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Made in us
Inspiring Icon Bearer






Lehnsherr wrote:Well, you would Jin. I've taken alot of advice from your posts on my time here as a lurker, as well as a poster. So you are really just agreeing with yourself

But ya, you could get Teclis into the second row of your PG unit. By doing so though, you are putting well over 1k points into 1 unit. As Syanticraven has pointed out, it is overkill and your opponent will be sending everything at it. They already will anyway to deal with Teclis, but by stacking the PG unit so much you are weakning the rest of your army, and a smart opponent will realize that he only has to send minimal units to deal with the minor threats, while hammering the PG unit with everything he has.

It has its benefits, but there are so many potential calamities. Especially if you roll doulbe 6's twice with Teclis in the same turn.

Acardia, the lore for your level 2 mage should be supportive of the lore you take with Teclis.

For example, I had Teclis with Shadow, I took Death with the level 2 (I also tend to use the Seerstaff so I choose my level 2 spells). There are some nasty combos between those two. If you take Life, you can support it with High Magic (the 5+ ward save spell is actually quite nice) or with Light (another great lore). Try to look at the 2 lores you are choosing as pieces of a puzzle that must fit together.


I've found life to be absolutely awesome for Teclis, I also use it on my Level 2 Master of Sorcery Tzeentch Heralds. With Throne of Vines, it makes rolling more dice and risking a second miscast less of an issue. I would like to run heavens with him, as a comet firing list should disrupt the gun lines I have been seeing.

With the ammount of shooting that I have Curse of Arrow Attraction could be a force multiplier. Shield is good, as is all most all of the high magic.

As far as stacking one unit, I did it with the LSG with Korhil in the unit. He tends to deter most units with lords in it.

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Longbeach CA

Lehnsherr wrote:You now understand one of the difficulties of playing High Elves in 8th.

**Edit**
One last thing Kastellan... I know you probably didn't make this mistake, but I did once, so I tend to bring it up often. Even though Teclis gets IF with any doubles, he still must meet the casting value of the spell. So you cant just roll 2 dice, get double 2's and your Dwellers goes off with IF. You have to meet the casting value, and roll doubles.


the way i understand IF is the spell is automatically succeed in being cast even the casting total is not enough to reach the spell's minimum casting cost and + the can't be dispel part.

what do you guys think of lore of life on teclis and lore of death on a lvl 2 w/ seerstaff ??


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Mississauga

Ravenum there are specific words within the rules of both Teclis and the Book of Hoeth that specifically tell you that you MUST meet the casting requirement, and roll doubles.

I prefer Shadow to Death. Death has soulblight, which works great with Dwellers.

Shadow has Enfeebling foe, Mindrazor (which is absolutely deadly with ASF) Miasma, as well as the lore attribute that would give you the opportunity to get Teclis out of harms way should his unit be in danger.

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Lehnsheer,
After looking at shadow, I think shadow matches very well if Teclis is using life for a level 2 mage.

Melkoth's is easy to get off with 1 or 2 and little risk

Steed could be fun, moving Korhil into assassination moves.

Enfebeling= win

Withering = could be useful especially if going to be targeted by a hail of arrows.

Pendulum= has potential, but not a lot, unless facing lances.

Pit could be very nice depending on enemy.

Mindrazor= is pretty damn sweet I must say, but hard to pull off, and would be total awesomesauce on some LSG.

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Mississauga

My last game I had Mind Razor on a horded unit of 40 Seaguard.

40 ASF rerollable attacks at S 8. It was disgusting. Its hard to get off, but if you do, its devastating.

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2,000 - He alone has the Emperor's soul in his blood.
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Longbeach CA

hahaha i see my bad I was reading the BRB, after triple reading teclis IF rule
yep the spell should be first successfully cast before it get the IF rule

This message was edited 1 time. Last update was at 2010/10/28 06:15:17



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Courageous Silver Helm






Lore of Life would be my recommendation on the lore to choose. Also, going to try a game with a dragon in it, see how it works out. If it is even moderately successful, hello permanent dragon in my army haha.

High Elves: 1500pts Wins: 0 Draws: 1 Losses: 3
Kill Team: Under construction
1250pts: Wins: 1 
   
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West Point, NY

Have you thought about going Lore of light LVL 4 and LVL 1 high magic? Between the -1 to hit all units within 12" and shield of saphery you should minimize your deaths to shooting. High elves have a lot of ward saves floating around so you should be able to make it a turn or two at least.
LVL 4 you want the net spell to have a good chance of stalling flankers and warmachines, speed of light to ensure you get your rerolls, pha's protection for the -1 to hit and forcing cannons to shoot on a 4+ and Birona's timewarp.

So, first turn you try to get off shield of saphery and the -1 to hit, cannons shoot on a 4+ to everything within 12" and birona's timewarp.

