, Index Astartes and the Chapter Approved (in 3rd) works were FANTASTIC! Very needed, fun, and fluffy. Kroot Mercs, Raven Guard, Death Korps of Krieg, etc all got really going through these. Fun stuff.

This message was edited 1 time. Last update was at 2011/10/27 12:43:57


On time, on target, or the next one's free

Gesta Normannorum - A historical minis blog
https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in se
Unhealthy Competition With Other Legions




Filipstad, Sweden.

5th is where its AT!

"You have ruled this galaxy for ten thousand years, yet have little of account to show for you efforts. Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."

 
   
Made in us
Drone without a Controller





Marble Falls, TX

5th is where I started.

For the Greater Good, or at least some semblance of Goodness!

3000 Tau Ksi'mi'yen Sept
2750 Grey Knights
2000 Space Marines Salamanders
25 Retribution of Scyrah 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

The only real problem I have with 5th ed is that they got rid of how customizable they made the forces in 4th.

In 4th, there was a huge difference if you were playing Tanith First and Only as opposed to Cadian or Chemdog forces.

The same goes for a Salamanders force as opposed to White Scars, Imperial Fists or some custom chapter you've created yourself.

And, of course, the difference between playing Word Bearers or Iron Warriors, let alone the difference between summoning a pack of Flamers or a group of Plague Bearers. (although, technically the great chaos codex was the second 3rd ed codex for them, and the one that got rid of the nuance was released just a little before 5th).

I felt like the game lost a lot of nuance in 5th due only to the way the codexes no longer allowed for customization.

 
   
Made in gb
Wing Commander





TCS Midway

odinsgrandson wrote:The only real problem I have with 5th ed is that they got rid of how customizable they made the forces in 4th.

In 4th, there was a huge difference if you were playing Tanith First and Only as opposed to Cadian or Chemdog forces.

The same goes for a Salamanders force as opposed to White Scars, Imperial Fists or some custom chapter you've created yourself.

And, of course, the difference between playing Word Bearers or Iron Warriors, let alone the difference between summoning a pack of Flamers or a group of Plague Bearers. (although, technically the great chaos codex was the second 3rd ed codex for them, and the one that got rid of the nuance was released just a little before 5th).

I felt like the game lost a lot of nuance in 5th due only to the way the codexes no longer allowed for customization.


I have to agree with this this. One of the best parts of 4th, outside of my previously mentioned fav, Kill Team, was the shear fun you could have with things like Codex IG and Codex Space Marine. IMHO Codex Space Marines should let you build a 'deathwing' army, or a 'bike army' or a 'speeder' army or an 'all assault marine' army or an 'all scout army', but these could be inferior to say the DA Deathwing or BA assault armies. Where you'd get the benefit vs say the BA's Furious Charge would be the ability to take other items or reslotting other figures into other positions, making you tactically more flexible. It would make the other codexs still viable and relevant (I mean, the SW can now field a DW army that has more customization than the DA, but the HQ is more expensive, it cannot teleport, and lacks some of the things like stubborn that Deathwing get, meaning you can run two all termi armies, but each has a slightly different style and feel). I also miss the trait system for guard, so that you could really feel like you were creating one of the thousands upon thousands of different guard armies. Want an elite drop army, okay, want a stern hold the line army, okay, want a mechanized sledge hammer, okay, want a light and highly mobile group, okay...

I miss Jump Pack and Terminator Command squads for marines from 4th.

On time, on target, or the next one's free

Gesta Normannorum - A historical minis blog
https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in eu
Yellin' Yoof





Birmingham UK

3rd edition was when I started and I'd probably say it was my favorite.

4th did have the best codexes and was only really a relatively minor change from 3rd but I never did really take to it.

Imperial Guard- Cadian 404th- 2500pts
Orks- Krugz Krushaz- 2000pts
Space Marines- Storm Enforcers- 300pts (starting over)
Hope is the first step on the road to disappointment  
   
Made in us
Sister Vastly Superior





Pittsburgh Pa

2nd, personal reasons... I had a real Codex :(

4000pts






 
   
Made in us
Unteroffizier






5th edition, just because its the one I started out with

ww1 French (Imperial Guard) 1500pts
Crimson Fists 2,000 pts
Orks 1,000 pts  
   
Made in gb
Yellin' Yoof






The Edition Where Orks Gain The ability to wound on a 1+ Oh wait I was Dreaming Dam it!

This message was edited 2 times. Last update was at 2012/02/29 19:10:22


See my Games and Un official expancions 
   
Made in us
Fresh-Faced New User




Novi, MI

Bubbalicious wrote:2ed because of this
warpcrafter wrote:Second edition all the way. You can take your 'true line of sight' and your 'streamlining' and your wound allocation all the other myriad GW brainfarts and stick 'em.

this
CT GAMER wrote:2nd Edition will always be my favorite. Loved the feel of the wargear and strategy cards. It was a gamer's game then.

this
H.B.M.C. wrote:2nd Ed, where tanks acted like fething tanks and not glass hammers (4th) or 'main battle bunkers' (3rd & 5th).

And i like to add the sustaind fire dice and were TDA was TDA not the pansy armor it is now.



All of this is why I say 2nd ed.

4210
1440 (starting up) 
   
Made in us
Screaming Shining Spear





Central Coast, California USA

5th, then 1rst (Rogue Trader), then 2nd, then 4th, then 3rd. Current rules let me play more games than I ever had before, but I'll always have fond memories of RT and herohammer (2nd). 4th was aite, and 3rd was an alien disaster.

THE FUN HAS BEEN DOUBLED!!! 
   
Made in us
Human Auxiliary to the Empire





3rd Edition is my sentimental favorite :-p. started back then .

4000pts Tau
2500 pts Dwarfs
2000 pts Deathwolves
:1300 pts Orks
1000pts Harlequins
 
   
Made in gb
Sneaky Kommando






5th man it was the sweet spot

 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland



This one!

   
Made in us
Krazy Grot Kutta Driva





2nd all the way. It was the edition that got me hooked on 40k.

 
   
 
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