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Made in us
Fixture of Dakka






Lancaster PA

Just to clarify, I do have a perma-face palm expression of "WTF did you just say?" but with a full head of hair. And I only wear a dress periodically, on weekends.

I am definitely liking this schedule though. I will be excited to pick up the books for O&G and GKs, and Sisters being way off at the end of the year will give me time to save up some cash and time for the Faithgasm that will follow a release of models and book for my first and favorite 40k army


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in de
Decrepit Dakkanaut







brassangel wrote:3. If all holds as expected, it should look like this for 2011, if we're lucky (Fantasy releases in italics, if anyone actually cares):

February/March: Orcs & Goblins
April/May: Grey Knights
June/July: Tomb Kings
August/September: Necrons
[/i]October: unknown, perhaps another Fantasy release (Dwarfs, Empire, Bretonnia???)[/i]
November/December: Sisters

Keep in mind that GW rarely sticks to their release schedule, and they rarely release 3 armies for both systems in one year. Most often it's two, with some alternative summer release like a campaign, or the rumored "Summer of Flyers" release which will feature 7 large flyer kits for various 40k armies. Included will be 2 for Dark Eldar, 1 for Tyranids, 1 for Space Marines/Blood Angels/Grey Knights, etc.

1.) GW usually sticks to their release schedule with only minor corrections. We just don't know it. Changes in release schedule rumours are not the same as changes in GW's release schedule.

2.) The times where new releases were stretched out over two months in a row are long gone. So your schedule misses half of the year of releases. If I had to do one myself, it would look like this:

January: Skaven 2nd wave (2 plastic kits, maybe including HPA and Plagueclaw Catapult, blisters incl. Ikit Claw and maybe new weapon teams, art book, battle magic cards) <- confirmed by GW Newsletter

February: GK (no SoB, no allies, less focus on Inquisition, but still in incl assassins, plastic ornate Knights and Termis, a new walker) <- many rumours (most details by stickmonkey)

March: O&G (by Jeremy Vetock, new army book design, new giant spider, new savage orcs on foot and with boars) <- confirmed by Harry

until June: wave 1.5 and 2 for Dark Eldar, with models for 90% of all Codex units and only some characters missing. <- confirmed by Jes Goodwin

Expected 2011, maybe early summer: Necrons (by Matt Ward, plastic large immortals, new spyder, new Monstrous Creature, new Vehicle)

Expected 2011, maybe early summer: Khemri (new plastic giant, ... )

Vague speculation about summer release of 40k flyer rules and models (7 models about to be released according to rumours)

Possible candidates for late 2011 Codex: SoB (started same time as GK but still problems with plastics), Tau (several models seen, project running for more than 2 years), Black Templar (Space Marines )

LOTR releases?

Could be fleshed out with details and links of course. Sources unprecise ATM.

This message was edited 2 times. Last update was at 2010/11/10 23:10:13


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

SoB, by all accounts that I've seen on Warseer, here etc, were not started at the same time as GKs modelwise or bookwise.
   
Made in de
Decrepit Dakkanaut







Well, that's what Harry said. Same Harry that informed us about Space Hulk 2.5 years before the release
And don't make me link your statement again for future reference

This message was edited 2 times. Last update was at 2010/11/10 23:23:24


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

My statement was my educated guess based on their normal pattern of releases. Dark Eldar are the exception to the rule, seemingly.
   
Made in gb
Fixture of Dakka





Southampton

Kanluwen wrote:
Flashman wrote:We just had Elves and Elves in Space... allbeit Evil Elves in Space

Point of fact:
We did not "just have Elves".
That implies an Army Book release for High Elves, which was not so. It was some models, and Skaven got the same treatment.


Elves got three brand new kits (not including Island of Blood and the separate Sea Guard sprue) which to me is a big Elf release. GW seems to have upped the frequency of Waves this year - Imperial Guard (via Spearhead), Daemons & High Elves with Skaven in January - and I wonder if this is a release strategy we will see more of.

This message was edited 1 time. Last update was at 2010/11/11 05:06:22


   
Made in us
Fireknife Shas'el




All over the U.S.

Release schedule?.......My best guess is this:

GK are next

Then maybe necrons but the question arises of whether they are xenos meq or not. This could be a factor if bw strictly adheres to the meq/non-meq pattern. If necrons are considered as meq then I could see sisters second with necrons following.

Those three would make up the 2011 release ached for 40k codices.

