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Made in us
Proud Triarch Praetorian





 Ashiraya wrote:
 Frankenberry wrote:
 Ashiraya wrote:
 Frankenberry wrote:
Hey, just think about it guys - with the new raid letting you fight yet another Old God (because hey, they're easy to kill) we might end up fighting Sargeras in this expac.

Because, y'know, if you're going to Old Yeller WoW's lore you might as well go all the way and make Sargeras just some raid boss.


If you have read the spoilers on mmochampion etc. you know what happens to sargeras in the raid.


Didn't know there were spoilers!

Also, I figured they'd 'kill' him somehow, or redeem him, or make the Burning Legion a playable faction. As you might have guessed, I'm a bit cynical when it comes to WoW - not a fan of much post Wrath of the Lich King.


Spoiler:
Illidan and the souls of the Titan pantheon sacrifice themselves to imprison Sargeras within Antorus for all eternity.


That is just stupid.

Spoiler:
Why would an entire pantheon of Titans sacrifice themselves to stop ONE titan?! In comparison, why would Illidan even matter in this?
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Dreadwinter wrote:
 Ashiraya wrote:
 Frankenberry wrote:
 Ashiraya wrote:
 Frankenberry wrote:
Hey, just think about it guys - with the new raid letting you fight yet another Old God (because hey, they're easy to kill) we might end up fighting Sargeras in this expac.

Because, y'know, if you're going to Old Yeller WoW's lore you might as well go all the way and make Sargeras just some raid boss.


If you have read the spoilers on mmochampion etc. you know what happens to sargeras in the raid.


Didn't know there were spoilers!

Also, I figured they'd 'kill' him somehow, or redeem him, or make the Burning Legion a playable faction. As you might have guessed, I'm a bit cynical when it comes to WoW - not a fan of much post Wrath of the Lich King.


Spoiler:
Illidan and the souls of the Titan pantheon sacrifice themselves to imprison Sargeras within Antorus for all eternity.


That is just stupid.

Spoiler:
Why would an entire pantheon of Titans sacrifice themselves to stop ONE titan?! In comparison, why would Illidan even matter in this?


Spoiler:
Because the pantheon is dead. Only their souls are left, Sargeras killed their bodies long ago.

Sargeras tries to twist these souls to serve him (succeeding with one, Aggramar, who is the penultimate boss of the expansion).

However, even disembodied and without avatars (unlike Aggramar) the titans still hold power. With the help of someone physical and not dead (illidan) they can seal Sargeras in.


I recommend peeking at wowpedia to keep up to date with the lore since some of this stuff is actually not that new.

https://wow.gamepedia.com/Sargeras

This message was edited 1 time. Last update was at 2017/11/14 00:27:08


I should think of a new signature... In the meantime, have a  
   
Made in us
Terrifying Doombull




 Frankenberry wrote:
 Ashiraya wrote:
 Frankenberry wrote:
Hey, just think about it guys - with the new raid letting you fight yet another Old God (because hey, they're easy to kill) we might end up fighting Sargeras in this expac.

Because, y'know, if you're going to Old Yeller WoW's lore you might as well go all the way and make Sargeras just some raid boss.


If you have read the spoilers on mmochampion etc. you know what happens to sargeras in the raid.


Didn't know there were spoilers!

Also, I figured they'd 'kill' him somehow, or redeem him, or make the Burning Legion a playable faction. As you might have guessed, I'm a bit cynical when it comes to WoW - not a fan of much post Wrath of the Lich King.

A 'new playable faction' is way too optimistic for WoW. That isn't cynical at all.

For one thing, the amount of art and animation work so that they could equip gear, ride mounts and everything else players do would be huge and expensive.

For another Blizz is far too locked in to this silly red vs blue narrative. Adding green would just confuse things.

Plus, a legion faction would eat at the conceptual space occupied by warlocks and demon hunters. Reaching Into the dark for power and control is pretty pointless when Aggrammizziar is just a dude you can play.

