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Meh. We shall see what they are like when they come out.

Me, I'm still perving over the Dark Kin...mmmmm...
   
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aka_mythos wrote:I certainly hope its not a punsiher, a thunderfire makes more sense.


An artillery piece on a fixed mounting with (seemingly) no ability to traverse up or down? Makes about as much sense as the Land Raider Confused (ie. Helios).

I go agree about the "no transport" thing though. Or heavily reduced and no assault ramp at the very least.

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I hope it's not the punisher, too, friggin' Marines need to stop attempting to steal everyone else's equipment.

Any hints on next year's stuff? GK/Necs/Sisters/Tau?

This message was edited 1 time. Last update was at 2010/09/27 12:04:40


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@ Mr. HBMC.. you need to be buying the Badad War ASAP anyway.. you'll have a blast.. with all your floorplans... and Space Hulk tiles...

I'm still quite willing to stand behind existing guesses as to the next few releases.

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Midland, TX or Wellington, New Zealand

Wow, about the panel, pre-heresy dreads and a possible IA with Iron Hands. I'm kind of glad this is the far future, I might have money then! The Badab War books sound great, war machines eh? I can hardly afford the decals! Time to get my life on track!

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timd wrote:


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I love the looks of the small arms (flamer, melta) under the body instead of being underslung to the arms.. makes it look more BattleMech-style
(Not sure about weapon destroyed results, though...)


Land Raider Achilles: I'm sure no transport capacity at all, Ares had similar weapon loadout and no capacity...


YAY! Finally something for necrons... I hope for Imperial Armour 12: Necrons vs Inquisition...

This message was edited 1 time. Last update was at 2010/09/27 12:32:39


 
   
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Goliath wrote:
Reecius wrote:Those specters are the business! Please, FW, don't make totally gak rules for them like usual!

Hopefully GW integrates these into the new codex like they have with other FW items lately.


In regards to rules, the mini-fire prism is a heavy lance, which can combine fire, and move and fire due to the jetpack.

Whne I was speaking to Warwick he stated that they would make them underpowered first, just to be on the safe side, and then make them more powerful in the FAQ.

One of the sculptors (the one on the left of Mark Bedford) said that they have no plans to relalease Thunder armour or MarkII Armour, as they were only largely in use in the age of strfe and the unification of earth, so it doesn't fit in.

how could they not release mark 2 armor when it is already on their site? unless you mean mark 8?

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Melissia wrote:Any hints on next year's stuff? GK/Necs/Sisters/Tau?

Based on a few things Jes said at Games Day, I have a theory that Jes is already working on the Sisters of Battle.

Exhibit A:
Hypaspist wrote:Also, whilst talking to Jes, I overhears someone ask him If he was going to do The Eldar next... He said (roughly remembered) that barring the rest of this range he was "All Eldar'd out" and that he had another project on the go.. and then smiled mischeviously.

Exhibits B and C:
Dio´Ra wrote:Funny thing when I mentioned to Jes that GW should produce more female models and then he said that women have no place in fighting battles and war, and suggested that I wanted to see more female models only because of some crazy miniature kink :cries:
Dio´Ra wrote:He had his serious face on (maybe tired face) when he was accusing me of having some weird kink for more female models, but I could hear Phil laughing in the background when he made the remark, so yeah just joshing around....I hope!

Hard to believe from someone who did such beautiful female sculpts, the best female heads in ages!

Seeing as he was at an official event to talk about his work, I think it's safe to say he wouldn't commit such a serious PR blunder as to genuinely insult people in this way, at least without some lackey apologising to Dio on behalf of the company, and his work on the Bretonnians, Eschers, Sisters of Battle and Dark Eldar suggests he doesn't hold these opinions anyway.

Therefore, I think he was covering for the nature of the other project, in a way that strongly suggests that women fighting in battles and war is a vital component: Sisters of Battle.

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That is a thunderfire in the Achilles, didnt think to ask about transport capacity though

From the look of it, either none or 6 models (like the Helios). Id be more inclined to say none though.#

Also, the resin phantom (in the cabinet) only has the legs finished
   
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Savnock wrote:
He would also take notes on the utter failure of the Dark Reapers in 5th and find some way to avoid the same pitfalls.


This is hilarious to me. If you want to discuss this further, let's head over to the Tactics forum and discuss why this statement is made of fail.

You do realize that Eldar aren't space marines right? They're not supposed to fill every role on the battlefield. That's what makes them a unique and challenging army. I have wonderful success with Dark Reapers - because they fill a role I have taken them to fill. But, I digress.

Back to the topic. . .

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Savnock wrote:@JHDD, ya think that might have been where they were going with the Jetpack assault guys? That's actually a darned cool mechanic. Hope these guys succeed so that we get to see the Orbs some day!

Weren't there two other unexplored but mentioned aspects besides the Slicing Orbs of Zandros or whatever they were called? My poor old brain seems to recall some Charging Bulls and maybe Void Panthers or Stalking Panthers or something... but maybe those are half-cooked conversion ideas that just tumbled out of a dusty corner of my prefrontal cortex.


I hope so - we've been waiting for these longer than Dark Eldars...