Second turn you charge with everything since movement is doubled and you get +1 attack, try to get off the WS 10, initiative 10 spell and then net whatever you like. Shield of saphery works well too.


I know it's kind of like a 'waagh' list for orcs but hey, it might work for you.

Plus, timewarped eagles march 40 inches which is hilarious.

Sebulba always wins!





 
   
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Courageous Silver Helm






Yeah that sounds pretty good, but I don't like using Arch Mages coz I find they can be too OP. I know this is stupid but I prefer to try running a Prince and 2 level 2's, makes for a funner game I think.

High Elves: 1500pts Wins: 0 Draws: 1 Losses: 3
Kill Team: Under construction
1250pts: Wins: 1 
   
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West Point, NY

Well, I guess I'm just confused because you originally posted that you wanted suggestions on how to win with HE?
They're really good at combat and magic so use your magic to make them better at combat.

Sebulba always wins!





 
   
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Courageous Silver Helm






Yeah I know, but if you look through all the other posts it will explain lol. And I think I've found that the only way to win with HE is to have an OP as hell army. This is why I really don't like the new edition. However, thank you for your advice

High Elves: 1500pts Wins: 0 Draws: 1 Losses: 3
Kill Team: Under construction
1250pts: Wins: 1 
   
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Toowoomba, Australia

I'm considering:
Prince on star dragon
Mage level 2 (shadow) staff of +1 dispel
Mage level 2 (shadow) power scroll
50 lothern sea guard (deployed as horde)
40 white lions (deployed as horde)
Bolt throwers.

Up to 2500 points.

Grrr!

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West Point, NY

Does it worry you that you have 2 units and a dragon? Yeah, you've got some bolt throwers on the side, but that's it?

Dweller's kills 1 mage and half of your sea guard each turn. Warmachines will really shoot you up too.

Do two units of 25 sea guard and two units of 20 lions, 21 in a 7x3 if you can.

Sebulba always wins!





 
   
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Toowoomba, Australia

I want to shock and awe with a totally ludicrous army.

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Courageous Silver Helm






Hahaha I like you're take on things Gonads. But I would suggest Swordmasters over White Lions, double the attaks :p

High Elves: 1500pts Wins: 0 Draws: 1 Losses: 3
Kill Team: Under construction
1250pts: Wins: 1 
   
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3+ save against shooting > 5+ save however.
   
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Los Angeles, CA

Yea, with that particular army and a hoard formation white lions > sword masters.

Man its an odd army though. So few units. I would almost give the first mage an extra spell rather than the +1 dispel to give you a better chance at getting the uber spell for the power scroll guy. Lets those seaguard hit like beasts.

Also, drop some seaguard and get some eagles. War machines will make pappa dragon cry.

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kastellan wrote:Hahaha I like you're take on things Gonads. But I would suggest Swordmasters over White Lions, double the attaks :p


Only for the front rank. The other two ranks would still be restricted to single attacks each. In this case, the 3+ Save vs Shooting and S6 attacks would, imo, outweigh the extra 6-7 attacks.

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Courageous Silver Helm






Oh fair enough then lol, that makes sense.

High Elves: 1500pts Wins: 0 Draws: 1 Losses: 3
Kill Team: Under construction
1250pts: Wins: 1 
   
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Victoria, Australia

kastellan wrote:Yeah that sounds pretty good, but I don't like using Arch Mages coz I find they can be too OP. I know this is stupid but I prefer to try running a Prince and 2 level 2's, makes for a funner game I think.


The difference is though you used Death and Life to wipe out units. Using Light to augment your own troops should prove to be more fun. This way you aren't sitting in a line pointing at units yelling "ZAP!!", you're making your own units get into combat faster whilst yelling"NOM NOM NOM!!!"

And if you do actually yell that out you'll have fun regardless

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Longbeach CA

damn i like the rules for the whitelions i just prefer the models ofthe swordmasters of hoeth

how about 50 PGs w/ Korhil , BSB w/ BotWD, Teclis or a LvL4 mage w/ Lore of death. and for core 2 LSG to support the flank and the rest is eagles


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I saw Shadow Warriors mentioned early on and then never mentioned again. I'm getting my own little group of the buggers soon, was wondering if they'd fare well at all in this situation, or if they are worth the points in other fights as I've never used them (sorry to piggyback on your thread, but I think this is pretty relevant to this situation )
   
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lucasbuffalo wrote:I saw Shadow Warriors mentioned early on and then never mentioned again. I'm getting my own little group of the buggers soon, was wondering if they'd fare well at all in this situation, or if they are worth the points in other fights as I've never used them (sorry to piggyback on your thread, but I think this is pretty relevant to this situation )


In my experience, they work out alright for warmachine hunting and light harassment, but for the most part just don't have the damage output to justify their cost.

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