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Made in us
Airborne Infiltrating Tomcat




Central Ohio

I hope you can do a Mountain Howitzer to add to the Artillery Column; they are small and relatively common in the Western environs. I crewed one at Fort Huachuca as part of the garrison's memorial troop. you might be able to simply replace the gatling gun barrel with a cannon barrel. That would likely be the extent of 'typical" Artillery to add to the armoury.




Automatically Appended Next Post:
Here are some photos of the gun I served, in action (of sorts)





Decently sized for a friendly gangfight.

http://huachuca.army.mil/pages/btroop/index.html



This message was edited 1 time. Last update was at 2015/06/26 22:44:40


We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
Fresh-Faced New User




Some one else that has been to Fort Huachuca.

I was there in grade school while my father did a short two or three years there.

Beautiful base.
   
Made in us
Airborne Infiltrating Tomcat




Central Ohio

So were my kids, The area leaves one with a taste for what BWG provides; Tombstone was about ten miles away; there were several Ghost towns; The Mexican border was not far off. If Cochise County, Arizona wasn't so landlocked, it would be the perfect locale for the game.

We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

 Frizzenspark wrote:
So were my kids, The area leaves one with a taste for what BWG provides; Tombstone was about ten miles away; there were several Ghost towns; The Mexican border was not far off. If Cochise County, Arizona wasn't so landlocked, it would be the perfect locale for the game.


Yep.

(I did a few schools at Huachuca, and enjoyed all the various nearby sights.)

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I like that howitzer and it wouldn't be too tough to make one work with the current gatling gun carriage.. but would it be useful in a gang battle? Like wouldn't it take a while to reload? I imagine it could be treated like dynamite in the game, only long range?

Anyway, I'm starting to update the current cards to v1.7 and giving the current henchmen their promotions. Here's the Clancy Gang PDF so far.

http://www.gangfightgames.com/wp-content/uploads/2015/06/ClancyGangWeb.pdf

I thought it would be cool to add their bio and stuff, and also break up each page based on how they will be packaged in the future, with a quick bio for each character. Is it obvious that you have to cut them out vertically, and fold in half across the top? Or will I need to include some instructions?

Also I was holding back and saving some other new professions for later, but I may add a couple more for 1.7. I think it'll give us some more variety for the henchmen character promotions, and other new characters we add later.

So I was going to add a "Town Drunk" or "Drunkard" .. can't decide which. But, they are always armed with bottles of booze, and they are able to guzzle a bottle in their Upkeep phase to gain +1 Stamina, +1 Strength for the rest of the turn, but also -1 Intellect and -1 Quickness. It's a cumulative buff, so you drink again next turn it will be +2/-2, but If any stat reaches 0, they will pass out and be out of action. I haven't really done any playtesting with it, but I think it will be fun even though there will be a little upkeep with it .

I'd like to also do something like a Miner or demolitions expert, who's good with dynamite. Did they have a name for the guy who always set up the TNT back in the day? I haven't decided yet if I want ot make that a +1D6 to hit, or maybe roll 2D6 instead of 1 for throwing range?

I was going to save the Witch Hunter and Spiritualist for the undead expansion though since they're more fitting there. Witch Hunters get +1D6 to hit undead, so they're kinda useless if there's no undead yet. Spiritualist will like a fortune teller who talks to spirits, and they can give your gang an initiative bonus.

 
   
Made in us
Krazed Killa Kan






Columbus, Oh

Have you given any more thoughts to Preacher/Reverend as a profession?

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Yes I have, it's in the latest rulebook PDF

Preacher

A Preacher inspires your gang to fight on against dark and terrible things. When fighting against a Beast Pack or Undead Coven, all friendly models within 6” of the Preacher will recive a +1D6 bonus for Morale rolls as long as the Preacher is not out of action. Preachers also earn a +1 Stamina bonus.

If your Gang Leader is a Preacher, your entire gang will recive a +1D6 bonus for Morale rolls as long as the Preacher is not out of action.