Yeah, there are others, just that the Slicing Orbs are the best known of the minor Aspects.

   
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Alpharius wrote:I'm still hoping for a Warp Spider Phoenix Lord too!


Kinda had a nerdgasm just thinking about it...
   
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'Ere an dere

Scottywan82 wrote:
Alpharius wrote:I'm still hoping for a Warp Spider Phoenix Lord too!


Kinda had a nerdgasm just thinking about it...


what would his name be? Ifefari - The Watcher in the Void?

idolator wrote:That Nob is carrying a big honking gun that happens to have two barrels. You could call it a twin-linked shoota if you want, you could also call it Susan.


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Needs more Harlequin exarch.

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Those new Eldar... I think I'm in love.

So, I assume the Hornet can be taken in squads and is a Fast Attack.

Looks like Mechdar may be playable without the suicidal Fire Dragons.

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Mr Mystery wrote:
Savnock wrote:
Dok wrote:Any idea what slot in the FOC the new aspect will take? It's looking like a toss up between heavy and Fast attack.
I would be really disappointed if they tried to stuff another thing into the heavy support slot.


It's Warwick, guys. They will be overpriced, have some rules copied from the Rogue Trader rulebook, and their Force Org slot will not be specified. Once it is FAQ'ed it will become clear that they take _two_ heavy support slots.

If, in some alternate universe, the guy did any playtesting, he would see they'd do best in an FA slot. He would also take notes on the utter failure of the Dark Reapers in 5th and find some way to avoid the same pitfalls. Jetpack mobility goes a long way to ameliorating the Reaper-style suckfest, so perhaps he's already thinking clearer. Not being Heavy would make them quite palatable. Having something to escape/avoid CC would put the unit into "awesome must have" territory. But enough wishlisting...
.


Whereas of course, having merely seen the models no more than a few hours ago, you have thoroughly playtested them, without knowing points or abilities etc. Gotcha.
H.B.M.C. wrote:
Mr Mystery wrote:
H.B.M.C. wrote:Actually Mystery, he's going on FW's track record with rules.

And that's not a good track record by any means...


It's more his insistence that they should be Fast Attack, just because he says so.


It also might be because the Eldar HS section is really quite packed.


Bingo. Witness the recent "crickets" reaction to the Shadow Spinner or whateveryoucallit. Shoehorned into the already overcompetitive HS slot, and simply not as good as 3/4 of the stuff already in there. Fail!

For the basic codex, it's kind of an understandable issue to have packed slots. It's the same issue that, say, Tyranids have with competition for their elite slots. It's gotta be hard for the initial codex writers to get perspective about some of that stuff, and just to fit all the awesome into a good list- so it's pretty understandable for a codex to have some slots overburdened with goodies. But an aftermarket series like FW should have the benefit of perspective and time to see what the list could use to make it more fun, and how to avoid worsening existing congestion. Further packing overburdened slots is a failure of construction/imagination.

And Mystery, have you ever _read_ a FW book? Perhaps you missed the completely unplayable rules for at least 25% of the units. My favorite is the DKOK Death Rider Company apoc formation. Costs 25 points, makes you clump them up. No special rules or benefit included for the formation, which seemed like another editing oversight. Then Warwick FAQed it... to have no special rules. You pay 25 points for the privilege of calling it a Death Rider Company. Seriously.

Infinity: Way, way better than 40K and more affordable to boot!

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That shadow spectre is really freaking cool, make me want to save up for IA: 11!

Has anyone read about the new characters in IA: 9 yet? Curious if there is anything neat/different with them.
   
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puma713 wrote:
Savnock wrote:
He would also take notes on the utter failure of the Dark Reapers in 5th and find some way to avoid the same pitfalls.


This is hilarious to me. If you want to discuss this further, let's head over to the Tactics forum and discuss why this statement is made of fail.



Uh, yeah. I'll take that one. See you over there. In fact, I'll be happy to give a demo in person. You go to tourneys? Show up with a list including Reapers to Adepticon. After the peanut gallery is done laughing, let's have a game. I'd give Blackmoor odds using Reapers, but having read his battle reports I'd give Blackmoor odds using Wraithguard and CSM possessed with blindfolds on. Reapers blow, and even skillful players will have an uphill battle using them.

And if you don't do tourneys, I'd be happy to play a Vassal game against you sometime (friendly invite, all boardsnarkery aside).



You do realize that Eldar aren't space marines right? They're not supposed to fill every role on the battlefield. That's what makes them a unique and challenging army. I have wonderful success with Dark Reapers - because they fill a role I have taken them to fill. But, I digress.


Matching your statement, I will summarize the faults that are obvious for Reapers. Immobile T3 infantry unit that costs 35 points/wound. Far outmatched by Prisms, which compete for the same Force Org slot. Dude, everyone knows this. Attempting to salvage a fail unit will not make you look like a more skillfull player. It makes you look like one who frequently brings knives to a gunfight.

Back on-topic:

What does everyone think the odds of that Achilles extra armor being available separately are?