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





USA

Voss wrote:
 Frankenberry wrote:
 Ashiraya wrote:
 Frankenberry wrote:
Hey, just think about it guys - with the new raid letting you fight yet another Old God (because hey, they're easy to kill) we might end up fighting Sargeras in this expac.

Because, y'know, if you're going to Old Yeller WoW's lore you might as well go all the way and make Sargeras just some raid boss.


If you have read the spoilers on mmochampion etc. you know what happens to sargeras in the raid.


Didn't know there were spoilers!

Also, I figured they'd 'kill' him somehow, or redeem him, or make the Burning Legion a playable faction. As you might have guessed, I'm a bit cynical when it comes to WoW - not a fan of much post Wrath of the Lich King.

A 'new playable faction' is way too optimistic for WoW. That isn't cynical at all.

For one thing, the amount of art and animation work so that they could equip gear, ride mounts and everything else players do would be huge and expensive.

For another Blizz is far too locked in to this silly red vs blue narrative. Adding green would just confuse things.

Plus, a legion faction would eat at the conceptual space occupied by warlocks and demon hunters. Reaching Into the dark for power and control is pretty pointless when Aggrammizziar is just a dude you can play.


I realize now it wasn't obvious, but for most of that post I was being extremely sarcastic.

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Made in us
Krazed Killa Kan





Denver, Colorado

Hrmm. It seems a little odd that they're going to have horde and alliance going at each other, especially given everything they've gone through. Horde and alliance seem to have a relationship like zim and dib in invader zim.

I mean, hell's bells, they're been more-or-less allies v. an external threat for, just about every expansion, from what I can recall.

I suppose a conflict between them is a pretty obvious setting for an expansion, come to think of it, but it seems a bit odd on the heels of them working together, again, to throw back the legion.

And it seems especially odd that anduin is leading the charge against the horde. I thought he had gained some rapport with horde, from what I recall of legion. Plus, again, his dad died (maybe) helping to push back the legion, with which the horde also helped.

Anyways, mork knows I'll probably pop in for a bit. It's a tradition at this point.

This message was edited 1 time. Last update was at 2017/11/14 18:46:33


"Hope is the first step on the road to disappointment." Words to live by. 
   
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 Kap'n Krump wrote:
Hrmm. It seems a little odd that they're going to have horde and alliance going at each other, especially given everything they've gone through. Horde and alliance seem to have a relationship like zim and dib in invader zim.

I mean, hell's bells, they're been more-or-less allies v. an external threat for, just about every expansion, from what I can recall.

Well, not Cataclysm, where Garrosh launched a war on multiple fronts, in multiple zones (though largely questing zones). But it was an understandable war for land, resources and whatnot. They tried to retcon it back with something something, Twilight Whatevers launching an ambush, but it fit in exactly with what Garrosh wanted to do anyway.
The fight against Deathwing was pretty much a sideshow for the expansion.

Pandaria continued that conflict, despite the brief interlude with the Zandalari and the Mogu emperor. The main conflict was wrapping up Garrosh's Cata war.


I suppose a conflict between them is a pretty obvious setting for an expansion, come to think of it, but it seems a bit odd on the heels of them working together, again, to throw back the legion.

It's only obvious because of the dev team. For whatever reason, they insist that for PvP to be happening at all, there needs to be some sort of story conflict to justify it, even though a lot of PvPers don't care, and most of the old battlegrounds are laughable in both execution and form, and hjave long ago lost their justifications.

Which is why in legion, the personal feud Genn and Sylvanas defines the PvP conflicts, so players are fighting over stupid towers that have zero impact on the war with the legion, who never attack them, and the towers defend nothing. If a legion attack came, they'd wander over to Suramar (their allies), and walk up the roads to the major settlements, and come nowhere near the coastal towers. Or just drop from their spaceships, rather than mount a naval invasion.


And it seems especially odd that anduin is leading the charge against the horde. I thought he had gained some rapport with horde, from what I recall of legion.

Nah. Anduin's rapport with the horde mostly comes from Pandaria. He does nothing in Legion- there is a brief interlude where you can escort him to the Broken Shore and he picks up his dad's sword, after which he goes back home.
Likely, as in Legion, Genn is pushing his own agenda, and Anduin is obviously going along with it. Genn fairly blatantly intends to attack the Horde in Stormheim, and his orders (theoretically from Anduin) only vaguely assert that he shouldn't attack them unless attacked.

Plus, again, his dad died (maybe) helping to push back the legion, with which the horde also helped.

Eh. Varian definitely is a crispy critter, but the Broken Shore assault failed in every respect- the factions are irrelevant to pushing the Horde back afterwards. What spawned from the Broken Shore assault, is the idea that Sylvanas 'betrayed' the alliance by retreating, even though:
a) the alliance couldn't see what the horde was facing
b) it was obvious in the first 10 minutes that they were outmatched by the Legion forces that were already there (and more warped in from the numerous spaceships)
and c) it was a stupid and poorly planned attack in the first place. (especially as they got there after the Silver Hand had already attacked and failed)

After the Broken shore, the Factions were irrelevant to Legion. But that retreat from Broken Shore is probably going to be utilized as part of the justification for the war with Legion. And why Anduin will likely follow Genn into the war. Unless Blizz just makes it simple: Sylvanas burns Teldrassil, so the Alliance responds to the new outbreak of war by attacking Undercity.

Efficiency is the highest virtue. 
   
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Denver, Colorado

That's a good refresher, it's been a while for me. Thanks!

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

It does seem very strange that we build up these class orders and then expect them to blindly turn on each other in BFA. One could argue that these orders are neutral but as head of these orders our characters would be neutral also .... idk it seems off.

This message was edited 1 time. Last update was at 2017/11/20 10:45:43


Sgt. Vanden I bet Irish can do that by flashing his bear chest.
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 Irishpeacockz wrote:
It does seem very strange that we build up these class orders and then expect them to blindly turn on each other in BFA. One could argue that these orders are neutral but as head of these orders our characters would be neutral also .... idk it seems off.

I have a hard time with the class orders as anything other than a gimmick. Especially the idea of the players' characters as the 'heads' of the orders. Partly for the millions of heads this would entail, but also because Blizzard presents 'command' in a very, very strange way:
You 'command' a Draenor Garrison or Legion Order by some NPC (of lesser rank) telling you exactly what to do. The only thing you do is assemble missions, which are simply mini-puzzles where the aim is to get more than a 100% chance of success; which itself isn't a concept any sort of military is familiar with.

Really, you're an semi-independent agent working for Khadgar (or in Argus, Velen and/or Illidan), and you've got a handful of lesser agents that you do paperwork for.


As for the Class Orders themselves... most of them don't feel particularly real. Out of the ones that do, the Earthen Ring and Cenarion Circle are officially neutrals and always have been. The Silver Hand still feels like an Alliance outfit, who are graciously letting cows and blood elves stand around in their basement for the duration of the invasion. Out of the rest, I couldn't even tell you what the 'official' names are, except the Knights of the Ebon Blade, who seem on the verge of a war against the living and a hair from being enslaved by the Lich King again. They certainly aren't going to care about a faction war, except to use the fallen as new recruits.

It doesn't help that a lot of the nameless NPCs (including ones you need to click on to get more disposable recruits or resources) still sound off with their default faction sound clips: 'For the Alliance' and what have you.

This message was edited 1 time. Last update was at 2017/11/20 21:44:57


Efficiency is the highest virtue. 
   
Made in ie
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Cork, Ireland

I have only completed the Death Knight Campaign and am currently doing the Demon Hunter one at the moment. For these two orders I just don't see blind faction zeal enough to tear them apart and make them fight each other. This raises the question as to what motivates the player character in WoW to take orders from inferior npc's for 13 years, but I guess thats up to blizzard.

