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Made in us
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 Shadow Walker wrote:
Waaagh! Da RPG to smash puny pointy ears, fish faces and 'umans. Warboss 'ulk for me. 'ulk smash!!!


This where I'd normally say "GET INTO IT!" but clearly you already are!

   
Made in us
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Spoiler:
 Yodhrin wrote:
 ProtoClone wrote:
Lord Kragan wrote:
 Albertorius wrote:
...I though that Cubicle 7 getting GW's rpg license was old news, by now? I mean, it was announced what, a couple months ago?


It really wasn't confirmed by Cubicle 7. Grim and Perilious talked about it but we had no real confirmation on the company's side.


In the C7 FB post, several people have asked if this would be Old World or AoS. C7 has been saying it will be Old World, but to stay tuned for at what point it in the Old World.


Oooh, maybe they've walked it back a bit to the Time of Three Emperors, around the Mordheim sort of era? That would be a super rich setting for an RPG and defining the various factions and major characters in that time period would give them a lot more creative freedom for new background material than rehashing the Karl Franz era Empire for the fourth time.

 H.B.M.C. wrote:
 ProtoClone wrote:
Players start off in the OW and play through into the AoS.


Dude, that is an awesome idea.

You have the OW RPG, an End Times expansion, and then an AoS RPG.

I'm not a big fan of AoS as I think GW sold their souls and sold out Warhammer's legacy so they could slap a ™ after everything, but even I'd be interested in that.


Eh, tbh I'd prefer they keep things nice and distinct and left the End Times out of it entirely. I don't want to start up an Old World campaign and have to deal with the inevitable That Guy pestering me to advance the timeline of the story so they can play their preferred AoS era character. Plus how would that work? None of the plebs who'd be making up an Old World adventuring party would survive through to AoS even if the End Times hadn't happened purely on the basis they wouldn't live long enough, and you couldn't even add in some dynastic mechanic to have AoS descendants of OW characters, since barring a tiny handful of deities the whole OW population dies off probably thousands of years before AoS even begins.

Nah, better to give us a rich OW RPG and then give AoS fans an RPG of their own so that both can be given the depth and tonal focus they require rather than trying to hack together some system for artificially linking the two.


I really think they should do a whole other setting for AoS as well.
But a big tie-in for the release of the books would be money for C7. AoS would be its own setting in much the same way Forgotten Realms is its own setting in D&D. Like Forgotten Realms, make AoS reliant on the WHFRPG core book/s.
This way if you want to play AoS RPG, you at least need the core book/s and if you want OW RPG, you don't even have to touch the AoS RPG.

I'm back! 
   
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Lord Kragan wrote:
It would be interesting. Specially for human mages, if you know what I mean.


Haha, yeah. That's one reason why I loved "Runefang" so much. Getting your hands on a mage was a risky move as they were untrained and mad from corruption but witch-burning seasons would see them killed off before you had a chance to use them.

RP-ing as one would be fun for those reasons as well.

"Quick mage, cast a fireball!"

"The mudfish fly over the sun to meet dark mountains beneath the sea!"

"...we don't save him from the mobs after this quest is over."
   
Made in gb
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We'll find out soon enough eh.

 ProtoClone wrote:
Spoiler:
 Yodhrin wrote:
 ProtoClone wrote:
Lord Kragan wrote:
 Albertorius wrote:
...I though that Cubicle 7 getting GW's rpg license was old news, by now? I mean, it was announced what, a couple months ago?


It really wasn't confirmed by Cubicle 7. Grim and Perilious talked about it but we had no real confirmation on the company's side.


In the C7 FB post, several people have asked if this would be Old World or AoS. C7 has been saying it will be Old World, but to stay tuned for at what point it in the Old World.


Oooh, maybe they've walked it back a bit to the Time of Three Emperors, around the Mordheim sort of era? That would be a super rich setting for an RPG and defining the various factions and major characters in that time period would give them a lot more creative freedom for new background material than rehashing the Karl Franz era Empire for the fourth time.