I think I may change it though to allow the buff against any enemy not just supernatural ones. Currently there's only 2 characters that will change to the preacher profession, Father Al and Reverend Sheppard. Still thinking about if there's any other previous henchmen that could be one too.

There's also Ruthie Mae too, a girl preacher and new hired gun if we can unlock her in the KS. I've also been kind of thinking about saving her for 2 new Widowmakers, and pair her up with Azalea ... but it will take a while to get around to adding new characters to the gangs, I want to get the beasts fleshed out plus the 4 different henchmen types that will be 3 sculpts each. So my list is just getting bigger and bigger

 
   
Made in us
Airborne Infiltrating Tomcat




Central Ohio

Cannons can shoot quite rapidly; with a new crew, we were still able to consistently shoot three rounds a minute. The three privates could handle that, I'm guessing one turn load, one turn fire....

it would make a great a great objective as well.

I found a nice video where they take their time...

https://www.youtube.com/watch?v=5ZfaWUE8flY

We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Cool.. I'll have to think about that one. I'm sure it could be done fairly easily though so we'll see where we're at after the next kickstarter

So.. about the Kickstarter, I'm thinking aloud and wondering.. originally I was going to offer the original gang starter sets for add-on items... but there's limited amounts left. And since the beasts will be packaged in different amounts I'm scared folks might get confused. Wondering if it would be better to only sell the updated v1.7 packaged stuff (3 minis in a starter, 2 minis in a booster, new cards included) ... and then just sell the "classic" stater sets on my online store separately till they're sold out?


Automatically Appended Next Post:
Oh and also, if I just list the new-format products in the campaign, folks will still be able to order older versions in the pledge manager if they want. I'm going to set that up the same way I did Mechadrome, where it's just a section of my online store and every backer's pledge becomes store credit, and you can spend that on stuff in the pledge manager section or browse around and spend it on other items in the store if you wish. just meant it might make the pledge levels easier to follow if it's all the same format and prices.

This message was edited 1 time. Last update was at 2015/07/01 20:50:10


 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Another thought popped into my head today.. should I do 2 more werewolf sculpts, so they have a booster pack to match the gang format? Was thinking it would be a pack of 2, but armed with weapons.. First one would have the primitive weapons skill and armed with a bow, the other would have the modern weapons ability, armed with a shotgun? Doing a re-pose of the sculpts we already have won't cost much.

I would do them as the first stretch goal in the campaign, so the funding goal will be for the Werewolf starter pack, Chupacabra minion pack, JW Clarkson mini and Werecatcher. First stretch goal would be the Werewolf booster pack. Next goal Bandit Henchmen pack, then back to beasts and get the jackalopes and werebears done, then more henchmen, and switch back and forth like that.

There won't be many beasts with ranged weapons, I thought this would be an opportunity to get a couple of them going right off the bat so they're featured in the beginning, and then I'll mix another one in here and there as we get other beasts done.


Automatically Appended Next Post:
Oh and, decided on "Moonshiner" for the drunk person profession
Moonshiner: +1 Sta (already added to stats). May drink Booze in your Upkeep phase to gain +1 Strength, but -1 Stamina until your next activation. This effect is cumulative, and will increase with each consecutive turn if you drink again, but if Stamina reaches zero, you will pass out and be out of action.

This message was edited 1 time. Last update was at 2015/07/02 17:45:57


 
   
Made in us
Airborne Infiltrating Tomcat




Central Ohio

Moonshiner..... I think you nailed it......

We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Finished updating all of the gang cards, still have to put them into PDFs and finish the hired guns, so hopefully I'll have them done this weekend or early next week.

Just had another crazy thought about the Kickstarter.. should I make it just minis and no rules? Folks that want the book and/or cards could just order the print on demand versions separately when they are ready? Or, would new players be put off and expect there to be a rulebook included?

Was just thinking, without including the book it would give me a lower funding goal and make things a lot more streamlined. There really isn't much room for profit in the print on demand stuff, but it's still a lot easier than having to order 1000 copies to get a good price. Maybe it would be better to stick to print on demand till I have a big enough audience to support a nice, big hardback book where I need to print 1000 or more?

