Switch Theme:

New Battletome: Blades of Khorne!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Clousseau




Yeah its any thing really that can be summoned. The tourney crowd is already largely poo pooing this though from what I've read the past couple of days because no one wants to spend points for reserves.

Now if this were a free ability you didn't have to pay points for, you'd be seeing some sales of blood thirsters going up.
   
Made in us
Humming Great Unclean One of Nurgle






 auticus wrote:
Yeah its any thing really that can be summoned. The tourney crowd is already largely poo pooing this though from what I've read the past couple of days because no one wants to spend points for reserves.

Now if this were a free ability you didn't have to pay points for, you'd be seeing some sales of blood thirsters going up.
I strongly suspect this ability will be more useful come GHB2

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Auspicious Aspiring Champion of Chaos






 NinthMusketeer wrote:
 auticus wrote:
Yeah its any thing really that can be summoned. The tourney crowd is already largely poo pooing this though from what I've read the past couple of days because no one wants to spend points for reserves.

Now if this were a free ability you didn't have to pay points for, you'd be seeing some sales of blood thirsters going up.
I strongly suspect this ability will be more useful come GHB2


Same here. I'm expecting summoning to get a buff of some sort. The pendulum swung too far the other way when they tried to balance the mechanic in GHB 1.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Humming Great Unclean One of Nurgle






Hopefully it doesn't go too far back though, that'd be annoying.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I don't want summoning summoning to get to much of a boost (if any). However things like growing units beyond starting size/heavily invested in to get (i.e. Blood Points) should have more leeway if not complete allowance.

Reality is that at 8 Bloodpoints you're looking at an ability that goes off once per game. It might be twice once the battalions come out but currently it'd take some serious work and an obliging opponent to get it off twice.

This message was edited 1 time. Last update was at 2017/04/03 20:15:24


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Humming Great Unclean One of Nurgle






 Hulksmash wrote:
I don't want summoning summoning to get to much of a boost (if any). However things like growing units beyond starting size/heavily invested in to get (i.e. Blood Points) should have more leeway if not complete allowance.

Reality is that at 8 Bloodpoints you're looking at an ability that goes off once per game. It might be twice once the battalions come out but currently it'd take some serious work and an obliging opponent to get it off twice.
16 min sized bloodreaver units would only take a mere 960 points...

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Clousseau




The GHB2 could have changes yes, but we are still many months away from that for now.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 NinthMusketeer wrote:
 Hulksmash wrote:
I don't want summoning summoning to get to much of a boost (if any). However things like growing units beyond starting size/heavily invested in to get (i.e. Blood Points) should have more leeway if not complete allowance.

Reality is that at 8 Bloodpoints you're looking at an ability that goes off once per game. It might be twice once the battalions come out but currently it'd take some serious work and an obliging opponent to get it off twice.
16 min sized bloodreaver units would only take a mere 960 points...


And in his own way that player paid his point by handicapping himself. Also 14 min sized unit is 980. 16 would be 1120

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Humming Great Unclean One of Nurgle






 auticus wrote:
The GHB2 could have changes yes, but we are still many months away from that for now.
Yeah but if a few tourney players want to whine about a detail they probably wouldn't use unless it was OP, who cares?


Automatically Appended Next Post:
 Hulksmash wrote:
 NinthMusketeer wrote:
 Hulksmash wrote:
I don't want summoning summoning to get to much of a boost (if any). However things like growing units beyond starting size/heavily invested in to get (i.e. Blood Points) should have more leeway if not complete allowance.

Reality is that at 8 Bloodpoints you're looking at an ability that goes off once per game. It might be twice once the battalions come out but currently it'd take some serious work and an obliging opponent to get it off twice.
16 min sized bloodreaver units would only take a mere 960 points...


And in his own way that player paid his point by handicapping himself. Also 14 min sized unit is 980. 16 would be 1120
Oh did they go up to 70 points? Was unaware. At any rate, I'd expect to see armies running 16 min-bloodreavers sweeping the tourney scene soon enough!

*sarcasm*

This message was edited 1 time. Last update was at 2017/04/04 05:36:33


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: