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Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:
pretre wrote:You kinda need the Rhino (foot slogging is a bad idea, even with relentless) and the Canoness is an opportunity cost that you can't ignore, even if she is usefull somewhere else.


You don't really need the Rhino with heavy bolters 36 inch range is plenty unless you deploy them on the very edge of the table.

You're not understanding what I'm saying. Mobility and protection of the rhino is important. If your whole army is foot-slogging, sure they can get away with not being mechanized. But if you're doing mech or semi-mech, they're gonna get blown off the board (one of the reasons I don't like Rets).

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Made in us
Stubborn Prosecutor





USA

Its not like they are naked out there. Put them in a building or bunker where they have a good vantage point, they they have cover, a 3+, a 6++ and feel no pain. If after all that you opponent wants to put a lot into killing 5 chick more power to them, they are then leaving the rest of your army alone. If you put them in the rhino you are relying on the faith point to fire more then one weapon when you could save that point for the rest of the army.

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Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:Its not like they are naked out there. Put them in a building or bunker where they have a good vantage point, they they have cover, a 3+, a 6++ and feel no pain. If after all that you opponent wants to put a lot into killing 5 chick more power to them, they are then leaving the rest of your army alone. If you put them in the rhino you are relying on the faith point to fire more then one weapon when you could save that point for the rest of the army.

/shrug YMMV.

Perfect vantage point cover is unlikely in most games I play.

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Made in us
Stubborn Prosecutor





USA

you should be able to find at least one good spot for them at least 25% of the board should be cover. If not you should get your opponent to put some more on.

This message was edited 1 time. Last update was at 2012/02/10 18:11:48


It's time to go full Skeletor  
   
Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:you should be able to find at least one good spot for them at least 25% of the board should be cover.

Right, but this is actually a tactical trap that a lot of players set for themselves.

Let's say we are playing pitched battle and roll for first turn and I get it. You have two foot-slogging 'devastator' type units (rets, celestian command, whatever). I choose to go first and look at the board. One side has several two floor ruins all the way to the right with blocked line of sight to parts of the table and the other side has no ruins, but chunks of area terrain spread down the length.

If I choose the side without ruins and deploy centrally, I can almost guarantee where you will put your dev units and then during the first turn, I can move in such a way as to completely neutralize them for multiple turns.

Players love to put their devs in cover and it screws them. If my opponents relentless devs were in a vehicle, they could counter my movement and still fire.

Just an example. Move and shoot units are generally a better choice than static units when all other things are equal.

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Made in us
Stubborn Prosecutor





USA

pretre wrote:
Mr. S Baldrick wrote:you should be able to find at least one good spot for them at least 25% of the board should be cover.

Right, but this is actually a tactical trap that a lot of players set for themselves.

Let's say we are playing pitched battle and roll for first turn and I get it. You have two foot-slogging 'devastator' type units (rets, celestian command, whatever). I choose to go first and look at the board. One side has several two floor ruins all the way to the right with blocked line of sight to parts of the table and the other side has no ruins, but chunks of area terrain spread down the length.

If I choose the side without ruins and deploy centrally, I can almost guarantee where you will put your dev units and then during the first turn, I can move in such a way as to completely neutralize them for multiple turns.

Players love to put their devs in cover and it screws them. If my opponents relentless devs were in a vehicle, they could counter my movement and still fire.

Just an example. Move and shoot units are generally a better choice than static units when all other things are equal.


Not every table is going to be laid out so one sided. It should be more even than that because both players should be taking turns placing terrain and if you want to add an extra level scatter them 2 D6. Against some armies I would still try it for some variety. I guess it just seems boring to play the same Celestine, Jacobs, 3 dominions list over and over again.

It's time to go full Skeletor  
   
Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:Not every table is going to be laid out so one sided. It should be more even than that because both players should be taking turns placing terrain and if you want to add an extra level scatter them 2 D6. Against some armies I would still try it for some variety. I guess it just seems boring to play the same Celestine, Jacobs, 3 dominions list over and over again.

Of course, I'm just saying it is better to have a Rhino and not use it than not have one at all. And so far, I haven't gotten bored of it.

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Made in us
Stubborn Prosecutor





USA

Have you used repentia much?

It's time to go full Skeletor  
   
Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:Have you used repentia much?

A little bit. They pair well with Retributors, since the Rets don't usually need to use their transport and the Reps can hijack it. In the games that I used them in, they actually did pretty well. I would use them more if they could get their own transport.

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Made in us
Stubborn Prosecutor





USA

pretre wrote:
Mr. S Baldrick wrote:Have you used repentia much?

A little bit. They pair well with Retributors, since the Rets don't usually need to use their transport and the Reps can hijack it. In the games that I used them in, they actually did pretty well. I would use them more if they could get their own transport.


I like the idea of them in a Rhino/Repressor with a priest for re-rolls. What do you think in a freindly competative game about using the old zelot rules from the WD. I never used them in the WH list becuase there were so many other good options in there, but I think they really could fit in the WD dex.

