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Made in us
Regular Dakkanaut




Xirax wrote:
Every time I try to tweak the list I'm building towards, it's looking more and more tempting to make more of an herohammer version of it. Astorath, Mephiston, Lemartes, Pimped out Librarian dread, Captain with death visions of the sanguinius.. All those can single handedly contribute in a fight if charging and inv. saves all-around (shield of sang.. for the psykers). Do you guys still think that atleast a single batallion is a necessity in a competitive mono-BA army? btw I said that alound.. both in the same sentence.. I'll take that back.. I mean semi-competitive mono-BA army.



I'm definitely going with a battalion along with a couple other detachments. Some of our best strategems are 2 CPs, and if you go in with 4 or 5, I think you'll very sorry later in the game when you need to use upon wings of fire, Decent of angels, or some of the general SM ones. I think i'm running a battalion, a vanguard and a spearhead, which means 4 HQs, and I think it's going to be Lemartes, The sanguinor, a JP libby, than the final spot is either going to Mephiston or A libby dread. Not sure which one I want to roll with yet, they both look awesome. Meph has more powers though and more denys and he's cheaper, so it'll probably end up being him, at least at first... Anyways, that 8 CP. That should give me enough for a couple decent of angles, a couple upon wings of fire, and a couple left over for red rampages, kill shots, plain re-rolls, or whatever else.

This message was edited 1 time. Last update was at 2017/12/11 22:00:14


 
   
Made in de
Fresh-Faced New User




Xirax wrote:
Every time I try to tweak the list I'm building towards, it's looking more and more tempting to make more of an herohammer version of it. Astorath, Mephiston, Lemartes, Pimped out Librarian dread, Captain with death visions of the sanguinius.. All those can single handedly contribute in a fight if charging and inv. saves all-around (shield of sang.. for the psykers). Do you guys still think that atleast a single batallion is a necessity in a competitive mono-BA army? btw I said that alound.. both in the same sentence.. I'll take that back.. I mean semi-competitive mono-BA army.

Tactically irrelevant stuff below:
Spoiler:

Thinking ways to kitbash the captain and trying that if I could just remodel my old DC chaplain. Maybe the mask it too much. In the back you can see the axe encarmine, would it make a better relic thunder hammer, if I swap the front blade to a hammer's head. Secondly, would your LGS let me play the wip chaplain as Lemartes? Awful pics, taken with phone for quick opion anyways..





I have the same problem. There are so many cool characters, it is hard to limit myself to only four of them. At the moment I want to run The Sanguinor, Mehpiston, Lemartes and a Captain. A Lieutenant would also be nice...

I would try to get at least 8 Command points. 9 or 10 are better, though. Going for a brigade usually isn't worth it. In my opinion you can build competitive mono-BA armies.

This message was edited 1 time. Last update was at 2017/12/11 21:49:14


 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Scallywag wrote:
Xirax wrote:
Every time I try to tweak the list I'm building towards, it's looking more and more tempting to make more of an herohammer version of it. Astorath, Mephiston, Lemartes, Pimped out Librarian dread, Captain with death visions of the sanguinius.. All those can single handedly contribute in a fight if charging and inv. saves all-around (shield of sang.. for the psykers). Do you guys still think that atleast a single batallion is a necessity in a competitive mono-BA army? btw I said that alound.. both in the same sentence.. I'll take that back.. I mean semi-competitive mono-BA army.

Tactically irrelevant stuff below:
Spoiler:

Thinking ways to kitbash the captain and trying that if I could just remodel my old DC chaplain. Maybe the mask it too much. In the back you can see the axe encarmine, would it make a better relic thunder hammer, if I swap the front blade to a hammer's head. Secondly, would your LGS let me play the wip chaplain as Lemartes? Awful pics, taken with phone for quick opion anyways..





I have the same problem. There are so many cool characters, it is hard to limit myself to only four of them. At the moment I want to run The Sanguinor, Mehpiston, Lemartes and a Captain. A Lieutenant would also be nice...

I would try to get at least 8 Command points. 9 or 10 are better, though. Going for a brigade usually isn't worth it. In my opinion you can build competitive mono-BA armies.