For 2012? My best guess is:

Tau

Black Templar

Eldar


For 2013 that leaves Dark Angels, Chaos SMs and maybe Orks or Deamons. After that???? I'd guess a new army such as Ad-mech or LatD and then finally 6th edition(BTW, my bet for 6th ed is for an evolution that os more like edition 5.5 as opposed to a major overhaul.


Note, I love my Tau, but GW has just started working on them and it is going to take a lot of work to bring the wargear heavy army to the current format. I'd rather they be done right than rushed. Also the army doesn't need the love as much as the others I set on front of them in my guess list

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

with models for 90% of all Codex units and only some characters missing


i really, really wouldn't hold too much stock on the 90% line here. There will be, for quite some time IMO, "holes" in the DE range for a while. Nothing insurmountable with a bit of know how and thought, but I would suggest the guard codex/range is a good indication here.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Consigned to the Grim Darkness





USA

Death By Monkeys wrote:
AgeOfEgos wrote:Grey Knights are next
Sisters of Battle started shortly after the Grey Knights in regards to development...although nobody has stated a release
Necron/Tau sometime next year, heavy hints that Necrons drop around August


While SoB may have started development already, by the sound of Jes Goodwin's recent comments regarding the SoB models, I have my doubts that we'll see them in the near future. I think we'll be looking at Necrons after GKs.
There were problems with the DE molds as late as this summer. Sisters were started six months after Grey Knights, they'll probably be released six to nine months after Grey Knights.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Major






far away from Battle Creek, Michigan

Just focusing on 40k. What are the remaining codices to be updated to 5th?
Black Templars
Tau
Necrons
Dark Angels (?)
Eldar (?)

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Consigned to the Grim Darkness





USA

4th edition codices:
Codex: Black Templars
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Dark Angels
Codex: Eldar
Codex: Orks
Codex: Tau Empire

3rd editino codices:
Codex: Daemonhunters
Codex: Necrons
Codex: Witch Hunters

This message was edited 2 times. Last update was at 2010/11/11 13:43:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Kid_Kyoto






Probably work

Hey Kroothawk, you mention authors for the other books. Do you know who is writing the GK book?

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I can't see Chaos being updated for a whiel yet (although i wish it was). It only game out in 2007. There are plenty of codices that have been waiting longer.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It would be nice to believe that GW works on that principle, but the evidence is against it.

The holdup isn't writing the dex -- I wrote 80% of a new Tau codex in a few hours, having spent a few months thinking about it -- it is making the new models, and whatever ideas management may hold of how to time release to market.

What's really weird is that we all believe GW to be a company that sells models, yet they keep releasing new dexes which are short of the models in them.

Tyranids came out nine months ago, and they only have one new model -- and that had been designed and prototyped by Forge World years earlier.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut





Washington DC

Kilkrazy wrote:
What's really weird is that we all believe GW to be a company that sells models, yet they keep releasing new dexes which are short of the models in them.


Contrary to popular belief, the margin/gross on models is not nearly as high as the margin/gross on books. They can also print the books in the countries of which they plan to release them (as opposed to moving model molds/making models in every country they release) so they also save a ton on export costs. It also inspires folks to buy their outrageously overpriced modeling materials to make their own models (as well as buying forgeworld...) as well as the flux in the new models that they do make (as well as some of the older ones).

However, one problem I see with the DE release is how many people will just use their old models/cheap conversions as opposed to buying almost an entirely new range of options (like with IG/SW/BA) which may hurt the BoD's perception on making more "less popular" armies...

As much as I love the new models (which I do), I think more people (especially in this economy) will stick with their old models (buying maybe a small handful of the new stuff) instead of shelling out 200$ for their base force-org (I know I plan on using my old Urien model whenever I field him, and my old archon/dracon/archite models will still see the battle field on regular bases. I MAY get the new lilith (my old one is missing an arm) but other then that, I'm happy with my 18 raiders and 4 ravagers (I am about to smash a good 5 raiders so that I can make "proper wrecks") I'm guessing about 9 out of 10 of the DE players(who aren't new to the army) will do the same, hell even some of the new guys will probably be scanning ebay for cheap older armies so that they can get involved for less$. I'm hoping GW has the financial insight to see this (or at least something similar to this) and plans accordingly with their next release, but only time will tell.

In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster

Monster Rain wrote:
DAR just laid down the law so hard I think it broke.

 
   
Made in us
Regular Dakkanaut




Daemon-Archon Ren wrote:
Kilkrazy wrote:
What's really weird is that we all believe GW to be a company that sells models, yet they keep releasing new dexes which are short of the models in them.