 H.B.M.C. wrote:
 ProtoClone wrote:
Players start off in the OW and play through into the AoS.


Dude, that is an awesome idea.

You have the OW RPG, an End Times expansion, and then an AoS RPG.

I'm not a big fan of AoS as I think GW sold their souls and sold out Warhammer's legacy so they could slap a ™ after everything, but even I'd be interested in that.


Eh, tbh I'd prefer they keep things nice and distinct and left the End Times out of it entirely. I don't want to start up an Old World campaign and have to deal with the inevitable That Guy pestering me to advance the timeline of the story so they can play their preferred AoS era character. Plus how would that work? None of the plebs who'd be making up an Old World adventuring party would survive through to AoS even if the End Times hadn't happened purely on the basis they wouldn't live long enough, and you couldn't even add in some dynastic mechanic to have AoS descendants of OW characters, since barring a tiny handful of deities the whole OW population dies off probably thousands of years before AoS even begins.

Nah, better to give us a rich OW RPG and then give AoS fans an RPG of their own so that both can be given the depth and tonal focus they require rather than trying to hack together some system for artificially linking the two.


I really think they should do a whole other setting for AoS as well.
But a big tie-in for the release of the books would be money for C7. AoS would be its own setting in much the same way Forgotten Realms is its own setting in D&D. Like Forgotten Realms, make AoS reliant on the WHFRPG core book/s.
This way if you want to play AoS RPG, you at least need the core book/s and if you want OW RPG, you don't even have to touch the AoS RPG.


Oh I don't mind if they share the same game engine, if C7 are doing both it only makes sense to start from the same basis. I'd just rather not have an explicit "these are all the same setting just different eras of it and here's how you play through them all beginning to end" thing going on - in background terms AoS and WHF share almost nothing in terms of theme and tone. Functionally, they're distinct IPs, so I'd personally prefer they were treated as such and any "crossover" stuff was left to individual GM's to come up with if they want it.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
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This is good news. C7 is a great company for RPGs.

I own the 5th Edition LOTR books to date and are some of the nicest in terms of layout, art, etc. Very high quality. Good to see this system in their hands.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Well, we have the official announcement now - and they say the new edition will draw on 1st and 2nd editions of the game (which could really mean almost anything).

We might know as soon as GenCon...
   
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Link?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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Barcelona, Spain

 schoon wrote:
Well, we have the official announcement now - and they say the new edition will draw on 1st and 2nd editions of the game (which could really mean almost anything).

We might know as soon as GenCon...


Actually, we may know something quite substancial this Warhammer Fest. They've been mentioning the 27 of may for a bit now and several times.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.facebook.com/Cubicle7Entertainment/photos/a.334723856596387.68506.334718073263632/1313131182088978/?type=3&theater



Cubicle 7 Entertainment We are delighted to announce that Warhammer Fantasy Roleplay 2nd Edition PDFs are available once more through drivethrurpg.com and rpgnow.com
Cubicle 7’s highly anticipated 4th edition of the game will take its cues from the 1st and 2nd editions, so take a look to find out what it’s all about, refresh your memory or fill in those last gaps in your collection.

http://www.drivethrurpg.com/.../Warhammer-Fantasy...
DriveThruRPG.com - The Largest RPG Download Store!
Your one-stop online shop for new and vintage RPG products from the top publishers, delivered fresh to your desktop in electronic format.
DRIVETHRURPG.COM



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in ca
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I wonder if we'll eventually see the old FFG 40k stuff back up. Or is that an impossibility?