Agreed, it was pretty hard to decide on 4 HQ choices. In the end, I found that sometimes cheaper is better. Having two HQ choices under 70 points gave me the room to take everything I wanted, along with Mephiston and a generic Jump Pack Librarian.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Guys see a place for a DC lieutenant with a jump pack, thunder hammer and inferno pistol. It's 15 points cheaper than a captain, it gives a buff to your DC, which is most likely next to Lemmy or Astorath, so DC blob would be rerolling wound rolls of 1. Captain is only a beast himself, but lieutenant buffs them better. Sanguinary ancient gives the same reroll buff, but I don't know, would the DC keyword give some edge to it. Maybe those weapon upgrades should be cheaper on a lieutenant than a captain. Any thoughts?
   
Made in gb
Longtime Dakkanaut





UK

Halfpast_Yellow wrote:
Let's talk about one of the important relics in the new codex - The Standard of Sacrifice.

5+ 'Feel no Pain' aura, very powerful. Not strong on single wound models, because being hit by double damage weapons necessitates making 2 5+ rolls. But very strong on double wound models; when they're hit by things like overcharged Plasma, making one of two 5+ rolls will keep the model alive to soak up another shot.

It's a huge survivabilty boost.
Strong to run say, a Primaris Ancient with Hellblasters and others

Question is, in that setup does such a linchpin model need a further survivabilty boost against things that can snipe?

I don't think the Ancient needs further protection but I would recommend starting that squad in a Repulsor if you can afford the points to prevent you from plasma alpha strikes. A squad of Tempestus Scions drop in and overcharging could take a bite out of those Hellblasters if they get T1.

You also need a Captain of some flavour for rerolls.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

 Karhedron wrote:
Halfpast_Yellow wrote:
Let's talk about one of the important relics in the new codex - The Standard of Sacrifice.

5+ 'Feel no Pain' aura, very powerful. Not strong on single wound models, because being hit by double damage weapons necessitates making 2 5+ rolls. But very strong on double wound models; when they're hit by things like overcharged Plasma, making one of two 5+ rolls will keep the model alive to soak up another shot.

It's a huge survivabilty boost.
Strong to run say, a Primaris Ancient with Hellblasters and others

Question is, in that setup does such a linchpin model need a further survivabilty boost against things that can snipe?

I don't think the Ancient needs further protection but I would recommend starting that squad in a Repulsor if you can afford the points to prevent you from plasma alpha strikes. A squad of Tempestus Scions drop in and overcharging could take a bite out of those Hellblasters if they get T1.

You also need a Captain of some flavour for rerolls.


Or a Dreadnought if your willing to spend 1 CP. If I don't get first turn, I don't expect a lot of my ranged elements to survive since they still die like normal Marines. With how deadly 8th is to everything in Power Armour, a Captain honestly seemed to be a bit of a waste, if my heavy weapons make it past turn 2 I see it as a bonus.
   
Made in us
Regular Dakkanaut





List I'm mulling... Lemartes hangs with the Death Company guys, Sanguinor where needed, Mephiston starts with the foot-slogging obj-holders; LT there to support the Intercessors.


++ Battalion Detachment +3CP (Imperium - Blood Angels) [28 PL, 491pts] ++

+ HQ +

Chief Librarian Mephiston [8 PL, 145pts]

Primaris Lieutenants [4 PL, 74pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle

+ Troops +

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant

Scout Squad [6 PL, 90pts]
. Scout: Camo cloak, Sniper rifle
. Scout: Camo cloak, Sniper rifle
. Scout: Camo cloak, Sniper rifle
. Scout: Camo cloak, Sniper rifle
. Scout Sergeant: Bolt pistol, Camo cloak, Sniper rifle

++ Outrider Detachment +1CP (Imperium - Blood Angels) [55 PL, 841pts] ++

+ Fast Attack +

Assault Squad [6 PL, 116pts]: Jump Pack
. Space Marine Sergeant: Melta bombs, Plasma pistol, Power sword
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special weapon: Plasma gun

