wargamer1985 wrote:Each game is given a 15minute window to set up the game and begin deployment, before the game clock starts.
By most tournament standards, then, you actually have 2:45 rounds, rather than 2:30.
Play your game yadda yadda yadda. If you run out of time both players finish the current game turn.
And with the potential for more, if necessary.
Both of those are great things, and I wish more events would (could?) accommodate such timing. That extra 15 minutes would be enough by itself to offset the longer 6e pre-game routine.