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in us
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They're both a little weird. DH are currently doing exactly what they created for, both individually and as a group. After Legion their purpose is entirely fulfilled. (Presumably). Interesting aspect of that is Horde demon hunters barely are 'blood elves' as their training basically overlapped with the period that schism happened. Some of them might not even know that Kael'Thas is dead, demon corrupted and a traitor (and dead again) rather than their rightful sovereign.

For Death Knights, it's very strange. The whole arc of their starting zone is breaking away from the Lich King and going off to become full members of their faction despite doubters. The thrust of their legion campaign is moving back towards the new Lich King and uh... doing some...stuff...(spoilers) against both factions. To the point that the LK specifically threatens to reabsorb the ebon blade and launch a new war against the living if you screw things up.

It's a perennial problem blizzard seems to be over complicating. They really really love 'faction war' as a concept, but also love cooperation against big bads. It pretty much requires the idiot ball and retcons to be applied liberally.

It's also really at odds with the leveling zones of the new expansion. Each faction gets 3 zones that have to deal with internal problems of former or prospective members. The other faction basically doesn't matter at all for the meat of BfA.

Efficiency is the highest virtue. 
   
Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

Yeah, good ole Bolvar (or nerzul) just wants revenge on the legion but what about after that ? I was in two minds about hopping along to his orders but I would be very surprised if the Lich King is a big baddie again. Im hopeful for BFA though, the allied races has me hyped (Zandalari trolls) and Kul'tiras is a long requested zone to explore. Jaina's PTSD will hopefully come to light and we see how she is dealing with all that. To top it all off I hope the old gods are pulling the strings behind this war instead of Sylvanus just pulling a garrosh .... again

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in us
Executing Exarch




I'm kind of tired of the Old Gods, myself. They've always felt kind of shoehorned into a setting that they didn't really belong to. But right now the only big bads are them and Azshara.

So it's probably Old Gods this time.

The monk hall was neutral. But the storyline basically boiled down to
Spoiler:
the Legion keeps attacking, and the PC is the only one capable of stopping them.
   
Made in us
Terrifying Doombull




 Irishpeacockz wrote:
Yeah, good ole Bolvar (or nerzul) just wants revenge on the legion but what about after that ? I was in two minds about hopping along to his orders but I would be very surprised if the Lich King is a big baddie again.

Me too, but to be honest, I didn't see the point of making a new one, at least not for very long. He could (and should) be able to slowly destroy the Scourge, if not through self-destructive acts or battles amongst different groups of undead, then through attrition battles against other threats, like the faceless ones down below Icecrown.

But the way the Death Knight campaign plays out, it doesn't seem like it took long for Bolvar to start down the road of corruption.


The rogue order hall in Legion is another weird one. Ostensibly neutral, but most of the 'Horde' characters that show up actually are neutral (Garona, Steamwheedle goblins, that BE rogue from Hearthstone (& manga), Lillian Voss), while the alliance characters include Princess Greymane and the head of SI:7. It's supposedly a matter of looking after underworld business interests in the face of the legion, but it focuses on SI:7 and the alliance. And, amusingly enough, averting a faction war.

Efficiency is the highest virtue. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

For the interested, the defeat cinematic for Argus the Unmaker and thus the de facto finale of Legion:

(Spoilers, obviously)



It will, of course, not all make sense for those not aware of the context.

This message was edited 1 time. Last update was at 2017/12/04 20:47:15


I should think of a new signature... In the meantime, have a  
   
Made in us
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It will, of course, not all make sense for those not aware of the context.

To be fair... some of that is a little shaky even with the proper context.

It's good to have resolution on a lot of that, but I don't want to see those characters wander out of Space Jail in an expansion or two. Or have it revealed they were never in Space Jail, or one of them consumed the others and is now the Big Bad or any variation of that.

My question is... what now? I'll grant the new raid is a big thing for those that raid, and they'll be opening wings and LFR over the course of the month, but... well.

