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![[Post New]](/s/i/i.gif) 2009/09/04 08:12:25
Subject: Guard FAQ..
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Yeah, but at least they thought they were doing it right. If they had made a 10 and 16 point version of the same thing it would just be ridiculously incompetent.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/09/04 08:17:17
Subject: Guard FAQ..
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Units with the same rules and different point values is ultimately better than units with the same names and equipment but different rules.
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![[Post New]](/s/i/i.gif) 2009/09/04 08:17:18
Subject: Re:Guard FAQ..
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Kabalite Conscript
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Do you think that for Adepticon Team tourney the OOF and Astropath ability will stack?
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![[Post New]](/s/i/i.gif) 2009/09/04 08:18:30
Subject: Guard FAQ..
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The OOF and the Astropath have different effects. They'll stack in the future no more than they stacked yesterday.
It's multiples of each type that this FAQ addresses (however clumsily).
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![[Post New]](/s/i/i.gif) 2009/09/04 08:19:49
Subject: Guard FAQ..
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Decrepit Dakkanaut
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@ph34r: At this point, I am perfectly OK paying 10 pts per Stormie as 5-10 Scoring models with up to 2 BS4 Plasma Guns at +10 pts each. Or rather, I'm OK when the the alternative is overpaying an obscene 16 pts per non-Scoring S3 gun, paying for an unnecessary Sergeant, and then overpaying an additional +5 pts more for the Plasma Guns. The former are playable, whereas the latter aren't even close, especially when on can take Scoring Nuns with Guns for fewer points...
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This message was edited 1 time. Last update was at 2009/09/04 08:20:30
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![[Post New]](/s/i/i.gif) 2009/09/04 08:20:42
Subject: Guard FAQ..
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Another rare occasion, but I agree with what John said for all the reasons John just said.
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![[Post New]](/s/i/i.gif) 2009/09/04 08:21:23
Subject: Guard FAQ..
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Monstrous Master Moulder
Sacramento, CA
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Glad they fixed the ridiculously short range of the Deathstrike. The enemy only had be get eighty feet away to be safe from your intercontinental missile. Now you can use them to shoot at armies that are actually set up on other continents (in Apocalypse, obviously, and using some sort of telepresence).
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2009/09/04 08:36:35
Subject: Guard FAQ..
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Bounding Assault Marine
In the deepest reaches of Valhalla
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Sarge wrote:If they didn't want hot-shot lasguns to be lasguns..why change the name from hellguns? We could have avoided months of arguing over that.
Not to mention that hot-shot lasgun sounds so silly and weak compared to Hellgun! Bad choice GW...
//Edge
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![[Post New]](/s/i/i.gif) 2009/09/04 08:37:31
Subject: Guard FAQ..
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Servoarm Flailing Magos
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I'm.... just.... so..... happy!.....
On the downside... too bad I can't use my mortar to range that MoO
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2009/09/04 09:02:56
Subject: Guard FAQ..
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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I'm not saying that new ST are good or IST are bad, I'm just saying that I would rather the new ST have different rules and different names than different rules and the same names.
H.B.M.C. wrote:Units with the same rules and different point values is ultimately better than units with the same names and equipment but different rules.
Exactly! That is what they did, change the hellgun name. So, the different storm troopers have different equipment, the only similarity between them is that Inquisitorial Storm Troopers contain "Storm Troopers". They don't have the same equipment and different rules.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/09/04 09:29:56
Subject: Guard FAQ..
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And now we're going in circles, as the original point was that the change from Hellguns to Hotshot Lasguns created the question surrounding FRFSRF. Which it did.
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![[Post New]](/s/i/i.gif) 2009/09/04 09:30:35
Subject: Guard FAQ..
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Fresh-Faced New User
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No mention of Special Wep Squads taking grenades rather than HW squads
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![[Post New]](/s/i/i.gif) 2009/09/04 09:33:01
Subject: Guard FAQ..
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Apprehensive Inquisitorial Apprentice
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1 thing i have noticed, is the excuss they've used to deny FRFRF to hell guns
"Whilst lasguns are robust weapons ideally
suited for firing continuous volleys, hotshot
lasguns cannot sustain such a high rate of fire."
If the hotshot cannot substain a high rate of fire, then why have they made it a RAPID fire weapon, and not say assault 2?
If they allowed the order on hotshot lasguns, then ST would be worth the points you pay, at the moment there not to be honest.
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![[Post New]](/s/i/i.gif) 2009/09/04 09:34:39
Subject: Guard FAQ..
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Even with the extra shot, it's going to take a lot more to make Stormies worth 16 points each.
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![[Post New]](/s/i/i.gif) 2009/09/04 09:47:26
Subject: Guard FAQ..
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Decrepit Dakkanaut
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If Storms had S5 Rending guns, they might be worth 16 pts, because then they'd have a decent shot at cracking most Transports.