It's time to go full Skeletor  
   
Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:
pretre wrote:
Mr. S Baldrick wrote:Have you used repentia much?

A little bit. They pair well with Retributors, since the Rets don't usually need to use their transport and the Reps can hijack it. In the games that I used them in, they actually did pretty well. I would use them more if they could get their own transport.


I like the idea of them in a Rhino/Repressor with a priest for re-rolls. What do you think in a freindly competative game about using the old zelot rules from the WD. I never used them in the WH list becuase there were so many other good options in there, but I think they really could fit in the WD dex.

If you're going to use the Zealot rules, just get a copy of Codex: Chapter Approved and use the Redemptionist rules and the 3rd ed Faith. They were much better.

I used to run two big squads of them and they would rip anything apart.

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Made in us
Preacher of the Emperor





Michigan

One other note about throwing in a canoness with the Uriah bomb-- the conclave isn't faithful, so they wouldn't benefit from the act of faith, unfortunately.

   
Made in us
Stubborn Prosecutor





USA

I might try and dig out the old chapter approved, I think it is locked away in the gaming vault down stairs. The new list has its perks, but in a friendly game for a competitive edge I like the WH list. We use forgeworld rules and the IA 2 update storm troopers and Inquisitors can take valkyries as transports. Lend those to some sisters and flying nuns Plus forge world relisted the points for Inquisitorial/sisters rhinos and chimeras to the new levels. I thought that those changes could really give the WH list an edge in addition to all of the anti-psyker stuff they already have.


Automatically Appended Next Post:
Zefig wrote:One other note about throwing in a canoness with the Uriah bomb-- the conclave isn't faithful, so they wouldn't benefit from the act of faith, unfortunately.


doh

good point

This message was edited 1 time. Last update was at 2012/02/10 22:53:07


It's time to go full Skeletor  
   
Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:I might try and dig out the old chapter approved, I think it is locked away in the gaming vault down stairs. The new list has its perks, but in a friendly game for a competitive edge I like the WH list. We use forgeworld rules and the IA 2 update storm troopers and Inquisitors can take valkyries as transports. Lend those to some sisters and flying nuns Plus forge world relisted the points for Inquisitorial/sisters rhinos and chimeras to the new levels. I thought that those changes could really give the WH list an edge in addition to all of the anti-psyker stuff they already have.

Well, in that case you're playing a whole different game than we are. lol Definitely not for competitive events.

I always thought sisters should get access to Valk/Vend/some variant.


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Made in us
Stubborn Prosecutor





USA

pretre wrote:
Mr. S Baldrick wrote:I might try and dig out the old chapter approved, I think it is locked away in the gaming vault down stairs. The new list has its perks, but in a friendly game for a competitive edge I like the WH list. We use forgeworld rules and the IA 2 update storm troopers and Inquisitors can take valkyries as transports. Lend those to some sisters and flying nuns Plus forge world relisted the points for Inquisitorial/sisters rhinos and chimeras to the new levels. I thought that those changes could really give the WH list an edge in addition to all of the anti-psyker stuff they already have.

Well, in that case you're playing a whole different game than we are. lol Definitely not for competitive events.

I always thought sisters should get access to Valk/Vend/some variant.


yeah it is a different game play with the storm troopers and Inquisitors backing up the sisters, a little variety is nice. The sisters codex looks nice for a challenge and to hit the other guy with something unexpected. Though that list needs something more for psyker defense.

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Made in us
Badass "Sister Sin"






Camas, WA

Best Overall today with three wins. SW razorspam, BA with Mephiston and GK hybrid. More detail later.

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Made in us
Stubborn Prosecutor





USA

pretre wrote:Best Overall today with three wins. SW razorspam, BA with Mephiston and GK hybrid. More detail later.


Thats awsome, let us know if you will be putting up some battle reports.

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nice. Congrats! Reports or summaries would be sweet.

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Made in us
Been Around the Block




I've been working on a 1k sisters list and have been following this post closely for a while now. There are no surprises in my list:

mini Uriah bomb in rhino (4dca/2cr)
St Celestine
2x BSS w m/mm
Dominion squad w/ 2m in mm immolator
Exorcist

(I have a variant that replaces the Exorcist with heavy bolter retributors)

I've done really well in the few games that I've played so far (well two - dark angels and then eldar/chaos in a 2 on 2), but I was wondering how I should deal with hoard lists like the ones in this thread (especially with the exorcist version of my list):

http://www.dakkadakka.com/dakkaforum/posts/list/429478.page

Tank shock the large groups of boyz?
Use Celestine to template attack, and then assault the boyz squads solo? If she dies, she dies (and then returns to do it again because it was so fun).
I know the rule about never getting out of the rhinos, but do you break that to bolter large hoard squads down to size?

I'm not an experienced player at all so I'd love to hear the tactics you guys would use.