Contrary to popular belief, the margin/gross on models is not nearly as high as the margin/gross on books. They can also print the books in the countries of which they plan to release them (as opposed to moving model molds/making models in every country they release) so they also save a ton on export costs. It also inspires folks to buy their outrageously overpriced modeling materials to make their own models (as well as buying forgeworld...) as well as the flux in the new models that they do make (as well as some of the older ones).

However, one problem I see with the DE release is how many people will just use their old models/cheap conversions as opposed to buying almost an entirely new range of options (like with IG/SW/BA) which may hurt the BoD's perception on making more "less popular" armies...

As much as I love the new models (which I do), I think more people (especially in this economy) will stick with their old models (buying maybe a small handful of the new stuff) instead of shelling out 200$ for their base force-org (I know I plan on using my old Urien model whenever I field him, and my old archon/dracon/archite models will still see the battle field on regular bases. I MAY get the new lilith (my old one is missing an arm) but other then that, I'm happy with my 18 raiders and 4 ravagers (I am about to smash a good 5 raiders so that I can make "proper wrecks") I'm guessing about 9 out of 10 of the DE players(who aren't new to the army) will do the same, hell even some of the new guys will probably be scanning ebay for cheap older armies so that they can get involved for less$. I'm hoping GW has the financial insight to see this (or at least something similar to this) and plans accordingly with their next release, but only time will tell.


Also,the profit margin on GW's books is severely inflated by their price structure. The DE 'dex is a 96 page softcover and costs $30 US. Many hardcover rpg books that have over 3 times as many pages are $35 US.

I think many of the people who still have DE will stick with many of their old models,particularly the Raiders and Ravagers. The fact that they will stick with the old Raiders is especially bothersome,since you have to mount pretty much every unit in the DE army in a transport. At my FLGS,after the launch,they sold out of Wyches,but had tons of Raiders and Warriors still on the shelves. Players sticking with old models and/or buying secondhand models is nothing new,though,and happens with every army out there except for new ones. In fact,many of the DE players who will dumping their old armies on eBay will turn around and spend that cash to buy the new models.

My main concern with DE as it relates to how their fate will speed/slow releases for other less popular armies is that I just don't see their popularity being sustainable. They are still the "glass cannon" they were when they first dropped in 3rd,and they still look like an army that at least 80% of their players will struggle mightily to win games with. As during their debut,many will jump on their bandwagon,then drop them like a bad habit when they struggle. If what Jes is saying is true,then GW seems to acknowledge that by trying to get 90% of the mini's out in the first year for DE players to buy before many of them throw in the towl on the army. After that first year,they seem destined to fall back into the realm of a niche army.
   
Made in dk
Focused Fire Warrior





Denmark

Kilkrazy wrote:Tyranids came out nine months ago, and they only have one new model -- and that had been designed and prototyped by Forge World years earlier.


Think you exaggerated a bit there. Raveners and Gargoyles got new models (not new units though) and both the Venomthrope, Hive Guard and Trygon areboth new models and new units, only one of which was a forge world makeover model.

Saddened on behalf of all the Ultramarines, Salamanders and White Scars players who got their Codex rolled into Codex: Black Templars.  
   
Made in us
Pauper with Promise




Ohio

Oh grey knights here are some of the rumors, copied and pasted from various sources
Organisation/fluff:
Codex: there is much less focus on Inquisition aspects, and no SoB. No Allies. A GK army.

No allies from/to other Codii. new fodder units in codex. not same as guard units. Interesting bit here. Got to see some layout work on the new codex. I'll confirm the rumors of a fleshed out chapter org chart, but it's not your typical SM structure of 10 companies of 100 marines for sure.

The organization of GKs chapter being fleshed out has opened a number of new "roles"

The relation of Ordos Malleus to the Inquisition is also expanded upon

Officio Assassinorum also has an interesting fluff piece...albeit very short

To respond to the wishlisting of justicars being treated similar to Wolf guard, don't place bets on that.

It was apparent from my last contact Inq forces were still present...including storm troopers...but there are other new units there as well. From everything I've been told/heard the focus has definately shifted to GK. Not as many options for Inq, Assassins combined to a single unit with wargear to dictate functional role, Inq retinue changes that will effectively kill the tried and true power tactic of shooting everything in sight as it Deep Strikes in. The utter removal of use of allies from other codex books, or inclusion of units from this book with other armies (Self contained...no surprises there.) Overall I always felt the prior incarnation was inquisition with a dash of GK. The feel I have now is reverse of that...but there will still be very effective Inq builds to be had...so far as I know.

