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![[Post New]](/s/i/i.gif) 2015/04/29 13:09:54
Subject: Re:KOW second edition - what changes to expect?
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Commanding Orc Boss
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Nice, also, temporary Twilight Kin list! Thank you!
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2015/04/29 16:33:26
Subject: KOW second edition - what changes to expect?
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Decrepit Dakkanaut
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Looks very promising so far. No TLoS is epic. Too many magic items, however, for my taste, I'd cut them in half or more. I prefer simple games. The less you gotta explain or look up the better! In general: three thumbs up for being so transparent. Amazing work.
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This message was edited 1 time. Last update was at 2015/04/29 16:33:57
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![[Post New]](/s/i/i.gif) 2015/04/29 18:48:27
Subject: KOW second edition - what changes to expect?
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Tail-spinning Tomb Blade Pilot
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Less magic items might be problematic for listbuilding though, since you cant just add command or single models. If youve got anywhere from 5 to ~ 60 points left over, youd have a lot of trouble finding something to fill the list out.
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![[Post New]](/s/i/i.gif) 2015/05/03 22:40:10
Subject: KOW second edition - what changes to expect?
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Longtime Dakkanaut
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Besides, if balanced well, more options are always better for a game's longevity than fewer. Plus, in a game where we bring in so many models from... other games or lines, magic items help retain the flavor of many favorite models when importing them into KoW. :-)
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2015/05/14 11:56:57
Subject: KOW second edition - what changes to expect?
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Unstoppable Bloodthirster of Khorne
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Tyr13 wrote:Less magic items might be problematic for listbuilding though, since you cant just add command or single models. If youve got anywhere from 5 to ~ 60 points left over, youd have a lot of trouble finding something to fill the list out.
There is that - especially since they've busily been cutting out the options for smaller units across the board as they're so terrified of "spam-lists".
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![[Post New]](/s/i/i.gif) 2015/05/21 01:48:17
Subject: Re:KOW second edition - what changes to expect?
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Regular Dakkanaut
Vancouver, WA
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I heard this rumor that with 2nd edition, there might be more army lists available, and there might even be one that is made up of humanoids with rather 'rat-like' appearances. Is this accurate?
Also - any idea when these 2nd ed rules will be released?
Thanks!
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"Wheels within wheels, in a spiral array, a pattern so grand and complex.
Time after time we lose sight of the way, our causes can't see their effects."
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![[Post New]](/s/i/i.gif) 2015/05/21 02:12:21
Subject: Re:KOW second edition - what changes to expect?
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Longtime Dakkanaut
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Shipping in July for backers.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2015/05/21 05:05:44
Subject: KOW second edition - what changes to expect?
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Longtime Dakkanaut
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Azazelx wrote: Tyr13 wrote:Less magic items might be problematic for listbuilding though, since you cant just add command or single models. If youve got anywhere from 5 to ~ 60 points left over, youd have a lot of trouble finding something to fill the list out.
There is that - especially since they've busily been cutting out the options for smaller units across the board as they're so terrified of "spam-lists".
Spam and scenic basing to the point of adding a height stat
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Thread Slayer |
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![[Post New]](/s/i/i.gif) 2015/05/21 06:39:26
Subject: Re:KOW second edition - what changes to expect?
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Smokin' Skorcha Driver
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Mort wrote:I heard this rumor that with 2nd edition, there might be more army lists available, and there might even be one that is made up of humanoids with rather 'rat-like' appearances. Is this accurate?
Also - any idea when these 2nd ed rules will be released?
Thanks!
The 2nd rules are locked in now. The army lists in our spreadsheet are final (barring typos and anything broken which crops up) and we're waiting on Mantic for a final PDF to release.
That rumour is very accurate ;-) I would hope we can start public beta of those lists before the end of July, if not much sooner.
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![[Post New]](/s/i/i.gif) 2015/05/25 23:47:22
Subject: KOW second edition - what changes to expect?
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Willing Inquisitorial Excruciator
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privateer4hire wrote: Azazelx wrote: Tyr13 wrote:Less magic items might be problematic for listbuilding though, since you cant just add command or single models. If youve got anywhere from 5 to ~ 60 points left over, youd have a lot of trouble finding something to fill the list out.
There is that - especially since they've busily been cutting out the options for smaller units across the board as they're so terrified of "spam-lists".
Spam and scenic basing to the point of adding a height stat 
The height stat is from the loss of TLOS, brings it more in line with how most other small model scale, large battle games handle it. The games basically a 6mm game blown up to 28mm anyway so..
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2015/05/29 19:07:13
Subject: KOW second edition - what changes to expect?
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Unstoppable Bloodthirster of Khorne
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TLOS was a bad thing in such a conversion and proxy-friendly game specifically designed around "elements" of troops. The Height stat is a much needed fix.
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![[Post New]](/s/i/i.gif) 2015/05/29 20:45:40
Subject: KOW second edition - what changes to expect?
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Posts with Authority
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For what it is worth, the person in my group that had the bases that most needed to have a 'height stat' was also the person that first used it in our group - long before 2nd edition had a Kickstarter. (His dwarf rangers are climbing a mountain, and planting their banner at the top.... The unit is almost six inches high, and looks great. He did not try to pass the unit off as being that tall in game. they do not bring their mountain with them....)
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2015/06/05 15:04:26
Subject: KOW second edition - what changes to expect?
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Haughty Harad Serpent Rider
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I play in friendly games and TLOS still sucked. We all use huge amounts of different manufacturer's miniatures and the height difference between them can be up to a centimeter, which can be the difference between being able to see a horse-mounted wizard or not. The Height stat is a nice abstraction that will make the few instances of "hmm can I see that dude" go away. I'm all for it.
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2015/06/05 23:07:44
Subject: KOW second edition - what changes to expect?
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Unstoppable Bloodthirster of Khorne
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Exactly what Doug said. We ended up house-ruling a kind of height stat anyway, so having it properly embedded in the rules is so much better.
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