And yeah, this is definitely a FW rumors thread now. But the sheer preponderance of radness that they showed off makes it that way. Maybe if Black Library had announced a 2'x3' print book of famous starlets posing as partially-nude daemonettes with text by Dan Abnett, they _might_ be worthy of similar attention. Maybe.

This message was edited 3 times. Last update was at 2010/09/27 20:22:33


Infinity: Way, way better than 40K and more affordable to boot!

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Savnock wrote:If, in some alternate universe, the guy did any playtesting, he would see they'd do best in an FA slot.


And you're basing this on what? the fact that it looks like it is moving?

They are armed with HEAVY, VEHICLE KILLING LANCES, they aren't fast, but they can move and shoot.

Warwick himself said that they were jetpacks with heavy guns, he even made a joke about 100 of them blowing up a planet, including explosion sond effect.

That soesn't sound like fast attack does it?

   
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Goliath wrote:
Savnock wrote:If, in some alternate universe, the guy did any playtesting, he would see they'd do best in an FA slot.


And you're basing this on what? the fact that it looks like it is moving?

They are armed with HEAVY, VEHICLE KILLING LANCES, they aren't fast, but they can move and shoot.

Warwick himself said that they were jetpacks with heavy guns, he even made a joke about 100 of them blowing up a planet, including explosion sond effect.

That soesn't sound like fast attack does it?


Aesthetically, you are totally right.

Gameplay, though? There's just too much in HS already. It'd be like giving the Tyranids another elite. And they would make okay FA, as they are jetpack troops. They're about as mobile as Hawks, considering their assault move.

If they want to get used, they need to go in FA. Sure you use them in APoc or house rule a 4-heavy allowance. But such beautiful models would be nice to use in regular 40K without hamstringing yourself.

This message was edited 1 time. Last update was at 2010/09/27 19:01:12


Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
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Savnock wrote:to have no special rules. You pay 25 points for the privilege of calling it a Death Rider Company. Seriously.


Yeah, but this also means that all of those units in that formation count as a single choice for determining the arrival of your reserves does it not ?

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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reds8n wrote:
Savnock wrote:to have no special rules. You pay 25 points for the privilege of calling it a Death Rider Company. Seriously.


Yeah, but this also means that all of those units in that formation count as a single choice for determining the arrival of your reserves does it not ?


True. Not worth the clumping effect in exchange for no goodies, though. Not with 10" templates all over. But check out the Imperial Roughrider Company sheet. 75 points more- and you get Flank March, Skilled Rider and extra attacks for charging.

But that's a balance issue. My point is that you buy FW books to see cool stuff, and you pay a lot for them. Crappy rules and glaring editing mistakes have no place in such a highly-produced book. It's pretty disappointing. Kinrade is by all accounts a great guy, and his enthusiasm is obvious. Hell, his fluff is great too. But would it KILL them to let an editor fix the obvious errors before publishing? Or to put even a modicum of thought into rules function, other than intentionally underpointing things to "avoid overpowering them"?

This message was edited 1 time. Last update was at 2010/09/27 19:14:01


Infinity: Way, way better than 40K and more affordable to boot!

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Savnock wrote:
True. Not worth the clumping effect in exchange for no goodies, though. Not with 10" templates all over...

But that's a balance issue. My point is that you buy FW books to see cool stuff, and you pay a lot for them. Crappy rules and glaring editing mistakes have no place in such a highly-produced book...

I think if you care so much about balance and point worth, Apocalypse wasn't designed for you.

I agree on the bad editing and poor rules. The thing is, it isn't that highly produced. Just because its as pricey as it is doesn't mean it gets any more attention to editing, it doesn't mean it should be regarded as any sort of collectors item. These books cost has as much to do with the lower volume as it is the "quality."
   
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AlexHolker wrote:Based on a few things Jes said at Games Day, I have a theory that Jes is already working on the Sisters of Battle.[snip]
Awesome, good to hear.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Goliath wrote:
Reecius wrote:One of the sculptors (the one on the left of Mark Bedford) said that they have no plans to relalease Thunder armour or MarkII Armour, as they were only largely in use in the age of strfe and the unification of earth, so it doesn't fit in.


GRRR! Gorgon is angered!!!


Ah well. Kinda of expected it.

New aspect looks nice. Sounds like no Ad Mech in sight though, which disappoints me a bit. Although now that I think about it, FW is saving me a lot of cash with these announcements.

This message was edited 2 times. Last update was at 2010/09/27 21:19:58


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gorgon wrote:
Goliath wrote:
Reecius wrote:One of the sculptors (the one on the left of Mark Bedford) said that they have no plans to relalease Thunder armour or MarkII Armour, as they were only largely in use in the age of strfe and the unification of earth, so it doesn't fit in.


GRRR! Gorgon is angered!!!


Ah well. Kinda of expected it.


Again, where GW fears to tread you KNOW Maxmini, Chapterhouse, and Scibor will pick up the slack (and the cash). Thunder armor body variants? Yes please! Right after truescale Marine kits, that is.

Infinity: Way, way better than 40K and more affordable to boot!

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Alpharius wrote:I'm still hoping for a Warp Spider Phoenix Lord too!

don't forget the shining spears phoenix lord as well

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
 
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