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I have the updated cards for all gangs all done now, plus the playtest cards for beasts. I'll post the PDFs tonight along with another rulebook update, mostly just spelling fixes and adding the info for the Moonshiner profession. Right now I still have the beast cards as generic beasts like 1 werewolf card for all, but named characters for the alphas. I think I’m going to change that though, and have all of the Skinwalkers be named character beasts too, each with their own stats and abilities and weapons in some cases, just like men. I’d like to do some alt sculpts that are more than just a different pose. It will take a little while to put those characters together so I’m keeping the same generic cards for now.

Since gangs will have a 3-man starter and 2-man booster I want to do the same for beasts. So we’ll have the 3 werewolves we have in now for the starter, and I decided the first stretch goal in the campaign will be a werewolf booster pack that will have 1 werewolf with a bow, and the other with a shotgun, so we can get some variety. Then going forward for the other were-things they will all have 1 alpha beast, and 4 different regular ones. Not all will have weapons, I just wanted to get a few different options going for wolves now since they will be first. I think for the other animal types I’ll plan to have 1 with a weapon and the rest more meleeish.

I also have some new art for the Bandit henchmen, I’ll post that tonight once I get everything uploaded, but I’ll probably put it up in the news & rumors forum

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Got all the rules and cards updated now

http://www.gangfightgames.com/blackwater-gulch/rules/

 
   
Made in us
Been Around the Block




Pittsburgh, PA

Nice looking cards. I especially like using the painted miniatures photos as pictures.
(And I appreciate being able to tell the heart and the shield apart now! I will take full credit for that.)

Here's one thing: All of that black background is going to crush peoples' black ink cartridges. Any chance of a printer-friendly version with a less ink-intensive background?
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Oh.. hmm.. I didn't think of that. I figured people that wanted a bunch of cards might want to order the print on demand versions. Right now the print pages are just sucking the content for print version of the card into the boxes.. so I would have to make whole separate versions of the cards with less black. it might take a little while but I can look into it.

 
   
Made in us
Been Around the Block




Pittsburgh, PA

Come to think of it, you did say you were including the cards in the figure packs, right? If so it is probably less of a big deal. But at at some point it might be nice to have a more printer-friendly solution. Maybe just an Excel doc that lists 1 character per line with each column being an attribute. That way people can have the entire universe at a glance, and have the info easily printable. (I did this for BWGulch V1.0 but I'm kind of a data nerd so there's that. )
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I was also planning on putting together 1-page gang roster sheets, along with a blank version for custom gangs too. maybe that would be better? They will have more brief info, just the name, profession, attributes and a list of weapons and skills. Probably not enough room to add all of the rules like the cards have on the back, and also have the characters listed on the webpage too. What I’d really like to have is 1 gang page, all integrated with the online store so you can buy the models, but also have links to download the cards and roster sheet, and displaying each character in the gang with nice artwork and model photos and all. Some day

 
   
Made in us
Krazed Killa Kan






Columbus, Oh

OK.. why did you go with a lightning bolt for Stamina?

I understand the boot for speed, but lightning ALSO implies quickness

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I was just thinking lightning = energy, and energy = stamina. I also thought a heart would work, but the heart worked better for HP. I tried having something that looked like a guy's torso but it looked dumb.. so not sure what else I could put there :(

I could maybe have the HP be a + and use the heart for stamina? Or would that be confusing?

 
   
Made in us
Airborne Infiltrating Tomcat




Central Ohio

They use lightning for Energy in "King of Tokyo"



We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
Krazed Killa Kan






Columbus, Oh

You could use a stylized skull for Hit Points and the heart for Stamina..

Alternately a small "barbell" like a strongman might work?

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Been Around the Block




Pittsburgh, PA

Hearts have equaled hit points since gaming began, so don't change that.
As far as Stamina goes, like Tim said, there aren't a lot of great choices, but if Stamina is another word for Energy then a lightning bolt makes sense.