This message was edited 1 time. Last update was at 2017/07/21 18:39:53


 
   
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via

https://grimandperilous.com/warhammer-fantasy-roleplay-4th-edition-emerge-from-cubicle-7-at-gen-con/


More details emerge from Cubicle 7 at Gen Con 50! From Gears at RPG.net:

No details regarding release date. However, Cubicle 7 has advertised 2017.
Cubicle 7 (C7) has told fans that WFRP 4e will be released normally, meaning it won’t have a Kickstarter to raise funds.
WHFRP4 will be a bit different from first and second edition, but “if you stood on their shoulders, you could clearly see 4 from there”. It will not borrow anything from third edition, and is clearly looking to be the latest evolution of the classic D100 percentile system.
Default setting of WFRP 4th edition is The Enemy Within era of the Empire. By dialing the timeline back, they’ll let everyone enjoy the classic ‘Old World Feel’ and decide for themselves how far they wish to go into the Storm of Chaos/End Times material.
WFRP 4e is meant to be the “Look, a Bloodthirster! Run!” game, while Age of Sigmar is meant to be the “Look, a Bloodthirster! Charge!” game. Different power levels, different gonzo levels. C7 said that while they and other writers on WFRP4 are big fans of the classic Old World, they’re actually really looking forward to Age of Sigmar as a chance to do something that feels very different within the Warhammer mythos. C7 said they have hopes to develop Age of Sigmar’s setting into something very special, and those who were originally turned off by Age of Sigmar should give the RPG take on it a second look.
C7 said the current regime at GW is very enthusiastic about RPGs and is a dream to work with. C7 has already been offered free ad space in White Dwarf as a way of supporting the rpg-end of the Warhammer hobby.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[DCM]
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So much good news in there...

Default setting of WFRP 4th edition is The Enemy Within era of the Empire. By dialing the timeline back, they’ll let everyone enjoy the classic ‘Old World Feel’...


YES!

...and decide for themselves how far they wish to go into the Storm of Chaos/End Times material.


YES! (And that will probably be "not very far at all" for me! )


WFRP 4e is meant to be the “Look, a Bloodthirster! Run!” game, while Age of Sigmar is meant to be the “Look, a Bloodthirster! Charge!” game.


Good to hear!

It actually has me slightly interested in checking out the AoS RPG too.

C7 said they have hopes to develop Age of Sigmar’s setting into something very special, and those who were originally turned off by Age of Sigmar should give the RPG take on it a second look.


OK, I will.

No promises though!

   
Made in us
Dakka Veteran






"The Enemy Within" era? That's pretty much the old, standard WFRP 1e setting, right? Karl Franz, chaos cults, snippy Elector Counts but no outright civil war, etc.?

I did like the suggestion above about setting the game in the Three Emperors period. (Man, Mordheim, Vlad von Carstien active, outright civil war between Empire sub-factions...) But the Enemy Within era is still a much better setting that the post-Storm of Chaos setting of 2e, seeing as the wargame walked back from that one fairly shortly after the RPG got going with it.

The End Times might be good for one-off campaigns, but I don't think it'd be a good default setting for an entire edition. Maybe it'd be good for a sourcebook or something later on.

Generally, I like it. I'm interested in seeing how 4e turns out. I might even look at the Age of Sigmar game as suggested, if it's designed to be the high-action, high-fantasy variant of WFRP. Maybe.
   
Made in us
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Yeah, the 1E WHFRP setting is really a great one for sandboxing a great game in this setting - really looking forward to this one!

   
Made in gb
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North East UK

I could cry tears of joy at this news.
   
Made in gb
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Et In Arcadia Ego





Canterbury

https://grimandperilous.com/warhammer-fantasy-roleplay-4th-edition-news-emerges-from-pax-unplugged/


Redditor Paidin_Brewer reported new insights about Warhammer Fantasy Roleplay 4th edition by Cubicle 7.

What follows are the details the redditor learned, and our feedback bolded in red:

In hopes of breaking loose some more information on the upcoming 4th edition of Warhammer Fantasy, I stopped by the Cubicle 7 booth at Pax Unplugged. The employee I spoke to was very excited about the upcoming 4e as a player, but wasn’t on that specific marketing team. He mostly stuck to the talking points others have reported here, but he was helpful in clarifying a few questions I had. I wasn’t recording the discussion, so you’re stuck with my memories unfortunately. Hopefully these tid-bits will help you all too:

Q: We’ve heard this game will be out by the end of the year, is it still on track for a release around Christmas?