Assault Squad [6 PL, 116pts]: Jump Pack
. Space Marine Sergeant: Melta bombs, Plasma pistol, Power sword
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special weapon: Plasma gun

Assault Squad [6 PL, 111pts]: Jump Pack
. Space Marine Sergeant: Plasma pistol, Power sword
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special weapon: Plasma gun

+ HQ +

The Sanguinor [9 PL, 170pts]

+ Elites +

Sanguinary Guard [22 PL, 220pts]
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword

Sanguinary Guard Ancient [6 PL, 108pts]: Angelus boltgun, Death mask, Encarmine sword

++ Outrider Detachment +1CP (Imperium - Blood Angels) [45 PL, 668pts] ++

+ Fast Attack +

Assault Squad [6 PL, 111pts]: Jump Pack
. Space Marine Sergeant: Plasma pistol, Power sword
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special weapon: Plasma gun

Assault Squad [6 PL, 111pts]: Jump Pack
. Space Marine Sergeant: Plasma pistol, Power sword
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special weapon: Plasma gun

Assault Squad [6 PL, 111pts]: Jump Pack
. Space Marine Sergeant: Plasma pistol, Power sword
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special weapon: Plasma gun

+ HQ +

Lemartes [7 PL, 129pts]

+ Elites +

Death Company [20 PL, 206pts]: Jump Pack
. Death Company Marine: Chainsword, Plasma pistol
. Death Company Marine: Chainsword, Plasma pistol
. Death Company Marine: Chainsword, Plasma pistol
. Death Company Marine: Chainsword, Plasma pistol
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power axe
. Death Company Marine: Bolt pistol, Power axe

++ Total: [128 PL, 2000pts] ++


Automatically Appended Next Post:
Sanguinor as Warlord, Ancient gets Banner of Sacrifice. Forgot that BattleScribe doesn't have those options yet.

This message was edited 1 time. Last update was at 2017/12/12 12:49:31


 
   
Made in us
Been Around the Block





So will repost the question here. Iam looking to get into BA’s and need some advice on where to start.

From what I read so far is that Death Company starter box might be the best way to go. Based on what I have read so far it doesn’t look like BA take something bigger than a Battalion detachment. Should I buy a standard BA army box just to get the Baal Predator and other slot filler or focus on like a Dreadnought Company box?

How would you tier the troop choices in the BA codex currently? This would include HQ’s and the like...

This message was edited 1 time. Last update was at 2017/12/12 17:10:59


Shoot them.
Shoot them some more.
Then ask the survivors to join the Greater Good.  
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I'm in an escalation league, and just finished off a 1k game with
10 SG, 3 fists 7 swords
SG ancient with relic banner as WL
Sanguinor
termie axe/storm shield libby with wings and unleash rage
3x 5 cc scouts
5 tac marines.

Played against nidzilla with 2 winged tyrants, 3 shooty carnifexes, and a tyrannofex with the flamer.
Dropped down, unleashed rage, and steamrolled 2 of the carnifexes while the libby tied up the third. The two tyrants came in and went after the sanguinor and got him. My next turn the guard minus their attack buffs turned around on the tyrants and barely managed to murder them with honour the chapter after losing some dudes to them. The termie libby died to the s:user ap0 carnifex in melee because I am GOD AWFUL at unmodified 2+ saves. I then retreated the remaining few guard and my ancient warlord to my backlines where the troops were twiddling their thumbs on objectives, and won the game via warlord kill and first blood.

So next round is 1250, and I'm probably going to be keeping the sanguinary bomb. Wondering what else should be added in. I could get a jump DC captain with angel wing to forlorn himself up the table if I get t1, and seriously threaten something else similar to the termie libby. Although I wouldn't have enough cp to do the 3d6 charge AND pull off the double fight at some point, so I'm not sure about that one. Maybe reinforce my backline so they aren't just hiding and waiting for the SG to win the whole game?

This message was edited 1 time. Last update was at 2017/12/12 19:13:25


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Made in us
Regular Dakkanaut




 Ishotfirst wrote:
So will repost the question here. Iam looking to get into BA’s and need some advice on where to start.