Special rules:
Combat squads were an option I know was playtested.

Some interesting Psychic abilities. just about all squads have psychic options. Heavy on they disabling side. Enemy psykers beware.

Not a lot of Mechanised. But quick to deploy.

Army wide. Daemonic Infestation makes summoned demons less instable?

The basic GK marine profile looks very similar to a SM sergeant.

A conversation earlier centered around an ability named "Out the Heretic" which could be used against non-daemon forces causing one unit to "count as" daemons. 'Out the Heretic' is well received by PT

While External Allies rules are gone by all accounts, it does not mean allies in the codex are gone. Inquisition forces ARE present, just not as dominant. And you will recognize others.

'Shrouding' basically unchanged...also known as nightfighting...one source suggests possible grant 6+ cover save (commentary: does this work with Annointed armor?)

'Rites of Exorcism' daemon units charging as if into difficult terrain.

'Aegis' enemy Psykers within 12" take psychic tests with +1d6

Chaos icons work to oppose GK units teleport ability. A unit with a chaos icon will block the ability of GK to teleport into battle within the icons area of influence. I'm hearing that there may also be other items that hinder this deployment tactic from other armies as well.

Wargear:
The new codex has new options (weapons, equipment, etc.) that will be included in those box sets.

Also, I understand there to be a standard 1 special weapon per 5 man squad, plus special options for the upgraded leader.

Yes, beyond psycannon and incinerator, there are 2 other special gk weapons I know were ptd...but these I can't go into detail on at this time. I'll say one had pretty poor response from the playtest group, but there could be some nice tactics developed to make it effective if it did move forward.

Corrected Psycannon profile:
24" A3 AP3 S6, no invulnerable saves, pinning test for units or models with psykers.
or 36" H1 AP4 S5 5" blast, no invulnerable saves, no cover saves. (does not cause psyker pinning)

Incinerator, no profile changes noted: S5 AP4 A1 template, no invulnerable or cover saves.

NFWs: NFW lose the changing abilities based on rank of user. standardized to PA NFW is PW with special abilities vs Daemons, TA NFW is FW with same. I've seen "other" sites reporting I said nfw gave wound daemons on 2+. I never said that. Not sure where that is coming from. From what I know right now NFW will be +2S across the board as now, but PAGKs will all count as PW, and TAGKs will all count as FW. Then on top of that, all nfw gain additional capabilities vs daemons. Plus unit leaders may have master crafted NFW...not sure if it's upgrade or standard.

GK Annointed Armor: All GKs (TA, PA, AA, etc.) wear ornate armor which has been blessed and annointed to provide additional protection both physically and spiritually. Any GK may always Re-roll any failed armor, invulnerable, or cover saves. Annointed Armor is not wargear. Has point cost. Works with Storm Shield. Not as good at might seem...(aka something else to this rule I dont know yet)

The rumor I had earlier about "Annointed armor" got some additional legs with a small twist. Looks like this could be granted to a unit containing a Gk chaplain. Much like other chaplains elsewhere grant re-rolls on charges, the gk chaplains are rumored to grant counter attack and re-rolls of armor saves...caveat being the reroll is only 1st round of cc... It's a complex confirmation, and taken alone I'd pour salt on it, but given I've heard of the anointed armor prior and recent codexes have some charge related chaplain ability...I thought I'd go ahead and post it. It's definitely taking more realistic tones...

New options for Dreadnaughts including librarian. psycannon arm. Purge weapon...large pie plate, special abilities include forcing instability test for daemons, including Daemons of Chaos armies, pinning in other armies.

Army list:
Do not hold too tightly to past structures and expectations.

As far as TAGK as troops? I havent seen anything indicating this. However, I do recall a discussion of TAGK filling roles in two slots though, possible Heavy and Elite.
The GK jet bike sketches did not look at all like sammaels...no plasma gun. Knights on them has NFW in lance style. Very bullet bike rider stance...ie leaning forward over bike, not upright like marine bikes. Had the swept front faring, but not wing motifs. Looked like twin linked storm bolters under slung beneath handles. Very aggressive looking. Too bad they got axed.

according to a tiny bit I got overnight, GK TAs will have access to the standard marine upgrades, plus NFW, incinerators, psycannons, etc., of course. But he is saying the cyclone launcher for them will be arm mounted like their Storm Bolters. I'm very skeptical of this, but this source is close enough to know, so I thought I'd pass it along.

