Da Kommizzar wrote:I think Heroscape has one of the most balanced, clean, and simple rules. Heroscape is like
FFG X-Wing for models of creatures and humans.
LOS was all true-
LOS but they also had on the card of each model a description of what could/couldn't be seen. However there was also no such thing as cover and you got cover/more-dice by being higher than your opponent instead. Models were assigned "sizes" to determine how high they could climb/fall and all that too. It also came with the requirement of playing on a hex-board, but that was fine because of how self-contained and problem free it was.
The above is true, but there is a difficulty in using heroescapes system on a table that doesn't use heroescape terrain.
Heroescape terrain is tightly defined. Heights are actual levels of terrain high, and widths of hexes remain consistent as well. Forming a 3D grid work for an actual game rather than a simulation. But nearly every war game table lacks such tight consistency, since you use whatever terrain you want rather than heroescape terrain.
But if there ever was a barometer to compare to for how to use
los, heroescape should be considered the acme to compare against.