From what I read so far is that Death Company starter box might be the best way to go. Based on what I have read so far it doesn’t look like BA take something bigger than a Battalion detachment. Should I buy a standard BA army box just to get the Baal Predator and other slot filler or focus on like a Dreadnought Company box?

How would you tier the troop choices in the BA codex currently? This would include HQ’s and the like...


The DC box is definitely a great start. I just picked up another one myself. You get the dread which your likely going to make into a libby dread, possibly the DC dread, and a bunch of DC. The chaplain could be a stand in for Lemartes or just a standard JP chappy, but Lemartes is far better.

As for troops, it's a good discussion topic actually. I really think all 3 are decent choices. I think i'm going to try intercessors with stalker bolt rifles at first because they have staying power with 2 wounds, good range and decent killing power. I only want 3 5 man troop squads to hold objectives so the 2 wounds seems real good. But I like the idea of infiltrating CC scouts too, with red thirst and power weapon of the sarg, so they can get in and do some damage. I like the idea of tac marines with a heavy weapon sitting back on objectives and shooting, but I also like sniper scouts too. I think I am going to go with a mixture at first, maybe 2 intercessors and 1 scout squad, either sniper or CC and see how they preform within my list.


the rest of the army is going to consist of some anti vehicle/monster support, which is either going to come in 1 of 3 flavors for me, 3 AC/LC preds (or tri las), 3 storm talons, or 3 xiphons. The last portion of the army will be my Assault forces which I think are going to be 2 10 man DC squads, 1 5 man sanguinary guard squad, and then Lemartes, The sanguinor, Mephiston, and a JP libby. That is about 2k points, 8 CPs. that gives me 7 possible charges turn 1, so hopefully with 8 CPs i can ensure I get more than %50 of those off. We'll see.
   
Made in gb
Longtime Dakkanaut





UK

 Ishotfirst wrote:

From what I read so far is that Death Company starter box might be the best way to go. Based on what I have read so far it doesn’t look like BA take something bigger than a Battalion detachment. Should I buy a standard BA army box just to get the Baal Predator and other slot filler or focus on like a Dreadnought Company box?

How would you tier the troop choices in the BA codex currently? This would include HQ’s and the like...

Personally I don't rate the "Start Collecting BA" set very highly. The Baal Predator, Tactical Squad and Terminator Captain are not the best units in the Codex. They are lovely models and dripping with BA iconography but in terms of effectiveness I feel they are lacking.

Scouts are probably our best Troop choice and I think that Shotgun and CCW is the best loadout. They get nice shooting and 2 attacks each to benefit from Red Thirst. Deploy them defensively to protect against enemy Deep Strike units or aggressively to get close to the enemy. They can clear chaff and bubble wrapping very efficiently for their points. Intercessors with Bolt Rifles are a close second and make great objective campers for 90 points, particularly in cover. Tactical squads just seem a little disappointing compared to our other options.

We are spoiled with some great HQ choices. Which ones work best will depend which other units you have in your army. If you are planning on taking plenty of Death Company then Lemartes is fantastic. Our Librarians have a great selection of psychic powers and the Libby Dread, Jump Pack Libby and Mephiston are all great options. In fact, you may prefer to build the Dreadnought from the Death Company box as a Librarian Dread. Sanguinary Priests are great although they synergise best with expensive multi-wound models like Sanguinary Guard or Hellblasters.

The Primaris Marines from the Dark Imperium box would work well as BAs. 2 squads of Intercessors help towards your Troop selection. Inceptors are great now they are only 45 points. Hellblasters rock, especially if led by a Captain, Sanguinary initiate and a Primaris Ancient with the Standard of Sacrifice. You can usually pick up the Imperial half of the Dark Imperium box quite cheaply and if combined with the DC starter box and some Scouts, you have the core of a decent army with plenty of options.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

 Karhedron wrote:
Scouts are probably our best Troop choice and I think that Shotgun and CCW is the best loadout. They get nice shooting and 2 attacks each to benefit from Red Thirst. Deploy them defensively to protect against enemy Deep Strike units or aggressively to get close to the enemy. They can clear chaff and bubble wrapping very efficiently for their points. Intercessors with Bolt Rifles are a close second and make great objective campers for 90 points, particularly in cover. Tactical squads just seem a little disappointing compared to our other options.