Inq lords are hq and unlock ISTs as troops
ISTs are elite otherwise
ISTs can take chimera or valkyrie as dedicated transport
Inq lord retinue looks more like imperial guard command characters with some seritors thrown in
Temple Assassins one entry in elite, one stat line, options allow for customization into temple variants...but the actual temples are only mentioned in fluff, so some special rules look lost
Demonhosts look to be out
In troops we have imperial guard conscripts...like an imperial guard platoon, but conscripts only
Death cult assassins still elite, larger unit sizes, though
Penal legion squad in troops, different than imperial guard codex entry
chimeras or valkyries as dt only, and only imperial guard
Valkyries only dedicated transport, no vendetta option
Hellhounds in fast, same as imperial guard, but not variants
Deathstrike launchers in heavy, same as imperial guard...replacing orbital strike

Also, some weird dynamics in the ruleset if you have both inq and gk hq present. But details were not given.

(Ed: so from this batch it looks like inq is going to be viable, but I question really this more from a why standpoint. If GW did this, only the hq really separates it much from imperial guard, but handicapped ig. Hope to see more soon once the nov nastiness ends. Damn de are blocking all my insight into the future...)
From what I've been able to gather, the codex has the following counts...caveats apply:

Including Special Characters, not including variant units eg. exterminator/demolisher

Hq: 8-9 entries
El: 6-7 entries
Tr: 6 entries
Fa: 7 entries
He: 8 Entries
Dt: 4 entries

Ive heard the Army list section is between 12-14 pages.

Playtesting:
GK 2000pt AL from Playtest:

HQ
Grand Master with Retinue
Named character

Elite
5-man TAGK squad + 2 spec weapons
Dreadought - unknown configuration

Troop
2x 5-man PAGK squad + 1 spec weapon + razorback
10-man ?? squad + chimera

Fast
Storm Raven

No Heavies

The Playtest list posted was played against 2000 points of Orks including nobs, mek with kuston force field, lots of boys in trukks, a BattleWagon and dread mob. It was Capture & Control with Dawn of War.

GKs held most in reserve.
PAGKS in Razorback came in turn 2 and moved to boys flank. 1 squad got tarpitted with boys, the other fought thru boys to take objective 1.
unknown unit had HQ attached, spent game trading shots with dread mob until TAGKS arrived to help.
TAGKs TP in turn 4 and later assaulted Dread mob. 4 standing at end of game.
The StormRaven took out one trukk turn 3 and the bw turn 5. Dread and HQ w retinue arrived in it and assaulted Nob mob. wiping it out in 1 round. then started after other boys.

It was reported as a pretty one sided battle. GKs nearly unassailable. GK win with 1 objective and second contested in turn 6. supposedly orks were close to 4:1 outnumbering GKs

Models:
The box sets should all be plastic.

The GK models are ornate.

The biggest issue you'll find with the TAs is scale. The new plastics are in scale with the other TA models. The metals are old scale sized. Its a noticable difference.

But even the AA marines look "bigger", though not to such a great extent, to me.

Once painted, the new models have better depth of detail IMO. And more small details not present in the metals. This is in both TA and AA. The best examples to look at are the Blood Angel plastics to understand how much detail can be crammed onto a figure, but still look good.

Plastics:
Storm Raven. obvious choice. Options for BA, GK and (note, other sources say that a BA second wave containing storm raven and librarian/furioso dread are slated for a separate January release) I've had personal conversations with direct individuals, which would surprise me if the SR model was not a keystone of this release. I've personally seen a few mockups of the SR from the modelling teams, many more from the art team. I know what the final selected design is. It looks better than I imagined.

TA knights: 5 pack, Paladin upgrades, squad upgrades. Psycannon, NFW, SSTH, banner? Supposed options for all will be on sprue. Plus NFW will NOT all be halberds. But the exact nature of them was not revealed to me. If this pans out we could see a lot of weapon options in the sprue...a lot more than would be used. Assault Cannon, PsyCannon, Incinerator, SS, TH, NFWs, Cyclone launchers...seems like a lot to jam in, but if we look at SW and BA boxes those were loaded with bits. The GK TA sprues:

5 legs
6 torsos
8 heads
6 nfw
5 SB
unknown # Special Weapons (includeing SS), but if above holds it could be 6+
GK TA back banner
6-8 shoulder shields
12 shoulder pads
~12 upgrade bits (books, scrolls, crux terminus, etc.)
8 arm sets (sounds like the arms have no hands, similar to sanguinary guard)
4 hands (right/left?)
more?

