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Made in gb
Killer Klaivex




The dark behind the eyes.

pm713 wrote:
Well the fact it gave Elves rerolls to hit against so many armies was the problem. Followed by largely negating the downside of great weapons.At least that was my experience.


Pretty much.
- It let Elves strike first against models/units with higher initiative values.
- Against units with lower or equal initiative values (which was most of them) it was also Hatred +1, as it gave them rerolls every turn.
- It let them ignore the downside of Great Weapons, as well as cancelling any other effect that would normally slow them.

For an army-wide special rule it was pretty insane.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Fixture of Dakka




 vipoid wrote:
pm713 wrote:
Well the fact it gave Elves rerolls to hit against so many armies was the problem. Followed by largely negating the downside of great weapons.At least that was my experience.


Pretty much.
- It let Elves strike first against models/units with higher initiative values.
- Against units with lower or equal initiative values (which was most of them) it was also Hatred +1, as it gave them rerolls every turn.
- It let them ignore the downside of Great Weapons, as well as cancelling any other effect that would normally slow them.

For an army-wide special rule it was pretty insane.

Good old Fantasy balance. So very very many losses (mainly because I was bad).

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in be
Courageous Beastmaster





Yeah and that wasn't the only universal rule of any elven army.




 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Banshees always striking first makes sense because of the Mask.
But I can see arguments for DE Wyches and Harlies getting different rules.
Wyches should get more evasion-type rues. Dodge should be -1/2 to hit AND a 4++ in melee or something like that. Going first would be nice, but they don't have any kind of wargear to reinforce that idea.
Harlies are different because they do have special wargear that could provide ASF. But the Flip Belt makes sense as a movement bonus, the Holo-field as a ++ save and their masks should cause Fear (which would be awesome if that causes -2 Morale)

But aside from Banshees, Wyches and Harlies, I really don't see any other Aeldari units merit having ASF.
Daemonettes apparently also have this rule.

On a DE side note, I wonder if Trueborn or Bloodbrdies are still going to be palyable. They currently do not have their own unique models and are part of the Kabalite/Wych datasheets. If GW did not include them in 8th, they wouldn't technically be lying when they said all units currently fieldable will be so in 8th
You can still filed them, just as Kabalite/Wyches. If they do this, hopefully they'll add a few extra weapon options per unit to bridge that gap.

-

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Galef wrote:
Banshees always striking first makes sense because of the Mask.


DE striking first makes sense because of their speed/reflexes.

 Galef wrote:

Wyches should get more evasion-type rues. Dodge should be -1/2 to hit AND a 4++ in melee or something like that.


In other words, they'll stay confined to the shelf.

 Galef wrote:
Going first would be nice, but they don't have any kind of wargear to reinforce that idea.


Why do they need wargear? They're supposed to be incredibly fast and agile. Why must they stand around picking their noses while the enemy leisurely smashes them to paste?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

8th edition is reintroducing the M stat. Aeldari in general are likely to have high M, with DE having probably 1-2" more than their CW cousins. That is how GW will likely represent that "speed and reflexes".
DE will likely go first often because they'll make charges more often then their foes. I am not saying this is adequate, I'm just saying that's probably what GW will do. I'd like to be wrong.

One thing I would really like for Wyches to get is for all wyches to have "wych weapons" like they used to. This weapons should have at least AP -1 if not AP -2. Wyches are supposed to be adapt at sticking those knives in the weak parts of an enemy's armour after all. Combine this with a better kind of Dodge save (better that just 4++ in melee) and they wouldn't need to have ASF to be a good unit. ASF at this point would make them broken.

-

   
Made in us
Sinewy Scourge




Boulder, Colorado

Yeah, I'd prefer some actual hitting power on witches compared to ASF.

Probably some negatives to hit, an invuln, and some rend and really scary weapons and my dream wych army might come to fruition.

   
 
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