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![[Post New]](/s/i/i.gif) 2013/11/08 10:47:05
Subject: Mercenary Codex
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Heroic Senior Officer
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What do you know about warhammer beast men? We will draw inspiration from them I guess  my original idea was close combat demolitions experts. So bombs various types of grenades and 2 close combat weapons.
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![[Post New]](/s/i/i.gif) 2013/11/08 10:50:37
Subject: Mercenary Codex
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Mighty Vampire Count
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You could add in in mutant renegades..........
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/11/08 10:54:43
Subject: Mercenary Codex
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Heroic Senior Officer
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That can work I have an idea for those but I read in the rule book that beast men where accepted as citizens by the imperium so I'm interested in having those available. So mutant renegades next.
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![[Post New]](/s/i/i.gif) 2013/11/08 10:59:00
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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So... Wait. Which ones are we doing now?
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/08 11:11:04
Subject: Mercenary Codex
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Heroic Senior Officer
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Beast men  in my opinion.
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![[Post New]](/s/i/i.gif) 2013/11/08 11:15:29
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Well, if we steal grenades from other races, we will already have a rather large supply. Maybe just give the xenos grenades another name so they're still able to be imperial citizens.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/08 11:20:22
Subject: Mercenary Codex
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Heroic Senior Officer
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A demolition charge for every 5 models (squads of 10) is an easy start. Frag and krak. Defensive grenades? And 1 special grenade? Its a lot but they sacrifice having weapons except their 2 cc weapons
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![[Post New]](/s/i/i.gif) 2013/11/08 11:24:26
Subject: Mercenary Codex
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Mighty Vampire Count
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Swastakowey wrote:That can work I have an idea for those but I read in the rule book that beast men where accepted as citizens by the imperium so I'm interested in having those available. So mutant renegades next.
I have the old official stats for Beastmen if you want to look at over the weekend?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/11/08 11:26:05
Subject: Mercenary Codex
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Heroic Senior Officer
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Wow sound's awesome. Yes please id appreciate that  . Itslate at my end of the world so ill be back in the morning to check it out.
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![[Post New]](/s/i/i.gif) 2013/11/08 20:50:44
Subject: Re:Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Lol, yeah it jumps all around here.
Interesting, so a commando unit, I take it these are elites? Also you said beast men are accepted into the imperium, are these more like really hairy people? Our like apes? Or more like were wolves without the blood lust and evil ness?
That sounds cool, maybe you can gives a special rule that if a model with a demo charge dies roll a d6 on a 4+ he sets it off as he dies trying to take the enemy with him, he doesn't care about his comrades he it's in it for himself!
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/08 20:59:27
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Actually if it's like the fantasy ones, they're part bull-ish. Ironically, in WHFB, they're sort of part of chaos.
That special rule sounds like fun! Only thing is if his allies got caught in the blast, it might cause a chain reaction which, while incredibly fun and possibly hilarious to watch, may accidentaly kill the whole squad in one shot.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/08 21:05:24
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Well yeah that is 100% true, but I was thinking more of it happening in close combat, and out of 10 guys he said 1 per 5 models so it only counts to the model that has it, it's a one use weapon anyways I think. Most likely it will be used before then.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/08 21:07:10
Subject: Mercenary Codex
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Heroic Senior Officer
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Another rule to add i think is get rid of the 1 grenade per squad rule. Instead the whole squad may throw grendaes if they choose. So potentially 10 grenades a turn?
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![[Post New]](/s/i/i.gif) 2013/11/08 21:27:49
Subject: Mercenary Codex
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Pustulating Plague Priest
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Dat Guy wrote:Well yeah that is 100% true, but I was thinking more of it happening in close combat, and out of 10 guys he said 1 per 5 models so it only counts to the model that has it, it's a one use weapon anyways I think. Most likely it will be used before then.
Oh okay. That makes sense. Didn't see the part with 1 demolition charge per 5 guys. Sounds great!
Swastakowey wrote:Another rule to add i think is get rid of the 1 grenade per squad rule. Instead the whole squad may throw grendaes if they choose. So potentially 10 grenades a turn?
5 - 10 grenades thrown at unsuspecting squads each turn? Hmm. I may be wrong but if it's krak grenades that might be a little OP wouldn't it?
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/08 21:30:23
Subject: Mercenary Codex
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Heroic Senior Officer
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Can be powerful but krak grenades can only be used against monsterous creatues and vehicles and are not blast. So unless they hit the rear armour its not too threatening. Plus a grenades range is only 8". And chances are these guys will have little armour. Maybe limit it to 6 models with 1 Demo charge per 3 guys?
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![[Post New]](/s/i/i.gif) 2013/11/08 21:39:55
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Well in close combat everyone can use grenades against vehicles and monstrous creatures. In the shooting phase that may be interesting, but 10 frag grenades with small blasts can be devastating, yeah the 6 guys thing works.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/08 21:42:32
Subject: Mercenary Codex
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Heroic Senior Officer
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The normal rules are that one person in the squad can sacrifice shooting to use a grende with 8" range but im fairly sure krak can be thrown too but not at anything but armour and monsters.
But even with defensive grenades, krak, far grenades and 2 demos, if they can all throw them and run around as a 6 model team thats a very unique grenadier team thats not too OP. We just need stats and points.
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![[Post New]](/s/i/i.gif) 2013/11/08 22:52:33
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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You can throw a krak grenade at anything it's just in close combat you can only use them against MC's and vehicles.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/08 22:53:59
Subject: Mercenary Codex
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Heroic Senior Officer
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Oh wow ok. Is 6 krak grenades at 8" really that devistating? Given that chances are goat people will have a BS of 3?
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![[Post New]](/s/i/i.gif) 2013/11/08 23:11:02
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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No, I didn't mean it that way. It's just, if you do that you are completely ignoring a rule about 1 model per unit may shoot a grenade. I would say give them a special rule where every model can throw one as snap fires. Or if not snap firing, rolls of 1 the model determined randomly dies with no save what so ever.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/08 23:33:56
Subject: Mercenary Codex
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Heroic Senior Officer
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Give them the gets hot rule on all their grenades. Simple cool and balancing I think
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![[Post New]](/s/i/i.gif) 2013/11/09 00:39:33
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Swastakowey wrote:Give them the gets hot rule on all their grenades. Simple cool and balancing I think
Yes that's better, now come up with a reason everyone can throw a grenade. I like the gets hot rule, but they will still get a save, compared to what I said. If a grenade goes off in your hand or face you should be dead.
Now you gave me an idea, how about they gets hot on 1 and 2. It would represent the difficulty and danger of every one reaching to grab or pull a pin or set or activate the charge while their enemy has guns pointed at them.
I like your concept of this unit.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 00:44:00
Subject: Mercenary Codex
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Heroic Senior Officer
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i was gonna give them no armour save because of all the heavy gear they are carrying. So on a one they have no saves as it is and poof. A 1 and a 2 could work if we wanna give them a save too. either one works.
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![[Post New]](/s/i/i.gif) 2013/11/09 04:10:28
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Do they have any other type of guns?
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 04:13:34
Subject: Mercenary Codex
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Heroic Senior Officer
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I just had grenades and 2 CC weapons as their gear so far. Maybe a pistol and one CC?
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![[Post New]](/s/i/i.gif) 2013/11/09 04:14:56
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Are they an elite choice?
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 04:17:25
Subject: Mercenary Codex
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Heroic Senior Officer
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Well, i was thinking why not make it a new FOC, add in the unreliable mercinary rule (on a roll of one the unit didnt show up) and bam.
So you may only take 2 merc units per 1000 points. They do not hold objectives, they do not count as anything but non scoring troop choices.
Sound ok or a bit too much?
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![[Post New]](/s/i/i.gif) 2013/11/09 04:22:09
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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It sounds really cool, so you can't take the mercs by themselves then as their own force?
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 04:24:37
Subject: Mercenary Codex
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Heroic Senior Officer
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Thats what we can do afterwards. Its easier right now if we make them with unique roles then organise them into a FOC later. Also we will consider this a draft thread so once we are satisfied ill make a published copy thread which is neat and finalised for people to see/use.
But for now it might be easier to just spit out merc units then once we are done make some leaders and arrange them into a FOC slot.
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![[Post New]](/s/i/i.gif) 2013/11/09 04:30:31
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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I see your point to an extent, but I think doing at least two elites, 2 troops, and two heavies and two fast attack might put it in more of a perspective in my opinion.
Like the squad you are making now depending on if they are a heavy or an elite choice could influence the way they are made, if they are elite they would be a stealthy commando build. If they are heavy they would be a in your face kamikaze like unit lol.
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Yeah...it's kinda like that. |
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