BFA probably won't hit til summer, how will they keep people engaged for 7-8 months?



Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





USA

I really have no words for that cinematic, man. I...what? What has happened to the franchise I loved so dearly in my youth? This gak is some sort of...Like I said, no words.

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The burning pits of Hades, also known as Sweden in summer

 Frankenberry wrote:
I really have no words for that cinematic, man. I...what? What has happened to the franchise I loved so dearly in my youth? This gak is some sort of...Like I said, no words.


You will have to be more precise than that I'm afraid.

As for what happens now, it's no different from the pre-expansion lulls we've always had. Let's just hope this one is not as long as all the others have been.

I should think of a new signature... In the meantime, have a  
   
Made in us
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 Frankenberry wrote:
I really have no words for that cinematic, man. I...what? What has happened to the franchise I loved so dearly in my youth? This gak is some sort of...Like I said, no words.


I'm not exactly sure what you mean. I find some of it weird (like the Sargeras cloud with no explanation, and Illidan just... choosing to hang out and maybe beat on an imprisoned Sargeras some and basically take the role of Maiev), but the game has been building to this for a long, long time.
Not necessarily the precise details, but the Titans as the World Builders have been there since the Uldaman dungeon all the way back in 2004, with Wrath fleshing them out.
Sargeras and the Burning Legion have been around since Warcraft.. 2? (WC1 is a bit more nebulous in what is motivating people) And they had to finally wrap him up in some fashion without the players somehow punching him in the face. But after all this time, it was past the point to tie up that story arc.

The canon that Sargeras had previously cut an Old God-infected planet in half has been there for ages, so stabbing one a bit isn't actually unprecedented or weird.


@Ashiraya- I'm not sure, so I did some digging.
Some of what is on the PTR (or planned for Soon on the PTR) indicates that some things make come earlier than expected, possibly part of the 7.3.5 patch (and thus part of Legion rather than waiting for BFA or even the pre-release event).
So the game might well transition to Silithus post-Argus, and some clean up around or involving that bloody great sword.

Some of the data-mining and PTR information is pointing at the possibility of some of the allied races happening sooner rather than later. Not 100% reliable of course, but there are already indications of the join quest for the Nightborne, and the new leveling adjustments are definitely part of the PTR.

This message was edited 2 times. Last update was at 2017/12/05 07:16:25


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Sweden

What I want to know is how we defeated Aggramar. I'm perfectly fine with us punching Argus down, since the entire Pantheon was backing us, but how the everliving feth did we punch out Aggramar without help from ANYTHING? He should've just stepped on us, we should be no more a threat to him on our own than a really big thermite is to a human, and yet we somehow took him down.

Plus, if the Pantheon was strong enough to just tell Sargeras to feth off, how did he kill all of them in the first place?

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 AlmightyWalrus wrote:
What I want to know is how we defeated Aggramar. I'm perfectly fine with us punching Argus down, since the entire Pantheon was backing us, but how the everliving feth did we punch out Aggramar without help from ANYTHING? He should've just stepped on us, we should be no more a threat to him on our own than a really big thermite is to a human, and yet we somehow took him down.

Plus, if the Pantheon was strong enough to just tell Sargeras to feth off, how did he kill all of them in the first place?


And that was just Aggramar's soul soul being twisted by Sargeras, their bodies were killed long ago and what was left was just a bit of their remaining souls/essence.

Because Sargeras was already one of their strongest champions to begin with, but when he became Fel empowered he essentially became strong enough to really deal with them. Aggramar also made the mistake of trying to talk him down first as well and Sargeras cleaved him in two mid-conversation. He did have the makings of his army as we

This message was edited 1 time. Last update was at 2017/12/05 14:13:46


 
   
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 AlmightyWalrus wrote:
What I want to know is how we defeated Aggramar. I'm perfectly fine with us punching Argus down, since the entire Pantheon was backing us, but how the everliving feth did we punch out Aggramar without help from ANYTHING? He should've just stepped on us, we should be no more a threat to him on our own than a really big thermite is to a human, and yet we somehow took him down.