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![[Post New]](/s/i/i.gif) 2009/09/04 10:01:12
Subject: Guard FAQ..
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Malicious Mandrake
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Silly Games Workshop. Makes pitifully weak Guardsmen even weaker. Me boyz'll stick a choppa in dem!
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![[Post New]](/s/i/i.gif) 2009/09/04 10:07:44
Subject: Guard FAQ..
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Servoarm Flailing Magos
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Its ok... we can take enough Leman Russes to make up for it.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2009/09/04 11:18:19
Subject: Guard FAQ..
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Malicious Mandrake
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Fair point. I firmly believe that Russes are the best tanks in the game.
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![[Post New]](/s/i/i.gif) 2009/09/04 13:14:17
Subject: Guard FAQ..
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Rotting Sorcerer of Nurgle
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I'm disapointed that they didin't clear up a couple of heavy weapons issues -
1. are heavy flamers 'heavy weapons' - ie do you need to team up. Codex seems to point toward no, but Vraks part 3 is definately yes.
2. can the loader of a heavy weapons team fire his lasgun (as a HW team has 1 stat line now instead of 2 separate guys).
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Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2009/09/04 14:08:47
Subject: Guard FAQ..
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ignore Vraks. Warwick either got it wrong or didn't know what he was writing. Look to the Codex.
As to the second part, no he can't, because a 'Heavy Weapon Team' isn't two models - it is a single model with 2 wounds, as defined by the Codex.
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![[Post New]](/s/i/i.gif) 2009/09/04 15:54:32
Subject: Guard FAQ..
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Servoarm Flailing Magos
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Hey, it's relatively timely, for GW, so that's a plus.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2009/09/04 16:07:53
Subject: Guard FAQ..
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Decrepit Dakkanaut
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Kungfuhustler wrote:The only Army I have run in 40k is IG and there was no precedent in the IG.
Actually, there kinda is, as the Hellstrike Missile rules are(ironically) a direct Copy-pasta of the rules for the Hellstrike Missile from Imperial Armour.
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![[Post New]](/s/i/i.gif) 2009/09/04 17:36:55
Subject: Guard FAQ..
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Dakka Veteran
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HAHAHA! Valkyries canno' transport Terminators! Suck it, DH!
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Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2009/09/04 17:55:39
Subject: Guard FAQ..
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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H.B.M.C. wrote:And now we're going in circles, as the original point was that the change from Hellguns to Hotshot Lasguns created the question surrounding FRFSRF. Which it did.
And again, avoided other potential problems
And now the FRFSRF problem is FAQd for those who couldn't understand before, anyway!
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/09/04 18:00:16
Subject: Guard FAQ..
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Warp-Screaming Noise Marine
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Very clear FAq, great job...finally
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![[Post New]](/s/i/i.gif) 2009/09/04 18:29:29
Subject: Guard FAQ..
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1st Lieutenant
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good faq, clears up lots of questions and is relatively quick out. If they keep this up I'll be even more impessed.
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![[Post New]](/s/i/i.gif) 2009/09/04 18:55:11
Subject: Re:Guard FAQ..
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Rough Rider with Boomstick
Finland
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OK, for all you people chanting the praise of GW. Calm down and take a breath. Do not get all warm and fuzzy yet. This FAQ is an anomaly. Yes, it cleared some questions and was delivered relatively quickly. But considering GW`s track record I am still reserving judgement. Remember that there are still many unanswered question left ( and not just from the Guard Codex ).
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2009/09/04 19:36:17
Subject: Guard FAQ..
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Fixture of Dakka
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FAQ wrote:Whilst lasguns are robust weapons ideally suited for firing continuous volleys, hotshot lasguns cannot sustain such a high rate of fire.
Somebody hasn't played Dawn of War.
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![[Post New]](/s/i/i.gif) 2009/09/04 20:02:35
Subject: Guard FAQ..
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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George Spiggott wrote:FAQ wrote:Whilst lasguns are robust weapons ideally suited for firing continuous volleys, hotshot lasguns cannot sustain such a high rate of fire.
Somebody hasn't played Dawn of War.
Uhg. In Dawn of war lascannons shot like multilasers and plasma guns shot as fast as lasguns.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/09/04 20:35:08
Subject: Guard FAQ..
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Rogue Daemonhunter fueled by Chaos
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One thing to keep in mind is that there is at least one halfway decent build for stormtroopers: 5 men, two meltas, deep striking. the accurate landing means they'll land exactly on target over half the time, and two BS4 melta guns are pretty decent. It's not a great unit, and pales in comparison to veterans, but this whole new codex reflects a new design philosophy for IG, which is that BS4, chimeras, and even Valks are less rare than previously though, while all special operations infantry, infiltrators and deep strikers in particular, are less common.
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