Shotguns and CCWs both replace boltguns, so you can't have both. I already have a squad of 10 with bolt pistols and CCWs so I'll be using them a lot.

Slightly tempted to get Land Speeder Storms now that we have access.

This message was edited 1 time. Last update was at 2017/12/12 20:26:12


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in de
Nihilistic Necron Lord






Germany

 Ishotfirst wrote:
So will repost the question here. Iam looking to get into BA’s and need some advice on where to start.

From what I read so far is that Death Company starter box might be the best way to go. Based on what I have read so far it doesn’t look like BA take something bigger than a Battalion detachment. Should I buy a standard BA army box just to get the Baal Predator and other slot filler or focus on like a Dreadnought Company box?

How would you tier the troop choices in the BA codex currently? This would include HQ’s and the like...


Stay away from baal pred, furioso dread, blood talons. These are to expensive for what they can do. Libby dread, DC dread, pretty much all named characters are good, except dante. He is to expensive. Captains and lieutenants are nice buffing HQs, preds are only good if you have three, for killshot, otherwise to expensive. Use razorbacks instead. Inferno pistols are good, these are basically 6" melta pistols.
   
Made in us
Regular Dakkanaut




Quick question about Wings of Sanguinius. So it's changes your move to 12" and gives you fly, it says, until your next psychic phase. It's worded a little strange though, or maybe it's just me, but it sounds like you get a free move of 12" plus you can advance, then on your move, you can move 12" again, advance again or charge.


That correct?
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

bobafett012 wrote:
Quick question about Wings of Sanguinius. So it's changes your move to 12" and gives you fly, it says, until your next psychic phase. It's worded a little strange though, or maybe it's just me, but it sounds like you get a free move of 12" plus you can advance, then on your move, you can move 12" again, advance again or charge.


That correct?


You can immediately move the model as if it had a 12" move and the fly keyword. You could choose to advance during this, but this would remove your ability to charge. If you do charge, you can reroll distance.

On your next movement phase, the model will still have 12" move and the fly keyword, but will lose those as soon as the psychic phase starts. (Although you could just recast the power, get ANOTHER 12" move, and repeat the whole process.)

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Violent Enforcer






In Lockdown

Just a small thing, but a Warlord with Artisan of War and a Thunder Hammer packs one heck of a punch with 4 damage. Season with Quickening or your buff of choice.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in us
Locked in the Tower of Amareo




 Drakeslayer wrote:
Just a small thing, but a Warlord with Artisan of War and a Thunder Hammer packs one heck of a punch with 4 damage. Season with Quickening or your buff of choice.


Honestly seems like overkill. Put it on a master crafted power sword and cut down 3 W models like chaff. And be more accurate.
   
Made in us
Regular Dakkanaut




 Drakeslayer wrote:
Just a small thing, but a Warlord with Artisan of War and a Thunder Hammer packs one heck of a punch with 4 damage. Season with Quickening or your buff of choice.


I don't believe you can get those things together. The Quickening can only be cast on the libby himself and there's no libby that I know of can take a thunder hammer. You could get unleash rage from a libby and/or the red rampage strategem, plus if you made him DC, that's another +1 attack, and +1 near the sanguinor. You could get 4+1+1+1+D3 attacks on a charge that do 4 damage a piece, hit on 3's and re-roll 1's to hit. So, up to 10 attacks, that's pretty good but as Martel said, probably entirely overkill.

This message was edited 1 time. Last update was at 2017/12/12 23:58:34


 
   
Made in us
Road-Raging Blood Angel Biker




South Jerzey

Is anybody taking inceptors?

Are they cheap enough for consideration? Maybe coming down with a sanguinary bomb and removing chaff?
   
Made in us
Loyal Necron Lychguard





The power sword captain isn't killing anything that your death company aren't already killing pretty easily. The thunder hammer captain is a baneblade hunter.
   