Plus, if the Pantheon was strong enough to just tell Sargeras to feth off, how did he kill all of them in the first place?


Well for the former, he was killed and remade, presumably in a weaker form that couldn't threaten Sargeras. Or it's an avatar form, like the one Sargeras sent to battle Aegwynn. A bit cliche ridden, but those seems the most likely explanations (and coherent with what happened before, with Aegwynn vs Sargeras)

For the second, Because the power of sacrifice and their place of power. When he killed them originally, they were expecting a rational debate from a sibling propose a crazy idea, but he came empowered and expecting a murder day. This time they're collectively throwing their remaining essence at him, through their place of power and...stuff.

Again pretty cliche ridden, but at least they subverted the Starcraft 2 ending, which is what was expected (a new God is born from the chosen one and she/he slays the corrupted one, and has the power to reign over all, which is where they were going with the Xe'ra plot for Illidan, same as they did for the queen of blades). Really, the meta plots for Blizzard games are depressingly similar.

This message was edited 3 times. Last update was at 2017/12/05 19:13:36


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The burning pits of Hades, also known as Sweden in summer

The aggramar fought in the raid is just his avatar.

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Norn Queen






Dublin, Ireland

This is out in a month iirc.
I havent played WoW since Mists or there abouts.

Anyone going to get it? As a oldschool player have they overhauled most of the game at this point? I see there are even 8 new races to roll. Are the mechanics outside of tank, healer, dps totally new?

Im tempted to jump back in (again )

This message was edited 1 time. Last update was at 2018/07/16 12:57:37


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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 Ratius wrote:
This is out in a month iirc.
I havent played WoW since Mists or there abouts.

Anyone going to get it? As a oldschool player have they overhauled most of the game at this point? I see there are even 8 new races to roll. Are the mechanics outside of tank, healer, dps totally new?

Im tempted to jump back in (again )


I already ' bought' it. (Via tokens, so it didn't actually cost money), as I was curious about the 'new' races. Which... The four that were pre-released are about as interesting as dishwater, as they're very lazy reskins of existing races, especially the opposite faction elves. The Kul Tiran humans interest me a lot more, and the dark irons and maghar orcs aren't bad (but the origin for the latter is incredibly stupid).

I also got into the beta, but didn't do much with it. Toyed around with the starting areas and some more of the horde side, but didn't want to spoil the leveling content, since that's what I care about and there is less of it, unfortunately (just three zones per faction).

Mechanically, it Is largely the same. Specific abilities are different, and they culled a lot of garbage abilities, but its still tank, Healer and DPS. If you were fanatical about survival hunters or demonology warlocks, you might be very angry, as they changed a fair bit. Survival is melee now and a lot of warlocks are deeply offended by the loss of metamorphosis and the temporary demons the spec now summons. Personally I liked the changes to both (at least once they fixed the numbers on demonology.


They start the pre release patches tomorrow, including the numbers squish, so expect lots and lots of rage in the near future. Despite the fact that numbers in WoW don't actually matter, just ability rotation and time to kill. Though it feels weird, since lower level mobs are a lot more bullet spongey thanks to the squish. If you ran old raids for item appearances and easy money, expect them to take a lot longer, even though they aren't much more dangerous.

With mists as your last expansion, BFA might feel familiar. Pointless aggression and faction war that doesn't actually affect the leveling experience.

Oh, and PvP is off by default, even on PvP realms. Never cared, so don't know or understand, but it seems really bizarre.

Efficiency is the highest virtue. 
   
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The burning pits of Hades, also known as Sweden in summer

I also got into the beta, but didn't do much with it. Toyed around with the starting areas and some more of the horde side, but didn't want to spoil the leveling content, since that's what I care about and there is less of it, unfortunately (just three zones per faction).