A: He has seen the cover art and it’s great, but it is very unlikely to be out by the end of the calendar year. What they meant was that it will be out before the end of the Fiscal Year, or sometime in the early Summer of 2018

This is a change from what Cubicle 7 previously announced, which was to be launched ‘later this year’ back in May 2017.

Q: Will the career system still be the primary form of advancement?

A: He couldn’t confirm how the character would advance, but the system will draw heavily on 1e and 2e. Some of the refinements from 3e will be present if you know where to look for them, but by and large it’ll be dice based like the older versions.

A lot of questions regarding this one. Do they mean the ‘keyword’ Career pathing? Or, do they mean unique Talents by Career? If either of these are true, Zweihänder is already ahead of this curve with open-ended Profession pathing and ‘one unique thing’ every Profession gets.

Q: There is a ton of great Warhammer material published in 1e / 2e, will you be re-issuing campaigns with updated rulesets?

A: Very, very unlikely. Little to no money to be made selling products already widely available. Fans are encouraged to update the existing campaigns on their own. Some conversation guidance may be offered in the future.

We’re previously heard that Cubicle 7 wishes to revisit The Enemy Within. It appears that this may no longer be the case.

Q: We’ll be returning to the old world, right? None of this Age of Sigmar Silliness?

A: Both systems will be offered with different focuses, the Fantasy version will support a roleplaying focus and the Age of Signmar system will be different (but similar) so that it can support a combat focus.

We like this approach, well done Cubicle 7!

Q: Will they be supporting on-line game systems (e.g. Roll20) with campaigns or other ready-to-play materials for gamemasters?

A: If Warhammer fantasy was a niche market, then game masters of the same was an even smaller market. Pile on those who play on-line and you’re potential market was too small to provide ready-made products for as the development would be cost prohibitive for their mid-sized company. He acknowledged that he is an in-person, no-battle map purist however — so he was pretty perplexed why I was even asking this question until I explained that my players lived in 4 different states and could only play on-line.

Fans have reasonable expectations for modern RPGs to have online components that live ‘beyond the book’ in the digital space. Given that Zweihänder Grim & Perilous RPG is released under Creative Commons Licensing, already has a super functional Roll20 character sheet component (which is regularly updated), and plans for a searchable SRD, wiki-style version of the entire book (as originally announced here).



All in all, it’s good that Warhammer Fantasy Fans expectations are being set. Although we’re eager to get our hands on Cubicle 7’s take on the Old World, it’s a bit disheartening that they won’t be able to make their promised 2017 delivery date. One thing is for sure: the book they produce will have fantastic production values. Let’s all just hope they took some cues from Zweihänder (where we hand-delivered them a copy at Gen Con).

Hungry for a spiritual successor to Warhammer Fantasy Roleplay in the meanwhile? You can grab the PDF for $13, or a print on demand at the new reduced rate of $55.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Axis & Allies Player




As someone who doesn't much like the background for Age of Sigmar (or at least what I've heard about it)... I'm really pleased they're doing an AoS RPG.

I've often wondered why it is that Warhammer (and 40K) have such strong, evocative settings for wargames, and why the fluff for other (non-GW) games often seems bland and dull to me. Lately I've started to suspect that it's partly because Warhammer Fantasy had an RPG as well as a battle game in its early days. A wargame can get away with just describing how everyone fights, but an RPG has to fill the world with things that aren't just about fighting in order for it to feel real. Things like daily life in Middenheim and how the political system works and what it's like to be a rat-catcher. And this, in turn, strengthens any wargame based on the same background... because you now appreciate (rather than just being told) not just how everyone fights, but why.