This message was edited 1 time. Last update was at 2012/02/12 18:11:13


 
   
Made in us
Preacher of the Emperor





Michigan

I'm playing a very small points league, starting at 600 and ending at 1000. We're currently at 800, and I found that exorcists just really haven't been performing well. That might be more to do with the armies I've faced, but I've seen far more infantry than mech. Meltas are kind of the same way really, although they're handy to have so I've been going with a melta squad and a flamer squad. Retributors, however, have been awesome. That many rending shots at that points level is killer.

   
Made in us
Badass "Sister Sin"






Camas, WA

Started my BR today and will finish up on Saturday. Lists and Missions are up:
http://www.dakkadakka.com/dakkaforum/posts/list/429752.page

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Made in us
Infiltrating Broodlord





I'm wanting to get back into the game with Sisters, but as of now I'm just waiting for the plastic infantry. I'm thinking about buying Rhino's and painting them up as I wait. But I'm terrified that when they actually DO get a codex, there will be Repressors in there and the Rhino won't even be a choice.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Badass "Sister Sin"






Camas, WA

ShatteredBlade wrote:I'm wanting to get back into the game with Sisters, but as of now I'm just waiting for the plastic infantry. I'm thinking about buying Rhino's and painting them up as I wait. But I'm terrified that when they actually DO get a codex, there will be Repressors in there and the Rhino won't even be a choice.

You've got probably 2 years, at minimum, before you need to worry about plastic sisters. Most of us have been waiting for almost 15 years on the rumors of plastic sisters, so I wouldn't sweat it. As for Repressors, just get the Immolator kit and use that to make your rhinos. Should be an easy conversion if they ever add Repressors to the codex.


Automatically Appended Next Post:
Okay, updated my BR thread with all the gory details:
http://www.dakkadakka.com/dakkaforum/posts/list/429752.page

This message was edited 1 time. Last update was at 2012/02/13 15:57:47


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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

pretre wrote: As for Repressors, just get the Immolator kit and use that to make your rhinos. Should be an easy conversion if they ever add Repressors to the codex.


This part is the most important, for a small incremental cost you get SoB iconography and a potential immolator if you want. The biggest mistake I made with SoB was buying 3 Rhinos instead of Immolators.

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Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:
pretre wrote: As for Repressors, just get the Immolator kit and use that to make your rhinos. Should be an easy conversion if they ever add Repressors to the codex.


This part is the most important, for a small incremental cost you get SoB iconography and a potential immolator if you want. The biggest mistake I made with SoB was buying 3 Rhinos instead of Immolators.

Yeah, you get SO many bits out of those Immo kits for an extra 2 dollars. And the SOB 'Rhinos' with the top part look awesome.

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Made in us
Sister Vastly Superior




Colorado

pretre wrote:
ShatteredBlade wrote:I'm wanting to get back into the game with Sisters, but as of now I'm just waiting for the plastic infantry. I'm thinking about buying Rhino's and painting them up as I wait. But I'm terrified that when they actually DO get a codex, there will be Repressors in there and the Rhino won't even be a choice.

You've got probably 2 years, at minimum, before you need to worry about plastic sisters. Most of us have been waiting for almost 15 years on the rumors of plastic sisters, so I wouldn't sweat it. As for Repressors, just get the Immolator kit and use that to make your rhinos. Should be an easy conversion if they ever add Repressors to the codex.


Automatically Appended Next Post:
Okay, updated my BR thread with all the gory details:
http://www.dakkadakka.com/dakkaforum/posts/list/429752.page


Keep in mind that the Repressor is still just a rhino chassis with a dozer blade thrown on the front and the simple conversion kit from forgeworld. Or you can even buy the complete kit from forgeworld and hold onto the extra parts until you need repressors. Or even just use repressors currently.

When in doubt burn it, then burn yourself for doubting. 
   
Made in us
Preacher of the Emperor





Michigan

If a potential plastic kit ends up anything like the forge world kit, the "repressor" bit on top just slots in over everything. It's completely removable if you don't glue it down.

   
Made in us
Calm Celestian






Ireland

I'm late to the conversation, I've been playing Sisters since 2nd ed. I've been playing the codex for a while now and been having some good luck with them. So what I'll say is what I usually run.

St. Celestine

Jacobus

4 DCA/2 Crusaders/ H-F Immolator

3 BSS 2 Melta, combi melta, Rhino

2 5 girl Doms, 2 melta, combi melta, Banner, H-F Immo

5 Seras, 2 twin-hand flamer

2 Exorcist

5 Rets 4 H-Flamers, Banner, combi melta

I use the Seraphim as a Celestine delivery system

Scout the Doms to allow them to hide behind them

Use the Rets to soften up targets and then kill anything in the entire world with DCA.

Here's a video of some of the girls in action at my last tourny

http://www.dakkadakka.com/dakkaforum/posts/list/428728.page

And a Fan codex I was working on a while ago.

http://anjetto.deviantart.com/art/Trail-sisters-of-battle-codex-6-Jan-2012-278039115

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

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Made in us
Badass "Sister Sin"






Camas, WA

Where do you put Uriah?

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Made in us
Calm Celestian






Ireland

With the battle conclave. +1 attack, Feel no pain and a re-roll on the charge are too good to pass up.

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
 
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