You get access to the opposing side's areas as well, though your leveling experience is mostly spent on your own island.


With mists as your last expansion, BFA might feel familiar. Pointless aggression and faction war that doesn't actually affect the leveling experience.


The War Campaign of BFA is the equivalent of Legion's order hall campaign, which started pretty much from the get go (102?). In other words, it will be seen in the leveling experience.

Oh, and PvP is off by default, even on PvP realms. Never cared, so don't know or understand, but it seems really bizarre.


There are now only two realm types - normal and RP. Activating PvP can only be done in cities and puts you in a different shard from the non-PvP players.

As for whether you'll like it, I can't say. I'm a roleplayer first and foremost. If I played WoW solely for the gameplay I would've quit soon after I started.

This message was edited 1 time. Last update was at 2018/07/16 15:43:50


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I thought the other faction's island only came up for WQs at max level . I don't really think of WQs as real content, just resource grinds. Particularly given how legion did them. Need order resources for cash table missions.

Legions order halls did start fairly early, but quickly hit a cap. Order quests pretty much stopped at level 105, then picked back up at 110. It was vaguely tied in with the weird time gating in Legion.

As far ass PvP, that's what I mean- its not something I do (seems like pointless whack-a-mole) so I don't get the reasoning for the new approach

This message was edited 1 time. Last update was at 2018/07/16 17:03:21


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I'm reading this stuff, and it's making me get the itch... need to walk away.

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Voss wrote:
I don't really think of WQs as real content, just resource grinds.


And that is up to you, but WQs were clearly popular since they are sticking with it, and they do count as content in the eyes of others - specifically, as an alternative to the daily quest system.

Legions order halls did start fairly early, but quickly hit a cap. Order quests pretty much stopped at level 105, then picked back up at 110. It was vaguely tied in with the weird time gating in Legion.


The 'weird time gating' is there for reason, though? They have to time gate everything somehow, otherwise you will complete everything day 1 and complain that there is nothing to do. The 105-110 gap was mostly long-duration order hall missions filling that space at the start.


As far ass PvP, that's what I mean- its not something I do (seems like pointless whack-a-mole) so I don't get the reasoning for the new approach

And that's okay too, I don't do a lot of PvP, but I mean the new expansion is predominantly PvE anyway.

I get the impression that you don't really like WoW at all, which is fine, but then there are other options out there for you.

This message was edited 1 time. Last update was at 2018/07/17 14:29:36


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 Ashiraya wrote:
Voss wrote:
I don't really think of WQs as real content, just resource grinds.


And that is up to you, but WQs were clearly popular since they are sticking with it, and they do count as content in the eyes of others - specifically, as an alternative to the daily quest system.

??? They are a daily quest system. It just has a fancier hat.

Legions order halls did start fairly early, but quickly hit a cap. Order quests pretty much stopped at level 105, then picked back up at 110. It was vaguely tied in with the weird time gating in Legion.


The 'weird time gating' is there for reason, though? They have to time gate everything somehow, otherwise you will complete everything day 1 and complain that there is nothing to do. The 105-110 gap was mostly long-duration order hall missions filling that space at the start.


Time gating for content drops (new zones, raids, etc) makes sense. Just interrupting a story narrative for 5 levels (and however much play time that is for people) is rude and annoying

As far ass PvP, that's what I mean- its not something I do (seems like pointless whack-a-mole) so I don't get the reasoning for the new approach

And that's okay too, I don't do a lot of PvP, but I mean the new expansion is predominantly PvE anyway.
They all have been, but this one is supposedly going back to the war between the two factions, so eliminating PvP realms and encouraging less PvP is an odd choice given the 'Must kill Red/Blue' story beats.

The faction war is important so do that less (or worse, game design will protect you from it) is a very odd choice by the devs.

I get the impression that you don't really like WoW at all, which is fine, but then there are other options out there for you.
OK...? Or I like talking about games in terms of design, good and bad, and like being shooed off with 'this isn't for you' rather less

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