   
Made in us
The Last Chancer Who Survived





Norristown, PA

I was just thinking maybe something like a figure in a running position might work, but then would that get confused with quickness?

I kind of want something that will work for stamina and also for "amount of actions" since that's what it will be in BWG2.0, so I'm also trying to plan ahead. Quickness will be how many inches you can move for 1 action, so if your stamina is a 4 you can move up to 4 times, or you can move, shoot, move some more, and shoot again. Or shoot 3 times, then move and duck behind cover. So anyway that's also why I was thinking the lightning bolt would work good there.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

So, i've been wondering... Should I even do a kickstarter? I kinda feel like miniatures campaigns haven't been doing so hot lately for small companies anyway, and since I'm not going to be able to give away tons of stuff, I'm probably not going to get to the goals I hope to. Plus since these days you really need to have a finished product to promote and not an idea, if I'm at that point why not just release it the old fashioned way rather than making people wait?

So I was thinking I could start with the werewolf starter pack and new finished rulebook & cards, the following month I'd do the Chupacabras, then the next do the monster hunter and werecatcher.. and try to have something new coming out each month, even if it's just 1 or 2 minis. I think steady new releases will keep the game "new" and in the news more often and stuff, rather than trying to put all my eggs in 1 KS basket.

Anyway, just a thought. Haven't decide yet. but with all the delays I'm having with everything, it feels like this would just be the better way to go.

 
   
Made in us
Airborne Infiltrating Tomcat




Central Ohio

I'm hooked anyways I will buy regardless of which mode you use....

We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
Been Around the Block




Pittsburgh, PA

 Necros wrote:
Plus since these days you really need to have a finished product to promote and not an idea, if I'm at that point why not just release it the old fashioned way rather than making people wait?
This is a good point. From a Kickstarter perspective, it's rarely comforting when you hear the designer changing plans mid-stream for a project that already has defined goals and pledge levels.
And you have changed your mind a time or ten about the future of BWG.
We still love you though.
(Now hurry up and get those custom dice on the webstore so I can buy them all.)
   
Made in us
The Last Chancer Who Survived





Norristown, PA

hehe my problem is I suffer from an extremely boring day job that makes my mind wander into "wouldn't it be cool if" mode. Plus I work best by bouncing ideas off people and seeing what sticks

I do have my KS goals planned out and no they wouldn't change once cast in stone. Right now I'm stuck trying to figure out the right goal prices and what all to include for the funding goal itself. It's looking like probably the first 3 werewolves + 2-wolf booster pack being the main goal for I think $5000, with add ons for the book and/or cards and other items. Then $8000 for the chupacabras, $10,000 for JW. Clarkson.. and then I'll have to see about the Henchmen, it might have to be $15000 since they will be all new and all unique sculpts... but I kinda worry it won't get that high :(

I was also thinking having every pledge over $50 gets a free hired gun or solo mini, and then at a certain level it would be 2 free minis and so on.

Anyway, it looks I'll finally be able to get the dice and extra goodies added to the store this week It took the warehouse guys a while to pack everything up.

 
   
Made in us
Been Around the Block




Pittsburgh, PA

 Necros wrote:
I was also thinking having every pledge over $50 gets a free hired gun or solo mini, and then at a certain level it would be 2 free minis and so on.
... and everyone that posts on Dakka gets 20 free minis.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Here is a quick WIP for the Werewolf archer



Was really just to get the position down. We’re going to make the bow more “indiany” looking rather than fantasy, basically just 1 piece with a leather grip, and bring the right arm in closer so on the mini it’s part of the chest (and less extra pieces) plus an arrow in the bow that he’s about to shoot. He’ll also get a quiver and I asked to a add a belt around the waist for more detail, since he’s standing up straight you can see the top of his pants better than the other minis and there isn’t much detail there. And I also asked to change the head a little so he’ll look different than the others, maybe closing his mouth just so he can be concentrating on aiming rather than about to bite you.

 
   
 
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