Long story short, if AoS gets quality RPG treatment, it could turn into something truly great. (Dare I hope for Planescape levels of greatness?)

   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

That's very true Zenithfleet, but from that remark there about the AoS system having a combat focus, I think hopes that the RPG version of the Realms will properly fill in "normal life" and provide a concept of the AoS reality that's a bit easier to get your head around(WHF - a planet, 40K - our galaxy, AoS - ?; if you can't map it, it's not adequately defined IMO) are best tempered. Sounds like they might be serving up more of a dungeon-diver affair than the worldbuilding focus of WHFRP.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Yodhrin wrote:
That's very true Zenithfleet, but from that remark there about the AoS system having a combat focus, I think hopes that the RPG version of the Realms will properly fill in "normal life" and provide a concept of the AoS reality that's a bit easier to get your head around(WHF - a planet, 40K - our galaxy, AoS - ?; if you can't map it, it's not adequately defined IMO) are best tempered. Sounds like they might be serving up more of a dungeon-diver affair than the worldbuilding focus of WHFRP.


It doesn't say much really. For all we know, it can just mean that we won't get the chance that your party's maulnorished and rabid chihuahua will be its greatest weapon due to the choice available.

This message was edited 1 time. Last update was at 2017/11/20 17:37:36


 
   
Made in gb
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Et In Arcadia Ego





Canterbury


We’ve been hard at work on the new edition of Warhammer Fantasy Roleplay, and this week we’re going to be sharing the first big slices of news with you!
Release Date
There has been an amazing amount of excitement around Warhammer Fantasy Roleplay Fourth Edition – we’re at the beginning of the journey but it’s already been a tremendous project thanks to the energy and enthusiasm of all the Warhammer fans we’ve been talking to since the project was announced. Thanks to you all for being awesome, and thanks for your patience waiting for news!
Design lead Dominic McDowall is on hand to tell us about the game’s development:
“The initial plan was to make some small updates to the awesome second edition, and that would mean we would be able to release the game in 2017. We’re all huge fans of the first and second editions of WFRP, and we wanted to take the game back to those roots.
“When I got into the guts of the game I started seeing more opportunities to add in some of the things we’ve learned over the years. This more creative direction meant a longer development phase. Games Workshop are extremely supportive of us taking the time we need to make WFRP Fourth Edition the very best game it can be, and so that’s what we did. I’m very excited about the way things have come together!
“The release date of Warhammer Fantasy Roleplay Fourth Edition will be set for mid-2018, with a specific date to be set in a few months. Thank you for your patience while we invest the time to make the best game we can.”
We have some exciting events planned around the release date, so stay tuned for the latest new on those!
Covers
The initial releases for WFRP Fourth Edition will be a core rulebook and a boxed starter set. We’ve commissioned Ralph Horsley to paint a pair of covers for these which we’re very excited to share today! As you can see our desperate band have been enjoying some good times in Ubersreik, (or at least some of them have) before a familiar scene unfolds!
We’ll have more to share tomorrow, including news of the return of a multi-part campaign favourite from first edition, so keep an eye on our website and social media!



Can't deny the surge of happiness the style of the artwork gives me.

[Thumb - wfrp1.jpg]

[Thumb - wfrp2.1.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Ehhh, haud on there - if the cover is depicting "familiar scenes in Ubersreik", does that mean they've abandoned their initial commitment to use the Enemy Within period?

I mean, the clue of when the game that hosts the aforementioned scenes is set is in the name: "Warhammer End Times: Vermintide".

Will not be happy if they try pushing ET rubbish, I want to return to the Warhammer World not read a slightly more detailed account of how it ends.

This message was edited 1 time. Last update was at 2017/12/01 20:27:55


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Longtime Dakkanaut




Well they did change things up from their initial announcements so iit's possible but it's probably just a ploy to use Vermintide 2 hype as well rather than full on use ET.

(Though a more detailed ending would mean getting to see King Gilles' epic last charge...)