Made in us
Locked in the Tower of Amareo




I'll bet on having to lay waste to multiple squads myself. Quantity is the enemy for me, not baneblades.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Tpiddy wrote:
Is anybody taking inceptors?

Are they cheap enough for consideration? Maybe coming down with a sanguinary bomb and removing chaff?


I've got some more inceptors coming in personally. I could see them doing some work in a secondary location or supporting the SG by clearing chaff out so they don't get bogged down. They can also serve the extra purpose of making sure the SG ancient relic banner holder can't get easily picked off, which in turn would grant the inceptors FNP 5+.

I just wish we had some mechanic to deep strike more than half our units.

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Made in us
Regular Dakkanaut




The fix to that is probably use forlorn fury on DC and also run meph or libby dread since they will start on table as well, but can make it across with wings, or just run more 55 point scout squads.

My initial plan is to have 2 10 man DC squads drop in, Lemartes drop in with the DC, a 5 man SG squad drop in, the sanguinor drop in with the SG, and a regular Libby drop in. So i needed 6 units of the table, and thats 3 preds, 2 intercessors and 1 scout, and either Mephiston or a libby dread. Haven't decided who to go with yet, although i'm heavily leaning towards Mephiston

This message was edited 1 time. Last update was at 2017/12/13 02:34:08


 
   
Made in us
Road-Raging Blood Angel Biker




South Jerzey

 niv-mizzet wrote:
Tpiddy wrote:
Is anybody taking inceptors?

Are they cheap enough for consideration? Maybe coming down with a sanguinary bomb and removing chaff?


I've got some more inceptors coming in personally. I could see them doing some work in a secondary location or supporting the SG by clearing chaff out so they don't get bogged down. They can also serve the extra purpose of making sure the SG ancient relic banner holder can't get easily picked off, which in turn would grant the inceptors FNP 5+.

I just wish we had some mechanic to deep strike more than half our units.


I was thinking along the same lines with the ancient. Their stat line coupled with a FNP bubble seems like it would be hard to remove. I just don’t if They add enough punch. The starter set guys on eBay are tempting . Were you thinking three or max out the squad?

This message was edited 1 time. Last update was at 2017/12/13 02:35:00


 
   
Made in gb
Longtime Dakkanaut





UK

Just realised that Death Company can have Chainswords and Powers Weapons.

Better than Bolt Pistol/CCW? Assembling my Death Company Strike Force and just about started Death Company.

(Death Company Dreadnought is probably having Fists and Magna Grapple).

Martel732 wrote:
 Drakeslayer wrote:
Just a small thing, but a Warlord with Artisan of War and a Thunder Hammer packs one heck of a punch with 4 damage. Season with Quickening or your buff of choice.


Honestly seems like overkill. Put it on a master crafted power sword and cut down 3 W models like chaff. And be more accurate.


Or just take the Hammer of Baal if you've not claimed a Relic yet.

Some of the other Relics stand out to me more though.

This message was edited 1 time. Last update was at 2017/12/13 02:53:11


YMDC = nightmare 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Tpiddy wrote:
 niv-mizzet wrote:
Tpiddy wrote:
Is anybody taking inceptors?

Are they cheap enough for consideration? Maybe coming down with a sanguinary bomb and removing chaff?


I've got some more inceptors coming in personally. I could see them doing some work in a secondary location or supporting the SG by clearing chaff out so they don't get bogged down. They can also serve the extra purpose of making sure the SG ancient relic banner holder can't get easily picked off, which in turn would grant the inceptors FNP 5+.

I just wish we had some mechanic to deep strike more than half our units.


I was thinking along the same lines with the ancient. Their stat line coupled with a FNP bubble seems like it would be hard to remove. I just don’t if They add enough punch. The starter set guys on eBay are tempting . Were you thinking three or max out the squad?


Given their low numbers, and the fact that I would want to minimize the number of "tax" units I have to take to be able to deep strike more, I'd probably go with a max squad. Between being small numerically and being next to a +1 ld banner, morale would almost never hurt them. You'd have to off 5, leave the 6th, and then he'd have essentially a rerollable 3+ to stick around. (or in this case a 4-, but same odds.)