PA knights: 10 pack, justicar upgrades, squad upgrades, extra bits. NFW, psycannon, incinerator, banner?

walker: There have been some rumors of a GK driven walker. I have not personally seen this in any incarnation. However, there is a boxed walker of some type. I suspect this is a dreadnaught box set that will also have bits for BA. (see above) I've seen other people posting rumors of a penitent engine style walker, with a PAGK driver...I have absolutely no confirmation of such a beast. However, if GW wanted to avoid the cries of "GK dont have Dreads, it isnt fluffy" that could be a way...

Tank: I have not seen mention of a GK troop transport. Rhino based with psycannon options has been in some PT. I list this as possible, but unlikely, 4 box sets of this size are about par for a release, 5 would be a surprise.

Blisters:
New Stern

New Chaplain?

Justicar upgrade character

Paladin upgrade character

Inquisition character

2 other blisters unknown contents

Other:

Later release of GK themed terrain set? Concepts are out and some "preview" shots are floating around if you hunt. Nothing more I can say on this.

Bigred here,
Two major points on all this stuff. You will note that are two major contradictory chunks in there about the use if IG Allies being minimized greatly to being removed altogether, along with that giant set of IG codex options in the middle in italics. We have heard that most of those IG options are no longer in the codex, focussing it squarely on the Grey Knights.

Secondly, look at that playtest game not for specifics, but for reenforcement of what we have been hearing of this codex being the new high watermark for the "Elite of the Elite" codex in the game now, with viable tabletop options that can win with modelcounts in the 20-30 range for the entire force.

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You jsut copy-pasted from the Grey Knights thread

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Gorlack wrote:
Kilkrazy wrote:Tyranids came out nine months ago, and they only have one new model -- and that had been designed and prototyped by Forge World years earlier.


Think you exaggerated a bit there. Raveners and Gargoyles got new models (not new units though) and both the Venomthrope, Hive Guard and Trygon areboth new models and new units, only one of which was a forge world makeover model.


I bow to your superior knowledge.

We're still waiting for a Tervigon, of course, which is one of the most popular choices in the dex.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Just as a question, does anyone ever bother contacting GW about any of this just to see what they say? I assume the response is " we have no information at this time", but has anyone here given it a go?

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liam0404 wrote:Just as a question, does anyone ever bother contacting GW about any of this just to see what they say? I assume the response is " we have no information at this time", but has anyone here given it a go?


I have done so and yes, that was pretty much exactly their response.

   
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Kilkrazy wrote:
Gorlack wrote:
Kilkrazy wrote:Tyranids came out nine months ago, and they only have one new model -- and that had been designed and prototyped by Forge World years earlier.


Think you exaggerated a bit there. Raveners and Gargoyles got new models (not new units though) and both the Venomthrope, Hive Guard and Trygon areboth new models and new units, only one of which was a forge world makeover model.


I bow to your superior knowledge.

We're still waiting for a Tervigon, of course, which is one of the most popular choices in the dex.


I submit Pyrovore as-well. Do I get any bowing or just a pat on the back?

I'd only expect them to only ever further release Tervigons or Spore Pods for Tyranids also, but there's been no rumours of such...

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Just a pat, I think, since Gorlack got in there first.

The Hive Guard are IMO butt ugly aliens and expensive, but I may look into converting them from the slightly less expensive and not so butt-ugly Raveners.

GW really shouldn't make any models that large in metal any more.

There is a rumour of a Tyranid flying creature in kit form.


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Kilkrazy wrote:We're still waiting for a Tervigon, of course, which is one of the most popular choices in the dex.

Not everyone is waiting



And there is always the cheaper conversion kit by Chapterhouse, which is closer to the original concept. And other carnifex conversions (e.g. http://www.belloflostsouls.net/2010/02/voting-bols-tyranid-challenge-finalists.html ). Even when I prefer my model

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
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I knew about that kit.

Actually I am converting my own Tervigon from a 2nd hand Carnifex.

The point is that GW have no prospect of producing a kit of one of the key units in the Tyranid codex.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Runnin up on ya.

Kilkrazy wrote:
The point is that GW have no prospect of producing a kit of one of the key units in the Tyranid codex.


Talk about gaps in product lines; here's a blast from the past...(pun intended)


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agnosto wrote:
Kilkrazy wrote:
The point is that GW have no prospect of producing a kit of one of the key units in the Tyranid codex.


Talk about gaps in product lines; here's a blast from the past...(pun intended)



explain please.

Im a bit green

   
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Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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USA

Geeze, that IS old.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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