   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Baron Klatz wrote:
Well they did change things up from their initial announcements so iit's possible but it's probably just a ploy to use Vermintide 2 hype as well rather than full on use ET.

(Though a more detailed ending would mean getting to see King Gilles' epic last charge...)



It will not even slightly surprise you to hear I don't care a jot about anyone's epic last charges, or indeed finding out any more info about the End Times at all. The sole reason a new edition of WHFRP had any appeal was that it would let people go back and play, you know, the WHF setting, not act out GW's cynical cash-grab prior to them moving on to other things. So yeah, hopefully it is just a ploy to piggyback on Vermintide 2, because I'd actually be more interested in playing the AoS RPG than some End Times guff.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






I think they are just referencing Vermintide. That doesn't mean that the game suddenly will be set in the End Times. I haven't heard anything about that (but I have to admit I have not followed the news that closely).

Error 404: Interesting signature not found

 
   
Made in us
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It will not even slightly surprise you to hear I don't care a jot about anyone's epic last charges,


You are correct, sir.

That was just for me and Bret/Vampire fans who very much wanted that part of the End Times to be talked about.

I'm neutral on the matter either way(wanting that sweet AoS rpg more) but pretty confident it is going to be non-ET.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Oh I like Bretonnians and Vampires plenty, Brets were the first WHF army I ever "collected"(if you can call buying the units you though looked cool, slopping some paint on, and then being repeatedly ground into your mate's living room carpet by his Archaeon/Chaos Knight cheesebomb collecting ), I just prefer to ignore the End Times entirely.

TBH it's more the End Times I have a problem with than AoS - had they just "retired" WHF as a line and moved on to AoS while keeping the connection between them a bit nebulous, I'd probably have an army for it by now just to play with the inevitable couple of people who would have moved to the new system. I don't want to know about the epic final moments of WHF characters because I want to play in a setting where they're still alive and kicking each other.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

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Yesterday we talked about the planned release for Warhammer Fantasy Roleplay Fourth Edition in mid-2018, and gave you the first look at the covers of the initial products. Today we’ve got some news about some old favourites.
Warhammer Fantasy Roleplay First Edition
We’ve been working on bringing more of WFRP First Edition to PDF. We all love First Edition, and there’s just so much brilliant material that we want to make available in electronic format. The “colour plates” version of the WFRP 1st Edition core rulebook will go on sale this week!
Just like we did for the Hogshead Edition offered as part of the Humble Bundle, we’ve made a very crisp, clean, fully bookmarked PDF. It’s been a joy to revisit the game where our core team began their adventuring careers!
Fourth Edition design lead Dominic McDowall said, “WFRP First Edition was my first ever roleplaying game. Everyone working on the new edition has a deep well of affection for First Edition, and it’s great to be bringing it back!
“But we’re not stopping there. We’re creating some beautiful PDFs of the original WFRP super-campaign: the Enemy Within. Keep an eye on our newsletter, website and social media for more news!”
The Enemy Within – Director’s Cut
This brings us neatly round to yet another exciting piece of news. To celebrate the 30th Anniversary of The Enemy Within Campaign we’re going to be releasing an updated deluxe, “Directors Cut” edition of The Enemy Within Campaign for Fourth Edition!
The mighty Graeme Davis has joined the team to steer this ship (or should that be river barge?). The Enemy Within was one of the best-loved RPG campaigns ever made, and we want to give the shiny new anniversary edition it deserves!
We’ll have lots of news over the coming weeks and months, so make sure you subscribe to the newsletter and keep an eye on our website and social media!



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Decrepit Dakkanaut




UK

Woo Hoo!

 
   
Made in us
[DCM]
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This is...great news!

Now I'm REALLY looking forward to WHFRP 4.0!

   
Made in us
Regular Dakkanaut





Welp I am going to be jumping ship from DnD I think when 4th edition of WHFRPG comes out
   
 
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