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Made in au
Hissing Hybrid Metamorph






 niv-mizzet wrote:
Tpiddy wrote:
 niv-mizzet wrote:
Tpiddy wrote:
Is anybody taking inceptors?

Are they cheap enough for consideration? Maybe coming down with a sanguinary bomb and removing chaff?


I've got some more inceptors coming in personally. I could see them doing some work in a secondary location or supporting the SG by clearing chaff out so they don't get bogged down. They can also serve the extra purpose of making sure the SG ancient relic banner holder can't get easily picked off, which in turn would grant the inceptors FNP 5+.

I just wish we had some mechanic to deep strike more than half our units.


I was thinking along the same lines with the ancient. Their stat line coupled with a FNP bubble seems like it would be hard to remove. I just don’t if They add enough punch. The starter set guys on eBay are tempting . Were you thinking three or max out the squad?


Given their low numbers, and the fact that I would want to minimize the number of "tax" units I have to take to be able to deep strike more, I'd probably go with a max squad. Between being small numerically and being next to a +1 ld banner, morale would almost never hurt them. You'd have to off 5, leave the 6th, and then he'd have essentially a rerollable 3+ to stick around. (or in this case a 4-, but same odds.)


Would plasma Inceptors be capable alternatives to Hell blasters? I was considering using two units of 3 Inceptors with the plasma thingos instead of the hell blasters
   
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Regular Dakkanaut




Am I the only one looking at a Librarian Dread as my warlord with +1 to damage trait on my Frag Cannon?
   
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Nihilistic Necron Lord






Germany

 Drakeslayer wrote:
Just a small thing, but a Warlord with Artisan of War and a Thunder Hammer packs one heck of a punch with 4 damage. Season with Quickening or your buff of choice.


Quickening only works on the librarian himself. Use a captain on a bike (index version) for higher toughness and wounds (T5, W6). Add a SS, 1CP for black rage. Give him gift of foresight instead of artisan for a 5+ FNP. Use the hammer of baal for WS2+. And as a bonus have a SM psyker who casts might of heroes on him, for S+1, T+1, A+1. Use red rampage for D3 additional attacks. Now you have a nearly unkillable CC beast.


Automatically Appended Next Post:
 Frozocrone wrote:
Just realised that Death Company can have Chainswords and Powers Weapons.

Better than Bolt Pistol/CCW? Assembling my Death Company Strike Force and just about started Death Company.


I think that company veterans are better than DC, because their choice of weapons is so much better. Give them storm bolters and power axes. A 10 model unit can unleash a bullet storm of 40 shots on the enemy, if within 12". With power axes and red thirst they are wounding T4 on 2+. A cheap captain nearby lets them reroll 1s to hit. You can give them SS for better surviveability. They can use two chainswords. Add a sanguinary priest for S+1, and you wound T4 on 2+. Give some of them two inferno pistols, once they are within 3" they can melt even the toughest monsters, daemons, vehicles, etc. Inferno pistols are so much better than any CC weapon. Two of those at 3" can do 12 damage, for 18 pts. Or give them plasmaguns, 10 models have 20 shots at 12". Overcharge with a captain nearby, to reroll 1s. Company veterans are incredible flexible. Index version can use JP.

This message was edited 3 times. Last update was at 2017/12/13 07:24:13


 
   
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I'm leaning on skipping the whole index thing, although the lack of upgrades on sanguinary priest is a big big downer.

I've run the +1 damage on librarian dread and the weapon with quickening and red rampage stratagem brings huge amount of pain. No mortal wounds though..

What about the DC captain, how are you guys planning on using him? I'm running DC and SG both on my list and having hard time deciding should I go along or just go solo on targets. At the moment I'm seeing him giving rerolls for SG when they drop and depart for monster/character slaying if needed.

Btw, what do you think is the regular jump pack better than the winged one?

Here's my interpretation of the new Death company captain with jump pack, relic thunder hammer and inferno pistol.. head piece is still giving me trouble..
Spoiler:



OR


   
 
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