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Made in no
Bonkers Buggy Driver with Rockets







Why play WH40K if realism is what you are looking for? I'm sure there are plenty of modern/WWI/II tabletop games out there which focus on realism instead of balance and "fast paced, brutal combat". Indeed, would you play chess for the realism? Or solitaire? Neither of those, nor WH40K are designed with realism in mind. They're designed to be balanced, and played for entertainment.

Which real world wars do you know of that were fought 40.000 years from now, with magic and alien races? It's virtually impossible to make a balanced game, with many clearly defined and different races, which is also realistic. If only because we only have knowledge of ONE advanced race, and that's humanity. It's silly to demand realism from a game set in such an unrealistic setting as WH40K.

Play it for the game it is, make up your own rules (which means you'll likely play by yourself), or play a different game. Those are the options you have, and they cover enough eventualities that you don't have to complain about either one.


Automatically Appended Next Post:
Oh yea, and the LRBT has the Lumbering Behemoth rule which says that it can fire it's ordnance weapon on the move. I'm not sure if I'm allowed to post the rule here, but it's in the codex.

This message was edited 1 time. Last update was at 2011/07/05 16:04:25


For The Emperor
~2000

Blood for blood's sake!
~2400 
   
Made in de
Land Raider Pilot on Cruise Control





Utapau

Cautiously Pessimistic wrote:Pretty sure most vehicles can move and shoot. Think the leman russ can always fire it's main gun on the move and thats the most tanky tank.


Yes, the point was there are restrictions, and all vehicles moving at Cruising Speed cannot shoot unless they are Fast and/or have PotMS. The argument was about the relationship between distance moved and ability to shoot and its restrictions.

~1200
DT:90-S+G++M---B--I+Pw40k10+D+A+/mWD372R+T(D)DM+ 
   
Made in gb
Lieutenant Colonel




Hi Sgt Sixkilla.
I do not play 40k , as 40k is written for children.(And I am far beyond my childhood ).
I do prefer rules set than provide lots of game play, with straight forward rules.

Fast fun and intuitive, is alot easier to use then fast fun and abstracted beyond all reason.

Why do you want loads of unecissary pages of rules to learn?

I simply can not underatand this P.O.V.

Read and learn 100s of pages of rules, to arrive at a game that could be covered better by 30 pages of well defined rules.

TTFN
   
 
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